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  • Author's Saving Throw:
    • There was a mass outcry when [Naught but Rampage] SSJ3 Gotenks was first revealed to have his 12-Ki super chip off 7% HP each time, as it was very easy to over-shoot the amount of Ki orbs collected. So before he was released, it was quickly changed to a 1 turn attack buff instead, saving him from being a Scrappy.
    • The Version 3.8.0 (Extreme Z-Awakening) update had an incredibly nasty bug that resulted in the pull rates for SSR characters being reduced to pitifully low rates, leading to many people to accuse Atatsuki of rigging pull rates. They later posted that they were currently releasing a new update patch to fix this issue, as well as posting the line of code that caused the bug in the first place, giving every one 300 Dragon Stones as compensation, and even refunded any Dragon Stone spent during the time of the bug.
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    • LR Vegito FINALLY got announced on Global, and he is a F2P LR, making it a bit easier to get him.
    • After the shitstorm that was the Super Gogeta/Janemba banner, Bandai Namco came back swinging with the Ultra Instinct Goku banner, especially since this was the Christmas banner for 2017. Unlike the previous banner, the UI Goku banner has a 3-times-repeating 5-15-30 stone pull that nets you 11 cards (1-3-7), a set of Candy Cane Training Items, a Santa Roshi and 5 Christmas Tickets, then a fourth 50 Stone pull for 10 more characters and a random amount of tickets. As well, every five tickets guaranteed an SSR. This meant that, for 200 stones, a player could obtain at the very least 58 characters, three of them SSR-Rank. Furthermore, the two worthless SR features are also replaced into the much more viable INT Gogeta and INT Kid Buu, two cards that are certainly far more useful than what an SR Beerus or Whis can give.
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    • Many people hated the original Battlefield for being too tedious, confusing, and hard, due to the Unexpected Gameplay Change and the fact that you can only attempt a few times per day, making obtaining the Ultimate Clash Medals and LR Ginyu harder than they should. Battlefield 2.0 done away with the attack/defense mechanic, rolling back to the classic familiar gameplay while utilizing mechanics from the Extreme Z-Battles, as well as getting the awards much easier.
    • While the Hidden Potential system has been a welcome addition, the idea of activating only one node at a time was not. This is latter alleviated when an update allows you to tap the amount of nodes you want to activate (assuming you have the orbs for it) and unlock all of them with a push of a button.
    • Starting from the SSBE Vegeta banner, all Multi-Summons will now guarantee an SSR. While the rates remain the same for featured SSRs, this makes multi-summons far more meaningful and now gives players more incentive to summon. Global later followed suit with the UI Goku and Jiren banner.
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    • Originally, [Victorious Jackpot] Goku (GT) was supposed to obtain "Shattering The Limit" upon Dokkan Awakening. While this make sense, considering he needed 7 Goku (Hell) medals from the Super 17 Saga story event, most of the rage and confusion came from the fact that he also needed 21 Ultra Full Power SSJ4 Goku medals (From the "Explosion of Saiyan Power" Dokkan Event) to Dokkan awaken. Namco Bandai responded by giving him "Fierce Battle" at the last second.
    • The release of the Android category is seen as this, especially those who were disappointed that LR Androids and Super 17 weren't given a proper category to run on. Even better is that the category has 3 proper leaders (2 summonable, 1 farmable)
    • Version 3.14 update overhauls the Giant characters so now they're compatible with their base character's Potential system which now makes them far more viable then before.
    • Many have noticed that the new wave of LR cards (Meta-Coora Corps, Bardock, Perfect Cell & Cell Jrs., Saiyaman 1 and 2, Beerus & Whis) are in fact candidates of the Legendary Election event hosted a year ago, pleasing those who voted for those cards and was disappointed with the results.
    • All Potential Orb stages had the 3 movement tile removed completely, as well as filled the maps with more orb drops.
    • The Keys of the Past items allows players to play any event that's off rotation such as story events, Dokkan events, Exteme Z-Battles, and even The Genius Bulma's Battle Prep. This even goes to the Dr. Slump events, helping out any player who were able to pull any of her cards but was unable to Dokkan Awaken them the first time around.
    • Version 4.2.0 bumped up the amount of categories a card can have from 6 to 10!
    • All of the Dragon Ball Heroes cards present in the Japanese version are finally getting their Global debut, thanks to the localization and success of World Mission.
  • Awesome Art: This game has some pretty impressive artwork for a mobile game, and while they did had to be rendered at a lower quality to reduce space, it doesn't make arts such as [Zealous Roar] SSJ Goku or [Open The Gates of Hell] Coora (Final Form) any less awesome. The creame of the crop are, naturally, the LR Cards, which are not only drawn after memorable moments in the anime, but are also fully animated. Check out [Golden Fist] SSJ3 Goku's art here
  • Badass Decay: In a constantly evolving game such as Dokkan, it's no surprise that certain cards, especially Dokkan Fest cards, will soon fall out of the meta, being replaced by much stronger characters. These includes [Impetuous God] Beerus, who's low 60% ATK boost is seen as underwhelming compared to the much higher damaging SSJ3 Gotenks or even [Next Level Strike] SSGSS Goku, and [Heartless Destruction] Buu (Kid), who has a decent passive, but a terrible leader skill (Increases allies ATK the higher your HP is, max 50%), and his passive has too high of a threshold to maintain (HP must be 80% or above for the 50% ATK/DEF boost to work).
    • The Giant Ape/Namekian cards, while they can be a lifesaver thanks to their invulnerability, are inconvenient to depend on (They have at most a less than 25% chance to activate), and can sometimes last in between 2 to 3 turns.
  • Base-Breaking Character:
    • [Silent Rivalry] Paikuhan. Having been released so soon after the arrival of Super Saiyan 4 Goku and Vegeta, some players began to wonder if he had a place on a team, especially since he came to Global first, not Japan. Some felt he wasn't worth it, due to the fact that many of his Link Skills are practically useless while others felt he was worthwhile due to those same Link Skills, especially "Prepared for Battle", which was usually only for Saiyans.
      • However, both sides tends to agree with each other over the fact that the Japanese version pretty much screwed him over. While his passive has been buffed, his lack of "Fierce Battle" and "Prepared for Battle" links (being replaced with "Shattering the Limit" and "Supreme Warrior") hurts his relationship with other members of the Super INT team he's now a part of.
    • [Advent of Beautiful Love] Super Ribrianne... whoo, boy. On the one hand, Ribrianne has decent stats as she's a proper Peppy Girls Category Leader (+3 Ki, +77% HP, DEF and ATK) with a decent Passive (+15% ATK/DEF per Peppy Girls character on your team, +7777 HP per Rainbow Orb collected). However, this is Ribrianne, The Scrappy of the Universe Survival Arc, thus many feel she doesn't deserve it at all.
    • Fans are completely divided on whether or not both Caulifla & Kale (both of whom are Base-Breaking Character in their own right) deserve to have such game-breaking units particularly the LR unit themselves. On one hand, them being great units meant that having them will prove to be a huge breather when up against difficult events such as Super Battle Road or Fighting Legend: Goku. On the other hand, players criticized the girls over the fact that them of all units ended up being significantly more overpowered than other cards of the same rarity note , believing that they do not deserve to be such busted cards in the first place especially considering that other more notable units (such the Super Saiyan 4s and Super Saiyan 2 Gohan) don't even come close to the power that are the Saiyan girls.
  • Breather Boss:
    • Assuming you have [Everlasting Legend] Super Saiyan Goku, Coora can feel almost like this, thanks to all of the Super Saiyan Gokus having an advantage towards him from phase 2 onwards. His Super Kamehameha can easily knock out 5 1/2 bars of health
    • The same can be said for having Super Saiyan 4 Goku or Vegeta and taking on Omega Shenron. In fact, there are enough Super STR and AGI GT-based Link Skill cards that you can make an entire team of them and send them after Omega and watch him drop like a sack of potatoes. Your only real hurdle would be dealing with the other Shadow Dragons!
    • If you have awakened enough characters from the Dokkan Events, then fighting Super Vegito regardless of which versions is going to be a breeze due to the fact that you need Fierce Battle link to do extra damage to him whose characters are basically those awakened from events.
    • Future Gohan's gimmick may be to constantly increase his defense each turn but unlike many other Super 2 bosses, he has no immunity to debuffs whatsoever and doesn't have an AGL type phase against a full STR lineup which makes his boss rather a breeze since you can easily stun/seal him or just lower his ATK and DEF to make things easier. You can even have a full STR lineup where since their innate attack bonus is a Critical Hit, they can easily bypass his DEF boost and hit him for full damage while shrugging off whatever attacks he delivers.
    • Unlike the two previous EZ As before him, Full Power Frieza doesn't have an immunity to a specific alignmentnote  and his weakness to Namek Saga category is easily achieved from the F 2 P Kid Gohan that you would likely max out and [Zealous Roar] Super Saiyan Goku that could be found from any banners. Then again, his EZA power-up isn't exactly great to begin with; he just gets DEF and Ki as the first attacker and gets a DEF boost when launching a Super Attack making his increased stats and SA level more important than anything.
    • EZA Ultimate Gohan is also rather easy due to the abundance of available PHYnote  Majin Buu Saga units, especially if you have PHY Super Vegito and SS3 Gotenks both whom will make the event an easy cakewalk.
    • Despite their immunity to all debuffs and having nine health bars, both LR Gogeta and Vegito boss battles are also among the easiest in the game due each bosses only having a single type and never changing throughout the phases, thus you can easily bring a mono team that is super effective against them and breeze through the boss with no problem as you will easily shrug off whatever attacks they inflict to you while dealing a good amount of damage in return.
    • [Saiyan Outcast] Broly, since, unlike other Z-Battles, Broly has no special immunity against certain types or classes, requires no special cards to deal extra damage, and he's an INT Type, making it even more of a breeze due to both PHY teams being ridiculously overpowered. The only hurdle you have to deal with is the fact that he can tank really hard.
      • Even after his event was updated so that Broly became an Extreme AGL type and only AGL and TEQ "Movie Heroes" category cards can deal extra damage to him, he still goes down easy thanks to the hefty amount of AGL and TEQ type cards there are that can tank and damage him, including the game breaking SSB Gogeta.
    • Like with LR Gogeta and LR Vegito, Goku and Frieza from their respective "Earth-Shaking Showdown" Dokkan Events has the bosses stick with one type for the 5 phases (AGL for Goku, TEQ for Frieza). Further more, the only boost Goku and Frieza get in their final phase are simple stun and seal immunities, so you could use characters with stat reducing Supers or passives to make it even more of a cake walk.
      • Special mention goes to Goku, since not only is he weak against [Glacial Prestige] Frieza (1st Form) (who's a TEQ type), but he's also weak to [Emperor's Devotion] Full Power Frieza, which you will be able to run on a double Frieza lead. Link the two together and watch as both cards hit Goku for nearly 1.5 million damage every time.
    • EZA Kid Buu may be immune to Devilman's lethal passive but his boss is weak to Pure Saiyans and Super AGL and STR, of which they're both really abundant especially if you own Super Saiyan 4 Goku, who will easily rip the Majin to shreds. Even if you don't have him, you can just summon him from Kid Buu's EZA banner or if you don't want to gamble summon from the Pure Saiyans Category banner where six out of seven are Super STR which is the type that is completely effective against him.
  • Breather Level: The special GT version of Battlefield from the 4th anniversary is widely considered to be significantly easier compared to the standard versions that comes before and after it due to a lack of any annoying gimmicks as well as having a wider selection of units you can choose from in this mode.
  • Broken Base: Ever since Global's second anniversary and the dual Global/Japanese 200 Million Downloads Celebration, there has been a feeling of "shafting" from the Global player base. To certain players within the Global player base, they believe the Bandai Namco and Akatsuki is purposely giving the better prizes, characters, events and compensation to the Japanese players and leaving the Global players in the rain. The two pieces of proof these players use of this "shafting" is the "300 stones" compensation and the revelation that Akatsuki might be rigging rates so that newer players can get the Featured Characters in a Banner and special LR cards while making it harder for older players to do so. To the players who feel this way, this is proof that Akatsuki, if not "Scamco" along with them, is morally bankrupt and that they hope that Dragon Ball Legends mobile game will finally destroy Dokkan Battle if they, the players, don't do it first. The players who feel otherwise instead feel that these players are being overly selfish and destructive and are upset because they just can't get the best of the best no matter how "F2P" or "whaling" they are.
  • Character Rerailment: Many has stated this to be the reason as to why Dokkan Awakenings and Extreme Z-Awakenings exists, to give older cards more relevance within the current meta, such as [Fury Unleashed] SSJ2 Gohan (Youth) going from useless to a damn good support/hard hitter with his Dokkan form, [Full Power Clash], or [Surpassing All] Perfect Cell's Solar Kamehameha having his Supreme Damage modifier being replaced with not only an Immense Damage modifier, but to also heal back 10% HP every time.
  • Complacent Gaming Syndrome: Every time the World Tournament rolls around, don't be surprised if your friend list becomes flooded with LR Broly, for reasons stated below in the Game-Breaker section.
  • Demonic Spiders:
    • The LR cards that you will occasionally encounter during the World Tournament are easily going to be the greatest obstacle you will encounter owing to their high base stats to the point that they could easily one-shot you just with a normal attack if you do not prepare for them. This especially played even more for the AGL L Rs (LR Androids, Majin Vegeta and Gotenks) where they will easily resist your Ao E LR Broly's attacks and unless they are one-shotted they will probably OHKO you in return no thanks to Broly's reduced defense.
    • Every enemy in Super Battle Road in general might as well be this, having health equivalent to the Super 2 120% and Category-lead Dokkan bosses, except they come in packs and attack you all at once, with characters like Raditz leaving you for dead as their attacks can usually cleave nearly a fifth of your health. Don't have a single 120% lead or any top of the line hard-hitters and support? Have fun.
  • Ending Fatigue: Initially, collecting Dragon Stones for summons are rather easy thanks to the quests giving you a single stone for every completed mission with each difficulty to the point that you could easily attain 50 stones within a single day. But then once you have finished every quests on every difficulty, obtaining Dragon Stones suddenly became much more difficult, with the only way to reliably attain one is to either pay for them or get them from your daily login bonus. You could go from being able to claim 50 stones a day, to getting only like 3 stones each week assuming that you also have completed every single events at least once and there are no other login bonuses. Hope you got every warriors you wanted because by that time, your game will come to a very slow crawl where getting even a single stone becomes a painful grind.
  • Ensemble Dark Horse: Devilman may be an SR obtained from the OG Dragon Ball summons but he well-liked by the fanbase for his unique ability to instantly kill any boss with his passive if he ever gets to activate it which makes him incredibly useful for Dokkan players to bypass the whole unit requirements for the EZA and would invest in hours and hours just for a chance to insta-kill the boss. Too bad Bandai seems to realize this and modern events began banning him in events that could actually be useful such as the Dokkan Punch Machine or indirectly ban him by adding a damage threshold for SSR or lower units which unfortunately includes the devil himself.
  • Fandom Rivalry: Global vs. Japanese. Going on the /r/DBZDokkanBattle subreddit will inevitably lead to posts where Global players will accuse Bandai Namco of playing favorites, giving the Japan version of the game better cards or keeping cards away from the Global side. Though this had died down after the 3rd Anniversary.
  • Fridge Logic: [Welcome to Hell] Perfect Cell: How is he able to constantly spit out Android 18 for his 11-Ki Super Attack?
  • Game-Breaker:
    • When the Dokkan banner for the first anniversary is released, one of first game-breaking cards to ever enter the game is the STR [The Supreme Warrior] Super Gogeta where his leader skill gives all the characters +3 Ki and +2500 ATK while his passive ability gives him +7000 ATK and makes his attack effective against all types. At the time of his release, this skill is incredibly overpowered particularly his super effective passive skill and when linked with other Saiyans, he could Super Attack very easily and easily defeats any Dokkan bosses that he comes across. Of course he does get power crept out of the meta soon enough with the introduction of 70% leads but especially the 120 leads particularly due to his flat modifier but even then, his unique ability to deal super effective damage ensures that this Gogeta will age through the meta and remains optimal on a Super STR team or if you don't own INT Gogeta yet.
      • But then come his Extreme Z-Awakening and this Gogeta once again reclaim his title as the King of Dokkan. Heck he even outclass his INT counterpart and the latter is still among the best cards in the game. His flat boost has now been upgraded into a +77% ATK & DEF boost and he also gets a further +7% ATK boost for each rainbow Ki sphere while retaining the attack effectiveness of other Gogetas. And he is also the first TUR in the game to get his ATK as high as 20,000 when maxed out, something not even most of the summonable LRs are capable of reaching.
    • Super Saiyan 4 Goku and Super Saiyan 4 Vegeta. The cards focus on a certain subset of characters (Super STR and Super AGI respectively) and punish you for bringing an enemy of that color to the mix by giving them lesser stats. They gain devastating boosts to their stats - Goku gains 120%-150% Attack Power depending if he's standard or Dokkan Awakened while Vegeta gains a 100%-120% Attack/Defense boost dpending on his state. Putting two of these characters on the same team (yours and a friend's) increases their stats stupidly - Goku can suddenly have an attack power boost of up to 420% while Vegeta's attack and defense can reach a whopping 360%. They also have a special passive where they have a chance to dodge a Super Attack and counter with their own. With the right team, mono-Super STR or mono-Super AGI teams will make even the most fearsome of Dokkan Events look like child's play.
    • Being a fusion of two Super Saiyan Fours, it is no surprise that Super Saiyan 4 Gogeta proved to be just as overpowered, or even more than both his components. In fact, some players even declare him as the most powerful card in all of Dokkan Battle. His leader skill boosts any characters in "Fusion"note  category by a devastating 150% for characters like Gotenks or Super Gogeta. As for Gogeta himself, he provides a 120% Attack boost for himself and weaken villain characters by 20% which coupled with his high stats and immense Super Attack +50% boost, makes him an excellent hard hitter. He is also no slouch defensively as he raises Defense by the same amount when he Super Attacks and when he is about to be inflicted with one, he has a very (70%) high chance of evading and countering with a tremendous attack power. If you managed to summon him and put him into whatever team that fits then watch as even the strongest and most difficult bosses fall to the tremendous might of a Super Saiyan 4 Fusion.
    • Even with the advent of 120 leads, the STR [The Supreme Warrior] Super Gogeta still remains a strong and viable card despite having a flat +7000 ATK modifier that quickly becomes obsolete owing to his unique ability to inflict super effective damage against all types, including a type he is weak against like AGL. So what happens when he gets retrained and gets power seeped into the 120 meta? Then you have the INT [Outshining Darkness] Super Gogeta, the 120 lead for Super INT where in addition to his unique ability for super effective damage against all types, he now has a percentage ATK modifier of +120% so he scales very well with both the leader skills and potential system, letting you easily rack up at least 1.5 million damage with a 120 lead without any dupes in the potential system and also an ATK and DEF lowering debuff for enemies. Oh and since he is in a Fusion Dance category, that means that he is an excellent teammate for the similar game-breaking SS 4 Gogeta where he could easily rack up to 2 million damage damage on average if all his dupes are unlocked, which allows him easily two-shot any Dokkan bosses whose maximum health so far, is approximately 3.6 million. Is it any wonder that fans voted this card as one of the best among the ten 120 leads.
    • The whole counter mechanic in the game can be considered as one big Game-Breaker particularly at higher difficulties when bosses attack way more often with only one of them being Super Attacks(That can be evaded and countered by the Super Saiyan 4s if you're particularly lucky) and when backed by their personal attack boost when Super Attacking, it makes them among the hardest hitters in the game.
      • One of the first unit with such mechanics is the AGL [Unparalleled Golden Ki] Super Vegito whose passive reduces damage by 80% and can counter upon receiving enemy attacks which gives him an excellent combination of offense and defense. At that time, he is easily most overpowered card in the game and he single-handedly make AGL among of the best types in the game thanks to his ATK boost to himself and allies after his Super Attack. Even without a personal attack boost, he still remains among the top choices in the team owing to this unique mechanic.
      • PHY [Limitless Radiance] Super Vegito takes everything good about the AGL one and make him far stronger then before. Like his previous incarnation, he counters enemy Super Attacks with tremendous power and reduces normal attacks 50%. But what makes him even more overpowered is that he now gains a 10% ATK boost each time he gets attacked (Up to 100% which rather low for Dokkan-Fest standards but you deal so much damage over time that it likely wouldn't really matter). At his highest level, he can easily dish out at least 600,000 damage for each attack received and that's not to mention the 30% ATK boost he gives to his allies. All those factors combined easily makes him one of the hardest hitting TUR in the game with only TEQ Vegito Blue and the LRs surpassing his damage output.
      • [Outburst of Emotions] Vegeta & Bulma is widely considered by many players to be among to best TUR non-Dokkan Fest card in the game due to his excellent passive ability that makes him his as hard as other Dokkan Fest exclusives. His passive basically gives him a 100% boost in ATK and DEF and his Super Attack greatly raise his ATK by 50% for 1 turn while dealing Supreme damage and also when below 30% HP, he can turn into an invincible rage mode where he can dish a good amount of damage to the enemy for one turn which makes him a decent hard hitter and a great tank. But what makes him truly overpowered is his counter mechanic. See anytime he gets hit with a normal attack, he can counter the enemy with tremendous power and when you factor in the fact that Vegeta raises ATK by 50% when Supering and the fact that he can get hit up too 6 times by the enemy, then it's no surprise that he can easily dish out a lot of damage against them in return while he just shrugs of whatever the enemy deals with him. And since he is a rare summon, you can easily get him in his dedicated banner or any other banners and if you got blessed by luck and managed to pull him instead of the far weaker INT Beerus? Then you have the right to rejoice knowing that you just pulled one of the best cards in the game.
      • [Fused Super Power] Super Vegito may be rather restrictive in terms of fusion conditions but when you do, he combines his +150% ATK boost, +30% ATK boost to him and his allies, and his counter mechanic to make him the hardest hitting unit in the game bar nonenote . More about the card can be elaborated below.
    • Good grief, both [Fused Super Power] Super Saiyan Goku & Super Saiyan Vegeta and [Fused Fighting Force] Super Saiyan Goku (Angel) & Super Saiyan Vegeta (Angel) are probably two of the most broken L Rs of the batch. Their Leader Skills not only unearths the previous Category Leaders (Kefla for Potara and SSJ4 Gogeta for Fusion), but they also make LR SSJ2 Gohan and SSJ Future Trunks obsolete as they have the same alternate Leader Skills. They both have a passive skill where they get a bonus of +120% to both ATK and DEF and collecting Rainbow Ki Spheres gives them +2 Ki, which makes [Flouting Objectives] Fusion Android #13 and [The Trump Card] Goku (Kaioken) invaluable for Mono-teams. Even more, after six turns and being lower that 50% HP allows a player to fuse into either Super Vegito or Super Gogeta respectively where they are granted an even bigger ATK and DEF boost of +150% , increases the Ki gained from Rainbow Spheres to +3 and fully replenish their HP - sneaking in characters like [Puzzle Wrapped in Enigma] Whis or the released-at-the-same-time-as-these-LRs [Learning and Refreshing] Goku means you have up multiple lives while retaining their overpowered passives shared with their other incarnationsnote . Even more, these cards don't count as having a Super Vegito or Super Gogeta and both Goku and Vegeta having normal and Angel designations means you can fit them just about anywhere - you can create a frightening number of teams with these two if you have enough Character Points. Just adding these two in the mono team will make any Super Battle road levels incredibly easy as they could single-handedly tank any blows they dealt to you while dishing out tremendous damage in return.
      • While their transformed forms may be powerful and can prove to be a big life-saver in crucial moments, the conditions to transform makes such things pretty unlikely in your average events where they're typically either too easy or too fast-paced for them to be of any use however, in Marathon Boss events such as Goku's Legendary Battle or Infinite Dragon Ball History, such event last long enough and they also hit hard for you to drop under the HP threshold needed to trigger their passive and since they heal all your HP upon transforming, that means you can save up your support items for use later on in the event, making such event the moment where they easily get the most benefits from.
    • [All or Nothing] Super Saiyan Blue Vegito, the voted-on LR card, is a strange and incredible card. Its Leader Skill grants all Super-types +3 Ki and +70% HP, ATK and DEF (while [Brazen Courage] Gohan and [Thousands of Wishes] Goku grants higher bonuses for a bigger pool, LR Vegito Blue's is easier to obtain), which is superior to [Azure Omnipotence] Super Saiyan Blue Vegito and doesn't pigeonhole you into a team you might not like as [Strength Surpassing God] Super Saiyan Blue Vegito. This Vegito Blue forgoes multiple attacks and counters for an ATK and DEF increase of +80% and insane ki increases of anywhere between 2-10 ki depending on your HP. Helping this along is that its 12-17 ki Super Attack, Vegito Sword, increases the character's ATK and DEF by 20% with each use, giving it a "Kaioken Effect" and its 18+ ki attack, God Impact greatly increases ATK for one turn, allowing for a devastatingly powerful unit. But what truly makes him an excellent card is that unlike many great L Rs, he is a Free-To-Play card where all you need to do to get acquire him and his other dupes is to simply purchase him from Baba shops using Kai Stones and require Potara medals from Supreme Kai missions to Dokkan awaken him. Many players have effectively made it the go-to unit to get through the Super STR portion of Super Battle Road.
    • [Unexpected Use] Jaco and [The Gifted One] Chiaotzu both have the ability to stun all enemies once per battle as soon as they appear. While its utterly useless on Dokkan events given their phases and Extreme Z-Battles given their immunity, in Super Battle Roads and World Tournament its an absolute godsend to give all other units in the rotation a free turn and their downside doesn't really matter given the fast paced turns and you can activate it more than once per level since you can reuse it again by the next battle. It is because of these two cards that allow many players to defeat the Super TEQ/INT and easily steamroll through the World Tournament to gather as many points as possible.
    • Holy crap, [Glacial Prestige] Frieza is a damn fine card to use for multiple occasions. For starters, he leads Extreme class cards with 3 Ki and a 120% stat boost unconditionally. Not only that, but he's a TEQ type too, making him a perfect lead for Extreme TEQ cards should you don't have a SSJ3 Broly to run for Super Battle Road (which is understandable), and he has the "Resurrected Warriors" and "Movie Bosses" categories, not only making him a perfect stand-in for Angel Golden Frieza and Turles, but allows him to make mince meat out of EZA SSJ3 Goku and the Family Kamehameha EZA battles. He can heal up to 15% HP at the start of each turn (as much as LR Rose/Zamasu), can raise his ATK and DEF with each Super Attack launched (until you get to his Golden transformation, that is), and once he reaches Golden Frieza mode, he geta a 120% ATK boost, and 70% chance to stun his victim with his Super Attack, which he gets instant access to with a free Critical on the first turn he appears.
    • [Catastrophic Rage] Frieza (Final Form), while hampered by having to be placed in the first slot as well as RNG, is basically what happens when you give a non-Dokkan Fest card a LR-tier damage boost. He starts each turn with a 80% ATK and DEF boost, but if he gets attacked, then that 80% ATK becomes a 260% boost, allowing him to deal damage comparable to LR Gogeta or the like, especially if you managed to get a Critical helped by having the best links that a villain could ever ask for.
    • While Ao E cards are popular during the World Tournament seasons, none are more popular than [Super Warrior of Destruction] LSSJ Broly (especially after his EZA) and [Indestructible Saiyan Evil] LSSJ Broly. They gain a huge boost in ATK power upon launching their Super Attack, deals Supreme to Colossal damage with their Gigantic Meteor attack, and LR Broly has the added perk of super attacking twice in a row, just in case you didn't get them all the first time. The only problem is that you can't run them both due to sharing the same name, but there's nothing stopping you from using a Friend's Broly.
    • [Netherworld Demon] Super Janemba's has received one of the best EZAs in the game, going from an outdated tank into an utter monster that far outperforms his superior STR counterpart. His passive, which is upgraded to an +70% ATK and DEF boost along with having guard activated against all attacks and an immense modifier would have already made him a great unit, but what makes him overpowered is that upon being attacked, he gets a further 40% ATK boostnote  and a chance to evade enemy attacks and when you couple that with his LR-like stats, he becomes both a great hard hitter and tank that now made him among the best units in the game.
    • [Unusual Evolution] Broly (Wrathful) is already a top-tier card on his own but his immediate EZA turns him into a big game-breaking card. His original passive gives him a +60% ATK and DEF boost along with an additional +20% ATK (up to 60%) for each ATK received which is boosted to +156% and +20% DEF for each attack launched. That would already be a great card but then come his EZA he gets boosted even further. He gets +1 Ki boost every time he appeared, his ATK boost goes up to +70% and his boost cap gets increased to +80% which means that at full power, he gains as much +206% ATK boost and he also has the stats of a Dokkan Festival unit which means he will absolutely hit particularly hard even as a normal SSR unit. His leader skill also gives Pure Saiyans +3 Ki and +120% boost on top of giving Extreme AGL +3 and +100% to all stats so he could be a viable sub-leader for Battlefield. Oh and to put the cherry on top, since he is an Extreme AGL Movie Boss unit, this guy will utterly destroy Super Gogeta and the Family Kamehameha's EZA event. All in all, this Broly easily gets the candidate for being among the best normal TUR card in the game.
    • [To an Exciting Future] Goku (Youth) and Arale Norimaki is an LR that can randomly change one Ki Sphere into Rainbow while also getting +30% ATK and +2 Ki for each of those spheres meaning that they can accumulate up to +150% ATK and +10 Ki if they get all 5 and under an optimal rotation their damage output can go as far as 3 million. And what makes them truly land this trope is that they're completely F 2 P, without requiring any stones to summon them and as an added bonus, since they are obtained through card drops, you can use these guys for Prime Battles and feel free to watch as they single-handedly destroy the events themselves without much effort on their part.
    • [The Strongest Pair in the Universe] Super Saiyan 2 Caulifla & Super Saiyan 2 Kale or LR Kale and Caulifla for simplicity broke the game in more ways than one. Their passive seem relatively simple, ATK & DEF +66% along with additional +10% ATK for each unit of the appropriate categories (Universe 6, Joined Forces and Pure Saiyans). Additionally, they also get +1 Ki and +6% chance to evade for every attack they performed, which is backed by them launching an additional attack while also launching additional Super Attacks when they're encountering either a Pure Saiyans or Universe Survival Saga enemy and their Super Attack infinitely stacks their DEF for the rest of the fight. However, the way their passive works and their excellent synergy is what made them truly overpowered. See that ATK boost they get for additional categories, they stack for category so if they have an ally with all that fits under those criteria such as themselves, then that ATK boost becomes 30% each and if you fit all those together under 1 team, it can go as high as +210%, for a total of +276% ATK boost. Furthermore, that additional Super Attack when facing specific categories also stack with each other so if they face units with both those categories like say, UI Goku or SSBE Vegeta then they have the potential to launch up to five attacks per turn, 4 of which are Super Attacks and then coupled with their Ki gain, their chance to evade as well as infinitely stacking DEF per Super Attack, it allows them to hit hard, evade enemy attacks and become tanky incredibly quickly, making them a perfect unit to bring against Goku's Legendary Battle. They're so horrendously overpowered that Akatsuki decides to outright nerf a unit for the very first time in the game's history by making all Additional Super Attacks use their lowest Ki multiplier regardless of how much Ki you've accumulated. And they're still among the best cards in the game.
    • [Desire for Power] Caulifla seems like a rather odd choice as she looked to be a normal SSR unit with minimal boosts aside from evading, that is until you get to the last part where she has a guaranteed evasion if she encounters either a Pure Saiyan or Universe Survival Saga enemy (both of which are quite common bosses to be encountered) which means that unless they disable evasion, you can literally put her in front of enemy attacks and watch as they cannot touch her one bit. Indeed her ability to negate all forms of damage is so good that players who pulled her can put her in teams which doesn't benefit her including EZA events and Battlefield (Jiren in particular) and single-handedly make the event significantly easier. Oh and the Universe Survival Saga SBR has all of the enemies there fit under those categories which means that running her there will make the run so much easier and it's a big contribution as to why the event is widely considered to be among the easier ones.
  • Goddamned Boss:
    • The STR Janemba boss battle, unlike other Super 2 bosses, isn't really that hard, it's just that he has a dodge gimmick that enables him to evade whatever attacks land on him which includes Super Attacks and Counters. There is no way to prevent this as this dodge will work even when stunned or sealed making the event more annoying and time-consuming than anything else.
    • The Super 17 boss has a barrier that can nullify damage, and can only be disabled trough Ki-based super attacks (symbolized through a blue energy icon on each card's SA description). The only problem is that every Ki-Supers that hits 17 during his cool-down period would only result in him absorbing and regenerating his health, suddenly causing hard-hitters such as Super Saiyan 4 Gogeta and [Everlasting Legend] Super Saiyan Goku to become useless during that time. And if you have a Ki-Supering unit's Additional Attack unlocked, then you better pray that the combo doesn't trigger their Super Attack.
    • Like the Janemba boss before him, the Hirudegarn boss battle possesses an incredibly annoying dodge gimmick that can only be reduced if you either successfully manage to actually hit him (Which obviously, is very difficult considering that the initial chances of dodging is said to be even higher than Janemba) or use a support item from a limited-time story event whose sole purpose is to weaken Hirudegarn's dodge chance and nothing else. If you missed the story event and decided to do the event after the story has gone away? Then tough luck.
    • Babidi from Battlefield has the ability to seal all of your units without any way to prevent this. While this is alleviated by having lower HP than the other Battlefield bosses, having to fight him without Super Attacks is going to annoy the hell out of you and waste a lot of time as you try to melee him to death.
  • Good Bad Bugs:
    • When 3.7.1 update comes out, one of the cards that is available in the Global database is the SR [Full Power Force] Vegito, that will be released at the same time as the PHY Super Vegito festival...Except that the developers forgot to disable him and a lot of players quickly take the opportunity to farm him in order to level up Base Vegito's Super Attack including LR Vegito Blue. The devs decided to just release him well before the official date and claim that it's all part of their plan.
    • For some reason, when certain characters launches their super attack through the Additional Attack potential system, they would often slowly tilt to the right, making them look incredibly goofy as a result (The biggest victim of this is SSJ Gotenks, whenever he launches his Galactic Donuts attack)
  • Hilarious in Hindsight:
    • When [Glacial Prestige] Frieza was released, many people joked that it was possible to run a pure Frieza Family team with him as the lead. Jump forward a few months later and [Fused with the Big Gete Star] Metal Cooler becomes a Dokkan Fest card, who leads the "Wicked Bloodline" category.
    • Likewise, thanks to the abundance of Goku cards who leader skills affects all types (such as [Courage to the Max!] Goku or [Boiling Power] SSJ Goku assuming you don't plan on running Raditz), many people have been playing around with the idea of teams containing only cards belonging to the Son Family. Come the 4th Anniversary and LR [Saiyan's Peak of Power] SSJ4 Goku is released (alongside Dokkan Awakenings [Undefeatable Clash] SSJ2 Angel Goku and [Life-Risking Super Attack] Kaioken Goku), leading the "Goku's Lineage" Category.
  • "Holy Shit!" Quotient: The LR characters, specifically Super Saiyan Goku when he was first announced. Though they are hard to get, they boast the highest possible stats, have Super Attacks AND Ultra Super Attacks, and their card arts are just pretty to look at.
    • Cooler getting a Dokkan Event, since to some, he was the last person they expected to get treatment. And yet he remains as one of the best PHY Units in the game.
    • Global is getting this hard with INT SSB Vegeta getting announced WAY before STR Perfect Cell.
    • And then there's LR Broly. Not because it's a new LR, but because it was an LR exclusive to the Global version of the game for a few weeks before debuting in the Japanese version.
    • Then came the Otherworld Tournament event, which gave fans the Super Kaioken Goku and what is considered the best Paikuhan of the bunch.
    • Extreme Z-Awakening, anyone?
    • Global was taken off-guard by the arrival of what they call "Rage Vegeta", which is based off of Vegeta's Rage Breaking Point from Dragon Ball Super's version of Dragon Ball Z: Battle of Gods.
    • Global bringing in the Transformation mechanic months ahead of schedule in the Tournament of Power Celebration event, bringing to Global the long awaited Dokkan Awakening for Ultra Instinct -Sign- Goku.
    • The announcement of the long awaited 250M Download celebration, and just like the one before it, another Global VS Japan battle. The theme? Goku vs Frieza!
      • Then there's the reveal of 2 L Rs (One gacha, one F 2 P), a New Piccolo with his own Extreme Z-Battle, and 2 new Goku and Frieza cards. The kicker with the last point? They evolve one level every turn mid-battle (Goku from SSJ1 to SSB, Frieza from First From to Golden).
    • Meta-Coora's Dokkan Fest. His leader skill provides the "Frieza Race" category with a god-like boost (170%!), is revealed to have intense hard-hitting and regenerative abilities, and his Super Attack animations are considered superior to the animation in the movie he appeared in.
    • The New Year banner that was released on both versions due to the fact that they give you a Guaranteed EZA unit, a 120 lead, a category lead, and a guaranteed SUMMONABLE LR unit from each multi summon.
  • It's Easy, So It Sucks!: Whenever a new meta gets released, be prepared to hear this argument over and over, as the new leaders not only comes with incredibly high stats and stat boosts, but also contains passives so overpowered, they literally break the game in two. This goes double if they get used for previous Dokkan Events, where characters like SSJ4 Vegeta could effortlessly one-shot the likes of Perfect Cell.
  • It's Popular, Now It Sucks!: Any damn good card will suffer from this at any point in time. Due to their high stats and game-breaking passives and leader skills, many players has openly stated that if a team doesn't have this particular card, then you're better off not running it. Problem is, that 9 times out of 10, said "optimal" cards are usually Dokkan Fest cards and L Rs, cards that are hard enough to obtain as it is, thus many people have complained about the credibility of certain teams. Not only that, but once this new card comes out, the Friends list becomes flooded with multiple accounts with the broken card as their lead, making it much harder than it should to find a particular leader for an event.
  • It's the Same, Now It Sucks!:
    • When the PHY Super Saiyan 3 Gotenks was released, a new Super 2 stage was added to The Unparalleled Paragon of Hope event that contained a new set of medals that he required. One problem: It's the exact same stage, gimmicks, phases, music and all, as the one before it, just with different enemy types and greater stats.
    • A lot of players express disdain for the Future Saga category due to the fact that it's basically an inferior version of Potara and Realm of Gods category, aka Vegito Blue and Zamasu with Future Trunks, Gohan and the Androids added to the mix.
    • The SSJ Goku card given to the winner of the 250M GLB v JPN challenge has already been written off by many as a re-skinned variant of [Pinnacle of Rage]/[Zealous Roar] SSJ Goku (not helping was the fact that they're both STR types), to the point where the GLB community have decided to throw the contest in hopes of getting the much more valuable PHY Final Form Frieza.
    • LR SSJ4 Goku and Vegeta's ultra super attacks are widely criticized by many players for sharing the same animation as the Dokkan awakened F2P SSJ2 Angel Goku and Majin Vegeta, particularly coming from the amazing animations of Gogeta and Broly from the movie celebrations with many even declaring their 12-Ki supers to be better than them.
    • LR SSJ Gohan is a Super AGL Dokkan Fest unit that is severely criticized with one of them over the fact that his secondary leader skill boost Super AGL units, something that LR Super Saiyan 4 Goku already not to mention that this is already the fourth summonable Super AGL LR to be released, three of which in span of a single year.
  • Memetic Badass:
    • [Limitless Radiance] Super Vegito is so powerful, he almost broke the game twice. Explanation 
    • Believe it or not the punching machines are this as well, being treated as Animate Inanimate Objects who can throw punches at the likes of Hercule and Ultra Instinct Goku as well as get baited by people like SSB Vegito and can even withstand blasts from LR SSJ2 Youth Gohan's Father-Son Kamehameha and SSJ4 Gogeta's Big Bang Kamehameha x100.
  • Memetic Loser: [Transdimensional Instinct] Goku (Ultra Instinct) has started to get heat for this, as despite having a great (70%) chance to evade any attack, Goku would more often than not take the full heat of enemy attacks, combined with his lack of defense buff compared to his base -Sign- form, and he will single-handedly end many a run on SBR. It's gotten to the point where people will compare the dodge chances of characters like SSB Gogeta, LR Trunks & Mai, and Caulifla, citing them as better alternatives than Ultra Instinct Goku.
  • Memetic Mutation:
    • "OMG Global got shafted"Explanation .
    • "Who is the Masked Saiyan?"Explanation .
    • Pray for JPhantaExplanation 
    • "To be Released"Explanation 
    • "Belgium BTW"Explanation 
    • Supreme Kai of THICCnessExplanation 
    • Fuck-You celebrationExplanation 
    • "LR Kale and Caulifla."Explanation 
    • "He Who Shall Not Be Named"Explanation 
    • "Fenyo drew X on his Twitter! X DOKKAN FEST CONFIRMED!"Explanation 
    • "X character will transform at the start of the 10th turn when there are 5 other character with the specified name on the team with at least 2 attacking in the same turn."Explanation 
  • Memetic Troll: Several cards who shares similar silhouettes to the LRs tend to suffer from this reputation with fans declaring it an attempt at the game to give them false hope of summoning the actual LR only to get infuriated that they got trolled with another version of the unit that often, is rather unusable compared to their intended unit.
    • TEQ Majin Vegeta for the LR AGL Majin Vegeta.
    • [Successor of the Strongest] compared both the LR [Day of Destiny] and [Resolution in Battle] Super Saiyan Gohan (Youth) with fans nicknaming the former as Trollhan.
    • INT Beerus to the LR STR Beerus.
    • Both the original SS4 counterpart (STR Goku and AGL Vegeta) to the LR SS4s (AGL Goku and STR Vegeta).
    • TEQ [Confronting the Darkness] Trunks (Teen) (Future) to the LR STR Trunks and Mai.
    • INT Perfect Cell to LR Cell (Perfect Form)
    • A non-LR example, but still fits as R [Menacing Alien Warrior] Raditz shares almost the exact same pose as the Dokkan Fest exclusive SSR [Extreme Power Brawl] SSJ3 Goku (Angel).
  • Most Wonderful Sound: Imagine you're on your last couple of Dragon Stones, only having enough for a few Single Summons or one Multi Summon. You go for the Summon, and you pull back for Goku's Kamehameha. Then, you hear what's practically a lifesaver that makes it all worth it.
    • "This is where it ends!!/Kore wa owari da!" Explanation 
    • "You are number one!" Explanation 
    • The screen crack noise. Explanation 
    • A SECOND screen crack noise. Explanation 
  • Narm: While the game has its fair share of Awesome Art and bad-ass Pre Ass Kicking One Liner Super Attack quotes, it also has some off-model moments (such as a low-quality Paikuhan doing his Burning Shoot), and goofy quotes chosen for certain characters ([Hero's Return] Ultimate Gohan has him saying "I want to fight wearing the same outfit as my dad.")
    • Bardock (sadly) gets the short end of this, with his Time Breaker saying "I am not Bardock!" (despite totally being Bardock), and his INT SSJ3 form saying "DIE! DIE! DIE!" up launching his attack, which made many people compare him to Reaper.
    • Jiren's Dokkan event in Japanese is called "Confronting the Absolute Strongest". What did the localization team decide to call it when it was brought over to Global? "The Invincible Strongest of the Strong".
    • While the Vegeta in the 250M Download countdown banners is supposed to be the stance he took charging up his Final Burst Cannon attack, many interpret it as Vegeta T-Posing. It didn't help that the image cut off Vegeta at the waist.
  • Replacement Scrappy: The Extreme Z-Area event had all but replaced the Extreme Z-Battle events for units that are freely obtainable. However, it is universally agreed by players to be completely inferior to the latter in every way due to being forced to run specific sub-par units along with a sub-par leader along with having rewards that are insultingly pitiful compared to a regular EZA event.
  • Rescued from the Scrappy Heap:
    • Even with the Author's Saving Throw, not many people paid mind to [Naught but Rampage] SSJ3 Gotenks, seeing him as just a beefier rehash of his earlier TEQ counterpart, as well as Super-PHY being underwhelming as opposed to Coora's Extreme-PHY team. That is, until Super-PHY made a comeback with cards like [Vanguard Warrior's True Value] SSJ2 Gohan, [Limitless Radiance] Super Vegito, [Second Super Saiyan] SSJ Trunks (Teen) and [Tight-Knit Fusion Fighter] SSJ Kefla, as well as the introductions of Categories that made him versatile on over six different teams! (Heroes, Super-PHY, Fusion, Super Saiyan 3, Hybrid Saiyans and Majin Buu Saga) Also taking into account his +120% ATK boost (+180% for the first 7 turns) and his high-damaging specials starting at 9-Ki makes it perfectly clear that this Gotenks is not going away anytime soon.
    • AGL SSJ3 GT Goku AND STR SSJ3 GT Vegeta got this, as they got re birthed following SSJ3 Bardock's event, from their respective SSJ4 events. GT Goku got a MASSIVE boost to both leader (All Types HP, ATK, and DEF +60%) and passive (ATK and DEF +90& at start of turn) Subverted a bit for STR SSJ3 GT Vegeta, as his leader got a small boost, but his passive skyrocketed alongside Goku. And these were from Dokkan's old days.
    • The Extreme Z-Awakening for the AGL SSJ3 Goku and the original STR LSSJ Broly has pulled them out of the heap, especially Broly. Their Leader Skills put them at equal footing of the original Neo-God Cards, their Super Attacks gain new buffs or debuffs (Goku's Super Attack modifier has been upgraded to "Immense" now, putting him at par with SSJ4 Vegeta on a mono-AGI team, while Broly's damage type has been upgraded to "Supreme" and now raises his attack for three turns), and their Passive Skills are much more frightening (Goku gains a +70% DEF at the start of his turn along with the usual +120% ATK boost for seven turns while Broly shakes off his Glass Cannon status to gain a +80% ATK and DEF boost).
    • STR [God of Defiance] Zamasu was seen as a largely underwhelming character, due to his low attack boost of only 60% in his TUR form. This was made even worse by the steep threshold of having to be under 80% HP (which also triggers his 10% HP healing ability). At best, people would run him as a Ki-battery for [Merciless Condemnation] Goku Black (Super Saiyan Rose) & Zamasu (made even more moot since Goku Black and Rose Black do that anyways, thanks to their passives) and maybe his healing for the Extreme-STR Super Battle Road. His INT variant, [Utopia Realized], completely re-hauls his mechanics. While still having a 60% attack boost, he has a 60% defense boost as well, and he takes 40% less damage from all attacks. Adding to the fact that he can easily maintain HP thanks to his Super Attack regenerating 7% HP every time, and you have a card that truly does justice to one of the most terrifying Dragon Ball villains in history.
  • The Scrappy:
    • The "Combat Power Reinforcement Summon" is widely considered to be one of the worst banner in the game due to having nothing special to distinguish it from the rest;It's not a Dokkan festival banner, it doesn't have any L Rs whatsoever even though all the other non-Dokkan fest banners have them, they don't give multi-summon discounts, nor guaranteed SSR per multi-summon. All the banner does is that they guaranteed an SR rarity or higher, except for the fact that the SSR rates aren't doubled at all like a Rising Dragon Carnival do, and besides, most the featured SS Rs suckednote  anyways. It would be a great banner if it appeared like say, 2015 or early 2016 but when releasing a banner during early 2018 in the advent of 120 and category leads, you begin to question why Bandai would released a banner as outdated as this. The fact that they can be summoned using the tickets purchased from the Kamehameha pack doesn't do anything to mitigate this given the fact that the pack doesn't really offer any Dragon Stones and the only cards you will get from the ticket will be the three Family Kamehameha characters to begin with.
    • R cards in general are treated as such, especially in a meta where having a team consisting of SSR and higher rarity cards are the norm. They are horrendously outclassed in both stats and passives by even the common of SR drop cards, making them serve no real purpose outside of leveling up another's Super Attack. The worse part is how they have the tendency to show up in about 60% of the Multi-pulls made, resulting in a lot of Dead Multi's, causing many people to demand that they get removed from the Premium Banners entirely and have them take resident in the Friend Banner.
  • Scrappy Mechanic:
    • The World Tournament Gasha - it's a Gasha featuring Dragon Ball characters. The three main prizes are the SSR Goku (Great Ape), King Piccolo and Piccolo Jr. However, because you only get one draw, no matter if you have the Gold or Silver tickets, the chances of getting the SSRs are abysmal. The two cards you're most likely to get are either Bandages the Mummy or Bacterian. This is vastly different from the Guaranteed SSR Gasha, as these cards are already SSRs, many of them can be Dokkan Awakened and even if they aren't optimal, they're still useful if not fun. They're not even worth enough to be sold for Baba points as they are treated as events drop meaning that both Rs and SRs would only grant 10 and 100 points respectively, compared to the 50 and 500 you would get from any other summons.
    • While on the topic of the World Tournament, any stamina and stages cleared in that event will not count towards whatever stamina/stage-based mission is active at the time, so you better have some free time to do a quick story level or two.
    • The amount of rank points that you get from the World Tournament is pitifully low even early on in the game. At worst, you get 2000 points for 10 stamina whereas at best, you will only get measly 8000 points for 20 stamina for up to 20000 points from 60 stamina. This becomes really problematic if you want to earn more points by refilling your stamina through level up due to the very low amount gained unless you are fully willing to expend your hard-earned Dragon Stones so you can refill your stamina.
    • The drop system for Global's Super Gogeta/Janemba banner was widely disliked. Originally, the banner system for that was be that the two headlining characters would have a separate banner, where players could get a discount for the first two pulls (25 and 30 stones, respectively), then get a free pull after every fourth one. The Gogeta/Janemba banner... well...
      • The first pull would be at a super discount of 10 Stones... but you only get 3 cards. Your second pull would be 20 stones, but you'd only get 5 cards. Your third pull would get you the full 10 cards for 40 stones, then you get a free 10-pull, meaning you get 28 cards for 70 stones, compared to the 40 for 105.
      • After three more normal priced pulls, your eighth pull/second free pull, you would get a ticket for a Guaranteed Dokkan Festival character. This would be your only one, thus if you were one of those unlucky dopes who got someone worthless like a Buuhan that you already rainbowed for example, that was it.
      • After that, after every pull, you would get anywhere from 2-5 tickets to use to pull from a freebie version of the banner, but only being able to get up to 5 in a multi-pull. Thus, to make the most of one of the banners, a player would have to have, at the very bare minimum, 370 stones, 740 if you want to pull from both!
    • The Global-Exclusive Pilaf's Trove store is seen as one huge rip-off by just about everyone. For the minimum of $10, you can get amazingly lackluster rewards such as a collection of awakening medals that could only be used on just one character, summoning tickets that aren't even GSSR, a pitiful amount of training items and locations, and potential orbs that doesn't even max out a single character unless you're desperate enough to buy them more than once.
    • The very fact that you can only earn the Battlefield gems exactly once per run. Basically, after you defeat the SNK Boss, you will obtain a lot of gems that can be used for obtaining the Battlefield LRs. The problem is, once you defeated them you cannot obtain them again, the only way to do so is to do the weekly mission that gives a pitiful 6000 gems which means that it could take more than one Battlefield runs before you the medals needed to purchase them. To add insult to the injury while the amount of gems you earn is a fixed amount, the LR that could be purchased keeps getting more and more expensive, necessitating the need to save them and made other players unwilling to spend their Battlefield gems. To wit, while the LR Meta Cooler costs 150000 gems, LR Uub costs 250000 while King Cold and Frieza costs 300000 gems.
    • The holographic background that characters received once they are Z-Awakened is considered to be nothing but an obnoxious addition that removes much of the great backgrounds of the character's art. This is particularly played up even further when an update on Global ended up giving the LRs the same holographic background of URs with all the animations removed which completely wastes the incredible art and background of an LR despite the fact that nobody asked for it at all.
    • The last three stages of the "Fight Against Despair!" story event requires you to have [The Future Bearer] Gohan (Future) and [The Future Changer] SSJ Trunks (Future) (or his TUR Awakening [To a New Future]) The only problem is that the drop rate for these cards and their Awakening medals can range from generous to ridiculously stingy. Stages 4 and 6 has earned the ire of many players, the former for awarding nothing but Senzu Beans for their troubles and the latter for giving out more Future 17 medals than Future 18.
    • The Dokkan Punch Machine! gives out the player Dragon Stonesnote  based on how hard you hit the machine with the maximum being 77 million which means you need to have a nuker to even reach that amount. Note that Devilman and items are not allowed so you can't cheat your way out of this. Unfortunately, many players even whales call this event frustrating and compares it to getting a needle in a haystack for multiple reasons. First off, you can only do this event twice a day and in each one, you only have two turns to hit it really hard so if your intended nuker like say, LR Gohan is in the last slot, then you practically screwed. Also two of the nuking leaders (Baby Vegeta and SS3 Ape Goku) have a Great Ape transformation so if you get really unlucky and they transform, then you have completely wasted the chance since Great Apes last at least two turns. And even if none of the two misfortune happens, there is still the fact that you need Ki changers to convert them into a single orb so if they didn't change sequentially, then you won't be able to connect them together for a single boost. On the plus side, the event is open everyday so you can repeatedly try again but that would just give players more incentive to hurl their phone on the wall...
    • After nearly 4 years of absence, the Global version releases the Super Dragon Ball Heroes units onto one single banner where the rates for the featured Heroes units are 7% with the rest of the units being at a low 3% and furthermore, one multi-summon guarantees a featured SSR on that banner. True that is the same system that Japan did on their latest banner, except the fact that this literally the very first Heroes banner to be featured on the Global server so while you will easily get the featured units on the banners, attempting to get the specific unfeatured unit you wanted is absurdly low at a 0.43%, which is as hard as getting the featured LR on a Legendary Banner and even harder than pulling a Dokkan Fest LR. Unless you are willing to spend thousands of stones (which given that the 300 Million Downloads celebration is coming up next month, it isn't really recommended to do so), you won't be able to get the units you've wanted for a long time. And they won't be added to the unfeatured pool unlike all the other general SSR units.
    • The way that the LR [Awakened True Power] Super Saiyan Gohan's skills works is just absurdly complicated and require that you build very specific teams and categories just to trigger his transformation. Basically for him to transform using his Active Skill, your HP needs to be 58% or below and you need to either have Android #16 on the team, or wait until five turns have passed if you either have an Android unit or you're facing an Android category enemy. But the problem is, Gohan's leader skill does not benefit any Android 16'snote  at all and the only category where you can run them both together is under [The True Value of Perfect Form] Cell's (Perfect Form) but both of them link really poorly with him, due to lacking the crucial Shocking Speed link to give each other Ki. Even ignoring that, the only Android that you could under a mono Super AGL lead is [Love Warrior of Universe 7] Android #18, a F2P drop card who won't be able to defend on her own and does not link with Gohan at all. Oh and once you finally get him to transform, he also has one last part of the passive where he requires a Super Saiyan Goku on the same rotation for him to get the ATK boost which granted could be easily done with the STR Namek Saga Goku but that requires you to pull a very specific Dokkan Festival unit whose banner isn't really that good and hasn't been released on Global yet by the time Gohan came out. Okay true it is possible for an Instant Transmission Super Saiyan Goku LR that could probably be released but again, you would have to spend thousands of stones if you want to get all of them just to utilize Gohan's full potential.
    • Any card that requires a very specific unit to trigger (let alone on the same rotation as one another) their passive is a Scrappy Mechanic in & itself as it drastically limits the freedom of team-building and require that you pull very specific units just to benefit from it. Aside from LR Gohan as described above, there's INT Android #16 who require that you have Super Saiyan (or 2) Gohan (Youth) in order for his huge support passive boost but the only category where you can run the two together is under the Cell Saga and that requires you to pull the LR INT Cell to run it unless you're willing to run him under Gohan's leader skill where he doesn't benefit #16 at all. There's also the Cell Juniors where for them to launch a guaranteed additional Super Attack, you need Cell (Perfect Form) or Super Perfect Cell in the same rotation for them to do so. However, the only common link they share with each other aside form Fierce Battle is Shocking Speed and since the INT Cell lacks it, they don't link well with each other at all!
    • Starting from the 300 Million Downloads celebration, EZA medals for freely obtainable units are now acqcuired through the Extreme Z-Area where you are required to do the event multiple times in order to fully Z-Awaken the unit which costs a lot of stamina (and no, you cannot boost your way through this). To even enter the event, you must bring a specific set of F2P units acquired through the Story event that the unit is featured in while also only allowed to bring specific set of subpar units along with being forced to run a friend leader which gives rather minimal leader boosts. And worst of all, the reward for all this is insultingly bad compared to a regular EZA event where instead of 30 stones along with a bunch of Kais, Potential orbs and a limitless amount of Hercule statues, all you get from this is a meagre 3 stones and 2 Hercule statues that does not make up for the cost required to Extreme Z-Awaken the units. Once you get all the medals required, there is literally no reason for you to even replay the level anymore.
  • Special Effect Failure:
  • "Stop Having Fun" Guys: The Reddit subforum dedicated to this game is full of these people. Due to the fact that the Global version is many months behind the Japanese version (and may never catch up due to the Global version not carrying events involving things like Dragon Ball Heroes), many of those on the forums tend to play the Japanese version and look down upon the Global version.

    This can be seen with players' request on if they should pull on a certain banner. The usual reaction to this is usually "No, wait until X Banner" as they will feel that any banner outside of that very banner is a "trap banner" designed to steal away stones on useless pulls despite the fact that those banners can be just as bad. Even more, the certain banner players suggest rolling on could be months away, which means players could be sitting on a plethora of stones waiting for that right banner and just holding on to them for a long time.
    • A good example of this could be seen with the "Looking for Mr. Right" Japan vs. Global event, which saw players competing to see who would win a special "BADMAN" Vegeta card or get the Booby Prize of a Yamcha card. When Global lost, automatically players made accusations of the event being rigged and calling players who messed with the Japan version "traitors".
    • This also extends to the idea of using Potential Orbs on anyone not an "optimal" character. Decided to use your Potential Orbs on a freebie unit? Expect your choice to be hosted on one of the Reddit boards and having the person ask why someone who would do such a thing.
  • That One Boss:
    • The Dokkan Event bosses. All of them come with multiple HP bars, but they have varying ridiculous skills. Characters like Super Saiyan 3 Goku, Super Saiyan 3 Vegeta and Full Power Frieza will kill you if you don't finish the fight within a time limit (6 turns usually). Other characters, like Broly and Super Vegito, require a certain link skill or passive ability to bypass their super armor and defeat them. Others, like Cell, have healing that regenerate a large amount of HP.
    • Played straighter than the Special Beam Cannon in regards of Super Buu (Gohan Absorbed). That asshole is constantly changing forms and types so you can't be consistent on type-advantages. He can (and will) heal all damaged dealt to him in his third phase, bringing you back to square one (he has five layers of health), can tank a beating all while constantly dishing out super attacks that can take out more than half of your health, and you have to beat him nearly 33 times if you ever want to think about Dokkan Awakening all of the featured units in that event.
    • Super Saiyan Gotenks 3 in both version is also one. Gotenks starts out normal as he starts as Goten and Trunks, then fuses into Super Saiyan Gotenks after you beat them. It's when you beat the PHY Super Saiyan Gotenks that things go crazy. He'll start off as Super Saiyan 3, who has insane defense (which even dulls attacks from its INT weakness), then spends every other turn changing between Super Saiyan 3, base Super Saiyan and just normal Gotenks. You want normal Gotenks, as he has the weakest defense, but what form he takes is random: he could bounce between base and 3 and stay away from normal the entire time.
    • Broly is another. In his Stage 2 mission, he has a super armor that reduces damage up to a certain amount and his Stage 3 mission pushes the threshold even higher. The only way to get past this super armor is to have certain characters that either greatly reduce defense after a super attack(you have to do this twice), negate the ability as a passive or negate the ability as a Link Skill. The big problem to this is that the Link Skill one only works towards certain characters and isn't passed down to other heroes among you. The best you can do is hope you have characters who can greatly lower DEF should you go in without any of them.
    • Final Form Coora joins in if you don't have the LR Goku. First of all, only Super Saiyan Gokus can inflict extra damage of Coora. Only Super Saiyan Goku. Next, keeping with the events of Coora's movie, the Support Items Icarus and Senzu Bean are unable to be used (as Icarus is shot down and the Senzu Beans stolen and destroyed.) Facing Final Form Coora is a pain as he'll tear through your defenses like so much toilet paper (even Mighty Glaciers like Super Vegito and Super Saiyan 4 Vegeta quake at his power!) and if he hits you with Death Crasher, he'll be planting a Dumbass Tree with you as the tree!
    • To say that defeating Super Saiyan 3 Goku (Angel) is difficult is a huge understatement given the immense amount of handicaps against you. Firstly unlike other Dokkan events, you absolutely cannot continue if your hit points goes to zero so if you had a bad luck and your opponent manage to use a Special Attack on someone he is strong against, say goodbye to the 40 or 50 staminas you've spent to fight him. Also like all other Dokkan bosses, he employs a damage reduction only there is now way to nullify this making him ridiculously tanky and hard to kill. But it is only when you fight the final stage of the boss does the hair-raising frustration sets in where like his living self, he starts a countdown where if it hits 0, you are instantly killed. And unlike other countdown bosses who only possess 1 health bar, Angel Goku possesses seven health bars so unless you managed to stun & seal him or have a huge nuker like LR Youth Gohan, there would be no way for you to prevent his Super Attack from instantly killing you. What's even worse is that he completely negates any form of damage reduction skills so you can't even try and tank him with either Super Vegito or Golden Frieza. And if you want to Dokkan Awaken your Angel SSJ3 Goku that you just obtained, you have beat the stage at least 11 times on Super 2 if you want to get the medals required to awaken him.
    • SSJ4 Gogeta is this by a MILE. First, you have to beat SSJ4 Goku, which isn't very hard. The next phase is a bit harder, with SSJ4 Vegeta joining the fight, forcing you to pick which one is the bigger threat. After this, it gets HARD. SSJ4 Gogeta appears with 6 bars of health, hits hard like a truck, takes damage from you with almost no effort and is completely immune to both stun and seals. The kicker? This isn't the last part. That goes to the 9 bar of health (3.6 million hp) SSJ4 Gogeta with the same immunity after you beat phase 3. Also, Gogeta has a high damage reduction skill that can't be nullified, so have fun!
    • Think that the Masked Saiyan would be as much of a cakewalk as other Super 2 bosses? Then guess again as the "unknown" Saiyan has ridiculously high attack and defense stats along with an unullifiable damage reduction which means that if you are not careful or have bad luck on your side then chances are, you could probably have a lot of Dragon Stones down the drain. But what makes him amp the difficulty even further is the ability to randomly seal one of your characters so if he manage to seal the only hard hitter on your team, then unless you use up one of your items that dispel the debuff, then you would have ruined your chances of inflicting damage on him and completely waste a turn. You could try use a mono-INT team so you could easily get a massive advantage over him but then you would have to deal with Mira first and unless you got a critical hit on one of the characters (which would require you to dupe someone in the hidden potential system since evasion is the free special attack) or have INT Gogeta on your team, then chances are you would probably be forced to use a Dragon Stone before you get to the third phase.
    • Unlike other Dokkan bosses, Super Saiyan 3 Bardock has five full phasesnote  each with different types so no matter which mono team you use, there will always be one type that could wall your non-crit attacks. Also at the fifth phase, you only have three turns before he will use an instant K.O attack that cannot be dodged or stopped at all and will net you an immediate game over. Only problem is that he has eight health bars worth and his stats can't be lowered so unless you bring a hard-hitting nuker in your team, then you probably wouldn't be able to stop him from slashing you out of existence.
    • The Prime Battle events are seen as this, mainly due to needing Strike, Story, or Dokkan Event characters, meaning you'll have to Dokkan if you want an easier chance of beating it.
    • Extreme Z-Awakening. To get the full power of an Extreme Z-Awakening, players must charge through 30 stages of an increasingly stronger and more powerful character. With each victory, their HP, Strength and Defense grows, they grow invulnerable to status effects and they even resist damage from certain character types even if they are under the weakness category. The difficulty of the boos often directly correlates to the amount of card pool of that specific alignment or category available. This can range from either really hardnote  to medium but manageablenote  to really easy but the latter only encompass the non-Gacha EZAs so it's expected to be easy.
    • Ultra Instinct Goku's Dokkan event is also one giant hurdle to overcome. His first two phases aren't that bad to handle, just a straight forward match against [Fateful Strike] SSG Goku and [Drive to Win] SSB Goku. It's his third phase where things get wonky. He reverts back to [Great Brilliance] Goku, and he only attacks once per turn... except unless you stun or seal him, he'll keep dishing out Spirit Bombs, all of them hit for 4 Million damage every time. More than enough to deal a fatal damage against you. Oh and he is a STR type too so if you bring a mono PHY team, expecting to deal with UI Goku, then trying to burst him down before you run out of Support Items prove to be really hard. But it doesn't stop there, as you now have to fight Ultra Instinct (Sign) Goku with his mastered UI form following after. He has nearly 10 health bars, can tank like a champ and is completely immune to all debuffs, while also being able to dish out heavy strikes in return. And the only character that can bypass his defenses? Jiren.
    • While most of the Battlefield bosses are difficult but still doable, one boss that will make many players pull their hair is Zamasu. See every other turn, he will heal for 3.22 million HP and it cannot be stopped or nullified under any circumstances unless you gut lucky enough to stun him on top of hitting hard and having a gigantic health bar. Unless you have the cards to consistently outdamage the immortal god, then he will likely be the bane for many players in the Battlefield with the Final Boss being far easy in comparison to him.
    • Kid Buu from Battlefield is insanely tanky, will hit really hard (especially from his Super Attack that will lower your DEF), can heal a bit of HP, and he even has a chance to dodge your attacks. You'd better be very prepared to fight against him or he will single-handedly end your whole Battlefield run.
    • Jiren from Battlefield take the Lightning Bruiser traits from other bosses Up to Eleven with some even declaring him to be harder than the Bonus Boss that is Goku's Legendary Battle. To wit, he has an insane amount of HP, comparable to that of Bardock and he hits insanely hard, in particular his Super Attack that greatly lowers your DEF, easily outlasting your entire team.
  • That One Sidequest: This page will detail just how difficult it is to get the LR rarities that you desire.
  • They Wasted a Perfectly Good Character:
    • LR Majin Vegeta could've been a good card had he not been an Extreme-type. (Mostly because his card links mostly resonates with the other Saiyans, just about all of them Super-types.). Not helping was the fact that he had no means of raising his SA to level 20 without breaking your bank, hoping to get numerous dupes of [A Warrior Obsessed] Majin Vegeta or using 19 hard-earned Elder Kais to max him out. (SSJ Goku and SSJ3 Goku had An Epic Showdown, Androids and Hercule could be obtainable from Friend Summons, Frieza, Broly, Goku Black, and Vegito had their drop cards from their Dokkan Events, Trunks, Mighty Mask, Piccolo, and Tien had strike events, and SSJ Gohan at least had Galactic Crisis to fall back on). There is also the matter of fact that his ability is rather dull for a Gacha-summoned LR; He gains 150% attack when launching a Super Attack. Sure that's a great ability to have and makes him a great hard hitter but when compared to the bonus ki and nuker Gohan, the double Super Attack Broly, the natural critical hitter Trunks, and regeneration and bonus attack per damage Zamasu, Majin Vegeta comes across as uninspiring and a generic hard hitter.
    • Zig-Zagged with characters with the "Shattering The Limit" link (gained when a character awakens to TUR via story event medals rather than Dokkan challenge medals). At it's best, its seen as an okay link that can help out on cards who starve for Ki (like [Golden Fist] SSJ3 Goku). At its worst, it's a wasted link slot given to characters who could've benefited from the extra 15% ATK that Fierce Battle supplies ([Accelerated Battle] SSJG Goku seems to be the biggest example of this) or because it's yet another Ki link given to a card with too many Ki links as it is ([Dawning Supernova] SSJ2 Kefla is the biggest contender for this, even more jarring since she can also change Ki types).
    • When the Lord Slug story event was released, many was disappointed that the developers never made a False Super Saiyan card for Goku, instead releasing another Kaioken Goku based off his Heroic Second Wind at the end of the movie. This is seen as odd considering Dokkan's tendency to add rather unknown characters and transformations to the roster such as Candy Vegito, Mighty Mask, Hyper Metal-Rilldo and Super Buu's Piccolo Absorption.
  • Tier-Induced Scrappy: Now has its own page
  • Unexpected Character:
    • The Dr. Slump characters in the Global run, mostly because of rights problems.
    • While it has been joked about in the community, no one expected Bandai Namco to release an actual Candy Vegito card.
    • LR Vegito after months of waiting after the LR Election.
    • While it would be no surprise that the Super incarnation of Broly would make an appearance sooner or later, the fact that he would be Simulcasted to Global servers caught many by surprise.
    • Ladies and gentlemen, Monaka Beerus.
    • A recent update on Japan also brought along assets for Black Smoke Shenron, fueling the fan's speculations that the 4th anniversary will be GT themed.
    • The fact that Bee Pan (a drop character from a weekly Rank EXP event) will become an LR during the 4th anniversary.
  • Vindicated by History:
    • When Super 17 came out as the Extreme-AGL lead, not many people gave him the time of day let alone run him, thanks to his team having a distinct lack of hard hitters or supports, but as newer units such as [Explosive Evolution] Turles and older units got Dokkan Awakenings, Extreme-AGL is starting to make a comeback, being much more variable than before.
    • Extreme-TEQ has also started to get this treatment, thanks to [Glacial Prestige] Frieza being able to effectively replace [Mythic Evolution] SSJ3 Broly as the team's leader.
    • While [Assassin's Ultimate Technique] Hit has always been good, most players have slammed him due to not being the SSB Gogeta and Full Power Broly cards fans have been waiting for so long. Now and days, players who used to gave Hit a hard time admit to saying that Hit was simply released at the wrong time.
  • Win BACK The Crowd: After the Broken Base that resulted from the 2nd Year of the game's life, the third year saw a true praise by fans with a much more balanced Power Creep with the introductions of categories allowing for creative team buildings and bringing back relevance to older cards, more interesting characters with stylish Super Attack animations and the Transformation Mechanic allowing for multiple characters in one card. Also helping is the fact that all Dragon Stone banners following SSBE Vegeta (UI Goku/Jiren in the Global release) are now Guaranteed SSR, along with more boisterous celebrations that provides more Dragon Stones, Hercule Statues and Potential Orbs. The Boss Rush, Super Battle Roads and Extreme Z-Battle modes also help with putting people's units to the test.
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