Yahtzee Croshaw tore the game apart. Compared to Mr. Sterling, however, Yahtzee had many more complaints about the game than just the controlsnote Incidentally, Yahtzee has a history of difficulty with Nintendo controllers and the 3DS in particular stemming from his hands being too large to comfortably hold them and elaborated appropriately. One major reason being his strong dislike of "Joss Whedon"-esque humor in general.
Pyrrhon. Was he manipulative and power-hungry from the beginning, or did he just have a lapse in judgement? If so, was his pushing the Aurum away from the Earth a genuine moment of redemption, or was he just getting even for taking control of him?
Palutena, the Big Good. While Medusa is far from a reliable source, there are some comments from other characters that imply she was not always good and more than a bit harsh.
What is the relationship between Palutena and Pit, other than goddess and servant? Are they also best friends? Surrogate big sister and little brother? Surrogate mother and son? Biological mother and son? Boyfriend and girlfriend? Secretly crushing on each other? The game is a bit straight on the first one, but otherwise rather ambiguous as to how they view each other, to the point most fanon prefers to go with the "surrogate mother and son" or "boyfriend and girlfriend" route.
Medusa is an unrepentant villain with a bloodthirsty lust for revenge... but there are a few in-game hints that lend themselves to interpreting Medusa as a Jerkass Woobie and Death Seeker. While she certainly seems all too happy to get revenge on Pit and Palutena after being dead for 25 years, she seems genuinely distressed in Chapter 9 as she explains that she does not know the circumstances of her own resurrection, implying that she did not actually want to be revived to seek her revenge. This is further supported in Chapter 25, when Medusa angrily attacks Hades because he keeps reviving her as his puppet.
Angel/Devil Shipping: Pit is no stranger to this trope, usually helped by the fact that most of his enemies tend to assist him at some point or another. Examples include Dark Pit, Medusa, Viridi and Phosphora (the latter two especially, as Viridi is often seen hanging out with the heroes in spite of her misanthropic tendencies).
Annoying Video-Game Helper: If you have a centurion assist with you and you approach a Clubberskull, then it will shoot the Clubberskull and unseal it.
Viridi. Half the fanbase loves her for providing some of the funniest lines in the game, for her Moe appearance, her love for nature and for helping Pit rescue Palutena from the Chaos Kin. The other half hate her for being annoying, which in part stems from both her over-the-top hatred for humans and from being an Ax-CrazyTsundere that berates Pit even while she is helping him. However, the largest chunk of her hate comes from being a Karma Houdini after the human genocide she led: her massacre of a large chunk of the human population is pretty much pushed aside once the Aurum temporarily become the main antagonists, and even though her opinion of humans clearly hasn't changed at all by the end of the game, we're meant to simply forget about her misanthropy. And not helping matters is that she is completely unfought throughout the entire game.
Dark Pit was popular before his character was even made canon, but he was hit with this soon after Uprising. Some fans love him for being one of the most sane characters in the game (courtesy of being the antithesis to Pit), calling out the entire godhood for their deeds, and for being Darker and Edgier than both of the game's main characters, yet slowly opening up to his original counterpart to the point he saves him from death. However, he does have his detractors that dislike him exactly for the same reason of being dark and edgy, claiming to be heavily uninspired as a result of it and resembling a typical "edgy OC".
Bizarro Episode: For three chapters, the war between the Gods is put on hold to fight an alien invasion, of all things.
Breather Boss: The boss of Chapter 16, the Aurum Generator, is considerably easier than the bosses before and after it, even on the highest difficulties. The core itself is a sitting duck, and while enemies do show up to harass you, the threat they pose is generally negligible; the only real problem is switching Grind Rails if you aren't using a long-range weapon.
Say hello to Tempura Wizard, You though Eggplant Wizards were bad enough? This guy can turn Pit into tempura and then chase him around and if he catches him, it's a One-Hit Kill. And how does that One-Hit Kill function? Well...he eatsyou.
The Reapers have upgraded to this from the originals. They hit extremely hard and are difficult to avoid, and even worse, they can summon Reapettes that can pass through walls and paralyze you.
Clubberskulls are weak to melee attacks. The catch is they also use melee attacks, which can take you out quickly if you aren't careful. Oh, and they're fast.
The Mimicuties are surprisingly deadly, as their kicks are fast enough to stunlock Pit and strong enough to take off a sizeable chunk of health without ever giving you a chance to retaliate, making for an easy death. They can and WILL turn into Paranoia Fuel and make you never trust a treasure chest again.
The Centurion Strongarms, full stop. Just the mere sight of them could cause you to sigh, especially if you HAVE to defeat them to progress through the level. As soon as they spot you, they'll either charge towards you or toss dumbbells. If they do charge at you, if you don't dodge it or are too distracted from fighting another nearby enemy, they will catch you and give you an undodgeable piledriver that could kill you easily.
Surprisingly, Miks are this in Air Battles. While on land they're not much more of a threat than a Monoeye, their tongue-lash is HELL to avoid in the sky on high intensities.
Designated Hero: Viridi's attempt to wipe out humanity with her Reset Bombs is arguably worse than anything Medusa did, but after her arc, she's treated as one of the heroes. Though slightly justified in that the Aurum's invasion and the Chaos Kin's possession of Palutena practically forced an Enemy Mine in the middle of a three-way war between factions, as well as both sides realizing that Hades is the most immediate threat. Also, at least according to Dark Pit's Guidance Conversation in Smash for Wii U, it's stated that she's still opposing Palutena's Army. She's just really amicable in her downtime.
Draco in Leather Pants: Viridi gets this quite a bit from her fans. Fanart generally accentuates upon her love of nature and occasionally her bratty nature, ignoring the fact that she is an Ax-Crazy genocidal nature goddess who has been shown nuking entire human towns. The Forces of Nature in general can also qualify.
Phosphora is quite popular, to the point where she was also made an Assist Trophy in Super Smash Bros. For 3DS/Wii U. This is partly due to being a Ms. Fanservice, but also due to her chapter being considered one of the better levels in the game, and her funny dialogue with Pit and Palutena.
Everyone loves Pyrrhon. Mainly because he's a Large Ham.
Fan-Preferred Couple: Of all the characters Pit has been shipped with, Palutena appears to be the favorite among the fandom, judging from the sheer amount of hentai art of them together. This is mainly due to her deep care for him, and after her hugeredesign in this game.
Throughout the entire game, Pit has been complaining about he wanted to fly longer than five minutes and isn't happy how he has to rely on someone else to give him the power of flight. The fact everyone (including his own goddess) mocks him for not being able to fly, doesn't help. Then comes Chapter 21, where Pit flies longer than the given time in order to save Dark Pit from Chaos Kin. Palutena even pictures Pit talking about wanting to fly... yet his wings are burned up as a result of the heroic deed.
Palutena cracking a joke about fried angel wings in Chapter 2 becomes much less funny after chapter 21, when Pit is forced to use the Power of Flight past the 5 minutes allowed and has his wings severely burned as a result.
Wielding a club in the Reaper Fortress can cause a conversation to start regarding it, with Pit declaring how much fun it is too smash through things with it, his obvious relish in smashing things causing Palutena to remark that she needs to stay out of smashing range. Come Chapter 20, and a club becomes very impractical due to how difficult it is to use it against the Chaos Kin without hitting Palutena.
Genius Bonus: The binary code said by Aurum Pyrrhon translates to "kill".
Many flying enemies, such as the Monoeyes, don't pose much of a threat on their own, but are designed to distract the player from bigger enemies. Fortunately, they're much easier to deal with during air battles.
The Plutons are back! Thankfully, they're no longer invincible, and you can pick up the weapons they steal if you kill them.
Eggplant Wizards are less dangerous than they were in the first game, as Palutena can simply transform the player back into a regular angel rather than Pit having to go to the hospital. However, it can still be an annoyance.
On the Forces of Nature side, they have the Skreetles. Tiny spider like enemies that scuttle along the ground at high speed. They can be extremely hard to get a bead on due to their speed and size and the only time they stop moving is when they stand up to fire surprisingly damaging lasers at you.
Despite all the flak that is given towards the Centurions on how useless they are, they can be surprisingly difficult and irritating to deal with during Chapter 18 when playing as Magnus owing to your complete lack of ranged attacks, wonky melee accuracy and their tendency to fly back or up out of range when you are about to land a hit. Coupled with their slow moving but extremely accurate homing projectiles and the fact they can fire up to three times in succession while you're desperately trying to close the gap between them means that any mistakes will often lead to them rapidly chipping your health off. May Palutena help you if you're unlucky enough to be surrounded by them.
Growing the Beard: Thanks to this game, Kid Icarus evolved from a series of overshadowed Metroid clones to a quirky franchise with its own identity and lovable, unique characters.
During a tutorial conversation with Pit, Palutena mentions Super Smash Bros. and gets the name wrong (calling it "Super Bash Sisters"). This becomes more amusing not only for the fact that she was confirmed to be a playable character in the fourth game, but because said game has a greater degree of gender balance in its roster (counting female variants of certain characters).
Those familiar with Homestuck got a big laugh out of the fact that there is a Capricorn Club.note The reason this is so funny is because Gamzee Makara is a Capricorn who wields a club. The same applies with the Pisces Healnote Feferi Peixes is a Pisces and the Witch of Life and the Sagittarius Bownote Equius Zahhk, a Sagittarius, attempts to wield a bow but fails due to his sheer strength, though the latter is much less apparent due to the Sagittarius sign being associated with archery already.
It Was His Sled: At the time the game was released, the very existence of Hades was considered a major spoiler, let alone him being the true main villain of the game. Nowadays, it's very common knowledge.
It's not hard to think of the Chaos Kin as one given the way it latches onto Palutena during battle and the way that it grabbed Dark Pit by the leg to throw him off the ledge and wrapping itself around him. According to the Petrified Palutena idol description, the Chaos Kin tried to drag her into the Chaos Vortex with it, but she turned herself to stone at the last minute so that it could only escape with her soul.
Inverted with Pit. The poor angel is often depicted as being a victim in fanfiction, whether the perpetrator is Palutena, Dark Pit, Samus Aran or Bayonetta.
Super Bash SistersExplanation A quick joke made by Palutena in the tutorial, wherein she deliberately misremembers Super Smash Bros. during a conversation with Pit. As mentioned in Hilarious in Hindsight above, the joke came full circle when 3DS/Wii U was revealed to have a cast with an exceptionally larger number of female characters than other titles, one of which is Palutena herself.
"Hamazing!"Explanation The Catchphrase of Thanatos, the final Underworld commander, who has a new humanoid form this time (and for some sophisticated reason spells his name Tanatos).
"Shazammitylam!"Explanation Pyrrhon's Catchphrase, which he utters in chapter 15 when he helps you fight off the Aurum invasion.
"I'm now a level infinity ultra epic supergod-plus!"Explanation Pyrrhon's phrase when he eventually takes over the Aurum.
"Hey look! A(n) [X]" "Hey look! Who cares!"Explanation A snowclone that comes from an exchange between Pit and Hades in Chapter 15, when Pit spots an Exo Tank. Hades is unimpressed, Viridi and Palutena are confused, and Pit's just happy to find a vehicle.
Viridi is Tsundere for Pit.Explanation Viridi starts out as an enemy, actively trying to kill you during her story arc. Then, after you team up with her and Hades against the Aurum and undergo the Time Skip, she temporarily becomes your mission control, trying to be as nice as possible but still berating you as she helps you.
"Komaytos look an awful lot like little Metroids."Explanation A line said by Pit in Chapter 21, which refers to the fact Komaytos do resemble Metroids. Gunpei Yokoi, the creator of the original Metroid game, also created the original Kid Icarus, game on which Komaytos also appeared. It's even acknowledged in that they latch on to Pit and are only weak to certain attacks, namely melee blows. Even the trophy gets in on the fun: "The last Komayto is not in captivity, and Skyworld is not at peace."
Misaimed Fandom: Haters of Dark Pit claim that he's nothing more than an edgy OC that's unoriginal and stereotypical, while fans love him for being so much Darker and Edgier...not realizing that Dark Pit's a parody of "dark" characters, with an uninspired name, characters that mock him for not caring and his dorkiness, and his attempts to be cool often falling flat. Case in point, he picks fights with Pit to prove that he's superior (he fails every time), his kick to a giant boss results in Palutena telling him it's a stupid idea that won't usually work (in the JA version it results in his leg getting broken), and his attempt to make a cool exit fails because he forgets he can't fly anymore.
The reason why there's no dual-analog controls is because the developers weren't aware of the Circle Pad Pro until late in development, and hastily added it in as a late solution for lefties.
Moe: One thing that the game has going for it is that the two lead characters are adorable.
Palutena's cute, lovable, quirky and snarky personality earned her tons of fanboys. Her Moe factor is taken Up to Eleven in Palutena's Revolting Dinner, where she acts even cuter and quirkier than usual!
Pit has many fans as well, by having an adorkable personality that can border on being innocent, to the shit he goes through during the later parts of the game.
Never Live It Down: Palutena's Revolting Dinner portrays the goddess as a very easily distracted cook, accidentally bringing vegetables to life with rejuvenation potion. Yet it hasn't stopped some people from depicting Palutena (jokingly or not) as a full-on Lethal Chef who can't be trusted in the kitchen whatsoever as a result of that incident.
Paranoia Fuel: Treasure chests. They can contain genuine rewards, but they can also be bait for trap rooms, damage you, or be hard-hitting Mimicuties. The only way to tell the difference between a Mimicutie and a normal chest is minor size differences, and sometimes there is none.
Palutena: You see, I'm tired of dealing with those pathetic humans, and I'm especially tired of dealing with you.
In Chapter 21, Pit flies longer than the given time in order to save Dark Pit from being pulled to his death, and his wings burn off. Palutena even pictures Pit talking about wanting to fly... yet his wings are burned up as a result of the heroic deed.
While it's usually unintentional, many fanfic writers (especially haters of her) will sometimes crank Palutena's trollish tendencies Up to Eleven to the point where it's less "teasing Pit but caring for him and others" and more "trying to kill Pit for shits and giggles".
Viridi tends to get this from her haters, likely as a response to her fans' treatment. She definitely has a hatred for humans and can be a real jerkass at times, but is willing to push that aside to fight much bigger threats and grows genuinely fond of Pit to the point she goes out her way to help him or save his life multiple times. Haters tend to blow the former out of proportion and make her a Card-Carrying Villain on par with Hades without the humor and taking away her better qualities and nice moments with Pit to make her wholly irredeemable.
Simply put, the controls in Uprising aren't designed for lefties in mind. There is an option to use the Circle Pad Pro on a "classic" 3DS, which costs about 20 USD, or the C-Stick on a New 3DS, which is smaller than the basic Circle Pad, feels more like the mouse nub on some notebook computers, and is overall less comfortable and precise. Using the buttons does work fairly well, but it's clunkier and it doesn't help that one of the first things the game tells you to do is move in a circle. Also you can't use the stand with a 3DS attached to a Circle Pad Pro, as the CPP adds extra thickness to the bottom half of the 3DS and is too curvy to lay steadily on the stand anyway.
The controls during the Land Battle sections are one of Uprising's most cited problems. Part of the "fun" is trying to change the camera direction, which is dissimilar to the way it's done in many other third-person shooters. On top of that, it's easy to hurt your hands playing for long periods of time, which is most likely why physical copies ship with a 3DS stand.
Also, the weapon fusion system. Not only is there no way to find weapons that have specific mods, but being able to create the weapon you want becomes a nightmare. At least the game will tell you what you'll get from fusing two weapons before you commit, but you won't know how the new weapon will fuse with others until it's made, and at that point you won't be able to get the originals back.
If Pit constantly sprints for too long, he will start to tire out and will eventually stop to rest for a few moments. Now, this was made to balance the gameplay more, as the game itself points out, and of course to have the player focus on combat more. But this mechanic can be very dangerous when you're in the middle of a really intense battle, as the player has to focus on dodging and running away much more. If Pit gets exhausted, and he stops where anything can hit him, the enemy will get a free strike, which kind of takes away a lot of the skill involved in this game. This mechanic has probably led to a lot of game overs that for the most part weren't even the player's fault.
When continuing a stage after dying or otherwise losing, the Intensity is forced down an entire level. Restarting the entire stage is the only way to restore the player's chosen intensity level. This means the only way to record an Intensity 9.0 clear is to finish the stage at its highest difficultywithout a single death!
When playing as Magnus in chapter 18, while the melee battle system is fairly intuitive, one infuriating aspect of the combat is the complete lack of a targeting reticule making it extremely difficult to keep the heat on enemies especially since melee targeting is now dependent on your ability to keep your character (not the camera) physically faced towards your enemies to be able to target them, indicated by a tiny arrow above their head to indicate that they're targeted. Consequently, it's all too easy to either miss your target completely or land one blow only for the enemy to be knocked out of the way and out of your targeting range. To add insult to injury your melee attacks are quite slow and it's very easy to press the attack button quickly in the heat of combat only for the lack of a reticule causing you to waste your combo swinging wildly at empty air when the enemy is perhaps only a step beside you all too ready to take advantage of you flailing like an idiot to take pot shots from your back or sides.
Sequel Displacement: The first two Kid Icarus games were merely cult classics that dropped off the radar due to being overshadowed by Metroid (which, fittingly, got its own revival long before Kid Icarus did). Uprising is not only completely different from Kid Icarus' former sister series, but introduced lots more characterization and quirky dialogue to the series.
Shocking Swerve: There are quite a few unexpected twists, such as Hades being the one behind everything, aliens with no allegiance to Hades or anyone else attacking the planet out of nowhere, Pyrrhon taking over the aliens (and then another immediate one as they take over Pyrrhon), Pit getting trapped in the Ring of Chaos for three years, Palutena becoming brainwashed and becoming the enemy of mankind, Viridi picking up Palutena's slack and helping Pit despite being an enemy of mankind, Pandora returning to life and becoming an Action Girl, and the real Medusa not being dead after all.
The water you fight the boss of chapter 3 is a solid, opaque texture that does not move as he splashes around.
While the impact of the first Reset Bomb is devastating, the second one looks downright silly when you view it up close. Actually, most organic surfaces look a bit... odd.
Whenever you're flying over humans fighting a war, they're rendered as static, unmoving blocks.
Spherical objects are usually actually octagonal in order to preserve polygons. It's not usually noticeable, but it becomes a little blatant when you're flying over a moon.
The closeup shot of Medusa's head, with her snakes, is also especially noticeable of this.
The walls in the maze that use Depth Deception to trick people are flat billboard surfaces. On a system with real 3D.
The framerate drops during cutscenes of all things. This can be seen at the end of Chapter 15 when Pyrrhon catches Pit, and is even more evident at the end of Chapter 21 when Palutena holds Pit's critically-wounded body in her arms, potentially ruining the scene.
While she is a colossal bitch about it, many of Viridi's views of humanity are shown to be absolutely correct. The human race devolved into a massive war with each other over nothing but rumors of an all-powerful wish-granting artifact, with no proof to back them up. Magnus, while definitely a nice and personable enough guy, flat-out admits that he fights for money, not justice.
During Chapter 20, Pit wonders why something as horrible as the Chaos Kin was ever created. Despite him being a remorseless villain most of the time, Hades makes a pretty good point when he says "who made you the final arbiter on which creatures live and which ones die?" and "You can't just wipe out every living thing that doesn't suit your liking".
Hades tries this on Pit in Chapter 23. When Pit calls him out on eating souls and removing them from existence, saying they can't move on or be reincarnated, Hades makes a pretty convincing argument on why reincarnation is no different than being removed from existence. Pit's reply is "I... uh... Eating souls isn't right!"
Superlative Dubbing: Uprising's English localization is up there with the Mario & Luigi series as one of their funnier, more self-aware localizations. The dub is also a major step up from Nintendo's previous dubs, using mostly voice-acting veterans rather than newcomers.
Trading weapon gems with a certain number of people. For some, it's really unlikely you'll be around another person with the game unless you participate in a convention where the chances of someone having Uprising in their 3DS is rather high for gem trading. This is why some gems are distributed by Palutena to make sure you can complete the achievement.
Pretty much any achievement that requires you defeat a boss while in Crisis Mode due to the rather unusual oversight of not having a health meter for bosses. Especially if it's chapter 19 and one tries to unlock Centurion Orbitars. For the same reason, the achievements for defeating a boss with a specific move, though to a lesser extent compared to the Crisis Mode ones.
Having to not let a single centurion fall in Chapter 17, given that the platform they are carrying (and you are riding) are very small, the enemies hit very hard, there are shields you have to shoot, etc.
Aurum Pyrrhon's ring of fire is one of his hardest attacks to avoid even when using the jump pad. Hope you brought Sky Jump or Jump Glide...
On higher difficulties, the Chaos Kin's bombs during the air segment certainly qualify, as they're difficult to shoot down, nearly impossible to avoid, can set you on fire, and are by far its most commonly used attack.
The Heart of Hades, the boss of the Womb Level, seems like a manageable boss considering it only uses two attacks: dropping mines with a small blast radius and forming a clone that explodes Bomberman-style. What makes it That One Boss is whenever it Turns Red. It becomes invincible and furiously rushes at you, which can only be avoided by dashing right into it. Just keeping an eye on it is difficult enough, but the real clincher is that it can still make clones in the middle of its rampage. And to top it all off, it uses this attack four times!
Dark Pit can turn into this. While a really well done mirror match, it's the arena you're fighting on that makes it rather frustrating. Especially if you're on the highest platform, when you're too focused on fleeing from Dark Pit's attacks to focus on where you're running, you might either just hit an invisible wall, or accidentally land on a jump pad that takes you straight back. This will bite you really hard when Dark Pit charges up his arrow rain attack, which will hurt you through little fault of your own. Dark Pit, just like Pit can also be seen dodging your charged shots once you release one forcing you to fire off several normal shots to stun him unless you are daring enough to use charged shots while dodging (which tires you out quite easily) but with your opponent constantly moving around on the ground and in the air, chances are that you won't have much success on difficulties above 6.0.
The Phoenix can be absolutely nasty for those using close ranged or heavy weapons, especially on higher difficulties. While its wind strikes are fairly easy to avoid, its fire breath and its flaming divebomb attack are not unless you're using a weapon light enough to run out of the way (or, in the latter case, can run to the jump pad in time), and they definitely pack a punch. Plus, because it spends most of the fight flying around the outskirts of the arena, it can be very difficult to hit unless it decides to hang around the center after its talon strike, which it rarely does.
The Aurum Core is a nightmare to fight on higher difficulties. First you have to deal with a rotating shield that will block your shots if you don't time them correctly. Then you have to worry about the cannons on the walls and the center of the room. Finally, when it Turns Red and stays red, the rest of the boss fight becomes a 3D Bullet Hell as it launches giant explosives that roll throughout the room, tries to suck you into the center, electrifies the walls, and even electrify the floor. All while you're still dealing with the previous hazards.
Aurum Pyrrhon can be tricky, as some players might not realize that you're supposed to attack the poles that he's chained to before attacking him directly, during which you won't be able to see any of his attacks due to their placement. What's more, some of his attacks hit hard and are tricky to avoid in time especially his ring of fire.
The battle against Pit's body in chapter 18 is an absolute nightmare. Since you no longer have ranged weapons, you are forced to use melee attacks to defeat him, and getting up to him is a difficult task in itself. However, he does have ranged attacks that not only hit hard, but are rather difficult to dodge. Just getting close enough to attack is a massive challenge, but being able to land one is also a serious challenge, as he is very quick and swift, requiring some very tricky maneuvering. The worst part is though, on higher difficulties, if you're not careful, he can intercept your attacks. It's almost like fighting yourself.
Palutena in Chapter 20, mainly because you're supposed to attack the Chaos Kin, not her. In the beginning of the fight, the Chaos Kin hovers above in a very subtle purple smoke, and when revealed it will hover around her or even wrap itself around her. Weapons like clubs or cannons won't be very effective given their power and broad range, making it very easy to hit or even kill her by accident. Of course, this results in a Non Standard Game Over.
Amazon Pandora is extremely agile, making her difficult to pin with ranged shots, and will deal out powerful counterattacks if you try and close in for melee, and needs to be defeated three times before she will go down permanently. She also spams Pandora's boxes, which are incredibly easy to open by accident and release a stream of balls of energy that arefairly powerful and difficult to dodge. Though, on the plus side, they also often provide loot once the attack is over.
The Heart of Hades. It's hard to pay attention to Pit's funny dialogue, calling it a "cute little monster", when the cardiovascular nightmare is busy trampling the player under several tons of berserk rage. If you come into the fight without anything that has a good shot range, homing attribute to it or has the ability to attack through walls with its charged shots (or regular shots), this adorable little boss will be a pain to defeat since you have to risk being blasted or trampled if your only other option is to melee it. Becomes even harder when it glows red which results in the boss charging at you even faster than before forcing you to stay ahead of it instead of pursuing it until it returns to normal.
Great Sacred Treasure is both very fast and incredibly powerful and is bound to keep you on your toes. It uses a variety of attacks ranging from rapid fire blasts (some of which can inflict the Burn status to you making the pressure even harder) to whirlwinds, to powerful beams of energy. It also has a unique attack that it uses once to destroy half the platform you're fighting on. Thankfully, the section of the stage that will be blown up is highlighted in a red color but if you fail to get out of the blast area or if you tired out in the process and can't escape, you're finished. To top it off, it can teleport randomly, meaning that you have to anticipate and predict where it'll appear next and what attack it will follow up with. Dodging most of the time isn't recommended since you don't want to tire yourself out too quickly, making strafing the ideal option, as Palutena comments.
That One Level: Although the game's adjustable difficulty means you can avert this trope entirely, on higher settings there are some noticeable examples.
Chapter 13. The air battle portion isn't difficult and neither is the boss at the end, but the stage itself is a nightmare. Tougher enemies introduced and there is a tricky mirror room where you'll fall into a pit and lose a lot of health if you don't pay attention to the reflections. However, the worst part is that, midway through the chapter, there is a boss battle against Dark Pit, who will pelt you with arrows as you try to focus on your real target, the generator in the middle of the room.
Chapter 17 for being an Escort Mission in a sense. If you lose all four Centurions carrying you toward Prryon, you get a game over and given that you're fighting on a small platform, barely having room to dodge enemies that are coming at you and that the Centurions die easily, you'll be screaming at higher levels.
Chapter 18. Magnus is really underpowered compared to Pit, as he lacks a ranged attack, powers, speed (his BFS makes it harder for him to dodge) and modifiers. There are hardly any healing items in the level, and the designers deliberately programmed a Souflee to appear near the end to lure you away from the level's hot spring. Then the icing on the cake is the boss fight against Pit's body.
Chapter 19 is the Marathon Level where there are at least two checkpoints when climbing up the tower. It features some non-standard gameplay, including a section where you have to dash past a gust of wind three times on a catwalk. Fall and it's back to the start of the section. The catwalk isn't very narrow, which only makes it more infuriating until you get the hang of it. Likely worse for those using buttons\D-pad to move instead of analog. The sheer length of the level is even lampshaded by Pit, who constantly asks "Are We There Yet?"
Chapter 21. During the air portion, the game throws dozens of enemies at you, but the player actually has to ignore them and focus on inflicting enough damage to the Chaos Kin before time runs out, otherwise they will instantly be dealt a Game Over. Then there's the ground section, where you have to fight 13 sets of monsters from all the main armies in the game. Although Dark Pit joins you around the ninth wave to help out, by that point you might have dropped a difficulty level if you weren't prepared. Also, two waves feature the dreaded Ornes, one of which will actively chase you.
Chapter 24's land battle has Pit facing the 3 trials Dyntos has set up for him. The first one involves going through three rooms fighting the hardest enemies in the game with advanced AI and more HP. There is also a boss sandwiched between each room, namely the Phoenix, the Kraken and Cragalanche. The second trial has you fight Gaol and Magnus at the same time, followed by Pseudo-Palutena immediately afterwards, who has the same attacks as Palutena in chapter 20 and more. The final trial is to defeat the level's true boss, the Great Sacred Treasure, which has nasty attacks overall, including one that delivers a One-Hit Kill.
Dark Lord Gaol is set up early in the game as a major threat. However, the concept of a Dark Lord is deconstructed, the character is defeated pretty quickly and doesn't show up anymore for the majority of the game, save for a very brief rematch in Chapter 24. Her history with Magnus, loyalty to Medusa and Pit's brief Freak Out when he realizes that he might've killed her are all interesting concepts that could've been explored a lot more.
Toy Ship: Pit/Viridi and Dark Pit/Viridi are both popular ships that fit under this category. At least, in terms of the characters' appearances and personalities.
Palutena looks slightly off in her official art. This can actually be used to creepy effect, such as on the Kid Icarus subreddit.
The North American trailer for the game has incredibly impressive CGI, but for some reason, Pit's face seems just off, especially up close◊ in the brief shot of his plasticine visage as he flies toward the camera. Thankfully, the animators wisely keep his face either in the distance or onscreen for only a short period of time.
The entirety of Chapter 5. Justified seeing as Pandora is essentially the Goddess of Mind Screw.
Chapter 21 is even crazier. Also justified considering it's based in the Chaos Vortex.
The Woobie: Pit bounces between this and the Chew Toy for the majority of Uprising. Mainly because of the touchy subject of him not being able to fly. By Chapter 18, though, you'll want to give him a hug. It gets worse in Chapter 21...
Woolseyism: Sakurai himself told the localization team to take as many liberties as needed, as the Japanese script (which Sakurai wrote himself) relied heavily on Japanese culture references. The character who benefited the most from this was Hades; his Japanese characterization is far less hammy and more of a straightforward villain.