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  • Americans Hate Tingle: In Japan, Final Fantasy V is one of the more popular installments, more popular there than Final Fantasy VI. Overseas, it isn't as popular, due to its temporary No Export for You status, being the only numbered Final Fantasy game of the SNES generation not imported stateside, on top of being from the pre-Final Fantasy VII era. Also, whereas Japanese gamers didn't like the bigger emphasis on story that VI had, Americans did and Western critics knock down this game's lack of story and seemingly bare-bones characters (and the high random encounter rate).
  • Anti-Climax Boss:
    • The Sandworm in the Desert of Shifting Sands is hyped up to be a Puzzle Boss where you can't rely on magic to win the battle. It constantly shifts around between three Holes in the ground, making it difficult to land a hit, and if you do try to use magic and miss, the Hole enemies counterattack hard. However, if your party has taken the time to learn the ability from the nearby Dhorme Chimaera, one Aqua Rake hits all three spaces at once and kills it in one hit.
    • Here is a quick list of bosses that can be taken out with Level 5 Death: the Adamantoise, the Launchers in the Soul Cannon fight, Archaeoaevis' second form, and Atomos after you use Dark Spark to halve his level.
    • Exdeath's second battle (after Galuf's death). He's very challenging under normal circumstances, arguably the game's Climax Boss, and takes quite a bit of punishment before he goes down. Until you learn he's level 66, that the Level 3 Flare can be gained from a Red Dragon encounter in his castle, and that it takes him out in only a few turns.
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    • Triton, Phobos, and Nergade can be instantly killed with Odin's Zantetsuken via the magic lamp, if the party has taken the time to expend two of its charges.
    • Catoblepass can use Break on your party members to petrify them if you physically attack him. However, if you !Catch and release an Ironback (found in a nearby cave) against him, it steamrolls him in one hit.
    • If you have Float status during his fight, Catastrophe tries to pull you to the ground so it can use Earthquake on you, but if you cast Reflect on yourself, his attempts at gravity will bounce off and you and hit him, allowing you to float harmlessly while he is unable to hurt you and you whale on him.
  • Awesome Music: Like all Final Fantasy games, it has a lot. See this page for examples.
  • Big-Lipped Alligator Moment: The team startling Bartz into suddenly waking up and falling out of bed if they visit Tycoon Castle after obtaining Hiryu. He's never noted as a Heavy Sleeper at any point in the game and this particular event doesn't connect into any later ones while never being brought up again.
  • Cheese Strategy:
    • Atomos is potentially one of the hardest bosses in the game, but you can bypass him easily by casting Dark Spark to cut his level and make him susceptible to Level 5 Death.
    • Azulmagia will learn any Blue Magic spell he doesn't know when hit by it, and he'll immediately cast the new spell when possible. You can beat him extremely fast by casting Self-Destruct and watching as he blows himself up.
  • Complacent Gaming Syndrome: Air Knife-boosted Syldra, Dark Spark + the Level X series spells, the Chemist's Drain/Succubus Kiss, Samson's Might and Dragon Power, the Bone Mail + Flame Ring combo, and the most famous of all, Dual Wield + Rapid Fire... There are so many ways to crack open the game, you have to openly restrict your equipment and job options for a better challenge.
  • Crossover Ship:
    • Fans have a tendency to pair Faris with the other pirates and / or Loveable Rogues in the series, like Leila (II), Locke (VI) or Balthier (XII).
    • Thanks to Dissidia, Bartz is shipped around a lot. Common pairings are with Squall and Zidane (as they share a story path), and Terra (even though they don't actually interact in-game).
    • Krile and Hope have some fanart together as a Toy Ship, likely due to Krile's elemental essence, and maybe the irony between Hope's name and personality.
    • Another Dissidia-born example, Pairing Exdeath with Cloud of Darkness is rather popular in the fandom, due to a certain memetic interest of theirs (Though it should be noted they have differing views on the Void and argue a bit over it in their Dissidia interactions).
  • Cult Classic: While not one of the series' most popular games outside of its native country, it has garnered a decent following, enough to inspire a yearly charity run, the Four Job Fiesta, that anyone can participate in.
  • Demonic Spiders: Skull Eaters, full stop. They're palette swaps of the low-level Nutkin enemies, but with one HP. However, they have ludicrously high defense and evasion, which means they're borderline impossible to hit, and they are capable of annihilating party members in a single Incisor attack. Also, don't be tempted to use magic—not only is it unlikely to kill themnote  but it will prompt them to quintuple.
  • Ensemble Darkhorse: This game is the first that Gilgamesh appears in, a hilariously and endearingly inept Fake Ultimate Hero/one-man Goldfish Poop Gang.
  • Even Better Sequel: Maybe not to Final Fantasy IV, but V is regarded for taking everything Final Fantasy III did right with the Job System and expanding upon it immensely. While III had the Job System it wasn't too well thought out, with jobs gotten later on often just being direct upgrades to previously gained jobs. V, meanwhile, does much better at balancing the various jobs, giving each and everyone their own unique strengths and weaknesses, and rarely ever having classes that are flat-out upgrades to previously gained ones. Even many of the jobs gained from the first crystal remain not only viable in the end game but can be rather potent in their own rights.
  • Fanon: Some fans take Krile's statement that Bal lacks an heir and jokes "as if" about taking the throne herself to mean that she's adopted. It's worth noting that Relm in the next game has townspeople drop clear hints that she's not Strago's blood relative, whereas nobody in Bal says that Krile was. The Ultimanias also list Relm's relationship with Strago as "raised by", while Krile's is simply "granddaughter".
  • Fan-Preferred Couple:
    • Bartz/Faris is quite popular. The two of them share a sad moment bonding over having a Disappeared Dad in Bartz's hometown. Although Bartz has romantic artwork with Lenna, his artwork with Faris can read as a Battle Couple.
    • That being said, Bartz/Lenna also has a strong following. There's not much Ship Tease between them, but it's there, and the pairing is about as plausible as Bartz/Faris is.
    • Faris/Lenna has some popularity, particularly in Japan. Faris gets protective of Lenna very quickly (threatening Lenna is her Berserk Button) and Lenna cares deeply about her, and there's some rather shippy official art. Tends to be popular among people who like femmeslash and Incest Yay Shipping. There are also those who dismiss their blood relation as a minor hurdle (as though it's not the whole point of their subplot).
    • There are also a fair number who ship Bartz/Krile (usually with Krile being aged up, considering she's 14 when the game takes place), as the two of them are the ones whose immediate family were in the fight against Exdeath from the start, and who initially take up traveling together in the wake of Exdeath's "demise", before Faris joins them.
  • Game-Breaker: Here.
  • Good Bad Bugs:
    • Vampire is supposed to be a Life Drain attack, but it will always fully heal the user if they target themselves.
    • In the original and Advance versions of the game, an oversight causes Goblin Punch to ignore the hidden damage calculation that makes the Excalipoor only do 1 damage, making it a legitimately useful weapon.
    • The US version of the Advance translation featured a gimmick with battle RNG where after reloading a quicksave, the second battle was always the rarest encounter in the area. This made it far easier to fill out the bestiary, but its best application was in the final dungeon's last room, where it guaranteed a battle against Movers, which would give 199 ABP on defeat (as well as a lot of gil, but by that point in the game, gil doesn't matter unless there are still things to buy), making it far easier to level job classes than the Bal Castle basement.
    • Calm is supposed to inflict Stop on creature-type enemies. In the GBA version it works on everything but creature-type enemies. This includes Omega.
    • Blue Magic is bugged in this game, so it can be cast even while under Silence status. Unfortunately, this also holds true for enemies.
    • If multi-target Spells are reflected off your party, but at least one member does not have Reflect and thus gets damaged in the process, the AI will not execute counterattacks in response. This is one way to bypass Omega's nasty counterattacks in particular. Fixed in the Mobile and Steam versions.
  • Hilarious in Hindsight: When Galuf dies, the group attempt to heal him with Phoenix Down, Raises, and the like to no avail. Some time after the release of Final Fantasy VII, the most common joke is "Why didn't they just use a Phoenix Down on Aerith?"
  • It Was His Sled: Faris is a woman, and she is also Lenna's sister. Also, Galuf dies in the most awesome death and Krile takes his place. Also, Exdeath is actually a tree.
  • LGBT Fanbase: Because of Faris' habit of starting with male pronouns/terms when talking about herself, backstory of being raised as a man, and twice ditching the princess garb, it's common to interpret Faris being trans or nonbinary in a society that isn't sophisticated enough to recognize it—which makes Faris a popular character with trans, nonbinary, and otherwise genderqueer fans.
  • Magnificent Bastard: Exdeath is a relentless, boastful conqueror from Galuf's world, born from an amalgamation of evil spirits locked within a tree in the Great Forest of Moore. Originally sealed away by the Warriors of Dawn in another world, Exdeath operates from behind his seal to orchestrate his return, eventually tricking the Warriors of Light into setting him free. From there, Exdeath consistently remains one step ahead of the heroes at every turn, nearly killing them all in one fell swoop at one point. In the end, Exdeath summons the Void and uses it to annihilate whatever he pleases, while still taking precautions to stop the heroes from interfering, and while ultimately defeated, he still came deathly close to complete dominion over both worlds.
  • Memetic Badass: Galuf. When you're down to 0HP and can still fight, you know this applies.
  • Memetic Mutation:
    • Piano FLEX!Explanation 
    • The text accompanying Neo Exdeath's Grand Cross, "The laws of the universe mean nothing!" became a meme in Japan in reaction to absurd situations. It was popular enough to return in Dissidia, though translation adjustments have led to English audiences thinking Exdeath is shouting it himself. It was originally the party observing "The laws of the universe are warping!" to signal all the incoming nonsensical status effects.
    • TURTLE! Explanation 
    • Lenna is a poison addict. note 
    • Plenty of English-speaking fans ignore the translators' clean-up job on Mr. Klauser's name and continue to call him Butz. The fact that he can be titled Lix's Butz of the Wind makes it even better. Potential references to a certain other Butz can be tossed around too.
  • Narm Charm:
    • The player can invoke this with certain job/ability combinations, such as Galuf in a Bard's frock calling on the forest animals like some kind of Disney princess... and there's nothing to prevent you from making him a Dancer in his final battle with Exdeath.
    • Each crystal-bearing kingdom has an aesthetic to match its element. Tycoon's castle reaches high into the winds, Walse is full of fountains, Ronka's interior is covered in ivy. Karnak's representation of its element? Random patches of uncontrolled fire all over the town and castle, even in the library!
    • Exdeath ambushing our heroes by turning into a splinter and embedding himself in Krile's leg, then regenerating From a Single Cell is a delightfully silly plot point. His fight against Ghido mere moments afterward also counts, because in what other game can you see a Teleport Spam-ridden Big Good vs. Big Bad duel... between a turtle and a tree!?
  • Never Live It Down:
    • According to some, Exdeath is a laughably stupid and absurd villain because... he is a tree.
    • Bartz being an "Idiot Hero." He actually gets to be the Only Sane Man several times and isn't any goofier than his companions. Granted, he is The Malaproper (psychotically? really?) and Ghido spends most of his time insulting Bartz's intelligence, but that's because he was already pissed off at him. Fans (and Dissidia) tend to act like he was too doofy to survive years of wandering a monster-filled landscape.
    • Lenna getting poisoned is a running joke for the game's fans, especially because two of the three times were of her own volition. (Opera Omnia riffed on this too.)
  • One True Threesome: There's a good number of people who choose to avoid the Bartz/Lenna and Bartz/Faris shipping war by deciding to believe that he just hooks up with them both in the end, as he has chemistry with both of them and it's not entirely implausible given how close the team has become by the end of the game. Sometimes Krile gets thrown into the mix as well to make it an OT4.
  • Overshadowed by Awesome: Lenna is often dismissed as a typical "kind princess" character, especially compared to her brash sister. What is often ignored is that Lenna one of the most adventurous of the party—she is the first one who takes up the quest, the first to jump into warp panels, has numerous contacts in World 1 as a result of her position, displays no hesitation in taking on dangerous tasks (much to everyone else's chagrin)... and is also a kind princess who can't do enough for other people.
  • Player Punch:
    • When Exdeath kills Galuf. Fortunately, right after this happens, you assault Castle Exdeath to take him down.
    • The reunion of the Tycoon family; shortly afterwards, King Tycoon dies.
    • The death of Syldra.
    • When Exdeath sucks all the friendly NPCs and character hometowns into the Void. That's harsh.
  • Play the Game, Skip the Story: Despite its longstanding reputation as having a bare-bones plot, the gameplay has always been praised for its versatility and replay value. Especially with the advent of the annual Four Job Fiesta, where participants are forced to play with randomly assigned jobs, no matter how unconventional the combination. Someone even managed to defeat Shinryu with three berserkers and a chemist!
  • Polished Port: The Advance version on the Game Boy Advance comes with new content (most notably 4 new Jobs and a new dungeon), a couple quality-of-life features, and overhauled the shoddy translation present in the PlayStation Anthology version. It's widely considered the definitive version of the game.
  • Porting Disaster: The version in the Anthology release on PlayStation is considered an abomination. The load times alone are unforgivable and detract from the game significantly. The script is even worse than the silly IV translation; it's dry and unexciting. (There's a reason the Advance version dialed up the jokes.) Couple this with the random freezes (not to mention the "Greatest Hits" re-issue needing to be recalled because it was defective), and there's a case for it being the worst release by Square this side of Final Fantasy XIV pre-A Realm Reborn.
  • Quicksand Box: Square were right to fear this game's complexity. Newcomers usually get overwhelmed or put off by having too many choices in games like this. The trick is to try and master everything to cover all of your bases. You need to know a lot about enemy weaknesses, attack patterns and such. Lots of LP'ers enjoy playing around with various job combos or challenges and finding ways to be successful with them. Not everyone gets as much out of niche challenges.
  • Scrappy Mechanic: Here.
  • Scrappy Weapon: A whole bunch of them, which also ends up factoring into the suckiness of some classes as a whole.
    • Axes seem like they could be potentially useful as Powerful, but Inaccurate weapons, but they're too inaccurate and the extra power is applied randomly. Not helping matters is that the Equip Axes ability is tied to Berserker, one of the worst Jobs in the game.
    • There are a whole four harps in the entire game, of which the three first you get deal fixed percentual damage - which means that they can never finish off an enemy, and are also useless against bosses - with the exception of the Apollo Harp. Bards are much better off equipping knives for this reason.
    • Likewise, there are only four bells in the entire game. They have very low attack power, are also limited to Geomancers, and three of them are limited to the last third of the game.
    • Bows deal whole damage from the back-row and usually have nice secondary effects - such as added crit rate, a 25% chance for Rapid Fire, Silence or even instant Death. However, they must be used two-handed - which means you can't use a shield - and their damage as a whole is not very impressive, unless used with Rapid Fire - but since getting Rapid Fire requires you to master Ranger/Archer, most people simply switch to other physical classes with better weapons.
  • Self-Fanservice: Lenna and Faris are subjected to a lot of this, especially in Japan where no small number of fan artists give them busts that rival or even surpass the likes of Tifa or Lulu.
  • Self-Imposed Challenge:
    • Solo/Group challenges for the next five classes: Thief, White Mage, Geomancer, Bard, and Berserker. Since these classes were all meant to be played as support for more balanced teams, all of them are next to impossible without severe grinding for Elixirs, experience, and the best possible equipment as early as possible. In fact, the Solo Berserker Challenge is quite possibly the only challenge that can't complete the base game. Players will find a variety of bosses to be excruciatingly difficult, depending on the class chosen; Byblos, Soul Cannon and Atomos stand out as quite possibly, some of, if not the hardest, bosses in Final Fantasy history with these restrictions.
    • The Four Job Fiesta. You only get one job per Crystal, therefore everyone must use the same Wind Crystal job. Once you find the Water, Fire, and Earth Crystals, you have to represent each in your party. Things get real interesting once the Water Crystal comes into the picture since the other two party members have their pick of two jobs. After the Fire Crystal gets broken, your fourth party member gets a pick of three. Once Earth gets broken, you now have four classes to work with, so your party is fixed for the rest of the game. You're allowed to trade jobs between characters during regular runs, so long as you don't upset the dynamic by duplicating a job or selecting a fifth job. Unlocked abilities can be used by other jobs like usual. The job combos you get result in a different playthrough each time.
  • Sequel Difficulty Drop: Unlike IV, this game goes back to the tradition of buying spells from shops. Also, unlike the NES games (and Final Fantasy VII), you only need to buy a spell once, and then everyone in your party can use it. Thus, there's no reason not to buy spells given the opportunity, unless you're strapped for cash. They were also nice enough to include Elixer drops in the very first dungeon.
  • Signature Scene: Just about everybody remembers the part where Galuf sacrifices himself, due to being equal parts gut-wrenching and completely badass.
  • That One Attack:
    • Garula's Charge. Hits hard and inflicts the Sap status, which rapidly drains small amounts of HP. Since your characters are likely to have around 200 HP when you fight him, it's very deadly, especially if he hits the same character twice in a row or nails multiple party members with Sap.
    • Atomos's Comet is pretty much guaranteed to kill at least one party member whenever he uses it, or possibly two if you're unlucky. Not helping matters is that you probably won't be able to act when the fight starts, leaving you with a downed party member immediately.
    • Shinryu's Tidal Wave, by far the most damaging attacking in the game that does over 8000 damage. Unless you're at a really high level, or possess Coral Rings (which absorb water damage, and are quite expensive even late in the game), you're dead if he uses it, and he opens up the fight with it. In essence, if you can't survive the attack or Berserk Shinryu before he uses it, you'll never defeat Shinryu.
    • Neo-Exdeath has two nasty attacks, Almagest and Grand Cross. The former is essentially a nerfed version of Zeromus's "Big Bang" attack from the previous game, which still inflicts about 1500-2000 damage and leaves you with HP drain for a few turns. The latter inflicts a random status ailment on every party member... and considering that the status ailments can include death, petrification, and zombification, it's possible (albeit rare) for the attack to result in a Total Party Kill.
  • That One Level: The Pyramid. You only have three party members, it's incredibly long, full of traps and forced encounters, is required before getting the airship back, and concludes with another That One Boss to get Lenna back.
  • They Changed It, Now It Sucks!: The iOS and Steam versions of the game are a point of contention among the fans. While most people like that the game is now available on more platforms, many agree that the new sprites don't blend well with the rest of the game and would have preferred that they kept the original sprites (the new monsters sprites and battle backgrounds can be seen as improvements, but the character sprites are very divisive). This article goes over the graphical issues in detail, comparing it unfavorably to the PSP versions of Final Fantasy I, II, and IV. Besides the sprites, the majority of players agree that the main problem is the overly big and invasive user interface (which is the same in both versions, even though it doesn't make sense to keep this kind of user interface for the PC port of the game).
  • Tier-Induced Scrappy: Every crystal has one or more jobs that strike terror in the hearts of Four Job Fiesta runners, as described below:
    • Monk's damage scales linearly in a game where stats typically scale quadratically, its abilities are barely worth it at the endgame, and thanks to the Bare arms gameplay, you can't use any good shield or weapon that you come across — forcing you to choose between valuable relics, either renouncing a valuable evade chance (Elf Cape), the only damage boost for Monks in the game (Kaiser Knuckles) or general utility like the Rings/Hermes Sandals. For some reason, this is the only game in the entire franchise where Monks can't equip knuckles/claws for added damage and utility.
    • Thief enables you to get powerful armor and weapon options as rare steals, a lot of the time far earlier than intended by the game designers - while also allowing you to get powerful items like the Genji Armor set and Elixirs, or simply stock up on items to sell for gil later. It's also the fastest class in the game, with a guaranteed escape option for hard random encounters, and the ability to dash through dungeons. That's where the good things end tho; poor base stats other than Agility, no Magic available at all, and terrible equipment options mean that the Thief can't get any use out of most of the good stuff you can loot. You will be stuck with dinky daggers for long periods of the game, and praying for the day you can finally make use out of the Chicken Knife.
    • Black Mage — while perfectly functional as a dedicated nuker class — is widely seen as inferior to Summoner. Summon is arguably the best magic school overall, plus Summoner has a higher Magic bonus than Black Mage. It doesn't help that, until it gets Flare in the very last leg of the game, the class is stuck trying to take advantage of elemental weaknesses — and unlike Blue/Summon Magic, it doesn't get a Wind option to boost with the Air Knife. The only advantage it gets over Summoner is lower MP costs and single target magic, which can be helpful in long dungeons.
    • The Red Mage has balanced stats all around, gets access to all Black/White spells up until tier 3, and has some fantastic equipment options. It's a serviceable class...until early/middle Galuf's world, where the need to break rods and staves for damage becomes apparent, the equipment options become increasingly weak, and the class has to resort to increasingly grindy/cheesy options like breaking Light Staffs for Holy castings, reset the Wonder Rod for applications of Shell, and use the Magic Lamp for high damage magic. The class is also forced to take constant rests at Inns/Cabins to refresh MP thanks to low base Magic, and the need to constantly Dualcast in order to deal consistent damage at the last leg of the game.
    • While Berserker hits hard and takes hits well, that's literally all it can do, since you can't control it or make it do anything else. And even then, its DPS power isn't that impressive (thanks to the considerable miss rate from all the Axes, alongside their weak attack power) when compared to Rapid Fire, Dual Grip, Zeninage, or Dual Wield.
    • Bards have incredible support options, being able to increase the Magic Power, Speed, Strength and Level of the entire party with their stat boosting long as they are not interrupted through attacks or killed. Not only do you get the second worst Stamina in the game after Dancer, you also get -8 Strength, and the class only has Knives and Harps as damaging options (alongside the Requiem song which only works against undead enemies) — there are only 4 Harps in the entire game, 3 of which deal fixed damage — which not only means that a Bard can never finish off an enemy when equipped with an Harp, they are also useless against most bosses. A Bard needs to spend at least two thirds of the game equipped with dinky knives, until you get access to the Chicken Knife (which won't be hitting as hard as it can, thanks to the Strength penalty inherent to the class) and the Apollo Harp. The songs are also tied to game events, which makes the first leg of the game an absolute nightmare.
    • Geomancer has a terrible stat spread, the abilities aside from Gaia are all but useless, the Gaia command itself is incredibly random and worthless against most bosses, and the equipment options are all lacking. It's telling when there are only four bells the class can equip in the entire game (two of which are rare enemy drops in the very last dungeon), alongside the fact that it only requires 175 ABP points to master. The only reason to play the class is for a cheap +24 base Magic boost in the late game... where it can be mastered in a single battle!
    • Dancer has absolutely fantastic equipment options like the Ribbon, the Dancer set note  (which on top of making Swords Dance have a 50% chance when using Dance, have also extremely good stats and make you immune to Confusion), and the Man-Eater, the second strongest Knife in the game. Swords Dance is an attack four times stronger than your normal attack — so what's the catch? The Dancer has the absolutely worst base stats for a class in the entire game. Not only do you get a -5 Magic and -10 Stamina penalty, the only boosts are +5 Strength and Agility, which ironically means that any class with good Strength and Stamina/Agility — like the Knight, Mystic Knight or Samurai — makes a better Dancer through the Dance command, since they can actually take the hits the class is required to, while being in the front row. There's also the fact that Dance has three other possible outcomes than Swords Dance — two are dinky MP/HP drains, and the other one is a Charm spell with a randomized target. The Dancer set only gets rid of Tempting Tango, the useless Charm command. Better start praying to RNGesus if you want to play this class.
    • Oracle has a lot going against it, especially for an endgame job exclusive to the Advance version; Condemn and Predict abilities are convoluted, both of which don't activate immediately unlike the other casters' abilities, and they can potentially backfire on the party. On top of that, while the job has the highest Magic in the game, it's also a trap since its abilities work off of Level instead of Magic.
  • Toy Ship: Krile and Mid have only one scene together (outside of Mid and Cid's briefings on the latest piece of brilliant engineering they've done for the party) but it's a very sweet one where they bond over grandfathers. With that, and the fact that Krile has to go back to Bal alone, pairing her up with Mid tends to be popular.
  • True Art Is Angsty: Most reviews that praise the game still make a point of calling the story and characters flat, even though they do have quite distinctive personalities and Character Development. That's what happens when the previous and subsequent games have casts of 10+ people with world-affecting existential crises and/or Love Hurts problems.
  • Uncanny Valley: The redone sprites used for the mobile and Steam versions. They used the soft-shaded, elongated body sprites from Final Fantasy Dimensions, which have sometimes been compared to Gumby. It also makes all the male characters look permanently angry, which is particularly jarring for a game with so many jokes and puns.
  • Values Resonance: The first part of the game involves the main characters trying to convince different world leaders to stop overexploiting the crystals. In Walse, the king acknowledges the problem but refuses to take action for political reasons. In Karnak, Library scholars have been blocked from entering the kingdom with a wall and Cid is locked up for trying to take action himself.note  This was all a good twenty-plus years before the worsening climate crisis (and the politics surrounding it) of The New '10s.
  • Vindicated by History: For ages, the standard (Western) review of FFV has been "great gameplay, dull story." This has lessened in recent years, as new players pick up the game and find the lighthearted story, irreverent dialogue, and familial bond between the characters to all be points in the game's favor, taking it in the intended spirit of a Breather Episode rather than acting as though the writers forgot to make it a tragedy. This is also helped by the characters' appearance in various tie-ins, starting with the Dissidia subseries, which got players curious about the protagonists of the FFs they hadn't played.
  • Visual Effects of Awesome: Although the character sprites and backgrounds for the mobile and Steam ports came in for a lot of criticism (as seen above), the monster sprites are a different story. Being freed from size limitations and 16-bit color meant the concept art could be fully illustrated (compare the Enchanted Fan's new sprite with the old ones, for example). Of course, it also made players aware of some Nightmare Fuel that they had been blissfully unaware of thanks to the low level of detail....
  • The Woobie: Krile. Unlike the main cast, who are at least eighteen, she's a kid who's been thrust into fighting a world-destroying entity who killed her only living family member right in front of her eyes. Her reaction to having to take Galuf's place is heartbreaking, and the fact that she's The Cutie just makes it worse—in spite of all that, she manages to perfectly embody the element of Earth and Hope.
  • Woolseyism:
    • Nobody really complained when the main character's name was quietly switched from Butz to Bartz for the U.S. localization. Not that people mind calling him Butz for some joking fun (see Memetic Mutation)
    • The essence of the wind element is translated differently as Pursuit, Curiosity, and Passion (through fan and official versions). Probably owing to the fact that "spirit of exploration" doesn't have a neatly packaged single word in English.
    • The Gameboy Advance release added a lot of pop culture references and generally gave the dialogue a more satirical slant. Coupled with the game's art style and story being more in the vein of "old school" RPG video games compared to how the genre has evolved in the new millennium, and Final Fantasy V became an Affectionate Parody that isn't afraid to have fun with its concepts. This also makes the GBA port much more fun than the Playstation version, which had a translation that was more accurate to the original Japanese but far more straightforward and less enjoyable.


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