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YMMV / Homefront: The Revolution

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  • Audience-Alienating Premise: Fans of the original game were not pleased by the complete reboot of the timeline while those who didn't like the original still didn't like the North Korea takes over the world premise.
  • Broken Base:
    • The fanbase is divided between those who accept the game's lack of PvP multiplayer and those who don't accept it.
    • There are also those who enjoyed this game taking an open-world approach and those who preferred the more linear focus of the first game.
  • Esoteric Happy Ending: Both endings were framed as hopeful despite being a prelude to another bloody conflict:
    • The base game ends with the heroes being able to capture Philadelphia from the KPA by gaining control of most of their local technology. Except it's just one among many cities in America...
    • Beyond the Wall ends with the resistance destroying KPA's global satellite network so that the people of the USA can regroup with NATO to fight back against the KPA... basically starting World War III, after all the wars that, ironically, the KPA (with the combination of US defaulting on loans) ended.
  • Just Here for Godzilla: 5 years after its release, it's been revealed by one of the developers that Homefront: The Revolution contains a 4k PC-ready port of TimeSplitters 2 that was hidden behind a Cheat Code inputted near the end of the game at an arcade cabinet note  . Cue a sudden surge of people downloading the game solely for that. Indeed, Steam reviews of the game went from "Mixed" to "Positive" in less than a day solely on the back of the TimeSplitters 2 revelation.
  • Porting Disaster: At launch, the PC version had major frame-rate issues, with some reporting that the game was poorly optimized and unable to maintain 60 FPS (or even 30 FPS in the worst case.) These issues have been fixed over time, however.
  • Rooting for the Empire: Due to the relative lack of Moral Event Horizon on the KPA side compared to the original Homefront, also due to its futuristic design, some players took interest on the KPA. It doesn't help that the USA in the universe brought their own terrible state of the country upon themselves.
  • That One Level: Lombard. For one, the area is full of radioactive dust, which reduces your vision (enemies aren't affected), and two, the airships here are extremely aggressive, constantly hanging above you and sending in waves of reinforcements, which can't be evaded, because the moment you escape them, more of them spawn right near your position.
  • Too Bleak, Stopped Caring: The backstory basically has the USA bringing their present state of the country upon themselves, and in the present day, the Resistance characters were cliched archetypes at best and unlikeable at worst. The issue with the ending (as seen in Esoteric Happy Ending above) didn't help matters.

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