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YMMV / King's Quest VI: Heir Today, Gone Tomorrow

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  • Accidental Innuendo:
  • Awesome Music:
    • The Award-Bait Song "Girl in the Tower", composed by Mark Seibert and performed by Bob Berghold and Debbie Seibert. How kick-ass is that?
    • The rest of the soundtrack by Chris Braymen is one of Sierra's best. The whole soundtrack was also a showcase for the Roland Sound Canvas, which happens to be the basis for the software synthesizers included in modern versions of both Mac OS X and Windows. Yes, General MIDI music can actually sound great.
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  • Ear Worm: Most of the soundtrack.
  • Epileptic Trees: The Black Cloak Society is mentioned precisely once in the game, in an easily missed optional letter in the harder route through the game. Nothing much is ever explained about the BCS, yet fan theories run wild about it.
  • Even Better Sequel: This game was received with rave reviews, is generally regarded as the highest point in the franchise, and perhaps the only one that can be enjoyed at face value today.
  • Hilarious in Hindsight:
    • To any 90s kid who has played King's Quest VI: Go on, tell us you saw Alhazred's staged marriage with Cassima!Shamir and didn't get reminded of gay marriage.
    • One Nonstandard Game Over involves Alexander turning into a beast. Robbie Benson, who played Beast in Beauty and the Beast, voiced Alexander in the CD-ROM version.
  • Magnificent Bastard: Alhazred is probably the nastiest villain to cross the series. He shows up at the Green Isles and quickly wins the favor of the naïve king, who sees him as a wise advisor and potential son-in-law. Then he arranges for one of his Black Cloak buddies to kidnap Cassima and get the heir to the throne out of the way, murders the King and Queen in their sleep, and he's already set up as a Regent for Life because he conned his way into Caliphim's trust. Then, he sends his genie to swipe the Islands' treasures, and sends out bogus stories that another island was to blame, carefully playing on each island's prejudices, and grounds the ferry so no one could travel to another island and verify the story. This kept the islands infighting so they didn't pose a challenge. Cassima gets rescued? He'll imprison her and cover it by invoking a dated tradition, then pull And Now You Must Marry Me, planning to kill her after the wedding night and coronation so he remains completely unchallenged and unchallengeable! It was only by the blind, dumb luck of the ex-slave Daventry prince showing up with a crush on the princess that any of this was discovered.
  • Memetic Mutation:
    • "Alexander feels a strange pulling sensation."
    • "Tickets Only! Neeeeeeext!"
  • Most Wonderful Sound: The chime for solving a puzzle.
  • Nightmare Fuel: Where to begin...almost being burned to death as a Human Sacrifice, the Minotaur with his ghastly altar, the catacombs and their Death Traps. The Faux Death (if you don't know it's fake), and the entire Land of the Dead. Play this and King's Quest IV: The Perils of Rosella with the lights on.
    • Trying to stop the wedding (in both endings) is a different kind of horror. Imagine walking in on the person you love most in the world, just as they enthusiastically pledge themselves in marriage to someone else. And when you attempt to stop the ceremony, they order your death.
  • Polished Port: In 1993, a PC CD-ROM adaptation of the game was released for both the MS-DOS and Windows 3.1x versions, and besides the voice-acting and mouth movements in character portraits that had been absent in the floppy diskette version on MS-DOS (which also kept the low-resolution graphics), the Windows version had high-resolution graphics that doubled the resolution graphics of MS-DOS. And not only did the Windows version enhance character portraits with mouth movements, it also featured their blinking eyes, eyebrow movements and mood changes.
  • Porting Disaster:
    • While the Amiga version is one of the better-regarded ports of Sierra games, it shows how far the PC's graphics and sound capabilities had outpaced the Amiga in the early '90s. It's also missing most of the cool intro due to the Amiga's limited disk space.
    • Most fans consider the DOS CD-ROM version available from GOG Dot Com to be this due to the use of the standard low-resolution character portraits. Fortunately, GOG later replaced the DOSBox version with ScummVM, which does use the Windows CD version. It was also possible for any reasonably technically proficient user to point ScummVM at the game directory and play the Windows version that way.
  • "Seinfeld" Is Unfunny: The CD-ROM version was one of the first to feature Hollywood voice acting, a practice that is now routine.
  • Tear Jerker: The incredibly detailed description of The Lord of the Dead seeing his life in the magic mirror. On the other hand, it can just as easily come across as Narm.
  • That One Level: The Catacombs. Unwinnable by Design moments are the norm in King's Quest titles (and Sierra titles in general), but the Catacombs tend to be really mean about it. You'll need to have four specific items before entering - the brick, the tinder box, the hole in the wall, and the red scarf - or the catacombs become impossible to complete (and you're locked in, so it's impossible to backtrack and grab the items). Not that the game gives you any hints whatsoever on the items you need. The game provides one tiny mercy in this regard - if you have all four items when you talk to the Winged Ones, you'll be sent straight to the catacombs; if not, you'll be sent back to the beach and given one last opportunity to prepare (and whether you have the requisite items or not, the next time you return it's off to the catacombs with you) - but if you're playing the game for the first time, it's impossible to know this is the case. Add into this that the catacombs include an obtuse floor puzzle and are a labyrinth of criss-crossing corridors which include some rooms that immediately kill you upon entering (once again, with no prior warning as to their presence). Oh, and you have to fall into what looks like a death trap to proceed (so if you're quick with the reload button, you may wind up stuck with no apparent way forward). Yeah... for a lot of people who played this game in the pre-internet days, the catacombs were where the game ended.
  • Tough Act to Follow: One of the possible reasons King's Quest VII: The Princeless Bride isn't as beloved as this game. Jane Jensen's next project, Gabriel Knight, averted this, becoming a strong contender with this game for "best adventure game of all time."

Example of: