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  • Base-Breaking Character: Barring Buck, Fireteam Osiris has gotten this:
    • Locke didn't have the best reputation with fans after Halo: Nightfall, which was regarded at best as So Okay, It's Average, but gained more detractors after killing Jul 'Mdama in a cutscene. Many are noting parallels with Locke and Sarah Palmer, in being a character 343 are shilling and attempting to make the viewer like without offering much in the way of reasons to like them beyond being badasses. That said, some are willing to give him the benefit of the doubt and note that future games and novels could flesh him out more. His ability to go toe-to-toe with the Chief himself didn't completely endear him to some either. Like Tanaka below though, some fans feel that he has a gradual arc over the game that gives him much more characterisation than meets the eye.
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    • Vale has this as well. Her backstory has her teaching herself the Sangheili language at age eleven within six months, even proving some AI wrong, and quickly becoming a top-notch Spartan despite her youth and inexperience and the fact that she spent most of her previous military career in a non-combat role... and aside from all that, she comes off as a Flat Character in the game itself. Like with Locke above, some are willing to give her the benefit of the doubt and wait for future novels and games to flesh her out more; it also helps that the work she debuted in (and her characterization in it), Halo: Hunters in the Dark, was generally a lot better received than Nightfall.
    • Tanaka can come across as even more generic than Vale, with not even her role as The Smart Guy being enough to set her apart from the others. She comes off as something of a pessimist, having had a hard life in the Outer Colonies, but for the most part she serves mostly to give exposition while the team is on Meridian. It didn't help that the work she appeared in beforehand, Halo: Escalation, had elicited mixed responses at best (and that her characterization even there was almost entirely relegated to only two short issues). However, some fans feel that she has a very subtle character arc of coming out of her shell around Osiris. (In turn, some remain unimpressed with this arc, as Tanaka was an Informed Loner who is never really shown to have any trouble interacting with the rest of Osiris.)
  • Best Level Ever: The levels set on Sanghelios, from "Swords of Sanghelios" to "Battle of Sunaion", are collectively considered the best levels in Halo 5's campaign.
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    • Not only were the levels considered a Breather after the first fights against the Warden Eternal, but fans were exhilarated to see the Sangheili homeworld and Arbiter Thel 'Vadam himself.
  • Big-Lipped Alligator Moment: In "Battle of Sunaion", you can find at one point a large group of Grunts gathered around a hologram of a Guardian and very harmoniously singing one of the themes from the game's score (specifically, the chant from "Covenant Prayer"). And yes, you're free to go around/destroy the shield protecting them and violently break up their worship session. The odd thing about it is that they're completely ignoring a brutal war going on potentially a few feet away from them.
  • Broken Base: Story-wise, the game is easily the most divisive since Halo 2, and maybe even more so, since it's still unclear whether it'll ever be Vindicated by History like 2 was.
    • Fans became divided after Agent Locke was confirmed to appear on the game, as they believed he would replace the Master Chief as The Hero. Later, Frank O'Connor clarified the Master Chief will remain as The Hero, mending the base.
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    • Leaked video footage of the multiplayer beta that appeared to depict the presence of a mechanic for aiming down sights was met with instant outrage. The hordes calmed down somewhat when the new "Smart Scope" feature was revealed to be mostly just the previous games' scope-in mechanics with a few cosmetic changes, though there was still some grumbling about 343i giving every weapon the ability to scope in.
    • A huge chunk of the fan base is divided as to if playable Elites should continue to appear in multiplayer in full capacity as they have for the Master Chief Collection. One side side complains about fairness, pointing out the Elites have a slightly larger hit box than Spartans and canonically multiplayer is supposed to be UNSC war games simulations; meaning no Covenant would be participating. The larger side however doesn't care about a larger hit box being a disadvantage, pointing out how Halo 3's multiplayer worked fine (though there were many hitbox issues); and that keeping Elites playable maintains a very machinima friendly environment (something the Halo games are famous for). Discussions about this topic on the Halo boards frequently become hundreds of pages long.
    • In the campaign, there are a dozen Fireteam Osiris levels but only three Blue Team ones. Thus the fandom was pretty split between those who called it new character favoritism and false advertising, and those who said that it was fair for the story (where the focus is on hunting down Blue Team and bringing them back to the UNSC Infinity, not just on what Blue Team is doing), and that the Blue Team missions compensate by being much longer than Osiris's.
    • Cortana's survival after 4 and her Face–Heel Turn. Either it's great to see her back, and it's nice to see the game implementing an interesting What Could Have Been moment from the first game as well as making the Cortana Letters more relevant, or 343 managed to ruin one of the most emotionally charged moments in the franchise and completely derailed her character to jump off the slippery slope. It doesn't help that the above-mentioned twist is accused of turning Halo 5 into a copycat of many other sci-fi stories in recent years such as I, Robot and Mass Effect. Additionally, a lot of people felt that said twist only served to make the plot far less interesting than what had been implied by HUNT the TRUTH, the rest of the advertising, and the Expanded Universe in general; fans had been expecting a morally-ambiguous conflict between John and Locke, with the "villain" role shared between ONI, the Covenant, the Promethean constructs (led by the Warden and/or a Not Quite Dead Didact), and possibly even the "Floodcursors" themselves.
      • The question of wheather Cortana should be redeemed after her Face–Heel Turn is also a contentious one.
    • The death of Jul 'Mdama in the opening level, who had a small but notable fanbase after Spartan Ops and Kilo-Five, has caused some disquiet as well - the majority of players likely didn't care, having probably not played much or any of Spartan Ops, but among those who did play through it, many feel like it's a lazy way to shill Osiris, especially as Jul is turned into a Cutscene Boss after several years of building him up as a leader of the Covenant remnants. The fact that a sizable part of that mission consists of tearing down his character by talking about how bad of a leader he is does not help.
    • The story as a whole; many people thought that bringing Cortana back as the villain was an interesting and unique twist, and that the story is a great leadup to Halo 6. Others think that the characters were very badly written (with only Buck and Exuberant having any semblance of memorable characterization; the rest of the cast is often considered to be flat to the point of sometimes lacking even basic personality traits), that John's motivations for going rogue are extremely weak, and that the plot itself feels rushed at best. Many detractors have also noted that if John and Locke had done nothing, the story would have proceeded in the exact same way.
    • For the game itself, the fact that Halo 5 breaks tradition and does not include splitscreen multiplayer, which was a staple feature in previous games. 343 claims that splitscreen would cause too much stress on the Xbox One's graphical engine, and that nobody has the time to physically invite friends over to play anyways. While some fans believe 343 has practical points, others argue that 343 could have downgraded the graphical fidelity in splitscreen mode like previous Halo games and many other shooters have previously done (Or make the argument of "I'm not inviting friends over for splitscreen to show off the graphics."), and that 343's claim that nobody plays splitscreen any more is the developers being incredibly out of touch. More conspiratorially minded fans even go so far as to claim it's a not so subtle strategy to sell more game copies and Xbox Ones.
    • The Requisition system, which introduces microtransactions to the Halo franchise. One side is supportive, saying that the proceeds help fund future free DLC content as well as pro gaming prize pools. They also point out that the Requisitions are limited only to the Warzone game mode, and that they can be earned with in-game currency. The other side sees microtransactions of any kind as a perversion to the Halo franchise, and also fears Requisitions are the beginning of a Slippery Slope, where future Halo games can see more invasive monetization schemes. The fact that RE Qs are single use, instead of on a cooldown means that players who get a rare weapon such as Oathsworn or Nornfang will not use it since once it's used, its gone until another is unlocked in a REQ pack.
    • As was the case with Halo 4, there are many Halo fans who believe that the franchise ended somewhere between Halo 3 and Reach, and refuse to recognize any Halo games made by 343 as "real" Halo games. Then there is the other side, who like 5 and believe that 343 is doing a good job handling the franchise as a whole.
    • When the game first launched, none of the available Arena maps (eight standard maps and five maps made from a Forge canvas) by default included a form of vehicle usage. Some were alright with this and preferred playing without the presence of vehicles in matches, while others would have rather had battles where vehicle usage was possible. 343 quickly took steps to rectify this by adding vehicle-based maps in their first big content drop.
    • The absence of certain multiplayer gamemodes that were popular in preceding installments (Big Team Battle and Infection/Flood, for example) during the initial launch was another design choice that didn't sit well with players. Some made the argument that they were axed off due to not getting as much playtime as other game modes and will accept their absence, others see this as an unnecessary move on 343i's part. That said, 343 quickly re-added Big Team Battle in its first content drop, and have since re-added both Grifball and Infection.
    • The addition of Warzone Firefight. Though it has elements of the incredibly popular Firefight from Reach and ODST, it has an array of problems. It is 5 waves, and no option to have more waves exists. The spawning system is broken, so Wave 5 enemies will often spawn inside buildings or behind barriers, leaving no way to attack them with vehicles. Since wave 3-5 enemies have greatly increased health and can shred players on foot instantly, this leaves no way to kill them short of concentrated tank fire, with power weapons for the most part being useless. It is not uncommon to see Firefight matches post wave 3 turn into a lobby-wide tank frenzy (assuming the lobby has tank RE Qs to spare), and if no tanks are available the match will likely end in a loss. The timer also doesn't reset during a wave if the boss enemy in a group is killed, so if wave 5 has four boss enemies out of five on the field, and they are killed with 1:30 left, the last enemy will spawn and the entire lobby has 1:30 to kill what is usually a Warden-type enemy or high-level Promethean, instead of the timer resetting to give a fair chance. The respawn timer also unfairly increases (from 5-10 seconds at wave 1 to 45 seconds at wave 5) as the match goes on, punishing deaths.
  • Creator's Pet: Fans are accusing Locke and Osiris as a whole, barring Buck, of this post-release - alongside their dozen missions to Blue Team's three, Locke's killing of Ensemble Dark Horse Jul 'Mdama is seen as a forced attempt by 343 to make the viewer feel that Osiris is badass and worthy of being Chief's equal.
    • A particular example of this is the contrast between the opening cutscenes for Osiris and Blue- Osiris get a The Oner in a Big Badass Battle Sequence, yet many fans felt Blue's cutscene (which had them infiltrating a captured ship by shooting out the window and letting Explosive Decompression do the work for them) felt cooler, while the Osiris cutscene felt like it was trying too hard, especially when the rest of the level has nowhere near the same level of enemies nor action.
  • Ensemble Dark Horse:
    • Monitor 031 Exuberant Witness is well liked by the player base for her perky, happy attitude as she helps you through the levels. Being the first monitor who's not corrupted and/or trying to kill the player might help, although her welcoming gift of a tank certainly also gave players a good impression.
    • Arbiter Thel 'Vadam's return was unanimously acclaimed by Halo gamers when his first appearance was basically him as his usual One-Man Army.
    • Buck emerges from 5 with his reputation as intact as it was in ODST - many are calling him and his banter the best thing about the Osiris missions.
    • The Goblin has won a lot of fans for its sheer Narm Charm; it's a Grunt-shaped mecha piloted by a trash-talking Grunt who's clearly yelling through a loudspeaker. It also got plenty of brownie points for being a legitimately interesting enemy that's not just a mere palette swap like all the other Warzone-exclusive bosses.
    • Longtime fans were also very happy to see Fred, Kelly, and Linda finally make the transition from the expanded universe into the games proper. Many people one way or another felt that Blue Team did not get the screen time they deserved.
  • Fanon: Regarding the Fight Scene Failure mentioned below, the general fan explanation has been that Chief and Locke were holding back during their fight in order to avoid killing each other (or, if you don't like Fireteam Osiris, Chief was holding back and Locke really just sucks that much).
  • Fight Scene Failure: The fight between Chief and Locke came off as this to a lot of people, who felt that it looked way too slow and plodding for a brawl between two Super Soldiers both single-handedly capable of clearing out a room in seconds. It didn't help that people could directly compare it with the opening cutscene, which depicted Spartans as being incredibly fast and agile. Many were expecting something closer to the super soldier fights in Captain America: The Winter Soldier, at the very least.
  • Game-Breaker: In Warzone, "The Answer" and the "Whiplash" are widely considered to be this; the former is a SAW variant that fires explosive rounds capable of quickly shredding apart even tanks, and the latter is a Railgun with a fast charge time, two shots per magazine, and proximity airburst rounds (meaning that even a near miss will usually result in the target dying from the resulting explosion). To top it off, "The Answer" is "only" a Rare REQ (not Ultra Rare or Legendary), with many considering its requirement of six energy levels to use to still be way too low, while the "Whiplash" is an Uncommon that only requires four energy levels (though 343i later slightly nerfed the latter by reducing the total amount of ammo it could carry).
  • Good Bad Bugs: Forge mode has a much-loved glitch where you can create weapons that have the appearance of one gun with projectile properties of another, with the specific ammo capacity/rate of fire depending on the combination (created using weapon platforms: you select a weapon, then its REQ variant and then change to another base weapon without touching its REQ variant again). This means you can create a SAW that rapid-fires triple rockets, or a turret with 500 ammo capacity spilling out plasma caster grenades two at a time. Best of all, 343i has said that they have no intention of patching it out, since it only affects custom games.
  • Harsher in Hindsight / Hilarious in Hindsight:
    • After the events of Halo 5, it seems a little more troubling to have Cortana on your Windows 10 system as a Siri-like advisor. Yikes.
    • A certain line from Halo 2's "Delta Halo" mission stands out a lot now. "If I were a megalomaniac..."
      • What's best about said line is that it's a throwback to the original script for Combat Evolved, which had Cortana go crazy with the power of the Halo and become the Big Bad. So it's a Call-Back and a retroactive Call-Forward.
      • Then there's this line by Cortana: "Unfortunately for us both, I like crazy."
    • The line "I'm not doing this for mankind" in Halo 4 that revealed how much Cortana cared about Master Chief takes on a darker light when it's revealed how callous Cortana is about humans not named John-117.
  • Most Annoying Sound: The deep, loud BRRRRRNNNZZZ that sounds in multiplayer whenever the enemy team scores an objective (captures one of your bases in Warzone, scores a flag capture, etc). It's disturbingly reminiscent of a Reaper horn.
  • He's Just Hiding!: Jul 'Mdama's fans are throwing around theories post-launch that suggest that Jul used a body double to survive Osiris's attack.
  • He Really Can Act: Many fans were amazed at Ike Amadi's performance as Locke, more specifically his near tone-perfect impersonation of Mike Colter- unless you knew going in, you'd be hard pressed to tell it's not Colter.
  • "Holy Shit!" Quotient:
    • The twin live action trailers, which give two possible outcomes; either Master Chief does something to betray humanity and is executed by Locke who has decided that he must be the one to save the galaxy or Locke commits extremist actions that nearly doom humanity and is killed by Master Chief who must face the threat alone. Note that in both scenarios, Chief and Locke are on what appears to be a devastated human colony and the UNSC Infinity is falling from the sky on fire.
    • And now, the opening cinematic.
    • The Arbiter's return, where he's introduced like a badass taking out several would-be-assassins. And not merely in a cutscene, but in gameplay. Then he joins your side again in Suniaon!
    • A small moment, but during Locke and John's fight, Locke manages to crack John's faceplate.
  • Like You Would Really Do It:
    • The "Hero Falls" trailer teased the Master Chief's death, but it only took one week for "The Hunt Begins" to admit he didn't die for real.
    • The pre-release footage of the second level confirmed what many fans suspected ever since Halo 4, that Cortana's not dead after all.
  • Memetic Mutation:
    • Vale has quickly earned the Fan Nickname "Thunder Thighs" due to some extreme Hartman Hips.
    • Back when Locke was voiced by Mike Colter, there was a meme where people say Chief can't injure Locke because he's bulletproof.
    • "For some bricks, they flew pretty good"note 
    • SHINOBI.
    • Friendzone Eternalnote 
    • "We're not out of this yet. We can still destroy the enemy core."note 
  • Narm: In the E3 2013 reveal trailer, Chief is shown wearing a cloak over his MJOLNIR armor. Given how resilient the armor is described as being in the series the cloak seems completely silly and unnecessary, and seems to have been added by 343 simply to create a sense of mystery in the trailer.
  • Rescued from the Scrappy Heap:
    • Palmer's portrayal in 5 has been a lot better received than her previous appearances, thanks to her acting much more like how a CO in charge of one of the UNSC's largest Super Soldier contingents should be. It also helps that she seems to have completely buried the hatchet with Halsey for the sake of the mission.
    • The Arbiter's return has received a near-universal approval from fans for representing Character Rerailment for the Elites after 4, not to mention him being a pure badass all the way. It helps that his original Base-Breaking Character status had already faded away years before Halo 5 (or even 4) was ever announced, since the general fanbase had already long come to the consensus that his arc in Halo 2 was actually one of the highlights of the original trilogy.
    • The Suppressor was regarded poorly in Halo 4 due to its terrible range and poor individual projectile damage despite its incredible firing speed. In Guardians, the speed is lowered initially, but increases as the trigger is held down, the projectiles are stronger, and it homes, making it much more useful.
  • The Scrappy: The Warden Eternal, for his very punishing boss fights, and for the implication that he caused Cortana's Face–Heel Turn.note  It doesn't help that a lot of people simply consider him a far less compelling character compared to previous villains like Truth, the Gravemind, and the Didact.
  • Surprisingly Improved Sequel: While the campaign has been one of the worst-received in the series, multiplayer-wise, Halo 5: Guardians has been received very well (barring the microtransactions), especially compared to the So Okay, It's Average Halo 4, with many critics and fans calling it the best multiplayer Halo since Halo 3 or Reach.
  • That One Boss:
    • The Warden Eternal's bodies, who are even trickier to get rid of than Hunters. Even on Normal difficulty, his various attacks (a rapid-fire eye beam, a powerful explosive orb that can penetrate light cover, and a dashing sword-swing with surprising range) will one-shot you, while he takes quite a bit of damage to bring down. On Legendary, he becomes a full-on Damage-Sponge Boss, able to survive an entire power weapon's magazine being emptied into him and keep coming for more, in addition to his aforementioned one-hit-kill attacks and horde of flunkies (who divide your attention, require more ammo usage to kill, and will be helping their boss kill you). And toward the end of the game, Osiris' last encounter with him is against two Wardens Eternal at once, while Blue Team fights three.
    • The Grunt Goblin is armed with a host of devastating weapons, including a super needler attack that can track any players in sight and destroy heavy vehicles, a grenade launcher that has surprising range and accuracy, and a high jump attack that lets it cross great distances to take out faraway players. In addition to these, it is immune to EMPs and has very high health compared to most bosses. Because of this, it's not uncommon to see the Goblins being ignored in Warzone or becoming an insurmountable game-ender in Warzone Firefight.
    • Promethean-controlled Mantis bosses are rather difficult, especially the Malevian Armsmen. 4 Mantises, with regeneration that kicks in within the amount of time it takes one to reload, damage-buffed weaponry that can shred a Scorpion in seconds, and being located in hard-to-reach areas; all while the players have to wait 25 seconds to spawn.
  • That One Level: "The Breaking" is considered by many players to be one of the worst levels in the campaign. Some complaints are the repetitive gameplay, the absence of Covenant enemies, and the long stretches of unnecessary dialogue, but the most frustrating part of the level is the boss fight against three Warden Eternals at the end.
  • They Changed It, Now It Sucks!:
    • To be expected. The use of a standard booster pack in gameplay along with changes like Smart Scope and removing Armor Abilities has been met with some pushback. Unusually for the franchise though, many have said the new Spartan Abilities actually bring the series back to the competitive gameplay that was defined by Halo 2. You could say that after experiencing changes in Reach and 4, the Halo community has become a little more open to experimenting with and evolving the franchise's core gameplay (even if they still felt Halo took a little too long figure out the right changes).
    • The Controls of the Halo 5 Beta caused some annoyance with players, as Crouching while jumping activated a Ground Pound instead of crouching in the air like in prior titles. This has been since remapped.
    • The Rocket Launcher's new design has had mixed reception, as the double-barreled launcher was replaced with something more modern-looking, making it look like a futuristic SMAW. However, 343i later reintroduced the original double-barreled SPNKR design as a "rare" power weapon for Warzone; in fact, they even released three additional SPNKR variants, each with their own unique gameplay features like firing laser-guided airburst rockets, buffing their wielder's stats, having four rockets per magazine, etc.
    • The revelation that playable Elites (a long time fan demand for both diversity and machinima) will not be included so the team can focus on newer aspects (which are often Broken Base to begin with) was met with a lot of push back by the fan community; with many demanding they be included as future DLC within hours of the announcement by 343i.
    • The lack of campaign theater. Again.
  • They Wasted a Perfectly Good Character:
    • Jul 'Mdama, an Elite antagonist built up throughout Halo 4's Spartan Ops, the Kilo-Five books, and Halo: Escalation as a dead-serious tactician who is almost always one step ahead, gets stabbed in the neck by Locke and killed with pretty much no fanfare at the end of the first mission of the game.
    • The ad campaign boasted that players would be able to play as the legendary Blue Team in the co-op campaign, except the Master Chief and Blue Team are only featured in a paltry three missions and barely given any focus, with the majority of the game focusing on Locke and Fireteam Osiris.
    • The ad campaign and HUNT the TRUTH both imply that ONI would be one of the primary villains and that John would rebel against them, forcing Locke to hunt him down. Instead the role goes to Cortana, which some have accused of undermining her sacrifice in Halo 4.
  • They Wasted a Perfectly Good Plot:
    • The conflict with Chief and Locke is trumped up to a huge degree in the trailers, and seems to be the entire thrust of the game. In fact, Master Chief's conflict with the UNSC, and his origins as a Child Soldier who has essentially always been a soldier following orders, could have made for a very compelling narrative. Instead, Locke and Chief very briefly tussle in a cut scene and make up without a word later, with that part of the game taking backseat to Cortana.
      • Also, with two groups of SPARTANs around, was anyone waiting for the moment when both fireteams joined forces and struck out to fight aliens (and doesn't afraid of anything) together in a playable segment? Because 343 weren't. It never happens. Of course, 343i may be saving that for the next game.
      • With the Chief and Locke's feud easily resolved, it also wastes an opportunity that no other Halo campaign would have had, fighting other Spartans. How crazy would it have been to be forced to fight enemies that were as tough, fast, and smart as you are? What if instead of a disappointing non-interactive cutscene fistfight, you actually have to fight Master Chief or Locke in an actual boss fight?
    • Cortana's rampancy was a primary plot thread in Halo 4, and a huge part of that game's driving narrative. Rather than expand on this interesting idea, Cortana is 'cured' like nothing ever happened. And the story largely ignores the deeper implications of rampancy and AI death. In fact, when it is briefly spoken of time to time, the writing is largely ham-fisted. Of course, in 5, Cortana merely exchanged one kind of crazy for another, and it's up in the air whether she was actually "cured" anyway.
    • Arbiter's civil war against what remained of the Covenant is a storyline that's just begging to be its own campaign, especially nowadays after people started to view Arbiter's Halo 2 character arc in a better light. However, what we get of it in Halo 5 is just two missions on the Elite homeworld of Sanghelios where the civil war is basically going on in the background while Locke's Fireteam Osiris searches for the Guardian that will allow them to catch up to the Master Chief. And like what was mentioned in They Wasted a Perfectly Good Character, Jul 'Mdama being taken out in the game's first mission left a lot to be desired since it means that his Covenant faction never got to face off against the Arbiter and his Swords of Sanghelios faction.
  • Unexpected Character: Master Chief is reunited with his original Spartan-II Blue Team members Kelly, Fred and Linda; while all of them had some presence in the expanded universe, the previous games treated Chief like The Last of His Kind (even though he hasn't been so since the first game).
  • Viewer Gender Confusion: After the initial release for the cover art of Halo 5: Guardians speculation ignited as to the identity of the mysterious Spartan and her lithe frame...until the developers stressed Locke was indeed male.
  • Vindicated by History: On launch, Halo 5 was received with some polarizing reviews, with the brunt of it being directed at the shallow amount of content expected from a Halo game. 343's promise to support the game after launch not only held to be true, the amount of updates including many new maps as well as many new gametypes and additional features has earned back far more goodwill than Halo 4 ever did throughout its shelf life.
  • Win Back the Crowd:
    • The Halo community reacted very positively to the released opening cutscene in August 2015, mending a lot of the above Broken Base.
    • A good amount of approval was given to the diverse lineup of Fireteam Osiris, which averts both The Smurfette Principle and Token Minority that previous teams in Halo had stuck to, and even includes the first known biracial Spartan.
    • Fans had been clamoring for inclusion of fellow Spartan-IIs in Halo since the release of the original tie-in books. Their absence from Halo 4 in favor of focusing on the new Spartan-IVs was a community sore point. The appearance of Kelly, Linda, and Fred was met with much enthusiasm, especially considering they are co-op playable.
    • On the multiplayer side of things, this trope is in full effect, as the changes from Halo 4 have brought back the competitive community (which mostly dissolved with the release of Reach and the inclusion of Armor Abilities).
    • 343i's announcement that they were finally re-adding "Firefight" to the franchise got players very excited.
    • Players were generally happy to see the reintroduction of classic Bungie-era weapons like the plasma rifle, the Halo: Combat Evolved pistol, the Halo 2 battle rifle, and the original trilogy Beam Rifle.
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