- Awesome Moments:
- The ending of The Legacy of Goku II showcasing Trunks returning to the future and defeating the Androids 17, 18 and Cell of his time. Despite the simple GBA graphics and presentation, seeing him one-shot all three of them is just as awesome as in any other depiction/adaptation of the scene.
- While the fandom is split between both characters involved, one satisfying moment can happen in The Legacy of Goku II by talking to Chi-Chi as Hercule, and she asks why he dares to show his face in front of her after taking the credit for defeating Cell from Gohan.
- Awesome Music:
- The soundtrack for the first Legacy of Goku game by Ariel Gross is surprisingly engaging and while he does pay homage to the Faulconer opening theme for the game's intro theme, the rest are all well put together original pieces, especially the final battle theme and the Namekian Temple theme.
- Legacy of Goku II and Buu's Fury notably feature soundtracks consisting of remixes of the music composed by Bruce Faulconer for the original North American English dub of Dragon Ball Z. Hearing these epic songs straight out of the anime in 16-bit form is a real treat. Even fans of the original music are fine with it.
- Some of the remixed Faulconer tracks are arguably improved over their original versions from the show; compare the original Vegito's theme
, which had rapid and chaotic changes in tempo, to Buu's Fury's version
, which is the same track but with a clean, consistent melody which arguably does it a great favor. - Even in II, bits from "Prelude" by Slaughter can be heard in the prologue of the game.
- Demonic Spiders:
- Due to the Nintendo Hard nature of the first game, just about every enemy in the game qualifies, but special mention goes to the wolves. They are extremely powerful, often dealing 25% of Goku's health in a single hit, take a lot of effort and luck to beat, and are the most common enemy in the early stages of the game. Many players have started the game, saw a wolf, and then the next thing they saw was the game over screen.
- In Legacy of Goku II the alligators and saber-tooth tigers populating the Tropical Islands are this. They are quite strong AND they often come in large groups, so they can easily swarm you and give you no time to react if you are unprepared. Adding on to this is the fact that you can only play as Vegeta and Trunks on your first visit to the Tropical Islands, and their Super Saiyan forms have just had their speed greatly nerfed for story reasons, which makes them even tougher to deal with. You could try to avoid them entirely, but they do give quite a bit of EXP if you beat them, and since they come in large groups...
- Buu's Fury is an extremely easy game, but there is one enemy that could give players a hard time. The cyborgs that can transform into a ball will become invulnerable to all damage when they do so, and they can damage you just by touching you. The area where you first encounter them has a lot of small rooms and narrow passageways, so it's difficult to avoid them when they do this. They can also hit rather hard, so you may find yourself in a dangerous situation very suddenly.
- Even Better Sequel: The Legacy of Goku II was well-liked enough, but Buu's Fury polished the engine even further.
- Fanon Discontinuity: The first Legacy of Goku is generally ignored and for good reason. The only reason to even play it now is out of morbid curiosity, and to see just how lightyears an improvement the sequels are over it.
- Funny Moments: Broly's expression if you trick him into jumping into lava in his boss fight in Buu's Fury.
- Game-Breaker:
- Weighted clothing in Buu's Fury, which increases your XP gain at the cost of decreasing your speed. Thing is, it doesn't slow you down that much, and Super Saiyan greatly increases your speed anyway! Before long, you'll be ten or twenty levels ahead of the curve and killing every enemy in one shot, especially combined with the level up point-boosting Gokuu Hat.
- Also in Buu's Fury, the 255 Senzu Bean bug. Normally Senzu Beans are Too Awesome to Use, but if you're carrying hundreds more than the game intends, never mind that.
- Goddamned Bats:
- Legacy of Goku II has the very first standard enemy you encounter, the Red Ribbon's Ladybug drones. If you're parallel to them and they see you, they shoot a long-ranged, long-lasting tendril of electricity, making it tricky to get into close range where they're helpless. If you're not careful, they can easily put a dent in your health bar or even kill you. Once you've leveled up a few times, they're not as deadly, but they remain a frequent annoyance throughout the game.
- Also from II are the Warlord's Henchmen. They aren't particularly threatening at close range due to being one of the few standard enemies with no melee attack whatsoever, but they make up for this by also being one of the few standard enemies with a reliable ranged attack in the form of their bazooka, which they will happily spam to launch rockets with a deceptively large hitbox. They also tend to show up alongside Ninjas, who do have a melee attack and thus will likely be a closer-range threat to you. Fortunately, like the Ladybug drones the Henchmen can only fire in the cardinal directions, leaving a blind spot on their diagonals.
- Buu's Fury has a few. First are the tanks, which can damage you just by touching you, and are able to fire missiles at you very rapidly, requiring you to either use ki attacks (which are rather weak in Buu's Fury compared to Legacy of Goku II) or time your punches VERY well. There are also the skeleton enemies, which have shields that can completely block your attacks, and have to be defeated multiple times before they will actually stay dead. Thankfully, aside from one point where you are required to fight a tank due to it blocking a passage the exact width of the tank, you can simply run past any enemy you deem too annoying to deal with.
- Good Bad Bugs:
- In the first game, if you got hit by an enemy's ki blast while flying, you would become invincible until you fly again. It makes a game rife with Fake Difficulty somewhat more playable. Though, it's mainly only bosses that use ki blasts, and it's not until Namek that regular enemies use ki blasts, so you still have to get through the first two-thirds of the game legit. Or just use the invincibility Cheat Code.
- Speaking of the invincibility code, there's one thing that can hurt you with it on: Snake Way's spikes. While you need to actively try to die to them, it's an amusing oversight.
- In Buu's Fury, an early Fetch Quest has you retrieve a Senzu Bean (which grants full health and ki) for Videl. If you eat the bean yourself, then deliver it, the game will subtract one bean from your empty stock anyway, causing it to wrap around and give you 255. This is particularly broken when you consider that ordinarily you can only carry 3.
- Growing the Beard: The Legacy of Goku II is a huge jump up from the first game. Among other things, it features multiple playable characters instead of just Goku, is more faithful in following the anime's story and not cutting parts out, includes a world map and larger areas to explore, and has better combat and a much better health system where you can take more than just 3-4 hits.
- Hilarious in Hindsight:
- When Gohan transforms into Super Saiyan 2 in the fight with Cell, the game mislabels it as "Super Saiyan Rage". Then Dragon Ball Super comes out with an actual Super Saiyan Rage form for Future Trunks, as a variant of Super Saiyan 2.
- Another moment made retroactively humorous and ironic comes from Buu's Fury. After destroying a robot sent by Pilaf to prevent Goten and Trunks from getting his Dragon Ball, Pilaf surrenders proclaiming "Okay. I give up! Take the Dragon Ball. I'm getting too old for this..." While this was a Discontinuity Nod to the non-canon continuation Dragon Ball GT (in which he and his underlings were indeed elderly by then), Dragon Ball Z: Battle of Gods would reveal that the Pilaf Gang themselves have been reverted to children thanks to a misworded wish to Shenron.
- For fans of TeamFourStar, the scouter's read on Popo in 2 is hilarious for implying that he might be immeasurably powerful. In Dragon Ball Z Abridged Popo is a horrifying, near-eldritch being who could solve all the problems in the series but chooses not to because it's more amusing to watch the Z Fighters screw up.
- Low-Tier Letdown: Gohan after getting his power-up from the Elder Kai in Buu's Fury, as it removes his ability to go Super Saiyan (and the speed boost you get from being in it) without giving him a permanent boost to speed like when he was the Great Saiyaman. This means he's always at his untransformed speed, making him suddenly less desirable when he's at his strongest in canon.
- No Problem with Licensed Games: While few will defend the first game in the series, both of its sequels are regarded as good action RPGs for the Game Boy Advance, and are thought to be some of the best non-fighting games based on the Dragon Ball franchise.
- The Problem with Licensed Games: The first game, The Legacy of Goku, isn't very good, being slow, clunky, loaded with Fake Difficulty due to poor balancing, and cutting out any non-Goku focused scenes in the series from the game.
- Scrappy Mechanic: Ki drain from Super forms in II makes them wildly impractical for anything more than a stat boost while you spam your melee attack, as using ki attacks will drain the entire meter in no time. Buu's Fury fixes this by adding a yellow "super meter" on top of the ki meter and draining that instead, plus adding hefty ki regeneration when landing melee attacks.
- Sequel Difficulty Drop: Buu's Fury compared to Legacy of Goku II. First, you now have the ability to block enemy attacks by holding the R button, and can even spend Ki by also holding B to do a special Ki block that lowers all damage to 1. Second, the mechanic in II where an enemy could not get punched into a corner (getting knocked behind your character if this happened instead) is removed, allowing you to corner enemies and continue to wail on them with the attack button without consequence. Further making things easier are level ups awarding a consistent amount of freely allocatable stat points (unlike in II, where each stat randomly rolls an increase of 1, 2, or rarely 0 or 3 each level up), and the addition of several items, including wearable gear that increases attributes like defense and XP gain, numerous varied healing items purchasable in unlimited quantities that can be used at any time, and a rare item that automatically revives you from death simply by having it in your inventory. The game's enemies aren't that much stronger than those in II, but just through these new features alone, you will be. Also present in the drop between 1 and 2, as many of the systems were given total overhauls to remove the Fake Difficulty present in the first game.
- Signature Scene: The Legacy of Goku II has an optional and odd, but humorous one: if you talk to Mrs. Briefs, she gives you one cookie. Cookies are the only usable healing item other than Senzu Beans, and your inventory for them caps at 99, so as a result many players have memories of talking to Mrs. Briefs a full 99 times to max out on cookies. Even players who are skilled enough to beat the game without needing a single one of those 99 cookies will often still collect them anyway, because it just doesn't feel like a real Legacy of Goku II playthrough if you don't.Mrs. Briefs: Really, dear. You have 99 cookies already! If you get sick on my carpet I'll be quite upset!
- Surprisingly Improved Sequel: The Legacy of Goku II is an impressive and massive step-up from the first game, with many fans considering it (and Buu's Fury) one of the best Dragon Ball Z games ever. It addresses many of the problems the first game had, but mainly the clunky controls and bland, unbalanced combat.
- That One Level: The section in the Northern Mountains in II where you have to individually move three dinosaur eggs from a generator to a hot air vent. There's only one room between these places, but it's loaded with patrolling enemies, and while you're carrying an egg, you can't attack and you're not allowed to take damage, turning your Action RPG into a Stealth-Based Mission that you have to do three times with no changes.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/DragonballZTheLegacyOfGoku
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