Follow TV Tropes


YMMV / Kirby Super Star

Go To

  • Anti-Climax Boss: Subverted with Masked Dedede in Ultra. Even though you're given the Game-Breaker Hammer ability at the start of the fight, it can still be difficult to dodge his attacks and get some hits in.
    • Marx is fairly easy compared to other Kirby series final bosses, especially since Milky Way Wishes lets you switch out powers whenever you want and never lose them. Marx Soul steps up the difficulty a bit but is overshadowed by That One Boss Galacta Knight right before.
  • Big-Lipped Alligator Moment: The Computer Virus (or Battle Window) is totally random even within the limited/nonexistent context provided by the game for the existence of its bosses. It's just a computer prompt window found outside of any technological area with no explanation, and it's a gimmick boss designed to emulate the turn-based combat of old school RPGs.
  • Advertisement:
  • Designated Villain: Nova getting blown up at the end of Milky Way Wishes reeks of Guilt by Association — since, as a wish-granting being, it only went along with Marx's Evil Plan in the first place because it literally had to, after Marx hijacked Kirby's wish. Fortunately, Kirby Super Star Ultra manages to salvage this by having Meta Knight revive it at the end of Meta Knightmare Ultra.
  • Draco in Leather Pants:
    • We have Galacta Knight in Ultra, who was so powerful and dangerous that he had to be sealed away. Sounds like some horrible villainous character, right? Exactly! That is why every other fangirl draws him as an overly-cutesy, baby-faced sweetie that loves to tickle Meta Knight. There's also the popular fan theory that he's a grown-up version of Kirby, so in that case it might be justified...
    • And, of course, there's Marx. Okay, so he did incite conflict between the sun and moon just to trick Kirby into summoning Nova, granting him the power to rule Popstar and do whatever he pleases, but...but he's so cute! There have been a number of fanfics either attempting to redeem him or altogether ignoring that he was evil in the first place. He's also often shown being buddies with Magolor, a similar character from Kirby's Return to Dream Land, to the point that the two appear in a Stone transformation in Planet Robobot. Marx becoming an ally in Kirby Star Allies also helps.
  • Ensemble Dark Horse:
    • Galacta Knight immediately gained a huge fanbase after Ultra was released.
    • Among regular bosses, Heavy Lobster proved popular enough to appear in the anime as the final monster before Nightmare, get his own theme in Ultra, and appear as a boss in the Kirby Brawlball subgame in Kirby Mass Attack.
    • This was the game that introduced Bandana Waddle Dee, whose popularity became significant enough fast enough that he had several cameos before being Promoted to Playable.
    • Meanwhile for Minibosses, this game turned Bugzzy into one, who much like Heavy Lobster got to show up in the anime as well, as the third monster, and reprising his role as an ally in Kirby Star Allies.
  • Fanon:
    • It's a common theory that the warring Sun and Moon in Milky Way Wishes are actually Mr. Shine & Mr. Bright, due to having similar avatars to the two's floating forms, and being a sentient sun and moon.
    • Advertisement:
    • Marx has Purple Eyes in canon, but that doesn't stop much fanart from giving him Mismatched Eyes the same colors as his jester hat (except it's his right eye that is red while the left one is blue).
  • Fridge Brilliance:
    • Meta Knight telling Kirby "prepare to die" was changed to "come to meet your doom" in Ultra. This appears to be Bowlderization on the premise of Never Say "Die" at first, but it's actually a closer translation of the original Japanese line and is in better keeping with his characterization as an Anti-Villain.note 
    • Meta Knight's desire to go to Grape Garden may be a reference to the airship level in Kirby's Adventure. It's also safe to assume that the Halberd may have gotten some design pointers from those particular airships. Also, it appears that when Kirby got blasted off of Meta Knight's ship, he got sent into what appears to be Orange Ocean, which is where Meta Knight is fought in the same game.
  • Game-Breaker:
    • Stone Kirby in Ultra completely annihilates the otherwise Nintendo Hard The True Arena if you're willing to fight cheaply and spend a lot of time in rock form to keep from being hurt.
    • The Plasma and Hammer Ability can count as this as well. Plasma by virtue of being the only power with a projectile that goes across the whole screen (provided you've done at least a little charging, which isn't all that hard to do when you can just quickly rotate the d-pad/control stick while guarding), and Hammer because it's just so damn powerful.
    • Hammer's greatest strength is unlocked for Kirby in Milky Way Wishes; when using the Hammer Throw technique, Kirby sacrifices his Hammer ability for a huge amount of damage, but because of how abilities work in Milky Way Wishes, you can just re-equip Hammer and do it again almost immediately.
    • In Milky Way Wishes, the Copy Ability, which is ordinarily pointless for Kirby to have, becomes this by allowing Kirby to bypass the gimmick of Milky Way Wishes and get his ability to copy back. Consequently, the Copy Ability is very well hidden. T.A.C., the ability's Helper, is similarly helpful. His attack is lightning fast, does surprisingly high damage, and his guard makes him completely unhittable. Also, he fully heals when copying an ability. And you can cheese "Helper To Hero" by playing as him.
    • Jet is by far the best ability in the game for speedrunning. Kirby moves extremely fast with the ability and can even bypass some minibosses due to how high the Jet can fly, causing it to completely fly over the usual area that would trigger the miniboss battle. Its only weakness is that it isn't very effective against bosses compared to, say, Plasma or Hammer.
    • Any ability that offers a flexible throw attack, such as Fighter, Suplex, Yo-Yo, etc. This is mainly since if you can get your hands on any object/enemy the boss or enemy throws out, you can toss it right into them to deal huge damage.
    • This is the first Kirby game to introduce guarding and it will protect from almost anything and, in most cases, Kirby won't even take chip damage from pretty much anything that hits him and there is only one attack that can break Kirby's guardnote . Throw in the Mirror ability with its shield that reflects projectiles back at the enemies to turn a purely defensive maneuver into one of the best offensive ones as well.
  • Goddamned Boss: Computer Virus, especially in The Arena, Helper to Hero and Meta Knightmare Ultra. A.I. Roulette is in full effect for this boss, and it can potentially prolong the fight and make you waste precious time. For example, the Red/Great Dragon could get the first strike as soon as it appears, and use that turn to petrify itself, making it take less damage.
    • Fatty Whale seemed to have been specifically designed to teach the new guarding mechanic, as he is actually rather difficult without using it. If you do use it, the fight becomes far more annoying and tedious than difficult, as his enormous size, combined with his fast and flying attack pattern, make it difficult to get good hits in on him with regular abilities, but guarding not only prevents you from taking Collision Damage, but actually deals Scratch Damage to him as long as you keep it up. As nice as that is, the fight will take a long time regardless, and it's still definitely possible to get caught off guard by some of his attacks.
  • Hilarious in Hindsight:
    • One of the levels in Dyna Blade is called Candy Mountain.
    • The main premise of The Great Cave Offensive, where Kirby winds up in a vast subterranean world after falling down a hole, would be revisited by a certain popular indie game 19 years later. The fact that two Lovelies (happy-looking flower enemies that try to eat Kirby) appear very early in the former makes the coincidence even more hilarious, and even parts of the levels seem to match up to what would be there in the other.
  • Ho Yay: Kirby and his helper seem to "kiss" when one of them grabs a food item and then touches the other party. Most of the possible helpers are male. Guess what's implied? And yes, the tie-in manga acknowledged this.
  • It Was His Sled: Marx as a villain was doomed to be spread to many. Galacta Knight, even more so.
  • Last Lousy Point: Ultra is technically 100% finished without doing this, but if you actually want to get everything in the game (meaning movie 00 in the Theater), you have to beat Helper to Hero using all twenty helpers. Not only is that incredibly tedious, but a select few of them really don't make it easy.
  • Memetic Badass: Waddle Dee, destroyer of worlds.
  • Memetic Mutation: Editing clips of other media so that they perfectly transition into the ending of Milky Way Wishes where Marx is flung into Nova, causing it to explode.
  • Nightmare Fuel:
    • Marx Soul's death cry. Dear gods. Even scarier when you consider this: that scream emulates his rage at losing again to Kirby after who knows how long of burning in the pit, his fear of death, his pain as he dies. Definitely Nightmare Fuel.
    • The cutscene preceding the Marx Soul battle can be pretty chilling as well, seeing as it shows Marx's corpse drifting through space, eyes staring blankly and skin drained of color. Then he's engulfed in darkness and transformed into a monstrous revenant. Brrrr...
    • Some find Wham Bam Rock's appearance (especially his original design) to be rather unsettling. His new design looks like a floating mask, his old design looked like a bunch of organic facial features floating in the dark. However, the old design gets a nod in Ultra, through Wham Bam Jewel, who looks like and has the same creepiness of the original Wham Bam Rock.
  • Scrappy Mechanic: You can't get rid of your ability by simply pressing Select like in all other Kirby games. You have to create a Helper and un-create that Helper to do so, which gets tedious after a while. Ultra restores the ability.
    • Parasol Drill, in contrast with future games where Kirby can perform the move, lacks invincibility frames. This makes the attack impractical against bosses, as Kirby will inevitably take contact damage unless the attack connects at the very end of the dash. It makes the ability's already low damage-output even lower, since it forces Kirby to rely on the admittedly more flexible Circus Throw to really hurt things.
  • Squick: This game introduces the mechanic of sharing healing items with Kirby's partners... by having him vomit the food he had just eaten directly into his partner's mouth.
  • Suspiciously Similar Song: Doesn't the ending theme for Revenge of Meta Knight sound like House of the Rising Sun to you?
  • Tear Jerker: The ending of Revenge of the King. Poor King Dedede. At least, it starts off that way, but becomes a heartwarming moment when his Waddle Dees come up to console him.
  • That One Boss:
    • Meta Knight. He's incredibly fast, has a lot of hard-to-dodge attacks, has a good A.I. and is a small target. In The Arena, you can count on him to be the one to kill you (if you're just starting out) or force you to use a Maxim Tomato (if you're already experienced). Not to mention if you plan to do this without an ability, the original game pretty much has him scarce in spawning any projectiles to suck in and spit back out at him.
    • Jukid, for being the only boss that has Kirby lose his current ability with one hit, when other enemies and bosses don't require the specific number of times that Kirby is hit in order to lose his ability.
    • Galacta Knight, especially in The True Arena where Kirby isn't able to heal so easily and projectiles are rare. Like Meta Knight in The Arena (especially as aforementioned like in the original Super Star), he'll usually be the one to kill you or force you to use healing items.
  • They Changed It, Now It Sucks!: In the Ultra version of The Great Cave Offensive, a few of the treasures are changed. Most notably, all four seasonal hearts were replaced (Springtime was replaced with the Seasons Heart, while Summertime, Autumntime, and Wintertime were respectively replaced with the Power Paintbrush, Triple-Star Cane, and Gold Watering Can). However, replacing some of the more generic items with Shout Outs (such as the Zebra Mask with the Phanto Mask, the Nunchucks with the (Hydra) Machine Parts and the Dud with the Cell Phone) is usually considered a good decision.


Example of: