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  • Alternative Character Interpretation: Given the "choices" aspect of the game, along with Graham admitting at the end of Chapter 2 that he's left out certain details or just outright altered them, this might leave some of the legitimacy of his stories in question. In-Universe, even Gwendolyn will notice inconsistencies and call Graham out for them.
  • Author's Saving Throw: One of the main complaints about Chapter 1 is that it's impossible to skip a scene or dialogue which has already been seen. Chapter 2 corrects this.
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  • Awesome Music: The music heard during the climax of Chapter 3, which is an intense remix of "Girl in the Tower."
  • Ensemble Dark Horse: Achaka, Whisper, and Amaya Blackstone are usually the most talked-about characters. Mr. Fancycakes is a One-Scene Wonder.
  • It's Short, So It Sucks!: The second chapter is significantly shorter than the first one, which left some players feeling disappointed, especially considering how long it was delayed.
  • Memetic Badass: In universe, the entire world seems to acknowledge Mr. Fancycakes as this.
    Graham: One does not simply meet Mr. Fancycakes. One is awed by Mr. Fancycakes.
  • Mind Screw: Did these stories happen as told or did Graham embellish them? The Framing Device is that Graham's stories visually play out in the magic mirror as he tells them to Gwendolyn, and for the first four chapters they seem mostly true (with maybe a few facts left out or altered, see the Alternative Character Interpretation entry), but Chapter 5 clearly couldn't have literally happened, as Graham's failing memories turn the story into a meta-heavy incoherent plot that breaks the rules of reality. Some puzzles are solved by old Graham remembering something (for example, a sandbox with a bucket in it) the (slightly) younger Graham getting an item as a result, and then old Graham saying he remembered wrong and it was actually something else (a fountain instead of the sandbox) which younger Graham then uses to fill up the bucket with water. Also, the end of the story (Graham and Manny's final showdown) is told by Gwendolyn, who (it is implied) had no prior knowledge of this particular story, though her version of events does get Graham's approval (the cause of his impending death via Manny's poison is implied to be true, even though Gwendolyn told that part of the story). Though the game never outright states whether or not the events of this chapter actually occurred, it's heavily hinted that they did in some form, but how much was true, how much was Graham's failing memory, and how much was Graham/Gwendolyn making stuff up is never addressed.
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  • Narm/Narm Charm: The way Gwendolyn narrates her own adventure during the epilogue falls under one of these.
  • Nightmare Fuel: The Sphinx from Chapter 4. A giant lion's body with massive antlers on his head and a human's face? Yikes! And the facial markings make it look like it's bleeding from its eyes, too.
  • Player Punch:
    • Chapter 1: The death of Achaka after spending a level watching him and Graham grow closer as friends. Made worse by how crushed Graham is afterwards.
    • Chapter 2: This chapter is built around this, as Graham has to struggle to keep his friends from starving. Doesn't help that two of them need medicine, and there's only one bottle. It's not possible to save everyone, and there's a good chance the pregnant Bramble will go while the player is still learning the rules. Mitigated in later playthroughs, as the player now knows that none of them actually die.
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    • Chapter 4: The chapter opens on one, with Graham and Valanice's infant son, Alexander, being kidnapped by Manny and missing for eighteen years. Then it hits the player again near the end with the reveal that whichever princess Graham didn't choose to marry in the previous chapter has turned into Queen Icebella and become the Arc Villain of the chapter. There's even a brief Hope Spot near the end where Queen Valanice gets through to her using The Power of Friendship, only for Manny to murder Icebella out of spite.
    • Chapter 5: Graham's mind is starting to deteriorate, and several times Gwendolyn has to remind him of elements of the story - most notably, Olfie, Graham's oldest friend. At other times he starts panicking that he forgot something important. Not helped by the fact that Gwendolyn sounds heartbroken when she reminds him.
    • Arguably the entire game. King Graham dies at the end of Chapter 5. If this doesn't register, keep in mind that this is the adventure game equivalent of Mario passing away. The player has to watch Graham slowly die in bed over the course of five chapters, and unlike in KQ4, there's no last-minute rescue with magic fruit or a spell.
  • Protagonist-Centered Morality: The game falls into this with the way Graham treats his two grandchildren. Graham is the hero, so anything he does is more or less indicated to be okay - including the fact that he clearly favors his granddaughter Gwen over his grandson Gart, to the point that he names her his heir, making her Queen of Daventry when he dies. This is despite Gart being the older grandchild, and the one who actually lives in Daventry with his grandfather. Gart himself is given a few minor character flaws, while Gwen isn't shown to have any. She becomes the player character in the epilogue of the game, meaning that she has apparently also inherited Graham's Protagonist Centered Morality.
  • Rewatch Bonus: Chapter 1 is full of these.
    • After learning a few more words of Achaka's language, replaying the game and overhearing Manny and Achaka's conversation during the Test of Chivalry, it's heavily implied that Manny sends Achaka after the dragon under the well in order to get rid of his strongest competition. The biggest clue is Achaka saying "Shrekee" during the conversation, which Graham later learns is his language's word for "dragon."
    • Even worse: During the conversation with Achaka, Manny keeps saying "Hornswoggle." In Chapter 3, we find out that Hornswoggle is the name of the dragon.
    • Replaying also makes it much easier to see that Manny is manipulating things the entire time to make sure that Graham is his final opponent - not because of their alliance, but because he thinks Graham is the weakest link.
  • Sequelitis: A variant, since the chapters are all part of the same game. There were a number of reviews which stated that the quality of the later chapters was not equal to that of the early ones; Chapters 4 and 5 seemed to receive the most flak.
  • Take That, Scrappy!:
    • Not only does Rumpelstiltskin appear as a decomposed skeleton in Chapter 2, but examining it has Old Graham say, "I don't need reminders of impossible riddles from my earlier adventuring days." This is undoubtedly a jab at the infamous "Ifnkovhgroghprm" puzzle from the first game.
    • In Chapter 3, you can leave baby Cedric the Owl to get eaten by a badger. After trying to walk off and ignore the But Thou Must! messages, King Graham rants about how much he would have liked to leave Cedric to get eaten, and even wanted to drive off the badger so he could eat Cedric himself. This takes on a hilarious note when, after he finishes his rant, the player receives an achievement for triggering it.
  • That One Boss: Manny, whose Duel of Wits at the end of Chapter 1 feels like a frustrating Difficulty Spike compared to the rest of the game. Especially since it's almost impossible to beat him without cheating with the mind control powder.
  • Vocal Minority:
    • When the first chapter was released, the reaction was positive for the most part, but those who didn't like it were much louder than those who did.
    • There are/were people who believe it was made with money stolen from the Hiveswap Kickstarter and were very displeased with this. There's no proof as far as we know; Andrew Hussie himself has said he can't take legal action and has tried to keep angry Homestuck fans from doing anything.

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