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** This game is a prime example of Administrivia/TropesAreNotBad, and most of these aforementioned cliches at least fall into place well.
* CrossoverShip: A lot of people on the internet ship Fidget and [[VideoGame/OriAndTheBlindForest Ori]], most likely because the're both heroic [[RidiculouslyCuteCritter Ridiculously Cute Critters]] of about the same size. They make a cute couple, [[RuleThirtyFour some of the art, though]]...

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** This game is a prime example of Administrivia/TropesAreNotBad, and most of these aforementioned cliches clichés at least fall into place well.
* CrossoverShip: A lot of people on the internet ship Fidget and [[VideoGame/OriAndTheBlindForest Ori]], most likely because the're they're both heroic [[RidiculouslyCuteCritter Ridiculously Cute Critters]] of about the same size. They make a cute couple, [[RuleThirtyFour some of the art, though]]...
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* GoodBadBug: Naturally, items that you sell to a merchant are normally removed from your inventory, but if you sell a number of items that's a [[UsefulNotes/PowersOfTwoMinusOne multiple of 256]] (256, 512, 768, 1024, etc.), the game glitches out, you keep the items ''and'' you make money off of them.

to:

* GoodBadBug: Naturally, items that you sell to a merchant are normally removed from your inventory, but if you sell a number of items that's a [[UsefulNotes/PowersOfTwoMinusOne multiple of 256]] 256 (256, 512, 768, 1024, etc.), the game glitches out, you keep the items ''and'' you make money off of them.
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-->'''Dust:''' I think I might have him make another Fidget doll that I'll just hang onto. ''Forever''.
-->''(later)''
-->'''Dust:''' I guess I'll just have to carry it around. ''Forever''.

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-->'''Dust:''' I think I might have him make another Fidget doll that I'll just hang onto. ''Forever''.
-->''(later)''
-->'''Dust:'''
''Forever.''\\
''(later)''\\
'''Dust:'''
I guess I'll just have to carry it around. ''Forever''.



* AnticlimaxBoss: [[spoiler:General Gaius. Aside from being able to parry far more often than is reasonable or fair, his attacks are fairly telegraphed and easy to dodge, and his magic attack in the latter two rounds will detonate harmlessly as long as you let him fire off all three.]]

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* AnticlimaxBoss: AntiClimaxBoss: [[spoiler:General Gaius. Aside from being able to parry far more often than is reasonable or fair, his attacks are fairly telegraphed and easy to dodge, and his magic attack in the latter two rounds will detonate harmlessly as long as you let him fire off all three.]]



* CrossoverShip: A lot of people on the internet ship Fidget and [[VideoGame/OriAndTheBlindForest Ori]], most likely because the're both heroic [[RidiculouslyCuteCritter Ridiculously Cute Critters]] of about the same size. They make a cute couple, [[Rule34 some of the art, though]]...

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* CrossoverShip: A lot of people on the internet ship Fidget and [[VideoGame/OriAndTheBlindForest Ori]], most likely because the're both heroic [[RidiculouslyCuteCritter Ridiculously Cute Critters]] of about the same size. They make a cute couple, [[Rule34 [[RuleThirtyFour some of the art, though]]...
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It's possible in the PC version too.


** In at least the Xbox 360 version, it's possible, with the right timing of two air hits while facing one direction followed by an air dash in the opposite direction, end up ''very'' slightly higher than when you started. If you do it again immediately (turning back around to air attack in the same direction as you did the first time), you end up very slightly higher still. Sufficient spamming of this allows you to, albeit very slowly, SequenceBreak to places that you are ''intended'' to need the climbing, double jump, or super jump power-ups to reach.

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** In at least With the Xbox 360 version, right timing, it's possible, with the right timing of two air hits while facing one direction followed by an air dash in the opposite direction, to end up ''very'' slightly higher than when you started. If you do it again immediately (turning back around to air attack in the same direction as you did the first time), you end up very slightly higher still. Sufficient spamming of this allows you to, albeit very slowly, SequenceBreak to places that you are ''intended'' to need the climbing, double jump, or super jump power-ups to reach.



** [[spoiler:At the end of the final boss battle, when General Gaius is dangling from a ledge in the volcano; what's so Narm-y about it is the way he keeps screaming "CASSIUS!" Even given the circumstances, it sounds overacted.]]

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** [[spoiler:At the end of the final boss battle, when you're crawling over to where General Gaius is dangling from a ledge in the volcano; what's so Narm-y about it is the way he keeps screaming "CASSIUS!" Even given the circumstances, it sounds overacted.]]
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* CrossoverShip: A lot of people on the internet ship Fidget and [[VideoGame/OriAndTheBlindForest Ori]], most likely because the're both heroic [[RidiculouslyCuteCritter Ridiculously Cute Critters]] of about the same size. They make a cute couple, [[Rule34 some of the art, though]]...
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* RetroactiveRecognition: Creator/XanderMobus plays Merchant Sereth here, a full two years before he hit the big time as the announcer in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''.

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* RetroactiveRecognition: Creator/XanderMobus plays Merchant Sereth here, a full two years before he hit the big time as the announcer in for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''.
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* RetroactiveRecognition: Creator/XanderMobus plays Merchant Sereth here, a full two years before he hit the big time as the announcer in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''.
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* DifficultySpike: The Sorrowing Meadows. Two new types of enemy -- a mook maker who occasionally summons enemies which explode if you run into them and a creature which can knock you out of midair -- are some of the few enemies in the game which present any real threat to Dust. The difficulty bump in platforming/level navigation comes in the previous level, though.

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* HoYay: Gaius and [[spoiler:Cassius]]. The boss battle against the former has no less than ''three'' cutscenes where Gaius begs [[spoiler:Cassius]] to remember who he was, even though [[spoiler:Cassius]] is relentlessly beating him down. And even before that, Gaius ignores the death of his own soldiers at [[spoiler:Cassius]]'s hands because (paraphrased) "[[spoiler:Cassius]] would never do this, the Moonbloods must be controlling him...[[LameExcuse somehow]]." Even for [[HeterosexualLifePartners friendship]], that's stretching it.

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* HoYay: Gaius and [[spoiler:Cassius]]. The boss battle against the former has no less than ''three'' cutscenes where Gaius begs [[spoiler:Cassius]] to remember who he was, even though [[spoiler:Cassius]] is relentlessly beating him down. And even before that, Gaius ignores the death of his own soldiers at [[spoiler:Cassius]]'s hands because (paraphrased) "[[spoiler:Cassius]] would never do this, the Moonbloods must be controlling him...[[LameExcuse somehow]].somehow." Even for [[HeterosexualLifePartners friendship]], that's stretching it.
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** This game is a prime example of TropesAreNotBad, and most of these aforementioned cliches at least fall into place well.

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** This game is a prime example of TropesAreNotBad, Administrivia/TropesAreNotBad, and most of these aforementioned cliches at least fall into place well.
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* GoodBadBug: Naturally, items that you sell to a merchant are normally removed from your inventory, but if you sell a stock of items within the [[UsefulNotes/PowersOfTwoMinusOne multiples of 256]] (256, 512, 768, 1024, etc.), the game glitches out, you keep the items ''and'' you make money off of them.

to:

* GoodBadBug: Naturally, items that you sell to a merchant are normally removed from your inventory, but if you sell a stock number of items within the that's a [[UsefulNotes/PowersOfTwoMinusOne multiples multiple of 256]] (256, 512, 768, 1024, etc.), the game glitches out, you keep the items ''and'' you make money off of them.
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Lawful Stupid isn't a YMMV trope


* {{Lawful Stupid}}: [[spoiler: Given that Fidget and Ginger could've thrown the rope to Dust, yet him rather getting engulfed by lava after all is said and done really doesn't really make his decision seem all that smart.]]
** Justified due to the {{Controllable Helplessness}} Dust was in beforehand.
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** Only a couple of enemies can attack Dust while he is spinning through the air spewing Fidget's projectiles, simultaneously attacking, defending himself, and sending out a cloud of enemy-tracking death which puts them in hitstun, allowing Dust to attack them normally, which recharges his magic meter and cools down his spin attack, allowing him to rinse and repeat indefinitely until the enemy is dead. Even the enemies which can hit Dust out of this attack are still best dealt with in this manner, because the projectiles put them into hitstun, preventing them from attacking - you just have to make sure you get them in hitstun before you move in, whereas against many enemies you can simply fly over them recklessly. This strategy is also effective against all the bosses, including the final one - indeed, it is fairly easy to avoid being struck by the final boss at all the first couple times you fight him, and even when he throws magic at you, it is still not terribly difficult to avoid and he is still best dealt with via projectile spam.

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** Only a couple of enemies can attack Dust while he is spinning through the air spewing Fidget's projectiles, simultaneously attacking, defending himself, and sending out a cloud of enemy-tracking death which puts them in hitstun, allowing Dust to attack them normally, which recharges his magic meter and cools down his spin attack, allowing him to rinse and repeat indefinitely until the enemy is dead. Even the enemies which can hit Dust out of this attack are still best dealt with in this manner, because the projectiles put them into hitstun, preventing them from attacking - you just have to make sure you get them in hitstun before you move in, whereas against many enemies you can simply fly over them recklessly. This strategy is also effective against all the bosses, including the final one - indeed, it is fairly easy to avoid being struck by the final boss at all the first couple times you fight him, and even when he throws magic at you, it is still not terribly difficult to avoid and he is still best dealt with via projectile spam. The Aerial Dust Storm even breaks the platforming in certain areas, as strategic use of its ability to pull Dust upwards towards the nearest airborne enemy can used for SequenceBreaking purposes in getting certain collectibles early.
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* AwesomeArt: The game looks gorgeous, even during its development it looked amazing. While the art itself is very fluid and is nicely shaded, all of the effects (like the "slashing" effect of Ahrah when Dust swings him) really add to the visual flair.
* AwesomeMusic: The music for the game as a whole is stunning. It gets better as the soundtrack was released at [=HyperDuck=] [=SoundWork=]'s Bandcamp page for a minimum of £5 GBP (roughly $8 U.S. Dollars)! And in lossless formats, to please the audiophiles.

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* AwesomeArt: SugarWiki/AwesomeArt: The game looks gorgeous, even during its development it looked amazing. While the art itself is very fluid and is nicely shaded, all of the effects (like the "slashing" effect of Ahrah when Dust swings him) really add to the visual flair.
* AwesomeMusic: SugarWiki/AwesomeMusic: The music for the game as a whole is stunning. It gets better as the soundtrack was released at [=HyperDuck=] [=SoundWork=]'s Bandcamp page for a minimum of £5 GBP (roughly $8 U.S. Dollars)! And in lossless formats, to please the audiophiles.

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Removed: 117

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Changed the YMMV trope to something more fitting.


* BaseBreakingCharacter: Depending on who you ask, Fidget (and her voice acting) is either an awesome sidekick, or akin to [[VideoGame/TheLegendOfZeldaOcarinaOfTime Navi]].



* BrokenBase: Depending on who you ask, Fidget (and her voice acting) is either an awesome sidekick, or akin to Navi.
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* GoodBadBug: Naturally, items that you sell to a merchant are normally removed from your inventory, but if you sell a stock of items within the [[PowersOfTwoMinusOne multiples of 256]] (256, 512, 768, 1024, etc.), the game glitches out, you keep the items ''and'' you make money off of them.

to:

* GoodBadBug: Naturally, items that you sell to a merchant are normally removed from your inventory, but if you sell a stock of items within the [[PowersOfTwoMinusOne [[UsefulNotes/PowersOfTwoMinusOne multiples of 256]] (256, 512, 768, 1024, etc.), the game glitches out, you keep the items ''and'' you make money off of them.
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Added DiffLines:

** Slimes, for having a quick anti-air attack, and thus being one of the only enemies who can reliably knock you out of an [[GameBreaker Aerial Dust Storm]].

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