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YMMV / Filly Fantasy VI

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  • Base-Breaking Character:
    • Flash Sentry, true to form. Some hate seeing him in this game and would rather he be replaced with someone else, others think he's a good fit for the role and his expanded character is well-served. Two particulary sore points are that he took over Apple Bloom's role and she was Demoted to Extra (in 1.0, at least), and for the sake of his storyline Sunset Shimmer was cast in a very minor role as The Lost Lenore, when she's far more popular than Flash.
    • Princess Cadance, for mostly the same reasons as Flash (though not to the same extent as she's more liked than Flash). Some would see her put in another role or removed in favor of someone like Trixie or Sunset Shimmer, others think she's just fine.
  • Genius Bonus
    • The various armor pieces are named for parts of horse barding.
    • Ceffyl Dŵr is a Welsh horse demon that can turn into mist.
    • The Tantabus is served by minions called the Oneiroi. In Greek Mythology, the Oneiroi ruled over dreams and nightmares.
  • Hilarious in Hindsight:
    • In this game, Maud is depicted as living in the caves of Neighshe with Pinkie. Season 7 of the show saw her move into a cavern near Ponyville.
    • The game casts Star Swirl as an Esper, and says that after King Sombra was banished to another world at the end of the Crystal War 1000 years ago, the Espers including him fled to another world to live there. The season 7 finale revealed Star Swirl and the Pillars of Equestria banished themselves and the Pony of Shadows to the limbo between worlds. Further, the backstory for the ultimate Magicite "Legacy" describes six great heroes of ancient Equestria that fought against the Eight Wraths, but were unable to defeat them and were sealed away; this is the inverse of what happened in the show with the six Pillars of Equestria sealing the Pony of Shadows.
    • Come Season 9 of the show, Sombra was resurrected and his attempt to Take Over the World this time included him attacking Ponyville and Canterlot.
  • Player Punch:
    • Applejack running inside Fort Appleloosa to find Granny Smith and Big Mac dead. Yes, all the deaths that happened in the original game are going to happen here with pony stand-ins. This is only the beginning.
    • The Reveal of what the "Espers" actually are: they're G1 ponies. Discord and Sombra aren't experimenting on and draining the life force of some ancient magical beasts; they're doing it to living ponies the same as any other, and they're ponies that many players probably know and love.
  • Rescued from the Scrappy Heap: While Flash Sentry's inclusion remains divisive, his utility in combat and expanded backstory and characterization got him some respect for his showing here.

  • Sequel Difficulty Spike: Made specifically to be harder than vanilla VI. Many party members have had their unique abilities nerfed (though some weaker ones have been buffed), many Game-Breaker and Disc-One Nuke strategies have been removed, nerfed, or made harder to acquire, and stat growth for HP and MP is generally lower. In the enemy front, enemies have higher stats, more aggressive AI scripts including more elemental and status attacks, and some bosses have entirely been redesigned to be more difficult.

  • Surprisingly Improved Sequel: While Pony Fantasy VI isn't a bad game exactly, it did contain many odd character replacements and a now very outdated canon. The hack creates a more cohesive crossover with character choices that make more sense this time around, a more justified integration of Espers, and more references to the show that make sense rather than memes.
  • That One Attack: Missile, a Lore ability that deals physical damage to the target and ignores defense. Utilized by several high-tier Imperial machine-type enemies, including several bosses, it deals very high damage and can instantly KO a party member if they're already weakened, and sometimes not even that is needed.
  • That One Boss
    • Gilda's second and third fights. The second fight she constantly calls in reinforcements in the form of Scammers, who use Apple Fritters to heal themselves and Gilda and can throw weapons to deal a One-Hit KO, while Gilda herself has a powerful counterattack, Wind Slash to hit the entire party, and will heal herself and cast Haste on herself when weakened. In the third fight she instead gets help from the Attack Node and Defense Node. The Attack Node spams elemental laser shots on the party and every third turn uses the powerful Missile attack, the Defense Node constantly defends Gilda with Shell, Protect, and Heal Force, and Gilda herself has several elemental magic attacks and is not shy about using them, and her counterattack is now a Life Drain that heals her.
    • The ProtoTroop in the Crystal Manufactury. It's a Barrier Change Boss that constantly changes its elemental weaknesses, can cast powerful magic, and can heal itself, including countering many types of attacks with Drain. And unlike the original game's equivalent Number 024, the ProtoTroop is immune to Imp/Dragon.
    • The Ursa Minor. Unless you bring Cadance along for Runicnote  its Flare will always KO a party member, and later in the fight it gets a chance to counter any form of damage with Flare. Otherwise he has powerful group magic attacks, including a few that Runic can't absorb, Mind Blast, and Flare Star, which unlike the original game is non-elemental in this mod, so there's no way to defend from it.
    • Screwball, replacing the Magi Master. The difference between the two is simple — Magi Master was vulnerable to Berserk, Screwball isn't. You have to beat her the hard way. Have fun.
  • They Wasted a Perfectly Good Character: Sunst Shimmer. Despite being the protagonists of the My Little Pony: Equestria Girls spin-off and a very popular character, in this game she's reduced to being Flash Sentry's dead girlfriend.

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