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  • Annoying Video Game Helper: Allied ships have a tendency to fly into your sights during a heated battle, hence causing several unnecessary friendly fire incidents that can turn them, as well as their allies, against you if they are hit hard enough. This is more common in Liberty space, especially in the New York System, where most NPC fighters cannot survive more than three hits from the most powerful weapons in the game.
  • Anti-Climax Boss: The bombing run on the Nomad city is almost the same as the rest of the "blow up the shield generators" you are given every other mission.
  • Awesome Music:
    • During missions, the music makes flying in a straight line to a waypoint feel absolutely epic.
    • Special mention should go to the tracks played for the fringe systems: the Omega, Sigma, Tau, and Omicron battle tracks are amazing.
    • And possibly the whole idea of the Itano Circus mod. As seen here.
  • Funny Moments: Has its own page.
  • Narm: Klaus Botzler's "Facing the Bullets" One-Liner ... which in turn is followed by Herr von Claussen's Big "NO!".
  • Paranoia Fuel: The whole first part of the game seems to be a tale of one unlucky man (you) being caught in a hard place by the shifting tides of interstellar politics. Awkward but not terrifying. And then, suddenly, one of your adversaries turns out not to be human. And you're told, matter-of-factly, "The Nomads can infest anyone, mimic anyone. And they've already infiltrated all the human governments. Essentially, they've already won."
  • Scrappy Mechanic: Although trade lane disruptions by criminals theoretically add a nice bit of atmospheric action, in practice they get old very quickly.
  • Scrappy Weapon: Standard missiles are laughably useless in that they don't track properly and don't deal the damage they should. You're better off taking another energy weapon over them. This is in stark contrast to Stalker missiles, which have much better tracking and are useful for dealing the killing blow on heavily damaged enemies while freeing up reactor output for energy weapons far above the carrier ship's recommended level.
  • Shipping: Done in fanfiction as a reaction to the lack of romance between Trent and Juni.
  • Spiritual Successor: The game is one to the Privateer spinoff of the Wing Commander series, also developed by Chris Roberts.
    • Underspace, created by well-known Elder Scrolls modder Trainwiz, is currently under development. It's also a successor to his extremely weird Freelancer mod, v/Lancer.
  • Tear Jerker: Walker's Heroic Sacrifice to help Juni, Trent and Jacobi escape from Alaska. He goes out by destroying two Liberty battleships to break their blockade.
    Marcus: Jun'ko! We'll all die if we stay here! You've gotta get the President to safety!
    Juni: Walker, what are you talking about?
    Marcus: I have a large quantity of gravimetric mines onboard, enough for both of these battleships. I just need to get close enough.
    Juni: You'll never survive that!
    Marcus: I know. It's what has to be done, the President is the only thing that matters now. Get her outta here.
    Juni: There has to be another way.
    Marcus: No. There isn't. Now get out of here or you'll be killed too.
    Juni: Don't do this!
    Marcus: Charges are active.
    Juni: WALKER!
    Marcus: Goodbye, Jun'ko! Win this one for me. (The Utah rams Battleship Texas, destroying both and also Battleship Arizona in the subsequent explosion)
    Juni: NO!

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