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Yeahhhhh! The final lap!


YMMV for the anime can be found here.
  • Accidental Innuendo: No folks, X Cup does not refer to impossibly large breasts.
  • Adaptation Displacement: Fans of Super Smash Bros. will probably be disappointed to learn that F-Zero!Falcon and SSB!Falcon are two virtually different characters. Both are badasses in their own right, but this Falcon is a straight-laced, no-nonsense kind of guy, while his depiction in Smash is pure camp.
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  • Adorkable: Terry Getter is a nerd of the highest degree; you cannot deny it. He's trying to apply science to romantic matters (there's a girl in his class named Sharon who he's trying to woo via a simulation; you never know, he might get her yet). If it were anyone else, it would be a tad bit creepy, but Digi-Boy somehow makes it oddly cute. He's practically a dead ringer for Steve Urkel from Family Matters.
  • Angst? What Angst?: For a guy whose homeworld is in shambles due to an interplanetary war that cost him his parents and his left eye and forced him to carry the burdens of the Zou on his back, Leon seems to be relatively unfazed, taking it all in stride. No Survivor Guilt, no nothing.
  • Anticlimax Boss: Chapter 9 of GX's Story Mode is just a glorified time attack with a staff ghost using the Phantom Road environment rather than a proper race. In contrast, the previous chapter had you racing against an underworld racing champion in an environment exclusive to that particular chapter. While there is a risk of falling off the course due to the lack of guardrails, the track design is otherwise nothing spectacular and there's just really no sense of closure or pressure to the whole encounter. Considering that Captain Falcon is racing against the creators of the universe, it comes off as Narm.
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  • Awesome Music: Let's just go ahead and say the whole series has awesome music, because it does.
  • Badass Decay:
    • Black Shadow gets hit with this stick hard in GX. The moment Deathborn appears on the scene, Black Shadow goes from "imposing, nefarious villain" to "shrewd, sniveling wimp." Justified, in that it's Deathborn (see Nightmare Fuel below).
    • This extends to his surprisingly girly laugh shown in prologue to the first chapter of Story Mode, as well as his odd arm waving in the epilogue to Chapter 5.
  • Big-Lipped Alligator Moment:
    • Several of the bonus movies in GX count as this. Dr. Stewart's clip, in particular, is what happens when a bunch of developers get together after a shroom rave.
    • The whole final chapter of GXs Story Mode has no bearing whatsoever on the plot, creating a rather sudden, nonsensical final conflict despite the previous chapter having already wrapped up everything nicely. Three ghosts, who were living inside the championship belt for whatever reason, claim to be the Gods of the F-Zero universe (i.e. the game's developers) and reveal to have been behind everything all along (including Deathborn). Then the Phantom Road racetrack is suddenly conjured up from nowhere as said ghostly beings turn into a literal Racing Ghost, and Falcon now has to race against it for his soul. Once Falcon wins, he removes his helmet and just kinda walks off his secret base as if nothing had happened.
  • Breather Level:
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    • In the original SNES game, Red Canyon 2 is a breath of fresh air after being bounced around the walls of Death Wind 2 and navigating the narrow treacherous snake of Port Town 2.
    • The X Cup in X can sometimes generate a course that is perfectly possible for a human player but causes the A.I. opponents to fly off to their deaths, allowing you to take your sweet time finishing the course.
  • Broken Base:
    • It is possible to sit around and debate whether or not GX is too hard for its own good, or whether it deserves more entries to the series and is much better than Mario Kart. The fact that Mario Kart 8 uses the anti-gravity mechanics featured in X and GX/AX, and also features two F-Zero themed tracks in its DLC packages, only makes that last one worse.
    • Would it actually be wise to have bring back the series with a new installment? Lots of fans really want a new F-Zero game, and have been clamoring for one from the Wii era all the way to the release of the Switch, but some suggest that it would suffer from It's the Same, Now It Sucks! as Nintendo themselves have remarked that they don't know how to continue the series whenever it's brought up. It also would have to face comparisons with F-Zero GX no matter what.
    • Much like in Mario Kart, snaking in GX, whether it's more fun than driving traditionally, and whether it's cheating or simply doing what the game rules permit in order to achieve the best results.
  • Complacent Gaming Syndrome:
    • Almost nobody who plays the SNES original uses anything other than the Fire Stingray, due to having the fastest top speed in the game. It helps that, despite having a wider turning radius than the other machines, it's also the grippiest machine in the game, unlike the other three machines which slide out to obnoxious levels on turns.
    • To a lesser extent, expect to see a lot of high-level play done using the Blood Hawk (in X) and Fat Shark (in GX/AX). They both excel in their respective games due to how they work in conjunction with their game's physics engine.
  • Complete Monster: Deathborn is the recent champion of the Underworld F-Zero Grand Prix who is also a wanted criminal due to being responsible for the Great Accident, and banishes the people who knew about said incident into the void of space. Introduced by strangling Black Shadow and threatening to eliminate him if he doesn't win the race, Deathborn then returns to execute Black Shadow with an Agony Beam when the latter loses the race. It was revealed that he intends to retrieve the Grand Prix belt in order to wipe out all life in the galaxy.
  • Crazy Is Cool:
    • Zoda, with an emphasis on the "crazy." He is riding around in a modified missile. We repeat, he is riding around in a modified missile.
    • He's beaten handily by Spade, though. His Magic Seagull has no doors. Sure, The Skull's Sonic Phantom has no steering wheel (probably explained by underworld-brand Magitek), but at least he can actually escape from his vehicle. It's like Spade is giving the entire concept of safe driving a middle finger and then shouting "Screw the Rules, I Have Supernatural Powers!" (And considering he's characterized in-game as having a love for showing off for the crowd mid-race, this may very well be true.)
  • Ensemble Dark Horse:
    • Everybody loves the AX racers, who haven't appeared since the days of GX/AX.
      • Of said group, Phoenix, Princia, and Lily seem to get the most attention. Considering they were the most heavily advertised characters for AX alongside Captain Falcon, this may have been an Invoked Trope on the part of the developers.
    • Samurai Goroh must be one, considering the treatment he received in the anime, as well as the fact that he was the only character outside of the Captain himself to get some sort of non-Trophy representation in Super Smash Bros. (being included as an Assist Trophy from Brawl onward).
    • If there's any character who comes close to being as recognized as Captain Falcon, it's probably James McCloud, and for obvious reasons.
  • Even Better Sequel: X was the point in the series where everything took off. GX ramped this up even more: the speed was cranked up to insane levels and the previously one-dimensional characters were fleshed out. Oh, and it was a very polished, very fun game to play. There's a reason that critics lauded it as one of the best racers of its time.
  • Evil Is Cool:
    • Averted with Zoda. He has five fans, which is amazing in itself. Zoda himself is shocked by these new developments.
      Zoda: "I have fans? Hey, raise your hand if you're my fan. 1... 2... 3... 4... 5... I have five fans!"
    • Other villains, like Blood Falcon and Deathborn, possibly play this trope straighter.
    • Black Shadow certainly counts, particularly for his anime appearance where he was voiced by Norio Wakamoto and for his involvement in the memetic Falcon Punch scene. Many fans joke that, if he joined Super Smash Bros., he'd be the hammiest thing ever given how hammy Wakamoto and Smash Falcon are to begin with.
  • Fandom Rivalry: A one-sided rivalry with Mario Kart due to the perception that Mario Kart's success has caused Nintendo to see F-Zero as redundant as a flagship racing game. This was later magnified when Mario Kart 8 introduced a number of elements that some feel has given Nintendo an excuse to junk F-Zero once and for all, such as anti-gravity, 200cc mode, and F-Zero crossover tracks.
  • Fanon:
    • Silver Neelson's first name being Mortimer.
    • Likewise with Phoenix. His last name is not Lestrade.
    • When depicted without his helmet in fan art for either this series or Smash Bros., there appears to be a preference for using Falcon's appearance from the anime. This might be because Falcon's civilian identity is a recurring member of the supporting cast in the anime (and Falcon loses his helmet right before his memetically popular Dying Moment of Awesome), thus appearing far more frequently than the two times in the games players get to see Falcon sans helmet (beating a GP on Master Class in X and at the end of Story Mode in GX).
    • Despite Goroh's son Dai Goroh (from GX/AX) and wife Lisa Brilliant (from the anime) existing in different continuities, fans generally roll with the idea that Lisa is Goroh's wife regardless, and thus the mother of his child. Coincidentally, this happens to add layers to the characters' pre-established relationships, such as when you connect Dai Goroh's Silver Rat being modeled after Antonio Guster's Green Panther to Lisa being Antonio's older sister.
  • Fandom-Enraging Misconception: Getting the anime confused with the games:
    • Black Shadow's organization is called "Black Shadow Group" (as shown by his machine profile), not "Dark Million".
    • Leon's a cat, not a wolf, and he's not a Star Fox Shout-Out. If you want one, take a look at James McCloud.
    • The Skull, Pico, Bio Rex, Octoman, Gomar, Shioh, Billy, and Baba do not work for Black Shadow.
    • There is no "Rick Wheeler", "Lisa Brilliant" or "Mobile Task Force".
    • Captain Falcon's first name is unconfirmed (as in, not Bart or Andy), and he's not Jody's brother.
  • Foe Yay: Zoda and the Arrows, in spades. Allegedly, Zoda had the hots for Mrs. Arrow, wanting to make her his #2 in his Evil Empire. Luckily, she turned him down. Thank GOD.
  • Fountain of Memes: Captain Falcon. Or rather, Captain Falcon's campy lines from Super Smash Bros. YESZ! Show me ya MOVES! Falcon PAWNCH!
  • Friendly Fandoms:
    • With F-Zero having been absent from Nintendo platforms since the Game Boy Advance, fans of F-Zero have turned to the FAST Racing series for their supersonic racing fix, seeing as it's F-Zero in all but name. The fact that Shin'en acknowledges and plays up these similarities, including hiring Jack Merluzzi, the Large Ham Announcer for GX/AX, to serve as the race announcer in Neo and RMX, helps. It's gotten to the point that many fans wouldn't mind it if they were given the F-Zero reins a la Retro Studios' handling of Metroid Prime and Donkey Kong Country.
    • The fanbase also tends to overlap with that of Sonic the Hedgehog, with both debuting in the early 90s, sharing the same concept of intense speed, and GX being developed by Sega's AV subsidiary.
    • With Star Fox and Metroid due to all three having science fiction themes and being generally considered by fans as Nintendo's more overlooked franchises. note 
  • Game-Breaker:
    • Every 3D title has some sort of exploit that lets you take a huge advantage, such as grinding the wall for massive bursts of speed in X and the notorious snaking technique in GX.
    • Also, Space flying. There's a reason sites like Mr. Fixit Online have ladders for both Snakers, Flyers, AND non-Snakers.
    • In GX, putting together a custom machine with the lightest parts in the game creates a racer with god-like handling. Conversely, building together the heaviest parts in the game creates an unsteerable brick.
      • An unsteerable brick that goes faster than any other machine in the game, generally. You can use the drift turns and spin turns for most corners, but you may have to apply the brakes on the tighter ones.
  • Gameplay Derailment: See directly above. World-record runs of 3D F-Zero games look NOTHING like how a decent player would play.
  • Good Bad Bugs:
  • Harsher in Hindsight: The final entry of this series to date was F-Zero: Climax. According to Shigeru Miyamoto, Nintendo is at loss as to how to go forward with the series and build upon the formula that's been present since X and GX, which are widely seen as the best entries the series has to offer. It looks like F-Zero, at present, really has reached its climax.
  • Hilarious in Hindsight:
    • In the original F-Zero, Dr. Stewart is portrayed as something of a Handsome Lech. In the dub of the anime, Dr. Stewart is voiced by Dan Green. Keep in mind a particular set of Hilarious Outtakes from Samurai Deeper Kyo.
      Kyo: "That's what I'm all about: gettin' f***ed."
    • Super Arrow's bonus movie is entitled "Magnificent Guitar Hero Super Arrow!", and this was years before the actual Guitar Hero series.
    • Look at QQQ, who debuted in 2003. Now compare him to WALL•E (2008).
    • The original F-Zero was created to be Nintendo's opening salvo in the 16-bit Console Wars, demonstrating the then-impressive pseudo-3D Mode 7 graphics of the Super Nintendo Entertainment System, which the competing Sega Genesis couldn't do. Over 10 years later, after Sega had quit making hardware, they collaborated with Nintendo to produce F-Zero GX for the Nintendo GameCube, which many fans consider to be the best game in the series.
    • Remember how N64 Rainbow Road was in F-Zero X? Well, now, with the DLC for Mario Kart 8, the Blue Falcon (and, with the Mii suit, Captain Falcon) can return to Rainbow Road 64!
    • Jody Summer's name (and misconception of said name) could be funny to those familiar with the protagonist of a certain film by John Singleton.
  • Iconic Character, Forgotten Title: Captain Falcon is arguably better known for his appearances in Smash Bros. than for his home series, to the point that a few even call him an original character there. Even more so in that F-Zero was (and is) one of the few obscure Nintendo franchises not to get a major Colbert Bump from Smash, and that most of the popular elements of Falcon's portrayal in Smash aren't present in his home series.
  • It's Hard, So It Sucks!: The sheer amount of backlash against GX's Story Mode is staggering, especially Chapter 7 on Very Hard. It's so infamous that it overshadows almost everything else in the game, even though this particular chapter on a particular difficulty only provides one unlock (in particular, a machine in AX).
  • Love to Hate: Between his thunderstorm of cheese, him being so unapologetically evil, and the vocal stylings of Norio Wakamoto in the anime, Black Shadow is this. As such, he is always the first choice for this series in "Who do you want to see in Smash?" lists. (Granted, a lot of this is because the best option after Captain Falcon, Samurai Goroh, is an Assist Trophy.)
  • Memetic Badass: "FALCON PUNCH!" Though it mostly applies to the Super Smash Bros. series, it nearly came full circle when Captain Falcon used it in GP Legend. In the words of the ending song of GX, "Thank Heaven he's on the right side or else there'd be nowhere to hide."
  • Memetic Molester:
    • Captain Falcon. Try not to think about it too hard. Most likely stems from his Falcon Dive special in Super Smash Bros.
    • Variation with Mr. Zero. He's seen as a Memetic Ephebophile due to his interviews with Princia Ramode and Lily Flyer, neither of whom are legal.
      Mr. Zero: "You've got a fantastic body [Princia]. How do you keep it so beautiful?"
      Mr. Zero: "What do you [Lily] consider to be your best features?"
      Mr. Zero: "What kind of guys do you like [Lily]?"
  • Memetic Mutation:
    • "YOU'VE GOT BOOST POWER!" Explanation 
    • TOO BAD! YOU LOST YOUR MACHINE. Explanation 
    • OFF COURSE! RETIRE. Explanation 
    • Most of the other James' words of wisdom (i.e. "Don't ever give up, my son...") gets tacked onto James McCloud. Unlike Leon (see directly below), it works.
    • Speaking of Leon, expect Wolf and Leon's cheesy one-liners from Star Fox 64 to be grouped with this guy (i.e. "I am the great Leon!").
    • ♫ ┌༼ຈل͜ຈ༽┘ ♪ CAUSE I'M MORMON ♪ └༼ຈل͜ຈ༽┐ ♫ Explanation 
  • Most Wonderful Sound:
    • "YOU'VE GOT BOOST POWER!"
    • "YEAHHH! THE FINAL LAP!" So pleasing to the ears that it was carried over to Mario Kart 8 for the final lap(s) of its F-Zero-themed DLC tracks.
    • From X in particular: "POUR IT ON! YOU'RE WAY OUT IN FRONT!"
    • "ALRIGHT! FIRST PLACE!"
  • Narm: Usually of the So Bad, It's Good variety.
    • This video shows a good example. As the description puts it, "Black Shadow is dancing around like a moron." Hilarious!
    • The credits theme of GX's Story Mode contain some delightfully corny lyrics. One particular gem:
      "When myopic confusion threatens your lunch, Falcon will be unleashing a Falcon Punch."
    • The Final Boss of GX's Story Mode. It's just a staff ghost.
    • Captain Falcon's theme in GX is awesome and all, but the meaning of the song can very easily be twisted into becoming a Christian Rock song, since the lyrics never mention Captain Falcon by name.
  • Narm Charm:
  • Never Live It Down: GX is notorious for the Fake Difficulty-ridden Story Mode Chapter 7 on Very Hard difficulty, even though the only reward for it is a decent, otherwise-AX-exclusive machine and that it's only necessary to complete if one is aiming for 100% Completion; the rest of the game is perfectly playable without ever having to touch that particular chapter-difficulty combo.
  • Nightmare Fuel:
    • The Skull. He's a little bit creepy, and his theme song is rather unnerving. That said, he's still a pretty nice guy once you get past it.
    • If Deathborn's imposingly hellish appearance, gravelly tones, and sinister theme music don't get to you, his plan to obtain godhood and destroy all of existence, coupled with the utter glee in his voice as he explains it in painstaking detail, will probably do the trick.
  • Nightmare Retardant:
    • Zoda. He's one insane SOB, but his voice in GX is equal parts helium and Narm Charm.
    • Used intentionally for Black Shadow's GX ending video, showing Hilarious Outtakes from the prologue of Story Mode. Whether or not this means that the characters of F-Zero are Animated Actors is up to you.
  • Robo Ship: Technically speaking, Mighty Gazelle is a part of one. He's a cyborg, his love interest is a human. Lampshaded when Gazelle asks "I hope you don't think she's a cyborg too?"
  • Sacred Cow: GX, to the point where it seems like the only thing one is allowed to complain about is Story Mode; saying that any other F-Zero game is superior tends to result in angry responses.
  • Screwed by the Network: A general consensus about the anime's dub (which lasted for all of 15 episodes), despite the mass Bowdlerization by 4Kids.
  • Silent Majority: Whenever someone says anything good about F-Zero, they will most likely talk about GX. Thing is, there are at least three games in the series (the original, X, Maximum Velocity) that sold more copies than GX. Makes you wonder where those fans of previous games are? That said, the series has faced declining sales since its inception (compare the original to X to Maximum Velocity to GX to GP Legend), and most fans will readily praise the hallmarks of at least the first two games, even those who favor GX above all.
  • Starboarding: Princia —> Samurai Goroh. And it's canon. Yeah, we don't get it either.
  • "Stop Having Fun" Guys: In regards to snaking.
  • Suspiciously Similar Song:
  • That One Achievement: AX has three columns of achievement stamps on the player's card, with six rows each representing one course. The stamps in the first column are relatively simple: Finish the corresponding course in first place in a single-player game. The second column requires you to beat each course's target time, which is somewhat challenging but is doable with some practice. The third column requires you to challenge each course's Staff Ghost, essentially the "target time" stamps on steroids. If you don't familiarize yourself with advanced techniques like snaking, you will not get any of the Staff Ghost stamps. In many arcades that carry the game, it's not uncommon for the Champion Ghost (the ghost of the #1 time on the cabinet's rankings) times to be behind the Staff Ghost times by at least 10 seconds each.
  • That One Level: Considering the series is well known for being difficult, this is no surprise.
    • In the original F-Zero:
      • Both Death Wind courses, thanks to said wind blowing you around. Death Wind 2 takes it further and throws in 90 degree turns.
      • White Land 2. While the hairpin turns were slightly problematic, the jump at the end is what gets most people. This is because it requires you to hold down to make it across. At no other point in the game do you need to do that.
      • Fire Field throws all sorts of horrible turns at you and has the pit zone on a detour that could make you loose standing.
    • In X:
      • Mute City 2: Technique, thanks to the weird straightaway that greatly narrows to one side of the track and another.
      • Red Canyon 2: Slim Line is very narrow track that, thanks to the tall walls, makes it difficult to gauge where to go.
      • Space Plant: Cylinder & High Jump is a standard narrow track that, right before said high jump, gives you two very slim strips for the Pit Zone that's split by a turn that's mostly Slip Plate. Getting any boost for Lap 3 is a pain.
      • Sand Ocean 2: Wave Panic lives up to its name, with a heavily undulating track with sharp turns. Build up any speed and you'll fall off all too easy.
      • Big Hand: Deadly Curves is a track shaped like a hand, so you get some seriously sharp turns to deal with. But that's not the worst part, the worst is that most of the first half of the track has no rails and has icy ground to slip on. Trying to keep up with the A.I. racers is a nightmare on this track because of it.
    • In the Japan-only Expansion Pack for X:
      • Silence 3: Inverted Loop has two downward loops that force you to keep off the boost for risk of going too fast and flying off the track into the abyss.
      • Big Foot: Very Deadly Curves takes everything that made Big Hand hard and multiplies it, with even tighter turns in much quicker succession.
    • In GX and AX:
      • Big Blue: Drift Highway is a simple level at first glance, with wide turns and enough space to take most of them, and just one tricky chicane near the end. But much like Phantom Road below, the A.I. racers play so well on this course compared to other tracks that in the higher difficulties, nothing short of a perfect race will give the player the chance of a good ranking, let alone winning the race. The last stretch also has multiple boost pads alongside the only pit zones (and a jump), forcing the player to balance the energy recharge with boosts to keep ahead (as the A.I. likes to go all out at this part). Its only saving grace is that it's the first track in the second cup, which can also qualify as a Difficulty Spike.
      • Mute City: Serial Gaps is a track with a lot of jumps, not enough railings, sharp turns and is surprisingly short. Combine that with a general lack of pit zones and the last jump having a tough to make shortcut that you have to make in order to place and you get the most hated track in the game.
      • Lightning: Half Pipe. The entire track is a half-pipe where veering too close to its edges will instantly throw you off course. There are also many sharp corners which can throw your craft off-balance if taken too tightly. Finally, the last section of the track features laser beams that sap some of your energy, and it's really tough to see them coming at the high speeds you normally traverse. Did we mention that there is just one pit area in the entire track as well?
      • Fire Field: Undulation. It's got a wavy track with no railings, a very bumpy track when there are railings and home stretch through a very narrow piece of track that'll make those make-or-break moments with little health all the more nerve wracking.
      • Cosmo Terminal: Trident. To elaborate, it's a long track with intermittent splits but absolutely no rail guards. While high speed racers can take advantage of the straightaways, careful piloting is required so they don't fall off the track. Oh, and it's the first track of the Diamond Cup.
      • Phantom Road: Slim-Line Slits. The track is almost never straight and it gets very narrow in the latter half, where the track will start throwing in icy ground and pit zones right before gaps in the track where it suddenly narrows again. If that's not bad enough, then the sudden, blind, and sharp last turn will more likely than not ruin you.
      • On a lesser note, Lightning: Thunder Road & Green Plant: Spiral get this due to being Marathon Levels.
      • In Story Mode, Chapter 7 is infamous for its bullshit difficult. Aside from the difficulty and the pacing necessary to persevere (three laps on Normal, four laps on Hard, five laps on Very Hard), Chapter 7's biggest challenge is that it's one big Luck-Based Mission. If you manage to retire Black Shadow at the very beginning of the race (as in, right after the 3-count start) or somehow catch up to him so that you can ram him, the race becomes much more manageable (Blood Falcon—usually second behind Black Shadow—and a few other racers such as Dr. Stewart and Mrs. Arrow tend to zip into the Top 6, but they don't seem to be running on the same engine as Black Shadow). However, there's a good chance that some overly-aggressive racer will spin into you, knocking the Blue Falcon off-course. Conversely, there's also a chance that the A.I. will cause other characters (or even Black Shadow and Blood Falcon themselves) to push Black Shadow off of the track. It's half luck, half skill. It's so bad that there's an infamous NSFW rant about GX's Chapter 7 on the Something Awful forums.
      • Chapter 6 (where you basically reenact Speed with an F-Zero racer) is frequently cited as this as well. It's made significantly easier if you move the Acceleration/Max Speed slider all the way to the Acceleration side, which gives you better handling. The trade-off, of course, is that your Max Speed goes way down, to the point of resting just above the speed limit on Very Hard, so you're not allowed to make even a single mistake.
      • Chapter 3 can be insanely hard for an early mission. All other racers have superior, seemingly infinite boosts just like in Chapter 7, and the track is merciless, requiring one to master cornering, jump landing and boost managing in order to stand a chance.
    • In GP Legend:
      • Port Town: Forked Road requires you to hit a jump at an odd angle to make it onto the shorter "fork". If you can't make it, you'll have to take the longer route, which means you'll end up losing standing.
      • Illusion: Abyss Drop is a mildly technical track with no rails. Good luck hitting two consecutive hairpins.
    • In Climax:
      • Lightning: Loss Landing. The track branches off in four ways. Trying to take the short route is almost suicidal.
      • Mist Flow: Puzzle Ring gives you some tough turns and ends with a helix with a jump in the middle.
      • Both versions of Fire Field: Burn Out. While the track is rather wide, most of it is littered with hazards. One wrong move and you'll end up bouncing off of one bomb after another.
      • Illusion - Lost Way is a basic track with no rails. That already is difficult. With 2 and 3 the track gets more complicated, with 3 throwing so many 90 degree turns it's silly.
      • Big Blue - Big Billow is a Marathon Level with many sharp corners, icy sections, and sharp corners ON icy sections.
  • That One Sidequest: Unlocking the AX racers. There are two ways to do so: beat every Story Mode mission on Very Hard difficulty or take your memory card to a F-Zero AX machine (and good luck finding one of those outside of Japan).
  • They Wasted a Perfectly Good Character: GX's Story Mode only really gives screentime to around one third of the cast (Captain Falcon himself, Samurai Goroh, Black Shadow, Deathborn, Blood Falcon, Jody and John, Silver Neelsen and Michael Chain). Everybody else is relegated to background appearances.
  • Ugly Cute: Several of the extraterrestrial characters qualify.
  • Underused Game Mechanic: AX is the only game in the series to increase the number of laps based on the track length, resulting especially in the very short Aeropolis: Screw Drive and Mute City: Sonic Oval tracks having decently long course times with 6 and 8 laps, respectively. In GX, these tracks are practically over as soon as they start, due to using the usual three-lap rule.
  • Viewer Gender Confusion: Despite the fact that his name reads—as clear as day—Digi-Boy and he has a distinct, if not high-pitched, voice (he is a pre-pubescent boy after all), Terry "Digi-Boy" Getter (did you notice the "Boy?") sometimes receives this.

Too bad! You lost your machine.
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