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YMMV / Kingdom Hearts coded

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  • Accidental Innuendo: Oh, boy...
    Data-Sora: Guys, I gotta go inside [of Riku's Data] to look.
    Goofy: Who's to say it's even safe inside Riku!?
  • Adaptation Displacement: Not a whole lot of people are aware this game was originally a Japan exclusive episodic game released for the Docomo PRIME series in 2008.
  • Captain Obvious Reveal:
    • Data-Roxas being the hooded figure that appears before Sora in the endgame is a surprise in the original Re:coded, as the lack of voice clips or other overt clues keeps his identity ambiguous before The Reveal. In the HD II.5 ReMIX movie, however, the figure is instantly recognizable since there is no attempt to disguise the voice of Jesse McCartney/ Kouki Uchiyama, and the whole thing is played less as a twist — there are several scenes where Roxas's face is visible while his hood is still up.
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    • The ending revealing the contents of Mickey's letter from the end of II ended up becoming this since, by the point of the episode's release, the secret ending of Birth by Sleep had already spelled out more or less what the letter said.
  • Contested Sequel: It used to be mostly disliked, but gradually gained more defenders who argue for vindication.
  • Demonic Spiders: The block spider heartless that you encounter in Data-Riku, see the entry for Kingdom Hearts on this trope's article for more information.
  • Disappointing Last Level: The game essentially ends with you playing an hour of Chain of Memories. Vibrant interesting environments are replaced with pathetically easy single room puzzles, most of which consist of speaking to the right NPCs in the right order.
  • Ending Fatigue: The last leg of Re:coded forces you to trek through many of the worlds a second time before you get to face off against the Big Bad. Even after you win that fight and the story concludes, you're not done; you get sent to Castle Oblivion and have to complete several puzzles before you get to face the real Final Boss.
  • Funny Moments:
    • "Play at night!", if only because of how it unexpectedly cracks the fourth wall.
    • Some of the random Balloon Letters you can get can be this, at least if you get all the jokes and references. Just see for yourselves.
    • Jafar and Maleficent both getting confused by technology jargon. Jafar thinks Pete's "Galiches" (glitches) are some form of sorcery, and Maleficent mishears datascape as "date escape."
  • Game-Breaker:
    • Judgment Triad in the remake can hit air enemies easily, has homing capabilities, is easy to aim, can hit multiple enemies, and worst of all, does such insanely high damage that almost every enemy, including most bosses, will be one-shotted by it (and the one that isn't one-shotted will at most take 3 shots to bring down). It makes even the Bonus Boss battle just all about dodging with the dodge roll, and aiming Judgment Triad. AND you can have four in your deck. The main downside is that you won't be able to have anything else in your deck, but who cares?
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    • Blizzaga Pursuit is a tracking Ice elemental attack that does good damage and lasts extremely long, hitting multiple times per use and freezing enemies that aren't immune to it almost every time. Its ingredients? Two commands that you can buy (or get) relatively easily because one is a Basic Magic command and the other can be bought right after you complete the fourth world (and it costs a mere 12,000 munny). Easily a Disc-One Nuke.
    • The 30 layer labyrinth in Olympus Coliseum has powerful enemies in large numbers on lower layers. The going becomes a lot easier with Tornado Tracer. It becomes the command Breath of Zeus L2, doing high damage to all enemies for one command. Whatever isn't killed is easy to mop up with normal attacks from Hercules and Cloud. The only catch it that the ingredients to synthesize it are a bit pricy (Aero Edge + Cure, Stop, Slow or Aero to make Aerora, then Aerora + Wind Dash or Wind Tracer, total of 4,400 munny).
    • Targeting Scope. The last ability on the 0/1 keyblade, it makes your basic attack automatically strike the nearest enemy, regardless of distance. Walk into a room of Elite Mooks, swing for five seconds, and everything dies. The best part? One of the earlier clock abilities makes every single attack a Critical Hit.
    • After completing the game, get Immortal Charm and Eternal Charm accessories, which provide you with Last Chance Hit Point, set item drop to maximum (reducing Sora's HP to 10%), set Enemy HP to around 6% so Sora has 2HP, set prize drop to maximum (since any hit will reduce you to 1HP, enemy strength doesn't matter), and get difficulty to Critical. Congratulations, as long as you don't fight bosses, you will basically never die as long as you don't get hit twice in a row, since you almost always recover health from fallen enemies who have now small health, and on top of that you'll get outrageous sums of money (in a game where you can buy Megalixirs) and items. For even more safety, you can use fully upgraded Oathkeeper, which nullifies stats and provides Regen on Overclock Lv1.
  • Genius Bonus: The Metal Chocobo upgrades are all named after the chemical symbols for various "metals": Fe for iron, Ag for silver, Au for gold, and Pt for platinum.
  • Harsher in Hindsight: "Their torment has been lessened." In Kingdom Hearts 3D [Dream Drop Distance], the next game in the timeline, all the "tormented" ones (excluding Lea) get a big kick while they're down from Xehanort.
  • He Really Can Act:
    • Jesse McCartney's performance as Data-Roxas, for managing to capture the character's despair, hatred, and resentment. It's also the first time a KH character has sounded so emotionally unstable.
    • After years spent voicing another comical version of the character, Jim Cummings delivers unspoken sadism as Pete throughout the entire Hollow Bastion section. Whether it’s corrupting the Data Riku or about to crush Donald and Goofy, Cummings’ more raspy performance reminds us why Pete is a major villain of the Kingdom Hearts series.
  • Hilarious in Hindsight: Those avatars… who would ever suspect of them getting A Day in the Limelight?... oh, right. Theatrhythm Final Fantasy. Becomes doubly hilarious with Kingdom Hearts: Melody of Memory, which is essentially Theatrhythm Kingdom Hearts and, of course, features the same avatars, meaning they've gone full circle.
  • It's the Same, So It Sucks: A common criticism of the game is that it retreads same worlds of the first game with such small differences, recycling the exact same characters, locations, and bosses. This becomes even more noticeable when considering that Chain of Memories and Days already recycled worlds from the first game years prior.
  • Magnificent Bastard: Data-Roxas serves as the last obstacle for Data-Sora in a recreation of Castle Oblivion. Proposing that Data-Sora delve into the castle and experience memories that will fade as soon as they come, Data-Roxas tricks him into filling himself with the "hurt" of lost memories that will drag him deeper into the darkness if he keeps shouldering the burden. When Data-Sora optimistically rebukes him, Data-Roxas initiates one last emotional battle that ends with the revelation it was all a test. Struggling with being the data copy of a Nobody, Data-Roxas channeled his pain towards his role as a surprisingly manipulative character before peacefully exiting stage left.
  • Memetic Mutation: "Mickey, it's Riku! They put memes in him!"
  • Narm:
    • The script's insistence on using the word "hurt" as a noun (instead of using the occasional synonym, like "pain") is pretty awkward, especially in Castle Oblivion. The use of "hurts" as a plural noun ("there are more hurts than the one you have just undone") is particularly clumsy.
    • There's also the line Data-Sora says after Data-Riku is implanted with harmful bugs, which is so infamous that it became something of a minor meme in the fanbase.
    Data-Sora: Mickey, it's Riku! They put bugs in him!
  • Nightmare Fuel:
    • When Jafar takes control over time, everything goes green. A timer appears. And there is no music whatsoever. You have three minutes to find Iago three freaking times and stop your inevitable permanent freezing in place for all eternity. Break blocks to gain more time. Kill enemies — enemies that will just stand there dully — to gain precious seconds. But you're all alone… Granted, if you run out of time, you just go back to the beginning of the area with a full time gauge, no horrifying death animation, or even a Game Over screen. Regardless, it's still one of the most disturbing scenes in the Kingdom Hearts series.
    • There's something extremely unnerving about going through the worlds in Castle Oblivion, with everyone—or at least their illusions—acting as though things are totally normal, not knowing that what they're seeing isn't real… The melancholy music doesn't help either, especially since it puts you in the frame of mind to imagine all sorts of depressing interpretations of the alternate endings.
  • Play the Game, Skip the Story: coded is Filler with little bearing on the overall narrative until its post-game episode, which is pretty heavy, so it can be difficult to get invested into the story. However, the gameplay of the DS remake is pretty varied and much better than 358/2 Days (the previous Kingdom Hearts game on the DS) thanks to the improved battle mechanics, so you can still enjoy yourself playing it.
  • Scrappy Mechanic:
    • The SP wager for System Challenges is not optional, forcing you to pay 10% of whatever points you have if you feel like the challenge is too hard to do. This is particularly annoying if the challenge is "Play at night!" because you can't even attempt it; you either have to wait until it's night time according to your DS Clock or just suck it up and take the penalty.
    • If a System Sector floor has a virus, you're forced to wager all of your current SP for the System Challenge. This is just unfair because the game doesn't warn you until you're on the virus-infected floor, and if you're not prepared to do the challenge and fail, the lack of SP will force you to do the System Sector again to have enough SP to buy anything.
  • Signature Scene:
    • The confrontation and fight with Data-Roxas is a big deal considering who it is.
    • The conversation with Data-Namine at the end of the game was for a long time the only part of the story anyone cared about, as it's (1) the only part of (the original version of) the game with any direct connections to the Myth Arc and (2) it's where "Sora" finally gets to thank "Namine".
  • Suspiciously Similar Song: "No More Bugs!" is often compared to the Battle Theme Music of the Mega Man Battle Network games, especially "Operation!"
  • Tear Jerker:
    • Despite this being a relatively lighthearted game in the series, the moment Data-Sora discovered Xion's existence and her fate is strangely poignant.
    Sora: W-wow, something terrible happened, didn't it?
    • Data-Roxas is hands down miserable. The poor kid not only has to deal with the non-existence of being a Nobody, he's a DATA CLONE of a Nobody. Understandably he doesn't take it very well, and seeing how just plain bitter he's become is heart-wrenching.
      • In addition, he keeps mocking Data-Sora about forgetting the people he met every time he leaves a room in Castle Oblivion. Connect that with Xion's fate in 358/2 Days and that certainly leaves a whole new layer to his bitterness.
  • That One Boss: Sora's Heartless's third form. It will hand you your ass very quickly if you're not careful.
  • That One Sidequest:
    • Defeating Secret Sector in Hollow Bastion. It is the longest one among all of them, has high level enemies and some pretty annoying challenges. The penultimate floor requires you to defeat an Eliminator and the last floor features bugged version of the Final Boss, an already difficult boss with stats bumped up and receiving more bonuses as you deplete his health. And that floor has of course its requirement for SP as well beyond defeating the boss, which can screw you over on the last leg of a dungeon if you're not prepared for it.
    • Getting 99 Puppies in Avatar mode, especially if you don't have Wii or other NDS, purely because of how long it takes. Getting 100 floors for Avatar Sector may count as well.
  • They Changed It, Now It Sucks!: coded translates the new line in the Journal as the rather fancy "We must return to free them from their torment"; it was changed in Re:coded to the more straightforward "Their hurting will be mended when you return to end it"; another change is "Their torment has been lessened" to "There are more hurts than the one you have just undone". There are plenty of ways to argue as to which translation is "better".
  • They Wasted a Perfectly Good Character: Kairi. Despite appearing in the original cover art of the game and seemingly having an important role alongside Data-Sora and co., she has no role in this game outside of two non-speaking cameos and doesn't even have a version of her inside the datascape. Considering that Riku has an important role inside the datascape, it would only seem rightfully so to believe that Sora's other best friend, his Love Interest at that, would have some kind of relevance inside the datascape as well, except that never happens.
  • They Wasted a Perfectly Good Plot:
    • The first scene in the game shows Jiminy reading the "Thank Naminé" message he left in the journal and him wondering exactly who she is, giving off the implication that coded would focus on recovering Sora, Donald, and Goofy's lost memories from Castle Oblivion. Instead, that gets dropped immediately and the rest of the plot focuses on uncovering the "their hurting will be mended" message.
    • The whole premise of the game is that the journal from the first game has been digitized, and yet a good chunk of worlds are completely absent from this game: Monstro, Atlantica, Halloween Town, Neverland (outside of a cameo), 100 Acre Woods, and End of the World are nowhere to be found in this game and after completing Agrabah, the plot skips all the way to Hollow Bastion. If you played the first game you would know this is the second to last world in the game.
    • The game "attempts" to tie up some of the loose ends left behind in I, explaining what happened to Pluto after he disappeared in Traverse Town or where Riku went after leaving with Kairi in Neverland, except these scenes are so few and far between, are only a few seconds long, and still don't fully explain the context of the scenes. Even the revelation of Mickey secretly being there during Sora's first visit in Traverse Town only gets a passing mention.
  • Took the Bad Film Seriously: All the voice actors in the HD cutscenes give subpar performances apart from Jesse McCartney who gives a wonderful performance as Data-Roxas. Apart from Memetic Mutation the line people most remember from Re:coded is the line "It's why past time you realised what real hurt feels like!" partly because of how anger and despaired he sounds.
  • Vindicated by History: Fans tore Re:coded apart when it was released on the DS due to effectively being Filler (in a franchise where most games move the plot forward) and being yet another handheld game after the mixed reception of Kingdom Hearts: 358/2 Days that brings in the Command Deck mechanic from the equally-contested Kingdom Hearts: Birth by Sleep. Time has been kind to the game, though, with fans recognizing that the Command Deck is actually implemented well unlike in BBS and 3D and that its gameplay has surprising mechanical depth and a tight feel in spite of system limitations. The use of Gameplay Roulette and its repetitiveness is still a sore spot, but some fans like to look back at Re:coded as the most underrated game in the series.
  • What Do You Mean, It Wasn't Made on Drugs?: Actually, Nomura was drunk when he made it. Seriously.