- Annoying Video-Game Helper: Allied ships have a tendency to fly into your sights during a heated battle, hence causing several unnecessary friendly fire incidents that can turn them, as well as their allies, against you if they are hit hard enough. This is more common in Liberty space, especially in the New York System, where most NPC fighters cannot survive more than three hits from the most powerful weapons in the game.
- Anti-Climax Boss: The bombing run on the Nomad city is almost the same as the rest of the "blow up the shield generators" you are given every other mission.
- Awesome Music:
- During missions, the music makes flying in a straight line to a waypoint feel absolutely epic.
- Special mention should go to the tracks played for the fringe systems: the Omega, Sigma, Tau, and Omicron battle tracks are amazing.
- And possibly the whole idea of the Itano Circus mod. As seen here.
- Crutch Character: The Anubis-class Very Heavy Fighter in the singleplayer campaign. It is by far the best ship available during the story mode and also the cheapest.
- Executive Meddling: Many of Digital Anvil's projects were killed when they were bought by Microsoft, because MS wanted them to focus more exclusively on Freelancer. The original opening trailer was also significantly altered, removing the scene in which the Nomads blow up Sol some time after the Alliance's Colony Ships warped to Sirius.
- Funny Moments: Has its own page.
- Narm: Klaus Botzler's "Facing the Bullets" One-Liner ... which in turn is followed by Herr von Claussen's Big "NO!".
- Paranoia Fuel: The whole first part of the game seems to be a tale of one unlucky man (you) being caught in a hard place by the shifting tides of interstellar politics. Awkward but not terrifying. And then, suddenly, one of your adversaries turns out not to be human. And you're told, matter-of-factly, "The Nomads can infest anyone, mimic anyone. And they've already infiltrated all the human governments. Essentially, they've already won."
- Scrappy Mechanic: Although trade lane disruptions by criminals theoretically add a nice bit of atmospheric action, in practice they get old very quickly.
- Scrappy Weapon: Standard missiles are laughably useless in that they don't track properly and don't deal the damage they should. You're better off taking another energy weapon over them. This is in stark contrast to Stalker missiles, which have much better tracking and are useful for dealing the killing blow on heavily damaged enemies while freeing up reactor output for energy weapons far above the carrier ship's recommended level.
- Shipping: Done in fanfiction as a reaction to the lack of romance between Trent and Juni.
- Straw Feminist: Zigzagged with the Golden Chrysanthemums. On the one hand, they are an all-female organization whose stated intention is to overthrow the current Kusari government and establish a matriarchy. On the other hand, they maintain a very close relationship with the masculine Blood Dragons. It's unclear whether this is just a long-running Enemy Mine setup or a true alliance. On the other other hand of this mutant monstrosity, the G.C. also require all their members to get addicted to Cardamine and treat their founder as an explicitly religious prophet.
- Saved from Development Hell: Freelancer was released 4 years after being announced for the first time, with many of the hyped-up features missing. However, the resulting game was still good enough to be enjoyable.
YMMV / Freelancer