- Complete Monster:
- In the Answer The Call comic, Dr. Kruger ("Schreckgespenst") was a Mad Scientist active in the 1900s who was obsessed with fear. He would kidnap innocent people and experiment on them, torturing them with their fears, often resulting in their deaths. After Kruger died, the city sealed the building he was living in, trapping his spirit there. Decades later, when the city decided to develop Kruger's building, Kruger used the ghost of a young boy he killed to lure the Ghostbusters to his building. The Ghostbusters deal with the problem, but Kruger possesses Dr. Yates and manages to escape his building. Kruger escapes from the Ghostbusters and takes over the Empire State Building. The Ghostbusters confront Kruger, but he uses his powers to expose them to their worst nightmares. Kruger exposes more citizens of New York to their nightmares to gain more power. Ultimately, Dr. Kruger plans to merge the world with his personal nightmare realm, wanting to torment humanity with its fears and rule this new world as a god.
- See here and here for the animated examples.
- Darkness-Induced Audience Apathy: In the IDW comic, it can be more than a little frustrating watching Walter Peck being put in a position of authority over the Ghostbusters and continuously harassing and browbeating them with little consequence. The same goes for other city officials and organizations, who regularly present a sea of red tape the Ghostbusters have to cut through just to do their jobs. It's almost enough to make you want to see the Ghostbusters hang up their proton packs for a while and let the city deal with ghosts on their own.
- First Installment Wins: The first film is an undisputed classic. Fans are split about the second film. The cartoon and video game? Even more so. Ghostbusters (2016)? Don't even start (seriously, don't).
- Most Wonderful Sound:
- The proton pack start-up sound. You know the one; the one you just heard in your mind upon reading that.
- Also, the distinctive siren of Ecto-1, though more for nostalgia than the actual merits of the siren.
- Nightmare Retardant: The whole premise of the franchise: there are horrific and powerful forces lurking in the shadows ready to work their evil at any time. However, they can be studied through scientific methods by learned experts, who, in turn, can develop simple and effective weapons and countermeasures that those eldritch entities will never see coming. In short, if you have the knowledge, the tools, and the courage to face those supernatural entities of your darkest nightmares, they will have very real reasons to fear you!"We got the tools, we got the talent!"
- No Problem with Licensed Games:
- The 2009 game was well-received by critics thanks to solid gameplay and full participation from the core four (even picky project selector Bill Murray) along with some returning supporting actors like Annie Potts and William Atherton. Dan Aykroyd himself said it may as well be the original series' canonical third film, a statement the majority of fans agree with.
- The 1990 Sega Genesis game is also regarded to be pretty decent.
- The original 1984 game released for, well, just about every computer and console available, was both popular at the time, and fondly remembered today. This is pretty amazing, considering it is essentially a business simulator, built off an incomplete original IP game, with a Ghostbusters coat of paint hastily slapped on it, and a few action levels thrown in to make it at least superficially resemble the movie. And yet somehow, it all works. Well, a lot of people think so. A lot of others don't. This seems to largely depend on nostalgia, which system you played it on, and how much you appreciate a good sim game. See The Problem with Licensed Games below.
- The 2016 LEGO Dimensions Ghostbusters Level Pack has received a warm reception, with its relatively long and enjoyable retelling of the first movie, a free-roaming world featuring locales from the first two picturesnote , and the unlockable ability to play any Ghostbuster (all of whom speak through actual soundbites from the movie).
- A pinball machine based off the original movie was released by Stern in 2016, and is expected to arrive on the Stern Pinball Arcade as part of the partnership with Farsight and Stern.
- Of the two NES adaptations of the second film, New Ghostbusters II is by far the better of the two. Allowing the player to chose two Ghostbusters (including adding Lewis as a playable character), it actually follows the film's plot fairly closely and is quite fun to boot.
- Periphery Demographic: When Ramis and Aykroyd wrote the first film, they obviously intended it to be for an adult audience like Caddyshack and Stripes. However, when the film became a smash hit, everyone noticed that kids were going nuts for it. After all, it is the ultimate Nightmare Retardant story about Science Hero characters facing the scary supernatural threats, and shooting them with Awesome Backpack weapons. From that realization came the long running The Real Ghostbusters cartoon series and a slightly softened sequel with less innuendo, swearing, and casual smoking (though Ray can still be seen chewing on or holding unlit pipes and cigars, never a cigarette).
- The Problem with Licensed Games: With a few exceptions, the games based on the series haven't fared too well. In particular, the 1984 game by Activision based on the first film tends to be regarded as interesting in concept and scope, but extremely tedious in execution (and the NES port of that game was flat-out horrible).
- Tear Jerker: While it's never been confirmed in canon, fanon seems to hold that when Harold Ramis passed away, The Character Died with Him. The implications of the Ghostbusters without Egon, arguably the most popular character besides maybe Venkman, are heartbreaking.
- They Wasted a Perfectly Good Character: Winston is generally agreed to be criminally underused in the sequel and most spin-offs. Thankfully averted in the ongoing comic, which gave him his own subplot, and a handful of spotlight issues.
YMMV / Ghostbusters