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YMMV / Disgaea

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  • Angel/Devil Shipping: A lot, which is unsurprising given the setting. Laharl/Flonne, Valvatorez/Artina et al are the most prominent examples.
  • Awesome Music: Has enough to earn its own page.
  • Broken Base: Prior to Disgaea D2 and 5, fans were divided on which method of gaining skills was best.
    • Fans of Disgaea 1 and 2's Weapon Mastery, in which characters gain skills and damage modifiers by simply using the associated weapon a certain amount of times, is much more intuitive, but its detractors don't like the inability to customize their skill set and reincarnating characters drops weapon mastery levels considerably, making it tedious for post game grinding.
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    • On the other side, fans of Disgaea 3 and 4's Weapon Forte, in which characters are given preset skill sets and need to utilize various options to expand them, like that Weapon Forte offers more customization and gives Mana currency more utilization via the Skill Shop, but its detractors don't like how limiting Weapon Forte is early on as expanding skill sets require a lot of mana and treks through dungeons to learn the move they need. The fact that the Skill Shop changed the way damage is calculated (It favors high damage above all else, making Stone Wall characters obsolete) is also a major con for fans of the Weapon Mastery system.
    • The problem was solved in a very well received way in Disgaea 5 by using BOTH systems. For the first time, monster weapons and armor gain mastery. Using mana to upgrade skills to increase damage in exchange for skill level reducing SP cost for skills instead of boosting damage. This means that for the first time in Disgaea history, Stone Wall characters (and support characters via trickle down effect) are viable in post game.
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  • Catharsis Factor: If your units are powerful enough, you can take it out on Senators who vote your bills into rejection by pounding them dead.
  • Character Rerailment: When Asagi first appeared in Makai Kingdom, she was portrayed as fairly calm and cool-headed, a stark contrast to her varying personalities in later games. Disgaea 5: Alliance of Vengeance brings back that calm and cool-headed Asagi and to further differentiate her from past appearances, she joins the party willingly after they take out the Asagi clones. It makes more sense if you've played the Prinny spinoff games, where it's explained and shown that there's more than one Asagi (probably millions, in fact), each one with their own differences and personalities.
  • Complacent Gaming Syndrome: It's really common to see players have a bunch of Cannon Fodder characters in their playthroughs specifically for throwing more important characters to specific areas of the battle field. Common fodder for this role usually includes magesnote , Heavy Knightsnote , or Wrestlersnote 
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  • Most Wonderful Sound:
    • The chhhing! sound that indicates that a unit has upgraded their Class Proficiency, learned a new skill, or gained an Evility slot.
    • So you're traversing the Item World when suddenly...DING! DING! DING! DING! DING! DING! Congrats, you found a bonus room!
  • Never Live It Down: The Disgaea RPG Mobile Phone Game will sadly always be known as "the game that nearly killed Nippon Ichi". Despite doing much better since then, the server and financial issues that plagued the initial Japanese launch always come up whenever the game is brought up.
  • Nightmare Fuel: Many players have shat their pants the first time they laid eyes on Baal's stupidly high stats. The stages he's fought on are lined with mysterious runes on the floor that only amp up his unholy factor. And he never stays dead; he'll simply move from one body to the next to stay alive, ensuring that it's going to take another Game-Breaker army to keep him down and prevent him from effortlessly destroying the entire Netherworlds.
  • Paranoia Fuel: The first time you trigger a fight in an Item World's Mystery Room, you will never trust an Item World NPC again. More often not, these fights will put you against enemies that are far more powerful than what you can reasonably handle. Some NPCs are generous and will only fight you if you talk to them to the point of an Overly-Long Gag. Others will fight you because you talked to them a second time.
  • Polished Port: So long as Sony continues to release portable consoles, there will always be a portable port of a main series game on said Sony portables. Said portable ports will be Updated Rereleases that're exactly like the original releases, but with additional story content added in (and, as of the post-PS3 entries, all DLC integrated in the game by default).
    • Ditto with the Nintendo Switch port of Disgaea 5, though there wasn't any new content released with the port beyond the {DLC}s.
  • Porting Disaster:
    • Some fans consider Disgaea DS to be this. Pixelated graphics, removal of most voice acting, and sluggish performance compared to the PS2 and PSP versions. Of course, in trying to fit a PS2 game onto the DS, some may say this was inevitable.
    • The PC Ports have some issues as well, but many of these have been patched in the meantime.
  • Replacement Scrappy: There is a sizable amount of fans who are very vocal about how they prefer Laharl over nearly all of the sequels' protagonists.
    • Somewhat averted with Valvatorez in Disgaea 4, as he's been generally well-received by fans. These days arguments about who the best protagonist is usually come down to a tie between him and Laharl.
  • "Seinfeld" Is Unfunny: The incredibly high damage numbers achievable with enough grinding and preparation. Yes, being able to deal millions (and bigger numbers) of damage when the max was usually 9999, rarely 99999 was really impressive back in the sixth and seventh generation of gaming. However, the surge of the Idle Game genre in the 2010s, with damage and numbers overall in those games becoming way higher than that, requiring e notation and often capping at 1.8e308 (the floating point integer limit) and even more later on makes those damage numbers feel more quaint in comparison.
  • Ship-to-Ship Combat:
    • Should Laharl end up with Flonne or Etna? It doesn't help that there's ample Ship Tease for both ships across the games and other Expanded Universe works (the first game and the novels tends to favor Laharl x Flonne while D2 and the Disgaea 2 manga tends to favor Laharl x Etna). Some, however, take a third option.
    • Valvatorez is also a victim of this, in regards to both Fenrich and Artina. Artina's history with Val and subsequent interactions alongside heavy hints of their relationship in the opening favor Artina, but the heavy dose of Ho Yay and Fenrich's animosity towards those who get close to Val is hard for fans to ignore.
  • Sidetracked by the Gold Saucer:
    • It's surprisingly easy to get addicted in to gaming the Dark Assembly. Perhaps the easiest way to farm for items in the item worlds, which can power level your equipment and your characters, and gives you the mana to try even more fun bills...
    • The item world, in general, can eat up a major amount of players time. Sure, you could do the main story now but your weapons and armor also could use some buffs as well...
  • Slow-Paced Beginning: The games start off heavy in exposition and with tedious but necessary tutorial stages that explain the many game mechanics present. Once you unlock the Item World, putting the game down becomes very difficult.
  • Unpopular Popular Character: Asagi is treated as the biggest loser in the entire series, earning pity from almost everyone who comes across her. She has a legion of fans among the playerbase.
    • Laharl to a lesser extent. Polls have shown him to be the most popular character in the series, but in most of his appearances he suffers from Dude, Where's My Respect?.
    • The Prinnies are of the series main icons, and get almost no respect in universe, which admittedly is part of why fans like them.
  • The Woobie: Some fans find Asagi's suffering hilarious. Others want to wrap her in a warm blanket and assure her that she'll get a game of her very own someday.
    • Extra woobie points in that, if she DOES get her own game, her entire reason for being in these situations disappears. She is officially doomed to suffer forever, or achieve happiness once, and then never appear again.
  • What Do You Mean, It's for Kids?: Playing Etna mode on the PSP and DS versions of Disgaea 1, and watching the Next Episode Previews must have felt a little strange. For those not in the know, the scene was a mail-in, and several 6-8 year old children were sending letters to Etna and Flonne. The scene itself didn't feel particularly out of place, particularly as the scenes were still fairly satiric and self-parodying, but it was not entirely unusual to wonder why the letters skewed so young. The answer? The Disgaea series itself, despite having their fair share of Fanservice, swearing and plenty of Black Comedy, is rated the equivalent of the E-rating (ESRB), 3-7+ (PEGI) and G-PG (Australian Classification Board) in Japan.

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