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YMMV / Dragon Quest I

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  • Alternative Character Interpretation:
    • In other games that feature them, both the Hero and Princess Lora are seemingly interchangeable with their Kenshin/Swordmaster versions. The Kenshin hero at least wears the armor of the original's artwork sometimes, but the Kenshin Lora has been given bright scarlet-pink hair and an elaborate gown compared to her redheaded (soft purple in some art), gold-dressed original.
    • Princess Lora has also been interpreted as Yandere for her tendency to say "But Thou Must!!" if you answer no to any of her questions. Thus, she forces you to carry her around, say you love her, and marry her.
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  • Ensemble Dark Horse: Curiously, the Green Dragon and his Palette Swap kin. They don't typically pop up much in the series, but when they do, it's always pretty cool to see them.
  • Funny Moments: Every now and again, you'll encounter monsters that will immediately run away before the Command menu even pops up! It's as though they realized that you out-level them and decide to bolt the hell out of there. This is a rare occurrence, as the majority of under-leveled enemies foolishly stay for battle and proceed to get slaughtered.
  • It Was His Sled: The Dragonlord has a second form - back in the day it's hard to appreciate just how much of a big thing this was.
  • Memetic Mutation:
  • Narm Charm: Ye Olde Butchered English from the classic release. Cheesy? Verily, but it hath not a lack of appeal.
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  • "Seinfeld" Is Unfunny: The extreme railroading, lack of a party, hours upon hours of Forced Level-Grinding, lack of a class system or customizable characters in the least bit—unless you know how to manipulate the hero stat generation from your name, but even that's quite limited, and the game never tells you about it at all—and very basic plot didn't age very well, so it's a bit hard for newer gamers to see what was so revolutionary about it at the time. Even more so in the Japanese version, the North American version had the Regional Bonus. This was also one of the first games to have a Final Boss with multiple forms, with his second form being seen as somewhat of a twist. Now, everyone knows the Dragonlord reveals his true form once you beat him, and having the final boss pull something like that has become so standard that he seems like just another of them.
  • That One Attack:
    • If the Dragonlord manages to connect with Stopspell, just reset the game; you need Healmore to defeat his second form.
    • If a monster casts Sleep and it connects, be prepared to potentially lose a huge chunk of your HP. Unlike enemies which have Sleep resistance, you don't get that luxury.
  • That One Boss: The Madknight. Easily the strongest monster you fight before the Dragonlord's castle is accessible. Even if he doesn't put you to sleep, his attacks are so brutal you're going to be healing for your dear life. Ironically, you get the best armor in the game for beating him.
  • They Changed It, Now It Sucks!: Nob Ogasawara's retranslation of Dragon Warrior for the Game Boy Color has the Ye Olde Butchered English changed to a more faithful translation. It didn't please the American fans who liked the old NES translation.
  • Unwinnable by Insanity: With some unorthodox inventory management, it's possible for Gwaelin to take the Staff of Rain when she gives you Gwaelin's Love. Congratulations, you can't beat the game because you need to get the Staff of Rain to get the Rainbow Drop.

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