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  • Anti-Climax Boss: The Beast of Chaos in Dusk Diver 2 is this. There's only some slight build-up one stage before it with Yumo hearing it's voice a few times. Despite the appearance, it's a really easy fight. It only has 3 or 4 moves but barely attacks. It just sits there and lets the player pummel it until the health's gone and it's attacks can easily be dodged.
  • Awesome Music:
  • Badass Decay: Nemea in the first game, she was an absurdly powerful foe who could not only corrupt Kunlunians, but threaten the stability of Youshanding and Ximending. In the second game, however, she's seemingly lost all of that power and is now just a normal girl in 2. Justified since Yumo took most of her power and is otherwise in the same boat as Leo and the other Kunlunians.
  • Difficulty Spike: As befitting a game with RPG Elements, enemies will gradually get more and more powerful, and Yumo will need to up her stats to keep up with them. Of particular note is the level immediately after recruiting Le Vieda, where you are introduced to numerous advanced "Blue" enemies and have to defend four different objectives from waves of attack.
  • Les Yay: Between Yumo and Le Viada. The latter talks frequently about Natasha, an intimately close friend of hers from her homeland, before being accidentally transported into Xiamending, and Viada gushes about how much Yumo resembles her. Though you could make the case that they just have an incredibly close friendship, like Yumo and Yusha have, their final upgrade has Viada explicitly talking about the power of their "love" before pulling Yumo's face into her exposed side-boob, upon which Yumo blushes bright red and hearts float up from Viada as she summons a small arsenal of automatic weaponry.
  • Narm: Many serious moments in both games give this off due to the in game character models idly standing & staring blankly. It's more noticeable in Dusk Diver 2 due to the larger amounts of side quests and more serious story. Though the character portraits show whatever emotion the characters are feeling.
    • Some of the running animations are this as well due to how... slightly awkward they look when viewed from the back. The biggest offenders being Vandak's out of battle run animation and Bette's and Raven's sprint animations.
  • Scrappy Mechanic: The Dragon Stone requirements for starting new missions. It turns the action-packed game into a scavenger hunt, where you have to search in all manner of nooks and crannies in both worlds, or are obliged to spend your money on food stalls and shops in order to get their free dragon stones at max Familiarity. While Boss will inform you when one is in the vicinity, she won't tell you much aside from that.
  • Suspiciously Similar Song: The theme She Never Gives Up sounds similar to Twilight of the Gods from Warriors Orochi 4

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