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  • Awesome Music:
  • Breather Boss: The 4 Genu Command Cores. After beating Genu, the next four levels make the player think that it's an Endless Game, what with the same boss over and over... Until level 25, where you face Skymar in the Entity.
  • Demonic Spiders:
    • Enemies with electric beams (Megazons, Zenaka) can deal huge damage to you if you don't keep moving. Especially the former, who fires 4 electrical beams at one go!
    • Not exactly an "enemy", but it might as well be: The Bonus Killer. So you're ripping up foes with your infinite-duration Fusion Synth or Fusion Laser when you accidentally bump into one. BAM! You're back to your weak, non-powered up weapon, in the midst of very durable enemies. Fun. And unlike most of the other Poison Mushrooms, its effect can't be cancelled via equipment/skills!
  • Game-Breaker: The Time Stop. This makes Time Stands Still and allows you to wail on the boss. Combine with the Green Betastasize to reduce the energy cost and even beat bosses like Clade with ease.
  • Good Bad Bug: The Kongregate version has a file share system that allows users to share saves with one another. The most popular one, which of course has 100% Completion, is infamous for corrupting local data and overwriting it with its own like The Virus. Overlaps with Game-Breaking Bug as this can quickly destabilize the game's menus, and can ruin save files of those aiming for legitimate runs themselves.
  • Goddamned Bats: Denton Shielders in the sequel. If you don't have a Shield Disruptor, you'll end up shooting yourself when facing them due to their Attack Reflector. Worse still, their reflected attacks have a chance to stun you on later levels.
  • Scrappy Mechanic:
    • Poison Mushrooms are quite common, and several of them cause rather nasty effects if you pick them up, forcing you to avoid them and likely move into enemy fire. Most can be mitigated with certain equipment, but not the Bonus Killer.
    • If you are unable to perform well in a level (don't kill enough Mooks, don't collect enough pickups, or don't collect enough money), you actually lose money at the end of the level. Fortunately this loss isn't much, and it's pretty easy to avoid if you play decently well.
  • That One Boss:
    • Clade. Her ship's attacks are annoying, painful and difficult to avoid, her regular shots can prevent you from firing, and her ship's cannons are extremely tough to destroy. Then she also has an unavoidable move that completely screws with your skill bar and makes you spam random skills/missiles/items for nothing, wasting your energy. Demenus after her is much easier as his moves don't make you waste your precious energy, and it's pretty easy to defeat his ship's cannons.
    • The Mega-Goliath is much tougher than any other boss you've faced up to that point. It has a megaton of health, fires streams and circles of bullets everywhere continuously, and its absolutely massive size takes up the entire top half of the screen, giving you very limited room to avoid its attacks. Furthermore, it also comes with four turrets that add to the pain if not destroyed. That said, you can use its size to your advantage if you move to a side of the screen and fire Psion Waves horizontally, which can cause massive damage and easily destroy the turrets.
    • Devas Terror in Stellar War. It has much more HP than last boss, who itself had already a ton of HP. However, this one can also cloak, meaning no weapon can lock on it for some time. It still can be hit by stray fire and EMP shuts down its cloak, but unless you have EMP skill (which, given its cooldown, can be used at most once) or aiming skill you're in a world of hurt when the boss gets unavoidably enraged.
  • That One Sidequest:
    • The Nekon Attack sub-mode in Genu's Revenge requires mastery of the Time Stop and Warp Speed skills and a powerful ship to complete, especially on the Platinum-difficulty missions.
    • Getting Astro Nexus weapon in the mobile version of Stellar War. It can be only obtained in levels unlockable by bonus content, which are the hardest levels of the game. To even get a chance to drop it, you must get lucky and get a rare enemy to spawn - an Aigaion Defender. Killing said enemy gives a chance to all enemies to drop said weapon for current and next level run. However, Aigaion Defender has over 200k HP at Normal difficulty, and killing it by killing boss does not enable weapon to drop, so it is in fact a Time-Limit Boss as well. On top, fully upgrading a weapon costs 300k gold and sacrifice of X-Rank weapon (which can be only done by another rare drop). The result is very well worth it though.

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