Follow TV Tropes


YMMV / Hyperdimension Neptunia Victory

Go To

  • Badass Decay: Due to slacking off over the past few years since mk2 ended, Neptune and Nepgear have reverted back to Levels 1 and 10, respectively. Nepgear lampshades this.
  • Base-Breaking Character:
    • While received much better in the West than she is in Japan, Plutia has become this due to her actions (especially as Iris Heart). You either find her amusing or annoying, mostly due to how every other character either feared her, adored her, or both at the same time. It doesn't help that she pretty much almost raped every character in the game. And that's not even mentioning what she would've done to Noire had Yellow Heart not arrived.
    • Advertisement:
    • Neptune is starting to get this reaction due to her taking a level in jerkassery towards Nepgear and Noire.
    • And then there's V Noire. Either you think that she's still the Ensemble Dark Horse of the series or that her Tsundere traits got taken Up to Eleven at the expense of actual personality beyond being a tsundere, especially at /vg/. 90% of the argument will always involve up the part where she treated Blanc poorly at Lowee and also backstabbing her best friend Plutia by telling her to transform into Iris Heart, knowing that she could scare away Planeptune followers.
    • Some character choices can count as this. Was it a good decision to completely sideline all human characters and reduce them to nothing but DLC, entirely sideline the candidates until the final level in the game, and focus entirely on the Goddesses, or should the game have done what Mk2 did and focused on the humans, candidates, and Goddesses in equal measure?
  • Advertisement:
  • Cargo Ship: Only Cargo Foe Yay shipping exists between Neptune and eggplants.
  • Designated Hero: Plutia, especially as Iris Heart in particular. Neptune arguably becoming this as well.
  • Evil Is Sexy: Arfoire's outfit in this game is a touch more Stripperific than her original outfit. Iris Heart can also apply.
  • "Funny Aneurysm" Moment: Plutia mistaking a CPU Memory for candy? Amusing. Blanc, Peashy, and Rei all making similar mistakes? One tragedy after the next. The world sucking outside of Lowee until Planeptune and Lastation came along? Interesting take on how things played out in real life. That's not the only thing taken from real life.
  • Game-Breaker:
    • The Hero Drink series of items restores a small percentage of a character's health, and a massive amount of MP. They are ludicrously cheap for such a useful effect, allowing you to just stock up a ton of them and plow through dungeons by spamming your strongest skills. They do have to be manufactured first, but they're one of the easiest recipes to obtain and produce.
    • Advertisement:
    • Making money in this game is pretty easy as soon as you get to chapter 4. One monster plus one costume, make them in the factory, and suddenly you have a one million profit.
    • Possibly justified as you will need a lot of credits to buy out everything from the store and especially the scouts. Unfortunately, this doesn't work for Re;Birth 3.
    • There's also the godly disc that allows you to charge your EXE gauge faster than normal.
    • Once you get Vert and Nepgear in chapter 4, you can start creating the CPU Rings which give out a lot of stat increases. While you're at it, you can also obtain Vert's Infinity -1 Sword, Dreadnaught, rather easily as well in the same chapter. Just give her a few levels till you let her learn Air Slicer, give her the godly disc above and she'll fill up that EXE gauge in no time. Given that this chapter also introduces to players (who want to get all the quests done) Gargoyle, you will need it.
    • Neptune, in general. To wit:
      • One of her skills enables her to raise most of a target character's stats at once. That, coupled with her unusually good skill compatibility with almost every other character in the game makes her arguably overpowered. Partly justified though as she's the game's protagonist. Lampshaded by the skill's own description.
      • On that note, Neptune's compatibility with her party. Her high stats and powerful moves make her an excellent damage dealer, and what stat-affecting moves she has are geared purely for increasing survivability. She can just as easily be made the party tank, and only Blanc tanks better than her. Coupled with being able to partner up for an EXE Drive with practically everyone, she easily fits into any party. There's hardly a practical reason to keep her out of it.
      • Her Victory Slash is grossly overpowered, actually being around the same level of power as some EXE Drives. The only limiting factors are its steep SP cost and that it only does two hits, but compensates by also being an Area of Effect attack. Any higher on the power or hit count number and it would have to be be made an EXE Drive by itself to balance it out.
      • Averted, however, with Neptune Break this time around. Neptune's damage is generally mitigated by enemy characteristics, so its comparatively inferior to other character's Area of Effect or debuff-inflicting Drives. Unless you give Neptune the Ignore Enemy Category attribute.
      • Lastly, Neptune is required for two of the most hideously powerful Combination Attack EXE Drives in the game: Violet Buster and Guardian Force (which is the strongest attack in the game, bar none). If going for the latter, you can pair her up with Plutia to get additional access to their Coupling Drive and to Sharing Force's debuff bonanza, or instead you can pair her with Nepgear and keep the Candidates as the supports in order to switch them over for Superior Angels if you want. Either way, most versatility is maintained by having Neptune in the party. Geez, talk about Powerful Purple Protagonist Privileges! No wonder Neptune doesn't want to give the position up!
  • Hilarious in Hindsight: During Blanc's explanation of "Dragon Ball Syndrome"
  • Harsher in Hindsight: The "Dragonball Syndrome" scene becomes this with Dragon Ball Z: Resurrection ‘F’.Explanation 
  • Iron Woobie: Blanc. She never wanted to be a CPU, but when it happened she went out of her way to make Lowee and make it a, and implied to be the only, decent place to live in Gamindustri for the longest time until Planeptune and later Lastation came along. And these other countries start to indirectly make hers fall apart. Mr.Badd, who she had trusted as an advisor, more or less set her up for public humiliation and stripped her of her powers. Given the chance to just be a normal girl again, she instead chooses to give that up and takes up Iris Heart's offer to regain her power to protect the country she made. After The Reveal for Rei, this gets even worse. Had she not taken up Iris Heart's offer, despite being powerless she would never have become a normal girl again. She would've simply become a long forgotten powerless immortal who's nation would've eventually become treated as nothing more than a myth, just like Rei.
  • It's the Same, Now It Sucks!: Neptunia in the 80s? Cool. Wait. All of the Goddesses we know are still there?!
  • Les Yay: One of the new trailers takes this Up to Eleven, and I mean just...''listen''.
  • Memetic Badass: Gargoyle. He will give you one hell of a beating if you skimp out on equipment. Some players even say he's pretty hard even on Level 80 or 'with the overpowered DLC equipment''. Players who've fought him shudder when his name is announced.
  • Memetic Mutation: Someone, somewhere out there will post about the IF President mocking the player if they don't complete the quests required for the chapter to say "Are you not -trying- to enjoy the game?"
  • Moral Event Horizon:
    • Mr. Badd set up shop way over the line, rivalling Linda's actions from the Conquest Ending in the last game. The disgusting little monsters he uses to fight, and refers to as his "daughters"? These are children who were given CPU Memories and failed to transform, becoming Tragic Monsters that Mr. Badd considers his children and uses to fight with, and even uses them as extortion against the Goddesses in a very decent Batman Gambit. It gets even worse when you realize the kidnapped kids have a case of Stockholm Syndrome, seeing him as their father. The only thing that at least partially redeems him is the fact he genuinely cares about said daughters and even attempts to find a way to reverse their transformations.
    • And yet he pales in comparison to what Anonydeath did to Peashy. Brainwashed and Crazy for ten years while becoming the newest CPU of Gamindustri all while forgetting Neptune and Plutia.
  • Replacement Scrappy: Inverted. To some, Nepgear is a hell of alot more likeable than Neptune, due to her calmer personality and much better story arc, however, this is obviously not the case with other fans. Nepgear herself sums it up:
    Nepgear: "B-but in the previous game, I managed to pull it off as the main character just fine! Even though the playes and reviewers alike said I was boring and wished there was more Neptune..."
  • Scrappy Mechanic: The Scout system becomes this when aiming to engage against Risky or Tough foes within a dungeon as it requires sending Scout(s) to the dungeon and praying the Random Number God allows them to return with a change in the enemy line-up. This has to be done every. single! TIME! you want to face off against Risky/Tough foes in a particular dungeon. Thankfully, in the remake, the Scout System is replaced by Stella's Dungeon and the Remake System, the former no longer going to a particular place, and the latter meaning you can activate and deactivate dungeon changes freely instantly.
  • Strawman Has a Point: Though the Seven Sages are generally pretty ruthless in their bid to oust the CPUs and they are pretty bad villains, considering how Neptune and Plutia generally act, they aren't ENTIRELY unjustified. Considering how Plutia is insanely scary and a sadist to everyone and Blanc has an uncontrollable temper you have to think on some level that some of these girls have no right to be a CPU. In Neptune's case it's been stated that Nepgear would be better at her job.
  • Surprise Difficulty: After Mk2, which was easy enough to beat in about a week, the Sequel Difficulty Spike this game underwent was very surprising, and the amount of grinding will make one rip their hair out.
  • Tastes Like Diabetes: It's hard to deny that little Compa, IF and Peashy are completely and utterly adorable.
  • That One Achievement: Maxing out the Lily system for all of the girls. Unlike mk2 where you only needed to max out Nepgear's Lily Rank (because she's in the Unwanted Harem), in this game, you have to max the lily points of every single character paired with another character. It's not that hard but yes, it's as tedious as it sounds. Made more annoying by the fact that you can't get Uni, Rom, and Ram till you get at least at the Good Ending path which is at chapter 9.
    • The process is thankfully mitigated by the "Harem" chip that adds a significant boost to Lily Rank gain per battle. Even if all of the characters required for the trophies are at minimum Lily Ranks with everyone, fighting battles in the Colosseum with the right chip effects reduces the grind for the trophies to 3-4 hours instead of 20+.
  • That One Attack: Light of Domination from the True Final Boss. What's that, you have an all level 99 party you say? Haha, no.
  • That One Boss:
    • During the story, Arfoire in chapter 5 usually pops up thanks to her being really massive. In the Quests (though they're optional really), people would be ballistic if they heard the Risky Foe "Gargoyle". To the point that some fans have exaggerated that he's Neptunia's equivalent of Matador, Shin Megami Tensei's resident Wake-Up Call Boss. Yes, he reminds us that buffs are really important in this game and that skimping out on equipment is not a good idea.
    • Gargoyle is really a case of either improper level scaling or just flat-out Trolling Creator; his stats are FAR beyond anything else you would fight at that stage in the game, and whereas every other enemy seems to follow a steady trend of "as game progresses, enemies stats go up", Gargoyle represents a massive outlier. But the REALLY jerkish part? HE IS COMPLETELY 100% OPTIONAL. No, it's not that he's a sidequest; normally you have to do every quest that comes available and is possible to do during a chapter in order to get a perfect score on the end of chapter review, Gargoyle's quest fits these requirements but you can skip him entirely and still get a perfect score.
  • They Wasted a Perfectly Good Character: Pretty much every character that was Put on a Bus or sidelined in Victory can feel this way. The Candidates, who were hyped up and advertised as the main focus of the last game are entirely sidelined and do not appear until the final chapter of the storyline, with only Gear getting any focus prior to this, and she's mainly there just to be made fun of. The humans from previous games, despite being your allies throughout nearly the entirety of the last two games, do not appear in this game as playable characters, and those that do are relegated to DLC only, while they introduced new humans, who are also just DLC. Compa and Iffy, Neptune's best friends for God's sake, are just DLC and, while they appear in-story, don't contribute much in either universe. Gust, Nisa/Nippon Ichi, and 5pb., despite appearing in both of the last two games, don't appear at all in this game. It just feels like they didn't care.
  • The Woobie: Once you find out what Rei's real past is, you would really feel sorry for all the crap that she's done after accidentally killing her entire nation.


How well does it match the trope?

Example of:


Media sources: