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YMMV / Dragon: Marked for Death

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  • Awesome Art: The game has an art style similar to Mega Man Zero and Mega Man ZX, giving it a very pleasing aesthetic to look at.
  • Complete Monster:
    • The Astral Dragon Atruum and his Asura, millennia ago, waged a war against the Heavenly Primatis for the right to rule the world and devour the souls of mortals. Defeated and dying, Atruum made a blood contract with a threatened clan of humans, marking them with the Dragon Scar in exchange for worship, secretly planning to sacrifice them all for his revival. When the Divine King Medius committed genocide against his worshipers, Atruum manipulated the survivors, playing on their hatred and desire for revenge, forcing them to devour the souls of their deceased enemies. Once the Divine King was defeated and Primatis left the mortal world, Atruum revealed his deception, using the body of his priestess Amica as a vessel and attempting to consume the survivor. In one ending, Atruum uses a survivor as a vessel to be reborn more powerful than ever, destroying the Alabaster Moon to kill Primatis, and enslaving all of humanity, intending to absorb their souls to enhance his power.
    • Duchis Medius is the elderly Divine King of the Medius Empire, and claims to be the man closest to the deity Celestial Primatis. Desiring immortality, Duchis manipulates members of the Dragonblood Clan in the kingdom of Maralyus into causing a rebellion, using that as an excuse to send his Divine Knights—led by the Soul Vessel Vasith—to carry out a genocide on the Dragonblood Clan and kidnap their Oracle, Amica, leading to a survivor swearing revenge against him. Encasing Amica in Vasith and forcing her to kill to make her soul more powerful, Duchis attempts to sacrifice both Amica and the survivor to Primatis in an attempt to become a god himself.
  • Fridge Brilliance: The Empress' Dragon Shot / Dragon Cannon inflicts a Burn debuff onto its target, which makes them take more damage from subsequent attacks. She's essentially royalty or a leadership role marking priority targets for everyone else to tear through.
  • Gameplay Derailment: The game was released with a number of glitches, and patching those glitches inevitably caused something else to glitch — throwing off the playstyle of those who'd gotten used to or found ways of exploiting the initial glitch, and in some cases causing players to quit the game altogether.
  • Les Yay:
    • Several of the game's Japan-exclusive promotional artworks paired up the Empress and Amica up in manners suggestive of a Pseudo-Romantic Friendship.
    • Promotional artwork for the Chinese version's release shows the Empress and Witch naked and posed suggestively together, with their Dragon Scars acting as a Scenery Censor.
  • Moe: Amica is a Cute Monster Girl who abhors violence and is the Childhood Friend of the protagonist, and alongside the Token Mini-Moe that is the Witch has been universally labelled the game's incarnation of adorableness.
  • Scrappy Mechanic: The lack of checkpoints,note  focus on multiplayer to the point that some bosses are nigh unbeatable on single-player at higher levels with certain characters, and low drop rates even with a maxed-out Luck stat can be very frustrating for players — especially those looking to acquire certain boss-drops that only appear if you beat the boss at the highest difficulty level.
  • So Okay, It's Average: The common stance on this game is that it's one of Inti's more disappointing ventures, as it's a decent game that's mired by multiple issues preventing many players from enjoying it as intended.
  • Spiritual Successor: To Mega Man Zero and Mega Man ZX, but in a different way than Azure Striker Gunvolt. Whereas Gunvolt is loosely inspired by Zero and ZX in theme and gameplay, Dragon: Marked for Death looks, plays, and feels like a Zero or ZX game if you replaced all of the futuristic elements and Power Copying with medieval fantasy and multiple character classes.
  • That One Attack: Prior to her being nerfed, with the right combination of stat-boosting equipment and items the Witch's third-tier magic spells — and especially her giant tornado spell — were capable of chewing through boss health bars like a blender, even letting her one-shot the final boss.
  • They Wasted a Perfectly Good Character:
    • That the playable characters' unique backstories have no bearing on the plot at all and are only really presented on the game's website, IntiCreate's Twitter, and a Japan-exclusive artbook is disappointing, though it was done to make the characters all interchangeable from a narrative perspective.
    • When the Dragonblood Bandit DLC was announced, fans were hopeful that they'd become a fifth playable character. When the DLC launched, many fans found the Dragonblood Bandit's abilities and backstory interesting... and were upset when the Bandit becoming playable was jossed when they were killed at the end of the questline. The damage is at least partly mitigated by 3.0.0 adding both the Bandit and the Oracle as playable characters, though the above issue that their stories will have no impact on the plot persists.
  • What Do You Mean, It's Not for Kids?: It may carry the art style and bright colors of Mega Man ZX, but don't be fooled - this is a dark game, with random gore in the background, the Ogre Prince biting a person in half, the general and upfront themes of genocide and Fantastic Racism, and some nightmarish enemy designs.

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