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YMMV / DonPachi

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  • Awesome Music: Thanks to an unknown composer for DoDonPachi and Manabu Namiki for Dai Ou Jou and Dai Fukkatsu.
  • Base-Breaking Character: The Element Dolls and Daughters. Some enjoy their presence in an otherwise drab military shooter series, others feel that they turn the game into Fanservice-laden "moeshit".
  • Broken Base:
    • Autobomb in DaiFukkatsu ver. 1.5. Survival-oriented players hate it because it effectively turns the bomb gauge into a life bar and breaks the concept of lives, score-oriented players fail to see what the problem is because bombing is just as hurtful to score as dying is, and point out that one can simply play Power Style to avert the generous bomb stock. This seems to be a non-issue in DaiFukkatsu BLACK LABEL and Saidaioujou, where autobomb can be toggled at the start of the game.
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    • The Windows port of DaiFukkatsu:
      • Is the 30 USD price tag of the Windows port a ripoff given that Mushihimesama and Deathsmiles before it were only 20 USD each, or is it justified due to the number of modes available?
      • Is the game a Porting Disaster considering Arrange A's game-crashing bug still exists and has no slowdown and the Ketsui arrange mode has too much slowdown, or are fans just being too Serious Business about these changes?
  • Contested Sequel: Every CAVE-developed game after DoDonPachi:
    • dai ou jou: A well-crafted game that expands upon the formula set up by DDP with a new Hyper mechanic, or a needlessly sadistic game that piles on the Unstable Equilibrium?
    • DaiFukkatsu ver. 1.5: A worthy new direction with its Lighter and Softer soundtrack and bullet-cancelling, or a poorly-designed mess with forced auto-bomb making the game too easy to no-continue clear with awful scoring tricks like timing out midbosses for score?
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    • SaiDaiOuJou: Did CAVE make a good call drawing inspiration from dai ou jou with stackable Hypers and ever-building rank, or is it So Okay, It's Average compared to DaiFukkatsu and once again becoming too daunting to enjoy? The use of seiyuu voices and increased focus on the Element Dolls are also a major point of contention, with some liking the characterization they brings to the series and some others finding their presences and voices utterly obnoxious.
  • Ear Worm: "Taiji", the standard boss theme of SaiDaiOuJou, is infamous for a brief dubstep-like segment.
  • Even Better Sequel: DoDonPachi.
  • Fandom Rivalry:
  • Friendly Fandoms: On the flip side, if you are in Japan, it is fine to mention Touhou in the same sentence as the Donpachi series, as several Pixiv artists and veteran shooter players in Japan liked both series.
  • Fridge Horror — The Fan Nickname for DaiFukkatsu Black Label's 360-exclusive Arrange Mode, a crossover of DaiFukkatsu and Ketsui, is "Ketsupachi". "Ketsu" in Japanese can mean "buttocks". So "Ketsupachi" means "Ass Bee".
  • Game-Breaker
    • DoDonPachi II has the Laser Bomb, which is charged up by grazing bullets. Someone who is good at grazing bullets can basically bomb enemies ad infinitum whenever there is a bullet-dense section.
    • Strong Style in DaiFukkatsu / Revival.
      • Nerf + Dynamic Difficulty — In DaiFuukatsu BLACK Label, playing in Strong Style is often likened to playing on DFK 1.5's second loop. One player commented that "it feels like the enemies are in strong style, not the player."
    • Also in DaiFukkatsu, Bomb Style and Strong Style's auto-bomb mechanic. If you get hit with at least one bomb in stock, you use a bomb instead of dying. It does last shorter and does less damage than a manually-fired bomb, but that you can use your bombs as extra lives is still pretty broken. Moreover, on each successive life, you start off with one more bomb than your last life can hold, so by the time you're on your last life, you're carrying 6 bombs, or rather, 6 extra lives. The BLACK Label version allows you to turn it off, and Version 1.51 Nerfs auto-bomb by taking away all of your bombs if you auto-bomb instead of manually bombing.
      • Do note, however, that if you are playing for score, and unless you are playing Version 1.51 or either of 1.5's Arrange modes, bombs wipe out your combo (alongside getting killed), and thus subvert this trope. A single touch of another bullet will destroy that 15,000 combo of yours whether you die or not.
  • Hilarious in Hindsight: Atlus of Shin Megami Tensei fame published the first two games in the series. CAVE would later return the favor by developing Shin Megami Tensei IMAGINE.
  • Internet Backdraft: When CAVE finally ended their DoDonPachi-themed announcement countdown timer and revealed that their then-upcoming PC port would be of DaiFukkatsu, a number of fans were very incensed that it was not the less-polarizing SaiDaiOuJou.
  • Level One Music Represents: Inverted with dai ou jou and subsequent games, which are better known for their True Final Boss themes than their stage 1 themes.
  • Memetic Badass: Hibachi, one of the most notorious True Final Bosses in genre history.
  • Memetic Mutation:
    Commenter: This is the most aggressive Christmas song ever...
  • Most Annoying Sound:
    • The Element Dolls' death screams when you lose all your lives in SaiDaiOuJou. Also Hibachi saying, "BARRIER! Heiki da mon~" whenever you try to use a bomb on her.
    • Playing DaiFukkatsu Arrange B with the enemy durability jacked up high enough that's easy to recharge bomb meters off of them? Expect to hear the Operator's Youi wa yoroshii desu ka?Translation  over and over and over.
  • Most Wonderful Sound: Most games in the series have "Just a couple more shots!", the line spoken by the announcer when the current boss is almost dead. The Arrange mode of DaiFukkatsu BLACK LABEL is known for saying "Just a couple more shots desu!"
  • Narm: Hibachi's new voice in Ichimen Bancho, it's already lazy and whiny on its own, but if you heard of her previous voice and compare it to the new one, it's downright hilarious.
  • Narm Charm:
    • "Battle for the Last" from the mobile ports of DaiFukkatsu should by all means not make sense for a Hibachi theme, given that Hibachi themes are typically lightning-fast gabber pieces of doom and gloom. Instead, it ends up sounding like the most heroic final showdown theme in a Shoot 'em Up ever.
    • The ending of Maximum has Dr. Daugh boasting about the wonders of EVAC's weapons in a thinly-veiled speech about how challenging and awesome CAVE games are. He's not wrong.
  • Older Than They Think: DoDonPachi Campaign Version features a prototype version of the Hyper mechanic. It also introduced the idea of having the value of bee items being multiplied by your current combo. In a way, it is a prototype DaiOuJou, especially considering its extreme difficulty. This version was presented to the winner of a scoring contest that happened in late 1997 to celebrate the release of the Saturn port; this was approximately 4.5 years before DOJ was released.
  • Porting Disaster:
    • The Xbox 360 port of DaiOuJou is not just glitchy, it nearly caused legal trouble! A patch came out that resolved some of the glitches...two years after the port's release...after it went out of print.
    • In the Windows port of DaiFukkatsu the Ketsui arrange mode introduces a lot more slowdown than in the original 360 version of it.
  • Scrappy Mechanic: Using Leinyan's laser bomb in DaiOuJou Death Label will heal the boss, but Shotia's and Exy's laser bombs won't (at least until stage 4). Wait, WHAT?!
  • Sequel Displacement: DoDonPachi is far better remembered than DonPachi, mainly due to DoDonPachi taking DP's bullet patterns and action and cranking them Up to Eleven.
  • Sequelitis: DoDonPachi II is one of the less well-received installments. It didn't help that it was developed not by Cave, but by IGS, a lesser-known Taiwanese development team.
  • Signature Scene: The True Final Boss fights of dai ou jou, DaiFukkatsu, and SaiDaiOuJou are by far the most iconic parts of the series.
  • Surprisingly Improved Sequel: DonPachi was mainly notable for being hard but fair, for its second loop with suicide bullets, and for a few interesting game mechanics. It was otherwise not very interesting in the grand scheme of things. Then DoDonPachi changed the 2-D shooter world forever.

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