Follow TV Tropes

Following

YMMV / GOHOME

Go To

  • Alternate Character Interpretation: Given that the relationships between the characters shown are never explained and the Mind Screw nature of the game, theories about what the story is even about change depending on who you ask.
    • Some believe Mosaiko is dead due to a car accident, but can't rest and is chased by spirits as a result, and that Claudia who chases her is either her mother or older sister. This would explain the scene where she's crying at the car accident and Claudia comforts her before disappearing. This has been the most common interpretation, but it still doesn't answer every question, like why we see an older version of her near the end.
    • Others believe that Mosaiko is still alive, but dealing with the grief of someone else dying in a car accident, likely a sister or mother, and that "going home" is merely symbolic of her coming to terms with the death. The enemies represent her grief and constant reminders of who she lost.
    • When we switch between Mosaiko and the older girl, is it Mosaiko at different ages, or are we switching between two separate characters entirely, with the older girl being related to her in some way? Many assumed her to be an older Mosaiko due to the pixelated face, but, knowing this game, it could be a familial trait.
    • How benevolent are the monsters in the game? While they attack you when you appear in the streets at night, there are also instances of them not doing anything actively harmful (The Piano Woman is quietly playing piano before you walk in on her, and when Claudia floats into your apartment, she's merely spinning in circles and going down assigned paths while running into you incidentally). They also typically attack you only when you do specific actions (Like going near the door causes the Flesh-Woman to jump out and attack you), possibly making this a case of Blue-and-Orange Morality. The dance party you all have together in the credits makes this doubly confusing.
  • Awesome Art: The art may be insane looking, but the character models and setting have a ton of detail and go hard into the surreal early 2000s Japanese aesthetic.
  • Awesome Music: While it can be a bit hard to tell given that it tends to be incredibly loud, the soundtrack has been noted to be pretty killer. Especially the credits song. The creator is a V Tuber who posts songs, so this makes sense.
  • Bizarro Episode: The fish garden level has the player dodge projectiles and follow a set pattern of actions to get to the end, which likely plays a bit more refreshingly compared to running and escaping the monsters in previous levels. Then again, the strangeness of this level might make it not seem any easier than the rest of it, given how crazy it is even by this game's standards.
  • Creepy Awesome: The monsters of the game that chase the player, although they are unnamed. The woman with a constantly swelling and shifting head? A dog with her face? A well dressed lady fused to her piano? A flesh-person screaming while jump roping with an organ? It's just as insane as it sounds.
  • Creepy Cute:
    • The Player, Mosaiko Suzuki. Her face is obscured by pixels and she's completely silent, but she's also a seven-year-old girl that wears a cute kimono.
    • The piano lady also looks rather pretty, if unsettling, at least before her face melts and she tries to kill you.
    • Some find Claudia cute, even though her head looks like it's on the verge of exploding.
  • Iron Woobie: Mosaiko counts as this. It's implied by the ending that she either witnessed or was in a car accident that caused her to lose someone dear to her, and that the spirits are trying to help her move forward. Yet, she's still able to maneuver around her town and evade them pretty consistently for a seven-year-old.
  • Special Effects Failure: The game's art is good, but players have had issues where they glitch through walls or have the enemies manage to get to them where they feasibly shouldn't.

Top