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  • Fan Nickname: The Level 2 Final Boss's official name is garbled, so fans have taken it to calling it "Glitched Kaleidoscope" (in theme with the Level 1 final boss's name, "Kaleidoscope").
  • Goddamned Boss: Old Rose in Segment 5 Sol occasionally summons Mistletoes to assist her. This can prolong battles not because they're there, but when she's "charging up" the Mistletoes and while they're deployed, her defense skyrockets, causing you to take longer to defeat her.
  • Good Bad Bugs: Segment 3 Lead does not have an endboss. If you select it in Segment Location, but with the Discharge button (to activate boss-only mode), the Segment will start as usual...at the result screen.
  • It's Easy, So It Sucks!: Kagura's Infernal Sabbath setup is looked down upon by many players, who feel that its straightforwardness defeats the entire purpose of the game.
  • It's Hard, So It Sucks!: The sheer apparent convolutedness turns off a lot of prospective players.
  • Mainstream Obscurity: Relatively speaking, but within the Shmup community this game is legendary yet few have actually played it.
  • Memetic Mutation: YOU GOT INSANITY.
    • KEEP YOUR INSANITY.
    • HELLSINKER MAKES YOU SPEAK IN ALLCAPS.
  • Nightmare Fuel:
    • In a game otherwise lacking any coherent spoken dialogue, Scarlet Queen's "You will die here!" is pretty creepy, especially if you're not expecting it. The same clip plays in other spots, but it has the most impact here because the music stops when it plays.
    • The Spirit Overload ending, where you aren't simply killed, but instead Mind Raped with Rex Cavalier's memories and implied to turn into a Prayer who can never die.
  • Scrappy Mechanic: The game does offer one continue, but it locks you into the worst possible ending if you use it, making it virtually pointless in terms of completing the game. The continue is also used up if you go through the Shrine of Farewell.
  • Sequel Difficulty Drop: The difficulty this time around is much more manageble than the absolutely merciless Radio Zonde.
  • That One Attack:
    • Million Lives in the Shrine of Farewell has Innocent Clockworks. This attack requires you to get right next to the boss, and the alternative, if you stay below, involves extremely difficult dodging as well as getting your shots blocked, causing you to waste time and bombs, lowering your spirit count by extension.
  • That One Boss:
    • Glorious Symbol, the boss of Segment 2 Behind is often regarded by many players as the worst boss in the entire game. It has too much health, it won't stop firing at the player and it always tries to trap you into a corner to kill you. To make matters worse, this is the second boss for a lot of new players, which can cause a lot of Rage Quit for those who started the game. Thankfully, upon completing Segment 4, the game lets you choose alternate stages for Segments 1-3, with Segment 2 Lead's boss, Scarlet Queen, being a much more straightforward fight with a more reasonable amount of health.
    • The Apostles of the Seed at the end of Segment 6 are quite possibly the hardest bosses aside from the Final Bosses. Both bosses have brutal attacks and will team up at two points to wear you down.
  • That One Level:
    • If you care about Spirits, the Shrine of Farewell. You have unlimited lives, but dying and bombing will cause you to lose crystals, which will ultimately lead to less Spirits than what you entered with if you continue to make mistakes.
    • Segment 6. On top of featuring the Apostles of the Seed, after you destroy them, you have about another minute of enemies with brutal attack patterns to go afterwards.
  • Viewer Gender Confusion: Minogame is a hermaphrodite.

The Death is waiting for You
CONTINUE A
THORNY WAY?

Please don't bore Him.
SURRENDER <-> DECEIVE IT

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