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YMMV / JoJo's Bizarre Adventure: Heritage for the Future

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See also: AwesomeMusic.Jo Jos Bizarre Adventure


  • Adaptation Displacement: Used to be the case, at least in the West. Since the manga was not translated into English, the only other piece of JoJo media that was available was the somewhat obscure OVA. As a result, this game, and the many memes it spawned, was the first thing most Westerners associated the JoJo franchise. This died down considerably with the release of the 2012 anime adaptation, which helped bring JoJo back into the mainstream and turned it into one of the biggest names in anime all over the world.
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  • Character Tiers; One thing that's for certain is that Kakyoin is very much high tier due to his Mystic Trap setups. Pet Shop, meanwhile, is broken enough that he's tournament banned. Everyone else not named Mariah, Khan or Old Joseph are usually considered to be very viable, with Mariah in particular usually singled out as the worst character in the game.
  • "Common Knowledge":
    • Despite what the flash animation told you, DIO does not screech out "WRYYYYYYY!" in his Road Roller super. It's instead screeched by Shadow DIO in his "Charisma!!" super.
    • Despite what M.U.G.E.N and Warusaki3's conversion of him may have told you, the version of DIO with his jacket on is not a playable character, but an unusable boss form. You only get to use DIO without his jacket or Shadow DIO.
  • Cult Classic: On two fronts. For JoJo fans, this is one of the most faithful and awesome interpretations of Stardust Crusaders available, filled with awesome music, incredible visuals, a sizeable cast, and a Super Story Mode that accurately replicates every single fight from Part 3. For Fighting Game fans, Heritage for the Future is a fan favorite that's filled to the brim with excellent mechanics, a number of unique intricacies and quirks, and has a ton of style to boot. While it's neither the most popular JoJo property nowadays and its status as a fighting game is niche, the game carries a lot of history. The game was the west's first exposure to JoJo as a franchise and is often credited with laying the seeds of popularity that the eventual 2012 anime adaptation would capitalize on, making it an important piece of JoJo history and an excellent fighter in its own right. It's also one of the few games to ever use Capcom's legendary CPSIII arcade board alongside Street Fighter III and Red Earth, making it one of the last true arcade fighters.
  • Ensemble Dark Horse:
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    • Hol Horse appears to be one, especially considering his inclusion in All-Star Battle.
    • Midler's redesign was so popular that it becomes much more well-known than her actual design in the manga.
  • Evil Is Cool: DIO, to the point where one of Shadow DIO's supers, where he attacks you with hair spores, is named "Charisma!!"
  • Fountain of Memes: Jotaro and DIO. This was the game where half of DIO's memes originated from, for cripes sake!
  • Funny Moments: DIO's time over lose animation has him repeatedly backdash away off screen. Combine this with Mariah's Noblewoman's Laugh and...
    • The final fight in Iggy's story mode. Iggy fights DIO and wins, complete with DIO exploding into gore. To reiterate - DIO loses a fight to a dog, not to mention that thanks to Iggy being a Game-Breaker, the fight will be a Curb-Stomp Battle if you know what you're doing.
  • Game-Breaker:
    • Iggy's size makes him difficult to hit, coming up to most character's knees. In particular, this makes him immune to non-low attacks, at least when he's not using his Stand.
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    • Pet Shop is broken enough to be tourney banned, with some advantages including a smaller hitbox than almost the entire cast (only beaten by Iggy, as mentioned above), never needing to block low by default, a hugely enhanced aerial game, and a super cheap multi-icicle shot super that can be chained for an infinite.
    • Jotaro's story mode can be played through with little to no effort by simply backing opponents against the side of the screen and spamming Star Platinum's jabs. That is, until he gets to High DIO.
  • Good Bad Bugs:
    • It's possible to have DIO and Jotaro win a round and then stop time between rounds. This prevents the game from actually recovering the opponent's health until time resumes, so if this is done just right, when the opponent was in the middle of standing back up, the time masters can just do a One-Hit Kill and win a second round for free.
  • Hilarious in Hindsight:
  • Memetic Molester: Alessi thanks to his Stand turning most of its victims into children.
  • Memetic Mutation: This game was responsible for almost HALF of Jotaro and (especially) DIO's memes.
    • Mudada! MUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAAAAAAH!translation  ZA WARUDO! explanation  Toki yo tomare!translation  *throws knives* Soshite toki wa ugokidasu...translation  Rodo rora da!!translation  WRYYYYYYYYYYYYYYYYYYYYY!!overall explanation 
    • Also present is of course, Jotaro's "ORAORAORAORAORAORAORAAAAAA!" and DIO's "MUDAMUDAMUDAMUDAMUDAAAAH!"
    • The absolutely ridiculous poses that Kakyoin can pull off, especially given how reserved and soft-spoken he is in the original manga.
      KAKATTE KOI!
  • Most Wonderful Sound: The announcer, thanks to his pleasantly deep voice and amusing pronunciations. Going by his appearance on the mode/select screens, it's implied to be Daniel J. D'Arby speaking.
    OH-PUN THE GEEEEEHME!
    Black und whiiiiiite. FUH-HIIIIIGHT!
    Kay Ow. PUH-FEEEEECC!
  • No Problem with Licensed Games: The game is generally fondly remembered for what it is, between its unique mechanics and the fun nods towards the original manga.
  • Older Than They Think: Of a sorts. This game's English localization was the first to change Vanilla Ice's name to Iced. While the Part 3 OVA that featured Ice was made in 1993, it was not dubbed into English until around the early 2000s along with the newer OVA episodes, long after the game was released.
  • Tear Jerker: Both of Kakyoin's endings: his new version is similar to his death in the Manga; in the original one however, shortly after the plane he and Jotaro were riding in takes off, he passes away from his injuries while Jotaro screams his name in horror.
  • That One Boss: At least in Jotaro's story, the final battle against High DIO is a surprisingly sharp spike in difficulty. While nearly all previous opponents (including regular DIO) could be easily beaten by backing them against a wall and continuously hitting them with Star Platinum's jabs, High DIO's A.I. is incredibly smart and will effectively block and counter most of your attacks while dealing out devastating combos in the blink of an eye. It's very jarring breezing through a slew of easily-broken matches only to be met with an opponent that can actually put up a fight.
  • They Wasted a Perfectly Good Plot: Alessi's Stand was used as a way to bring Part 2 Joseph into the game. There was a perfectly good opportunity to see what would happen if he used it on DIO and see if it would have allowed Jonathan (as well as the Part 1 version of DIO) to be playable too.
    • Every character introduced in the Jojo's Bizarre Adventure version doesn't show up in any existing characters' story modes - for example, Iggy doesn't fight Pet Shop in his story mode, despite the fight being one of Iggy's most noteworthy feats. Justified, however, as none of the added characters had any AI made for them. Eventually averted in the Playstation port's Super Story Mode, which does give them AI and includes fights with them.
  • Visual Effects of Awesome:

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