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** [[https://youtu.be/K6bD8k5ji7A?feature=shared Swim Free]], Poseidon's BraggingThemeTune about his rule over the oceans and his love for all sea creatures, is as majestic as it is campy.
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*** Chapter 5 brings with it the Frenzy Auto Shotgun, which is ExactlyWhatItSaysOnTheTin: an automatic-firing, magazine-fed shotgun that can burst down anyone who gets in shotgun range at expense of a long reload time and doesn't ''need'' much aiming if used right. ''Many'' encounters can easily be decided by whether someone is carrying the Frenzy or not, as it simply trumped any other gun when fully loaded in close-quarters thanks to being able to kill within its small magazine, though missing any shots without a Drum Mag attachment might get you trouble. And this gets even worse if someone defeats the Oscar boss, acquiring his Mythic version of it that is already fully kitted out with attachments to help mitigate its downsides. Season 2's response (after ''four months'' of BrokenBase) was to make the weapon grossly ineffective outside of point-blank ambushes, stripping it of its sheer versatility as the dominating shotgun.
*** Similarly to above, the Reaper Sniper Rifle in Chapter 5 is easily the source of most of the rest of the BrokenBase about the Chapter. With a common version, a single body shot can do upwards to 121 damage, shattering Overcharge Shields and devastating most of a player's health bar if they haven't had time to get any extra shields on top, and the damage only gets nastier with each tier upgrade it gets, though thankfully it has no Mythic equivalent. If it lands a headshot, that's invariably a OneHitKill, breaking ''full health, full shields and overcharge'' in one fell swoop. Then weapon mods come into the equation; despite being a bolt-action rifle, the Reaper has 3 shots to a magazine, but the Drum Mag can extend that to ''five'' shots, and if you place a [[HollywoodSilencer Suppressor]] on top, even players using visual indicators for audio can't track your shots besides damage direction if the first shot doesn't kill. You can also get a Thermal Scope that handily highlights targets in the open. All of this on a wide open map for the chapter where a sniper has endless opportunities for taking out players before they even see it coming. The developers took multiple opportunities to nerf its drop rate, effectively making it a Rare or Legendary-only gun and decreases the sheer number of them around before, but if someone survives to the end of a match, there's a good chance they have this gun still.

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*** Chapter 5 brings with it the Frenzy Auto Shotgun, which is ExactlyWhatItSaysOnTheTin: an automatic-firing, magazine-fed shotgun that can burst down anyone who gets in shotgun range at expense of a long reload time and doesn't ''need'' much aiming if used right. ''Many'' encounters can easily be decided by whether someone is carrying the Frenzy or not, as it simply trumped any other gun when fully loaded in close-quarters thanks to being able to kill within its small magazine, though missing any shots without a Drum Mag attachment might get you trouble. And this gets even worse if someone defeats defeated the Oscar boss, acquiring his Mythic version of it that is already fully kitted out with attachments to help mitigate its downsides.full weapon mods and absurd damage. Season 2's response (after ''four months'' of BrokenBase) was to make the weapon grossly ineffective outside of point-blank ambushes, stripping it of its sheer versatility as the dominating shotgun.
*** Similarly to above, the Reaper Sniper Rifle in Chapter 5 is easily the source of most of the rest of the BrokenBase about the Chapter. With a common version, a single body shot can do upwards to 121 damage, shattering Overcharge Shields and devastating most of a player's health bar if they haven't had time to get any extra shields on top, and the damage only gets nastier with each tier upgrade it gets, though thankfully it has no Mythic equivalent. If it lands a headshot, that's invariably a OneHitKill, breaking ''full health, full shields and overcharge'' in one fell swoop. Then weapon mods come into the equation; despite being a bolt-action rifle, the Reaper has 3 shots to a magazine, but the Drum Mag can extend that to ''five'' shots, and if you place a [[HollywoodSilencer Suppressor]] on top, even players using visual indicators for audio can't track your shots besides damage direction if the first shot doesn't kill. You can also get a Thermal Scope that handily highlights targets in the open. All of this on a wide open map for the chapter where a sniper has endless opportunities for taking out players before they even see it coming. The developers took multiple opportunities to nerf its drop rate, effectively making it a Rare or Legendary-only gun and which decreases the sheer number of them around before, around, but if someone survives to the end of a match, there's a good chance they have this gun still.still and they only need one good shot to send a target into a panic or outright eliminate them.
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*** Chapter 5 brings with it the Frenzy Auto Shotgun, which is ExactlyWhatItSaysOnTheTin: an automatic-firing, magazine-fed shotgun. Compare and contrast to the Hammer Pump shotgun, which has a solid damage and accuracy per shot but has a notably long pump between individual blast, whereas the Frenzy can burst down anyone who gets in shotgun range at expense of a long reload time and doesn't ''need'' much aiming if used right. ''Many'' encounters can easily be decided by whether someone is carrying the Frenzy or not, as it simply trumps any other gun when fully loaded in close-quarters thanks to being able to kill within its small magazine, though missing any shots without a Drum Mag attachment might get you trouble. And this gets even worse if someone defeats the Oscar boss, acquiring his Mythic version of it that is already fully kitted out with attachments to help mitigate its downsides. Season 2's response (after ''four months'' of {{BrokenBase}}) was to make the weapon grossly ineffective outside of point-blank ambushes, stripping it of its sheer versatility as the dominating shotgun.
*** Similarly to above, the Reaper Sniper Rifle in Chapter 5 is easily the source of most of the rest of the BrokenBase about the Chapter. With a common version, a single body shot can do upwards to 121 damage, shattering Overcharge Shields and devastating most of a player's health bar if they haven't had time to get any extra shields on top, and the damage only gets nastier with each tier upgrade it gets, though thankfully it has no Mythic equivalent. If it lands a headshot, that's invariably a OneHitKill, breaking ''full health, full shields and overcharge'' in one fell swoop. Then weapon mods come into the equation; despite being a bolt-action rifle, the Reaper has 3 shots to a magazine, but the Drum Mag can extend that to ''five'' shots, and if you place a [[HollywoodSilencer Suppressor]] on top, even players using visual indicators for audio can't track your shots besides damage direction if the first shot doesn't kill. You can also get a Thermal Scope that handily highlights targets in the open. The only wrinkle in this entire mess is that the bullets have travel time as physical projectiles -- but then no other gun shoots as far or as accurately as the Reaper, making it hard for other guns to retaliate against it from afar. All of this on a wide open map for the chapter where a sniper has endless opportunities for taking out players before they even see it coming. The developers took multiple opportunities to nerf its drop rate, effectively making it a Rare or Legendary-only gun and decreases the sheer number of them around before, but if someone survives to the end of a match, there's a good chance they have this gun still.

to:

*** Chapter 5 brings with it the Frenzy Auto Shotgun, which is ExactlyWhatItSaysOnTheTin: an automatic-firing, magazine-fed shotgun. Compare and contrast to the Hammer Pump shotgun, which has a solid damage and accuracy per shot but has a notably long pump between individual blast, whereas the Frenzy shotgun that can burst down anyone who gets in shotgun range at expense of a long reload time and doesn't ''need'' much aiming if used right. ''Many'' encounters can easily be decided by whether someone is carrying the Frenzy or not, as it simply trumps trumped any other gun when fully loaded in close-quarters thanks to being able to kill within its small magazine, though missing any shots without a Drum Mag attachment might get you trouble. And this gets even worse if someone defeats the Oscar boss, acquiring his Mythic version of it that is already fully kitted out with attachments to help mitigate its downsides. Season 2's response (after ''four months'' of {{BrokenBase}}) BrokenBase) was to make the weapon grossly ineffective outside of point-blank ambushes, stripping it of its sheer versatility as the dominating shotgun.
*** Similarly to above, the Reaper Sniper Rifle in Chapter 5 is easily the source of most of the rest of the BrokenBase about the Chapter. With a common version, a single body shot can do upwards to 121 damage, shattering Overcharge Shields and devastating most of a player's health bar if they haven't had time to get any extra shields on top, and the damage only gets nastier with each tier upgrade it gets, though thankfully it has no Mythic equivalent. If it lands a headshot, that's invariably a OneHitKill, breaking ''full health, full shields and overcharge'' in one fell swoop. Then weapon mods come into the equation; despite being a bolt-action rifle, the Reaper has 3 shots to a magazine, but the Drum Mag can extend that to ''five'' shots, and if you place a [[HollywoodSilencer Suppressor]] on top, even players using visual indicators for audio can't track your shots besides damage direction if the first shot doesn't kill. You can also get a Thermal Scope that handily highlights targets in the open. The only wrinkle in this entire mess is that the bullets have travel time as physical projectiles -- but then no other gun shoots as far or as accurately as the Reaper, making it hard for other guns to retaliate against it from afar. All of this on a wide open map for the chapter where a sniper has endless opportunities for taking out players before they even see it coming. The developers took multiple opportunities to nerf its drop rate, effectively making it a Rare or Legendary-only gun and decreases the sheer number of them around before, but if someone survives to the end of a match, there's a good chance they have this gun still.
Is there an issue? Send a MessageReason:
None


*** Chapter 5 brings with it the Frenzy Auto Shotgun, which is ExactlyWhatItSaysOnTheTin: an automatic-firing, magazine-fed shotgun. Compare and contrast to the Hammer Pump shotgun, which has a solid damage and accuracy per shot but has a notably long pump between individual blast, whereas the Frenzy can burst down anyone who gets in shotgun range at expense of a long reload time and doesn't ''need'' much aiming if used right. ''Many'' encounters can easily be decided by whether someone is carrying the Frenzy or not, as it simply trumps any other gun when fully loaded in close-quarters thanks to being able to kill within its small magazine, though missing any shots without a Drum Mag attachment might get you trouble. And this gets even worse if someone defeats the Oscar boss, acquiring his Mythic version of it that is already fully kitted out with attachments to help mitigate its downsides.
*** Similarly to above, the Reaper Sniper Rifle in Chapter 5 is easily the source of most of the rest of the BrokenBase about the Chapter. With a common version, a single body shot can do upwards to 121 damage, shattering Overcharge Shields and devastating most of a player's health bar if they haven't had time to get any extra shields on top, and the damage only gets nastier with each tier upgrade it gets, though thankfully it has no Mythic equivalent. If it lands a headshot, that's invariably a OneHitKill, breaking ''full health, full shields and overcharge'' in one fell swoop. Then weapon mods come into the equation; despite being a bolt-action rifle, the Reaper has 3 shots to a magazine, but the Drum Mag can extend that to ''five'' shots, and if you place a [[HollywoodSilencer Suppressor]] on top, even players using visual indicators for audio can't track your shots. The only wrinkle in this entire mess is that the bullets have travel time as physical projectiles -- but then no other gun shoots as far or as accurately as the Reaper, making it hard for other guns to retaliate against it from afar. All of this on a wide open map for the chapter where a sniper has endless opportunities for taking out players before they even see it coming.

to:

*** Chapter 5 brings with it the Frenzy Auto Shotgun, which is ExactlyWhatItSaysOnTheTin: an automatic-firing, magazine-fed shotgun. Compare and contrast to the Hammer Pump shotgun, which has a solid damage and accuracy per shot but has a notably long pump between individual blast, whereas the Frenzy can burst down anyone who gets in shotgun range at expense of a long reload time and doesn't ''need'' much aiming if used right. ''Many'' encounters can easily be decided by whether someone is carrying the Frenzy or not, as it simply trumps any other gun when fully loaded in close-quarters thanks to being able to kill within its small magazine, though missing any shots without a Drum Mag attachment might get you trouble. And this gets even worse if someone defeats the Oscar boss, acquiring his Mythic version of it that is already fully kitted out with attachments to help mitigate its downsides.
downsides. Season 2's response (after ''four months'' of {{BrokenBase}}) was to make the weapon grossly ineffective outside of point-blank ambushes, stripping it of its sheer versatility as the dominating shotgun.
*** Similarly to above, the Reaper Sniper Rifle in Chapter 5 is easily the source of most of the rest of the BrokenBase about the Chapter. With a common version, a single body shot can do upwards to 121 damage, shattering Overcharge Shields and devastating most of a player's health bar if they haven't had time to get any extra shields on top, and the damage only gets nastier with each tier upgrade it gets, though thankfully it has no Mythic equivalent. If it lands a headshot, that's invariably a OneHitKill, breaking ''full health, full shields and overcharge'' in one fell swoop. Then weapon mods come into the equation; despite being a bolt-action rifle, the Reaper has 3 shots to a magazine, but the Drum Mag can extend that to ''five'' shots, and if you place a [[HollywoodSilencer Suppressor]] on top, even players using visual indicators for audio can't track your shots.shots besides damage direction if the first shot doesn't kill. You can also get a Thermal Scope that handily highlights targets in the open. The only wrinkle in this entire mess is that the bullets have travel time as physical projectiles -- but then no other gun shoots as far or as accurately as the Reaper, making it hard for other guns to retaliate against it from afar. All of this on a wide open map for the chapter where a sniper has endless opportunities for taking out players before they even see it coming. The developers took multiple opportunities to nerf its drop rate, effectively making it a Rare or Legendary-only gun and decreases the sheer number of them around before, but if someone survives to the end of a match, there's a good chance they have this gun still.
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** Fortnite doing collaborations with more mature rated media was already a surprise given its T rating, but very few expected WesternAnimation/{{Invincible}} of all shows to be one of them. More interestingly, it occurred during season OG, and not many expected much for collabs due to the theme and short length.

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** Fortnite doing collaborations with more mature rated media was already a surprise given its T rating, but very few expected WesternAnimation/{{Invincible}} ''WesternAnimation/{{Invincible}}'' of all shows to be one of them. More interestingly, it occurred during season Season OG, and not many expected much for collabs due to the theme and short length.



** Suffice it to say few were expecting [[https://youtu.be/juJkNKodgdE?feature=shared a fan song]] for Alastor from ''WesternAnimation/HazbinHotel'' to make it into the game in the [[https://youtu.be/dcq-KFrL7uo?feature=shared Reaper's Showtime emote]], least of all ''before'' a crossover with official Hazbin Hotel/Helluva Boss content.

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** Suffice it to say few were expecting [[https://youtu.be/juJkNKodgdE?feature=shared a fan song]] for Alastor from ''WesternAnimation/HazbinHotel'' to make it into the game in the [[https://youtu.be/dcq-KFrL7uo?feature=shared Reaper's Showtime emote]], least of all ''before'' a crossover with official Hazbin Hotel/Helluva Boss ''Hazbin Hotel''/''Helluva Boss'' content.

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** To say Tiktoker [[https://en.wikipedia.org/wiki/Khaby_Lame Khaby Lame]] being added was a huge surprise would be an understatement. It's even more of an understatement when he was added as a ''Battle Pass'' skin.
** Fortnite doing collaborations with more mature rated media was already a surprise given its T rating, but very few expected [[WesternAnimation/{{Invincible}}]] of all shows to be one of them. More interestingly, it occurred during season OG, and not many expected much for collabs due to the theme and short length.

to:

** To say Tiktoker [[https://en.wikipedia.org/wiki/Khaby_Lame Khaby Lame]] being added was a huge surprise would be an understatement. It's It would be even more of an understatement when it was revealed he was being added as a ''Battle Pass'' skin.
** The Fortnitemares event for 2023 added [[Franchise/{{Halloween}} Micheal Myers]], [[VideoGame/AlanWake Alan Wake]], and... [[WesternAnimation/TheNightmareBeforeChristmas Jack Skellington]]. The game's first instance of a Disney character that wasn't from ''Star Wars'' or ''Marvel''.
** Fortnite doing collaborations with more mature rated media was already a surprise given its T rating, but very few expected [[WesternAnimation/{{Invincible}}]] WesternAnimation/{{Invincible}} of all shows to be one of them. More interestingly, it occurred during season OG, and not many expected much for collabs due to the theme and short length.



** Most skins and emotes that have a negative first reception are suddenly warmed over after their sale ends. This happens so frequently that players lampshade this cycle for every "bad cosmetic".

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** Most skins and emotes that have get a negative first reception are suddenly warmed over after their sale ends. This happens so frequently that players lampshade this cycle for every "bad cosmetic".

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Been meaning to add the Unexpected Character trope to this. Thanks.


*** Interestingly enough, Epic would eventually create the Icon Series rarity and have official collaborations with creators to sell their dances in-game.

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*** Interestingly enough, Epic would eventually create the Icon Series rarity and have official collaborations with creators to feature and sell their dances in-game.



* UnexpectedCharacter: Despite Fortnite's long, long history of crossovers, some more unusual than others, suffice it to say few were expecting [[https://youtu.be/juJkNKodgdE?feature=shared a fan song]] for Alastor from ''WesternAnimation/HazbinHotel'' to make it into the game in the [[https://youtu.be/dcq-KFrL7uo?feature=shared Reaper's Showtime emote]], least of all ''before'' a crossover with official Hazbin Hotel/Helluva Boss content.

to:

* UnexpectedCharacter: Despite Fortnite's long, long history of crossovers, some there are still often instances when one is more unusual than others, suffice others:
** To say Tiktoker [[https://en.wikipedia.org/wiki/Khaby_Lame Khaby Lame]] being added was a huge surprise would be an understatement. It's even more of an understatement when he was added as a ''Battle Pass'' skin.
** Fortnite doing collaborations with more mature rated media was already a surprise given its T rating, but very few expected [[WesternAnimation/{{Invincible}}]] of all shows to be one of them. More interestingly, it occurred during season OG, and not many expected much for collabs due to the theme and short length.
** When Peter Griffin was added, many expected another ''Family Guy'' character to be released as well, with likely candidates being either Lois and/or Quagmire. [[https://fortnite.fandom.com/wiki/The_Giant_Chicken Ernie the Giant Chicken]] was certainly not on anyone's radar.
** Suffice
it to say few were expecting [[https://youtu.be/juJkNKodgdE?feature=shared a fan song]] for Alastor from ''WesternAnimation/HazbinHotel'' to make it into the game in the [[https://youtu.be/dcq-KFrL7uo?feature=shared Reaper's Showtime emote]], least of all ''before'' a crossover with official Hazbin Hotel/Helluva Boss content.
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* UnexpectedCharacter: Despite Fortnite's long, long history of crossovers, some more unusual than others, suffice it to say few were expecting [[https://youtu.be/juJkNKodgdE?feature=shared a fan song]] for Alastor from ''WesternAnimation/HazbinHotel'' to make it into the game in the [[https://youtu.be/dcq-KFrL7uo?feature=shared Reaper's Showtime emote]], least of all ''before'' a crossover with official Hazbin Hotel/Helluva Boss content.
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** Many players were disappointed by the designs of the Greek gods in Chapter 5 Season 2 - [[FanPreferredCutContent usually after comparing them to their concept art.]] Aphrodite's design, however, sparked some debate - did they remove all the unique elements from her [[https://preview.redd.it/what-did-they-do-to-her-in-game-vs-concept-art-v0-aeh7gx3lq9nc1.jpeg?auto=webp&s=d892973f8c7d2b740c88e6049ebb4074373bb597 concept design]], or is her simpler fashion sense [[JustifiedTrope justified]] by her trying the hardest to get along with the mortals out of all the gods?
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* NarmCharm: There is something intensely hilarious (and downright disturbing) to the fact that you can still emote while you're transformed into Thanos. Seeing the Mad Titan, destroyer of over half the life in the universe, lover of Death itself and usurper of the very fabric of reality ''[[RefugeInAudacity dab]]'' is absolutely surreal. This also applies to the Demogorgon as its mouth typically opens when emoting.

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* NarmCharm: There is something intensely hilarious (and downright disturbing) to the fact that you can still emote while you're transformed into Thanos. Seeing the Mad Titan, destroyer of over half the life in the universe, lover of Death itself and usurper of the very fabric of reality ''[[RefugeInAudacity dab]]'' is absolutely surreal. This also applies to the Demogorgon as its mouth typically opens when emoting. And with new crossovers and emotes constantly coming to Fortnite, you never know which licensed character you're going to see do what silly dance next.
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*** Similarly to above, the Reaper Sniper Rifle in Chapter 5 is easily the source of most of the rest of the BrokenBase about the Chapter. With a common version, a single body shot can do upwards to 121 damage, shattering Overcharge Shields and devastating most of a player's health bar if they haven't had time to get any extra shields on top, and the damage only gets nastier with each tier upgrade it gets, though thankfully it has no Mythic equivalent. If it lands a headshot, that's invariably a OneHitKill, breaking ''full health, full shields and overcharge'' in one fell swoop. Then weapon mods come into the equation; despite being a bolt-action rifle, the Reaper has 3 shots to a magazine, but the Drum Mag can extend that to ''five'' shots, and if you place a [[HollywoodSilencer Suppressor]] on top, even players using visual indicators for audio can't track your shots. Season 2 only added extra fuel to the fire with the Thermal Scope, which effectively invalidates bushes and thin cover. The only wrinkle in this entire mess is that the bullets have travel time as physical projectiles -- but then no other gun shoots as far or as accurately as the Reaper, making it hard for other guns to retaliate against it from afar. All of this on a wide open map for the chapter where a sniper has endless opportunities for taking out players before they even see it coming.

to:

*** Similarly to above, the Reaper Sniper Rifle in Chapter 5 is easily the source of most of the rest of the BrokenBase about the Chapter. With a common version, a single body shot can do upwards to 121 damage, shattering Overcharge Shields and devastating most of a player's health bar if they haven't had time to get any extra shields on top, and the damage only gets nastier with each tier upgrade it gets, though thankfully it has no Mythic equivalent. If it lands a headshot, that's invariably a OneHitKill, breaking ''full health, full shields and overcharge'' in one fell swoop. Then weapon mods come into the equation; despite being a bolt-action rifle, the Reaper has 3 shots to a magazine, but the Drum Mag can extend that to ''five'' shots, and if you place a [[HollywoodSilencer Suppressor]] on top, even players using visual indicators for audio can't track your shots. Season 2 only added extra fuel to the fire with the Thermal Scope, which effectively invalidates bushes and thin cover. The only wrinkle in this entire mess is that the bullets have travel time as physical projectiles -- but then no other gun shoots as far or as accurately as the Reaper, making it hard for other guns to retaliate against it from afar. All of this on a wide open map for the chapter where a sniper has endless opportunities for taking out players before they even see it coming.
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** ''Toys/LegoAdventurers'' fans were unhappy with the iconic Johnny Thunder receiving an AdaptationNameChange as the more generic "Sawyer" in ''LEGO Fortnite''.
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** Similarly to above, the Reaper Sniper Rifle in Chapter 5 is easily the source of most of the rest of the BrokenBase about the Chapter. With a common version, a single body shot can do upwards to 121 damage, shattering Overcharge Shields and devastating most of a player's health bar if they haven't had time to get any extra shields on top, and the damage only gets nastier with each tier upgrade it gets, though thankfully it has no Mythic equivalent. If it lands a headshot, that's invariably a OneHitKill, breaking ''full health, full shields and overcharge'' in one fell swoop. Then weapon mods come into the equation; despite being a bolt-action rifle, the Reaper has 3 shots to a magazine, but the Drum Mag can extend that to ''five'' shots, and if you place a [[HollywoodSilencer Suppressor]] on top, even players using visual indicators for audio can't track your shots. Season 2 only added extra fuel to the fire with the Thermal Scope, which effectively invalidates bushes and thin cover. The only wrinkle in this entire mess is that the bullets have travel time as physical projectiles -- but then no other gun shoots as far or as accurately as the Reaper, making it hard for other guns to retaliate against it from afar. All of this on a wide open map for the chapter where a sniper has endless opportunities for taking out players before they even see it coming.

to:

** *** Similarly to above, the Reaper Sniper Rifle in Chapter 5 is easily the source of most of the rest of the BrokenBase about the Chapter. With a common version, a single body shot can do upwards to 121 damage, shattering Overcharge Shields and devastating most of a player's health bar if they haven't had time to get any extra shields on top, and the damage only gets nastier with each tier upgrade it gets, though thankfully it has no Mythic equivalent. If it lands a headshot, that's invariably a OneHitKill, breaking ''full health, full shields and overcharge'' in one fell swoop. Then weapon mods come into the equation; despite being a bolt-action rifle, the Reaper has 3 shots to a magazine, but the Drum Mag can extend that to ''five'' shots, and if you place a [[HollywoodSilencer Suppressor]] on top, even players using visual indicators for audio can't track your shots. Season 2 only added extra fuel to the fire with the Thermal Scope, which effectively invalidates bushes and thin cover. The only wrinkle in this entire mess is that the bullets have travel time as physical projectiles -- but then no other gun shoots as far or as accurately as the Reaper, making it hard for other guns to retaliate against it from afar. All of this on a wide open map for the chapter where a sniper has endless opportunities for taking out players before they even see it coming.

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