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Hitman (games)

  • Acceptable Targets: Quite literally speaking. Most of the people 47 is assigned to kill are thoroughly unpleasant types, such as Arms Dealers, paedophiles, mobsters, white supremacists, bio-terrorists, Mad Scientists and hipsters.
  • Alternative Character Interpretation: See here.
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  • Annoying Video Game Helper: Diana in the later games can come off as this, as there is no option to turn off her dialogue, so you have to hear her repeat the same lines when you replay a level. IOI did alleviate this by making it so certain lines of hers (such as when announcing a target or location) are turned off for 48 hours after it has been played and a level is finished.
  • Anti-Climax Boss:
    • The promos (and the intro itself!) to Blood Money played up the rivalry and ultimate confrontation between 47 and Mark Parchezzi III. However, in the actual game the two never cross paths at all until the end, and the ultimate result is a 5 second cutscene and a brief and anti-climactic shootout. The most you get with tension are the Agency's operatives getting killed...
    • Inspector Albert Fournier in Contracts.
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    • Blake Dexter in Absolution. The chapter where you kill him is a short, timed (5 minutes, or less on harder difficulties) A -> B sneaking level that's pretty easy. When you get up to him, you immediately enter point shooting, giving you the opportunity to put a good amount of bullets in him right then and there.
      • Even better: wait until his back is turned, and you can sneak right up to him and garrote him like any standard mook.
    • Ortmeyer from the original game, provided you don't listen to his posturing for too long.
    • Providence's leaders, the Partners, are taken down in the span of two levels and Providence collapses as soon as Diana takes power as Constant.
  • Author's Saving Throw:
    • After it initially looked like Agent 47's long time voice actor, David Bateson, was being replaced in Absolution, IO listened to fan complaints about the new voice and got Bateson to reprise his role as 47. Bateson himself even confirmed he will continue to voice 47 for the forseeable future, returning also to voice him in Hitman 2016, Hitman 2 and Hitman 3.
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    • The sixth game in the series (simply titled Hitman, referred to as Hitman (2016) to avoid confusion with the first game) seems to be this. IO Interactive stated numerous times that Hitman (2016) was to be a return to the gameplay style of earlier entries (Blood Money in particular), as they're aware that not many fans liked the more linear gameplay used in Absolution.Absolution had a lot of paid DLC released for it, IO have stated that Hitman (2016) wouldn't feature paid DLC or micro-transactions, but rather all new content will be free to anyone who owns the game. They only broke this rule after Square Enix dropped IOI as publisher, and needed money to keep the franchise afloat.
  • Awesome Music: Has its own page.
  • Best Level Ever: The series is well known for it's excellent level design, but some levels stick out more than others.
    • In Silent Assassin the "St. Petersburg Stakeout" (where 47 moves from the subway through the sewer into a locked-off apartment building to snipe a general in a meeting) and "Shogun Showdown" (where 47 sneaks around a Yakuza leader's private castle to steal a missile guidance system).
    • A bunch from Blood Money:
      • "Curtains Down". Not only is the opera house huge and very detailed, but it's the first time you really get to experiment with all the new mechanics. In addition, there's numerous ways to take down both targets, including one of the best "accident deaths" in the series: switching a fake prop gun for a real loaded one, and watching your target get his head blown off on-stage.
      • "A New Life" has you in a rich neighborhood with loads of places to explore and a lot of stuff to do to help with your mission or just to fuck around.
      • "Murder of Crows" is a great level because of it's variety and time-based structure. Unlike previous levels, your targets here have a goal to complete of their own. Thus, you must race through the level attempting to track them down. What makes it fun is two elements- the first is that the level is randomized, so the locations of the targets and what they do change per level, and the second is that the targets are two assassins themselves, leading to a Hunter Becomes The Hunted scenario that really makes you feel like a badass.
      • "Amendment XXV" where you must infiltrate the White House.
    • Absolution has several as well, with "Attack Of The Saints" being one of the best.
    • "Traditions of the Trade" is by far the most fondly remembered mission of the first game. There's a good reason it turned up again in Contracts.
    • Hitman (2016) also steps up with some simply awesome levels:
      • Sapienza is considered the best map of the game, and according to later marketing, the whole franchise. This is due to its massive size and the many different ways to kill targets. The map is a large section of an Italian coast side town, with a huge mansion as its centerpiece. There are also some other fun locales, from the church along the coast, to the large building across the street that's perfect for sniping. The main criticism seems to be that a lot of the location is wasted as the targets are centered around one section of the map, that being the Mansion; A criticism that's been since addressed through elusive targets and three other missions for that level.
      • Hokkaido is a challenge for even the most die-hard of Hitman fans. Not only is it one of the most atmospherically strong levels in the series, being set at a beautiful mountainside high-tech hospital at dusk, but it's densely packed with numerous pathways, tucked away areas, and more. What makes it so memorable is that at first, it's a No-Gear Level- 47 must find his way to his target, hidden away in the most guarded corner of the facility, with absolutely no weapons or tools aside from what he can get his hands on. The kills you can get for Eric Soders are also awesome, with the standout being simply walking up to him and causing him to die on the operating table from the stress of knowing you're even there.
  • Broken Base:
    • Absolution is the most divisive game by far, and it probably wound up hurting the sales of the sequels that followed. It represents a trend at Square Enix where they take a well-known game series and strip away players' control in favor of cutscenes and a more "cinematic" experience. The same thing happened to Thief (2014) but even worse.
    • Hitman (2016) was released as an episodic game initially, with Paris and the ICA Facility as the first episode, with a new location added every month or so, and more content was added throughout that year via free updates. "Summer Bonus" episodes were also made to fill in the gaps too. The episodic format did not do anything to help its sales numbers as interest dwindled throughout the year, and many players interested in the series simply opted to wait for a compilation of the episodes and/ or wait for the price to drop. On the flip side, there are people who feels the game could work with an episodic structure, since the missions are, by design, standalone experiences with very little connecting them, and was a perfect way for future seasons to be added. What happened was that the general audience just ignored the game until the aforementioned compilation releases, suggesting big-budget episodic games don't do very well. Making things worse was Square Enix's complete lack of interest in marketing the damn thing (despite releasing content at least once a month), the implementation of the "always online" requirement which also contributed to the lower sales of the game. Square Enix also let go IOI due to what they perceived to be poor sales.
  • Complete Monster: Edward Wade; Etta Davis; Oybek Nabazov & Sister Yulduz; Hush. See those pages for details.
  • Creepy Awesome: Agent 47.
  • Designated Villain: Jade in Absolution doesn't really do anything evil and never does anything to directly harm Agent 47. Though he comments that she could have been a valuable ally and she might have betrayed Travis and flew right to avoid punishment, she ended up becoming a loose end to be tied up...
  • Dork Age: While most will begrudgingly credit them for bringing the franchise out of Development Hell after Eidos had ordered it sidelined in favor of the Kane & Lynch series, fans look back on Square Enix's ownership of the series with very little fondness, seeing how it saw the release of Absolution — widely considered the worst game in the series after the first — and the questionable episodic model that Hitman (2016) used.
  • Fan Nickname: Hitman Conviction is quickly becoming one for Absolution.
  • Fan-Preferred Couple: In a notable aversion, most Hitman players consider 47 to be asexual and don't like to pair him with anyone. However, the small part of the fandom that does participate in Shipping usually pairs him up with Diana.
  • Fashion-Victim Villain: The Saints, who dress in fetish nun outfits.
  • Fountain of Memes: Diana has become this in the World of Assassination trilogy - her role was expanded to provide intel, commentary and occasional snark during missions, but the Welcome to Corneria nature of her lines pushed her otherwise normal commentary into memetic status; she went from 47's enigmatic ally who provided him with sparse intel on his targets, to a sarcasm-filled Girl Friday who loudly announces 47's targets to him over his headset before giving him their full biography.
  • Game-Breaker:
    • The RU-AP explosives from Blood Money are undetectable by metal detectors and frisking and can be smuggled anywhere. If you don't care about collateral damage, they can save a lot of hassle in certain missions and, in one case, using one is the best way to get a Silent Assassin rating. Plus, the nature of the remote control is that you don't even need to be nearby when setting one off. They can even be thrown as improvised grenades.
    • The ICA Electrocution phone in Hitman 2. It was a very easy way to off a target by throwing a phone at their feet, pressing the detonator, which electrocuted them, and it counted as an accident kill. Notably, when progress transferred from Hitman 2 to Hitman 3, the phone was left behind due to the controversy it generated.
  • Genius Bonus: Mark Parchezzi III wields a customized Colt M1911A1 with ivory grips. 47 wields customized AMT Hardballer(s). The Other Wiki describes the Hardballer as a "clone of the M1911". Parchezzi is a defective clone, while 47 easily kills him. The funny part? The Hardballers are often described as defective clones of the M1911A1.
  • Good Bad Bugs:
    • In Blood Money, attempting to garrote people on an uneven surface (say, stairs) leads to an instant kill rather than being forced to make the victim struggle for five seconds. It's very useful on the wedding level.
    • In Silent Assassin, opening and closing the map instantly completes certain actions, such as changing clothes, lockpicking, strangling with the fiber wire and using chloroform. Also in the same game, it's possible to abuse a bug with the double silver ballers to dual-wield any pistol with any other, resulting in unbelievably fast fire rate and no need to reload. Useless for a stealth approach, but undeniably fun.
    • Tapping the start button while the game is saving on harder difficulties in Blood Money will cause the game to preserve the number of saves you are allowed to make, at least on the Xbox platforms. This allows unlimited saving as if the game were on Rookie mode (Professional difficulty cannot be saved at all however).
    • In Absolution, during the cutscene that plays in the last part of the Orphanage mission, 47 will point whatever weapon he has in his hand at another character. This results in 47 pointing any number of objects—a shotgun, his fiber wire, a book—like it was a handgun. It makes what is otherwise a very serious scene utterly hysterical. For bonus points, you can threateningly point a loaded bible at someone while dressed as a priest.
  • Growing the Beard:
    • Hitman: Codename 47 had a good concept, but suffered from very twitchy AI, a buggy disguise system, and no ability to save during missions (apparently as a way of artificially lengthening the game). Silent Assassin added the ability to save and made improvements on the shortfalls of the original, as did each installment afterwards. Contracts added better non-lethal takedown methods and toned down the insane twitchy paranoia of the guards, and Blood Money used the environment to your advantage, making some kills appear accidental.
    • If anyone ever uses the term "Hitman Trilogy", they're referring to 2-4. The first compilation pack of the series and the HD re-release came with those three games, omitting the original. Although the fact the original game was never ported to consoles probably plays a large part in that.
  • Heartwarming Moments:
    • In a series as dark and cynical as Hitman, the cutscene before the final level of Absolution stands out considerably. It shows Diana explaining her motives in taking Victoria from the ICA earlier on in the game. As she is talking, you can feel that she was being selfless and motivated by a genuine motherly love in regards to Victoria. The fact that she was willing and brave enough to do so despite knowing that Benjamin Travis would come after her doubles as a Screw the Rules, I'm Doing What's Right!.
    • 47's brief interaction with Diana after shooting her. He doesn't finish her off immediately, and actually kneels down to comfort her as she bleeds out. To longtime players of the series, his line "There's still time" speaks volumes about the affection he had for this woman that he only met a handful of times.
    • The first part of the orphanage where 47 carries Victoria. Biggest in the series, bar none.
  • Hilarious in Hindsight:
    • 47 is sometimes nicknamed Mr Clean. Guess why.
    • Apparently, History Repeats.
      • Both CN47 and Absolution are Narm-filled awkward test runs, that saw divisive reception; nevertheless, both were liked enough to warrant a sequel.
      • Silent Assassin and 2016 took the good parts from the previous title, and while not perfect, was received well enough to keep the series afloat.
      • Contracts and Hitman 2 are both Mission Pack Sequels that remake an earlier game. Both are seen to improve on the previous games, despite being a bit too similar to the previous game.
      • Blood Money and Hitman 3 were critically received the best.
    • Several missions of the series, and 47 himself, have often been compared to James Bond (and took some inspiration from that franchise). IO Interactive is now developing an official James Bond game, "Project 007".
  • I Am Not Shazam: A couple of times he had gone by the alias Tobias Reaper, but otherwise no name apart from 47.
    • Though the player character is Agent 47, it's not uncommon for people to refer to him as "Hitman".
    • Even the box of Blood Money seems to imply that the main character is called "Hitman".
    • In Absolution however, Blake and the police refer to 47 as "the Hitman", meaning that it is at least a nickname he's earned.
    • This is a possible case of Fridge Brilliance, canonically, until Absolution outed him 47 prided himself on killing his targets without anyone knowing he was there, and in the rare cases when someone did, he killed everyone that knew that he was an assassin and destroyed all evidence of it. As a result, hardly anyone outside of the Agency even knows 47 exists, and knowing his codename, at most 47 is an urban legend. If people both don't know his codename and also manage to see 47 trying to kill them, what else would they call him but a Hitman?
      • Even in Absolution, it's notable that only the people working for the Agency refer to 47 as such; members of all other factions refer to him simply as "the Hitman."
    • The manual for the first game uses "Hitman" to refer to the player character, despite his "real" name being right in the title.
  • Magnificent Bastard: See here.
  • Memetic Mutation: The series has its own page.
  • Name's the Same: Agent Smith. Lampshaded in Hitman: Contracts, where he resembles his other namesake.
  • Narm Charm: Some of the disguises are this (especially in Blood Money). You'd think dressing as a giant red chicken would be stupid, yet it feels completely natural on the level it appears in. Other examples being a birthday clown, a chipmunk, a plague doctor, and a "Vampire Magician".
  • Nightmare Fuel:
    • Among many examples, the aforementioned Psycho Knife Nut female assassin in Blood Money and the highly deranged Meat King's Party in Contracts.
    • In Absolution, during the Vixen Club mission, you can hear strippers talk about the "Hawaii" room with dread and before entering the club, you can see a police officer questioning some bouncers about "Hawaii". Later, you discover what the "Hawaii" room is: A room in a desolate building with just an armchair that has duct tape attached to the arms, a metal apparatus that is meant to hold and spread a person's legs apart, a camera, and a backdrop of a beach. Some women are killed later; others survive.
      • The chilling underground shrine also in the Vixen Club mission, filled with candles and covered with pictures of missing children...
    • Absolution is absolutely packed with this trope. The above-mentioned "Hawaii Room". Wade's massacre of Rosewood Orphanage, leaving blood slattered all over the walls and executed nuns littering the hallways. The Agency's elimination of the Waikiki Inn, complete with faceless mercenaries slaughtering innocent, begging civilians. The filthy, dank, rotting Hope County Jail, where a corrupt police force regularly beats prisoners to death and forces others to fight each other for their own amusement.
    • At the time, Contracts was the darkest installment in the franchise. Most of the original levels for the game are rather dark in both theme and lighting. Aside from the aforementioned Meat King's Party, the starting Asylum level is a maze of dead bodies, lab equipment and heavily armed S.W.A.T operatives gunning for you. You also end up going to a rather eerie British manor who's owners love practicing Hunting the Most Dangerous Game. There is also a rather horrifying outcome to failing the last of the Rotterdam missions. You get treated to a cutscene of Rotterdam going up in a puff of nuclear smoke.
      • Really just the entire franchise is this. You the player are the world's most dangerous assassin. Remorseless, cold, calculating, dexterous, etc. You're given the tasks and tools and many methodical ways of killing people. How far you're willing to go is up to you. But, it might mostly lead to an understandable case of But Thou Must!.
  • Older Than They Think: Some older fans feel the games released after Absolution are made too easy, but what usually goes unmentioned is that every game in the series is easier and more accessible than the last - in fact, when Absolution broke this trend, it faced heavy criticism for being too hard.
    • Silent Assassin gave players save slots instead of checkpoints, making missions less frustrating than those of the first game. 47 was given nonlethal weapons, and killing civilians was now actually allowed and didn't force you to replay the stage. Weapons could now be unlocked for regular use in any level, without having to pay for them.
    • Contracts made movement less of a hassle by speeding up sneaking speed and loosening up the previously ...aggressive NPC reactions. The overall AI behaviour was also improved so the player could actually stealth through missions without having to worry about random modifiers.
    • Blood Money removed almost all restrictions on running (which were never even present in the original Codename 47, only being added from Silent Assassin onwards), added ways to tell what locations you could enter in which disguise, changed enemy AI so they no longer instantly open fire when they find 47 tresspassing, allowed hiding bodies in containers, removed the timer from sedatives, and added in accidents that allowed one to kill people without counting against their score or arousing suspicion.
    • 2016, 2 and 3 all improve on the games past by not only refining previous mechanics like poison (which now comes in pill and needle form), made the maps larger in scope to justify the use of Instinct, as well as making the melee options have more versatility (Melee's can be blunt, as well as lethal). 2 and 3 added the PiP view back to be a popup box whenever special events occur (instead of taking up the whole screen), the briefcase returns to store anything you want, and the controls themselves are much more refined.
  • Pacifist Run: It's possible to finish the game without killing anyone other than your intended targets, which is reflected in your overall game stats. This is somewhat complicated in Silent Assassin by the fact that Mr. 17 in the second-to-last level counts as an unnecessary kill, even though killing him is required to finish the mission. However, this can be cheesed out by using anesthetic to knock him out, then dragging him into oncoming traffic to be run over by a bus, albeit with insanely-specific timing (he has to be in the 'regaining consciousness' animation for the collision to damage him). But it doesn't count as a kill. This can only be done revisiting the mission in New Game+, since when you first play it, you're barred from bringing any items apart from the strangulation cord.
  • Play the Game, Skip the Story: The franchise has a pretty odd relationship with its games' plots, in that while many agree the plots themselves are perfectly fine and compelling, the actual gameplay and the emergent narratives found from carrying out missions are much more interesting. Part of Absolution's divisive reputation stems from how it emphasized its linear plot beyond the highly-replayable sandbox gameplay Hitman fans desired, with the lesson IOI seeming to take from it for the World of Assassination trilogy being that the plot should provide context and justification for the player missions, not the other way around.
  • Polished Port: The HD remaster is rather well done. Notably, even the posters on the walls in Blood Money are redrawn, making them look better than on PC, where they remain rather pixelated.
    • Porting Disaster: While not a "disaster", it still has some issues. The most notable change is that the Bartender Disguise filter easter egg in Contracts is removed, and the new widescreen sometimes shows outdoor effects indoors on the screen edges.
  • Scrappy Mechanic: Codename 47 and the direct sequel, Silent Assassin, are full of targetless filler missions that extend the game's length. They are meant to cripple the target and pin them into a corner. One, they're much less of a sandbox, featuring linear 'get from point A to point B' maps. Two, it takes away the actual contract killing part.
    1. In Hong Kong, this is accomplished by killing off various Triad emissaries. But in the next mission, you'll suddenly notice that several objectives exist mainly to pad the game's length.
    2. Silent Assassin is arguably worse, because you have to disable all kinds of "security systems" while avoiding seemingly-psychic guards, and the ranking system discouraged you from simply shooting your way through it.
    3. Tellingly, Square Enix forgot that few people liked the targetless missions and revisited the concept in Absolution.
    • Many fans were not amused when they found out that the hand to hand fighting sequences in Absolution were reduced to Quick Time Events. This feature returned for the 2016 game, but the buttons are no longer randomized and end after one hit unless it fails.
    • Scrappy Weapon: The original 4 games suffer from this. The majority of the unlockable weapons are not very useful, as they are often deemed suspicious even in disguises that allow visible weapons. It isn't until Hitman (2016) that wearing any guard disguise allows visibly carrying any weapon(s) you can get your hands on.
  • Surprisingly Improved Sequel: Hitman: Codename 47 was a lackluster and buggy shooter, but Hitman 2 Silent Assassin was a sleeper hit that put the series on the map.
    • It's safe to say that the 2016 game was this for Absolution.
  • Tear Jerker:
    • The bad ending of Blood Money, where failing to twirl your control stick or press W despite no on-screen instructionsnote  will result in 47 being cremated alive. The beautiful rendition of Ave Maria playing over this does not help.
    • Silent Assassin manages one in a brief cutscene of a clearly distraught Hayamoto Sr attending Hayamoto Jr's funeral. Even if they're leading figures of the Yakuza, no father should ever have to bury his son.
    • There's a rather somber easter egg in Absolution. If you go through the vents in the courthouse, you'll find Kane writing his last letter to his daughter before his scheduled execution. Hearing the tell regrets of all that he's done within his voice and his dream of having another chance to form some sort of connection with his daughter is heartbreaking to eavesdrop.
  • That One Level:
    • "Hidden Valley" and "At The Gates" in Silent Assassin. "Hidden Valley" in particular stands out: the mission requires you to hide in the back of a truck that will smuggle you through a tunnel full of guards. However, the truck may sometimes glitch and run over some guards, killing them and stopping you from getting the Silent Assassin rating, or it may just freeze until you reload. "At the Gates" is not as bad, but the wide-open spaces make you easy to spot. For added fun, the patrol routes of the guards are semi-random. Also, Dressing as the Enemy does not work in these levels, as each guard has an ID and if your disguise's does not match the area you're in, the other guards start shooting at you. They're relatively easy once you know what to do, but good luck figuring it out!
    • "The Murder of Crows" in Blood Money. Three separate targets, only one of whom is labeled on your map. Of the two that aren't, one wanders the level through a massive crowd of extras that makes her virtually impossible to pick out and the other is situated in a randomly selected location, making the difficulty of getting to him based on how lucky you are.
    • Also, "Death On The Mississippi" where you're tasked with eliminating 7 targets onboard a paddle steamer. It doesn't help that the ship has 4 levels and over a 100 potential witnesses, which becomes Paranoia Fuel if you're going for the Silent Assassin rating.
    • Trying to achieve the Silent Assassin rating in the "Attack of the Saints" level of Absolution. Finding ways to kill your targets "accidentally" is easy enough, but then comes the risk of getting caught, which is even easier to achieve, plus the possibility of having your score deducted for non-target casualties getting involved.
    • The Rosewood level, specifically the Subtle Injection 3 quest. Stealth kill 5 bad guys with a syringe. Easy, right? Well, no because there's also an invisible timer. You have to kill all five of them within about two minutes, without alerting any of the other bad guys that the level is swarming with. And there are very very few of them that are ever alone for any length of time.
    • "Redemption At Gontranno" has you start off with nothing but your Fibre Wire and the place is swarming with guards on full alert, making sneaking up and strangling them very difficult. Of course, it gets easier once you can get down to your shed where you can load up with every weapon you've picked up during the game and chew your way through the enemies, especially if you have the M60 in your possession.
  • They Changed It, Now It Sucks!: In Absolution, the reaction of parts of the fandom over the addition of a cover system, an optional "Intuition" mechanic that allows the player to sense enemies through walls and show the best route and kill possible, and tweaks to the stealth system in Absolution. Cue cries of dumbing down, consolitis, and the game being ruined. See Tough Act to Follow for elaboration. Also, Jesper Kyd didn't compose the score in that game.
  • They Wasted a Perfectly Good Character: Even those who dislike Absolution have expressed some disappoitment about Birdie and Detective Cosmo Faulkner just disappearing from the series afterwards - not because they are necessarily loved characters, but because they are loose ends that would make excellent targets for a mission. Birdie in particular is seen as a serious Karma Houdini whom many players wouldn't mind coming back if it meant 47 gets to silence the guy.
  • Tough Act to Follow:
    • Silent Assassin, Contracts, and Blood Money were very well-received by fans and critics alike and have a lot going for them. However, while Absolution was also well-received, it did not do very well in the core hitman userbase (to this day it is the second-most profitable game for IOI, while also being one of the most despised in the fanbase). The complaints regarding Absolution are in context to the previous games; "the previous games were less linear", "disguises worked better before", "I can't choose which weapons I want anymore", etc. It's not that Absolution is a bad instalment per se, the prior games were really tough acts to follow.
    • Jesper Kyd was for the longest time considered to be the Hitman composer, with anyone else derided as being unworthy to that crown. This made things very tricky for Niels Bye Nielson, who was frequently accused of making music that was not in Kyd's style, with fans claiming that that's the only type of music befitting of Hitman, and many claiming that Niels was an unknown composernote . This is despite the fact that Niels was told by the developers to make Spy Thriller-esque music for Hitman (2016) to begin with, so he had very little control over this new style. The complaints against Niels died down after Hitman 2 released, where the music was more varied (and more crucially, less prone to being reused between levels) where players warmed up to his music, and Hitman 3 basically defies this trope altogether, and was outright praised for his talents.


  • Complete Monster (Enemy Within): Ali bin Ahmed bin Saleh Al-Fulani, known to the public as a benevolent philanthropist, actually runs a child prostitution ring fronted by his orphanages, which he himself frequents. In the orphanages, scantily clad children are forced to perform a perverse "talent show" for the customers before they are taken upstairs to be raped, a sight that even disgusts the stoic Agent 47. Al-Fulani also runs a drug ring inherited from his father and had top members of the Tumaco Cartel killed when negotiations soured. A board member of Puissance Treize, Al-Fulani is introduced torturing Professor Paul Rollet for information about 47 and having his bodyguard Marla execute Rollet despite promising to spare him. Al-Fulani forces Marla to have a threesome with him and a child before they flee to Chad, where he makes a stop to buy more child sex slaves, separating a brother and sister in the process.

Hitman (film)

  • Accidental Aesop: Drugs Are Bad, they can make you act dumb and leave nearly-loaded weapons lying around for someone to grab and use against you. Belicoff finds this out the fatal way, once 47 distracts his henchmen with an exploding suitcase.
  • Big-Lipped Alligator Moment: The infamous train duel. It just doesn't fit with the tone of the Hitman series at all and seems to be in place purely for Rule of Cool. Of course, it was tacked on by the studio.
  • Magnificent Bastard: Agent 47 is a brilliant hitman trained from birth to work as an Agent for the ICA. After being tricked into killing the Russian President Mikhail Belicoff so his double can take power, 47 escapes the Agents sent to kill him, saving Belicoff's mistress Nika in the process. 47 then enlists the help of CIA Agent Smith, agreeing to kill Belicoff's criminal brother Udre in exchange for his help. Using Udre's death to lure the double into the open, 47 forces FSB Agent Yuri to order his Agents to shoot at the double, allowing 47 to corner and kill him. 47 then allows Interpol Agent Mike Whittier to arrest him, and then has Smith distract Whittier so he can escape. 47 then convinces Whittier to stop pursuing him by giving him the body of another ICA Agent to pass as his. While stoic and distant, 47 shows a softer side in his interactions with Nika, who he grows to care for.
  • Memetic Mutation: This image of a billboard advertising the movie, placed next to a billboard for Huggies diapers in a way that makes it seem like Agent 47 is shooting a baby, has been circulating online for a while.
  • So Bad, It's Good: If watched as an unintended parody of the spy/assassin thriller genre, it can be a surprisingly amusing experience. Agent 47's signature pistols don't bother to obey the laws of physics and completely ignore tactical armor, one of 47's targets, Udre Belicoff is so drugged and incompetent that they completely ignore basic fire arm safety (keep the ammo separate from the guns!), giving 47 all the firepower he needs to mow down all the mooks in the room. Agent 47 also has his share of potentially amusing Bond One-Liner quips.
  • They Changed It, Now It Sucks!: Much of the film doesn't fit with the Hitman canon at all; 47's backstory is different, he's not as stealthy, the Agency is different and Smith is actually competent. Many fans of the series consider the film In Name Only.
  • Video Game Movies Suck: The film received generally negative reviews. Rotten Tomatoes reported that 14% of critics gave the film a positive rating, based on 98 reviews, with an average score of 3.7/10. Metacritic gave the film a metascore of 35 based on 22 reviews. The most common complaints are a lacking, often confusing plot, dry acting and extreme violence. However, film critic Roger Ebert gave it three stars out of four, saying "Hitman stands right on the threshold between video games and art. On the wrong side of the threshold, but still, give it credit". However, Amazon Prime viewers were more forgiving and at one point, the film had 4 1/2 out 5 stars, helped by the film being a freebie for subscribers on occasions.
  • WTH, Casting Agency?: Fans didn't take too well to Timothy Olyphant playing 47 in the film. Some even campaigned to have David Bateson play him. Further uproar was caused when Paul Walker was cast for the upcoming reboot, but this was tragically averted.

Hitman: Agent 47 (film)

The 2015 film has its own YMMV, which can be found here.