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* LoveToHate: Arkham [[spoiler:(and by extension, Jester)]] is easily one of the most vicious villains in the entire Devil May Cry franchise, and yet he also manages to be one of the most iconic (second only to Vergil). Him being [[EvilIsHammy incredibly hammy]] and a clever ManipulativeBastard help a lot.

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* LoveToHate: Arkham [[spoiler:(and [[spoiler:(and, by extension, Jester)]] is easily one of the most vicious villains in the entire Devil May Cry franchise, and yet he also manages to be one of the most iconic (second only to Vergil). Him being [[EvilIsHammy incredibly hammy]] and a clever ManipulativeBastard help a lot.
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* LoveToHate: Arkham [[spoiler:(and by extension, Jester]] is easily one of the most vicious villains in the entire Devil May Cry franchise, and yet he also manages to be one of the most iconic (second only to Vergil). Him being [[EvilIsHammy incredibly hammy]] and a clever ManipulativeBastard help a lot.

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* LoveToHate: Arkham [[spoiler:(and by extension, Jester]] Jester)]] is easily one of the most vicious villains in the entire Devil May Cry franchise, and yet he also manages to be one of the most iconic (second only to Vergil). Him being [[EvilIsHammy incredibly hammy]] and a clever ManipulativeBastard help a lot.
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* LoveToHate: Arkham [[spoiler:(and by extension, Jester]] is easily one of the most vicious villains in the entire Devil May Cry franchise, and yet he also manages to be one of the most iconic (second only to Vergil). Him being [[EvilIsHammy incredibly hammy]] and a clever ManipulativeBastard help a lot.
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* HypeBacklash: There are some who consider the game to not live up to it's reputation as one of if not the best games in the series.
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** The player cannot dodge mid-melee swing like in the second game, while Dante is faster in 3 so are the enemies so it can result in the same issue of starting a melee attack only for a far off enemy to suddenly do a teleport/charge without enough time to realistically evade it.
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** Yellow Orbs requiring the player to use a rare and expensive item just to load checkpoints was so bad they added Golden Orbs in Special Edition, which revive the player on the spot and give the player infinite checkpoint restarts as well.
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** For Dante Must Die playthroughs in non-UsefulNotes/NintendoSwitch versions, most players will stick with Level 3 Swordmaster Style, and their loadouts primarily consist of Rebellion and Beowulf for their melee weapons (sometimes either will be switched out for Cerberus or Agni & Rudra depending on the boss), and Ebony & Ivory and Kalina Ann for their ranged weapons. This is due to the BoringButPractical high damage output, juggle potential, or that three of the melee weapons allow for double jumping if you bought the upgrades, which most players will have done by this point.

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** For Dante Must Die playthroughs in non-UsefulNotes/NintendoSwitch non-Platform/NintendoSwitch versions, most players will stick with Level 3 Swordmaster Style, and their loadouts primarily consist of Rebellion and Beowulf for their melee weapons (sometimes either will be switched out for Cerberus or Agni & Rudra depending on the boss), and Ebony & Ivory and Kalina Ann for their ranged weapons. This is due to the BoringButPractical high damage output, juggle potential, or that three of the melee weapons allow for double jumping if you bought the upgrades, which most players will have done by this point.



* GrowingTheBeard: ''[=DMC3=]'' was this for the ''VideoGame/DevilMayCry'' series as a whole. From the somewhat stiff and more restrictive [[VideoGame/DevilMayCry1 first game]] that still had bits of ''Franchise/ResidentEvil'' design lingering around, to the [[{{Sequelitis}} much more lackluster]] and critically loathed [[VideoGame/DevilMayCry2 second game]] with all its questionable design choices and resulting TroubledProduction, ''[=DMC3=]'' was the game that was not only seen as a must-have [=PS2=] title, but [[TropeCodifier one of the defining action games]] of its ''[[UsefulNotes/TheSixthGenerationOfConsoleVideoGames entire generation]]''. Subsequent games in the series [[FranchiseCodifier would all derive from]] ''[=DMC3=]''[='=]s design and mechanics, and [[StylishAction the genre]] followed in its footsteps as ''Devil May Cry'' became a staple franchise.

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* GrowingTheBeard: ''[=DMC3=]'' was this for the ''VideoGame/DevilMayCry'' series as a whole. From the somewhat stiff and more restrictive [[VideoGame/DevilMayCry1 first game]] that still had bits of ''Franchise/ResidentEvil'' design lingering around, to the [[{{Sequelitis}} much more lackluster]] and critically loathed [[VideoGame/DevilMayCry2 second game]] with all its questionable design choices and resulting TroubledProduction, ''[=DMC3=]'' was the game that was not only seen as a must-have [=PS2=] title, but [[TropeCodifier one of the defining action games]] of its ''[[UsefulNotes/TheSixthGenerationOfConsoleVideoGames ''[[MediaNotes/TheSixthGenerationOfConsoleVideoGames entire generation]]''. Subsequent games in the series [[FranchiseCodifier would all derive from]] ''[=DMC3=]''[='=]s design and mechanics, and [[StylishAction the genre]] followed in its footsteps as ''Devil May Cry'' became a staple franchise.



* IKnewIt: After ''VideoGame/DevilMayCry2'' was announced to come to the UsefulNotes/NintendoSwitch separately from the first ''[[VideoGame/DevilMayCry1 Devil May Cry]]'', many people correctly assumed that ''Devil May Cry 3: Dante's Awakening'' would also be on the way.

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* IKnewIt: After ''VideoGame/DevilMayCry2'' was announced to come to the UsefulNotes/NintendoSwitch Platform/NintendoSwitch separately from the first ''[[VideoGame/DevilMayCry1 Devil May Cry]]'', many people correctly assumed that ''Devil May Cry 3: Dante's Awakening'' would also be on the way.



** The UsefulNotes/{{PlayStation 3}} version of this game is also pretty bad, ''especially'' the digital PSN version, having Kalina Ann's Grapple not work for most of the time, randomly and completely crashing on menus, or instances where the cutscene audio plays yet shows nothing but a black screen (which also causes the game to crash).

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** The UsefulNotes/{{PlayStation Platform/{{PlayStation 3}} version of this game is also pretty bad, ''especially'' the digital PSN version, having Kalina Ann's Grapple not work for most of the time, randomly and completely crashing on menus, or instances where the cutscene audio plays yet shows nothing but a black screen (which also causes the game to crash).

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I at least have this opinion, I'd honestly rather play DMC 2 again than 3


* ItsHardSoItSucks: Capcom decided to make the Japanese version's Hard Mode as [[DifficultyByRegion the North American version's Normal Mode]], a decision many felt was going overboard.

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* ItsHardSoItSucks: ItsHardSoItSucks:
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Capcom decided to make the Japanese version's Hard Mode as [[DifficultyByRegion the North American version's Normal Mode]], a decision many felt was going overboard.overboard.
** The player doesn't start with DT and enemies don't drop health as much as DMC 1 which also initially didn't give you DT to recover health, enemies are faster and it's not uncommon for the game's soundtrack to drown out enemy sound cues making it feel entirely unfair when you take damage/die at times compared to previous games.

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** The Envy and Soth 7 hells are pretty unfair to fight as their visual cue before teleporting/charging is a brief slow Scythe raise that's hard to see in the middle of battle and their scream is often completely inaudible over the soundtrack.

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** The Envy Sloth and Soth Lust 7 hells Hells are pretty unfair to fight as their visual cue before teleporting/charging is a brief slow Scythe raise that's hard to see in the middle of battle and their scream is often completely inaudible over the soundtrack.

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I can personally attest to completely hating these things.


* DemonicSpiders: The Arachne are literal demonic spiders that move fast, hit hard, take a lot of damage, always appear in groups, and have a KingMook version that takes those traits up to eleven.

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* DemonicSpiders: The DemonicSpiders:
**The
Arachne are literal demonic spiders that move fast, hit hard, take a lot of damage, always appear in groups, and have a KingMook version that takes those traits up to eleven.eleven.
** The Envy and Soth 7 hells are pretty unfair to fight as their visual cue before teleporting/charging is a brief slow Scythe raise that's hard to see in the middle of battle and their scream is often completely inaudible over the soundtrack.
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Misplaced, moving to the correct tab

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* IKnewIt: After ''VideoGame/DevilMayCry2'' was announced to come to the UsefulNotes/NintendoSwitch separately from the first ''[[VideoGame/DevilMayCry1 Devil May Cry]]'', many people correctly assumed that ''Devil May Cry 3: Dante's Awakening'' would also be on the way.
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* JustHereForGodzilla: Though ''Devil May Cry 3'' is generally known in the fandom as [[FranchiseCodifier the game that defined the series going forward]], it's also known (especially by the fangirls) as "that ''Devil May Cry'' game where Dante has [[NoShirtLongJacket has his abs exposed]]", much more so for the unlockable "outfit" where he can spend the entire game [[ShirtlessScene shirtless]]. As such, even if the game is not entirely BestKnownForTheFanservice, it's still remembered and played for having one of Dante's most attractive iterations.
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* [[AwesomeBosses/VideoGames Best Boss Ever]]: [[MirrorBoss All three fights]] with [[TheRival Vergil]] are certainly beloved, but the second fight takes the cake. It has the [[https://youtu.be/tSsiLDd2AjI most memorable theme]] of all three fights (so memorable that it followed Vergil into ''[[VideoGame/MarvelVsCapcom3 UMvC3]]'') and is the first time both Sons of Sparda use their Devil Trigger against each other; this fight makes it ''feel'' like Dante and Vergil are equals, unlike the last time where [[JustToyingWithThem Vergil always had the upper hand]].

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* [[AwesomeBosses/VideoGames Best Boss Ever]]: [[MirrorBoss All three fights]] with [[TheRival Vergil]] are certainly beloved, but the second fight takes the cake. It has the [[https://youtu.be/tSsiLDd2AjI be/v18VJL6CTBk?si=1pLPWDTPb0owMV0O most memorable theme]] of all three fights (so memorable that it followed Vergil into ''[[VideoGame/MarvelVsCapcom3 UMvC3]]'') and is the first time both Sons of Sparda use their Devil Trigger against each other; this fight makes it ''feel'' like Dante and Vergil are equals, unlike the last time where [[JustToyingWithThem Vergil always had the upper hand]].
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* [[AwesomeBosses/VideoGames Best Boss Ever]]: [[MirrorBoss All three fights]] with [[TheRival Vergil]] are certainly beloved, but the second fight takes the cake. It has the most memorable theme of all three fights (so memorable that it followed Vergil into ''[[VideoGame/MarvelVsCapcom3 UMvC3]]'') and is the first time both Sons of Sparda use their Devil Trigger against each other; this fight makes it ''feel'' like Dante and Vergil are equals, unlike the last time where [[JustToyingWithThem Vergil always had the upper hand]].

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* [[AwesomeBosses/VideoGames Best Boss Ever]]: [[MirrorBoss All three fights]] with [[TheRival Vergil]] are certainly beloved, but the second fight takes the cake. It has the [[https://youtu.be/tSsiLDd2AjI most memorable theme theme]] of all three fights (so memorable that it followed Vergil into ''[[VideoGame/MarvelVsCapcom3 UMvC3]]'') and is the first time both Sons of Sparda use their Devil Trigger against each other; this fight makes it ''feel'' like Dante and Vergil are equals, unlike the last time where [[JustToyingWithThem Vergil always had the upper hand]].
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Crosswicking

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* GenreTurningPoint: ''VideoGame/DevilMayCry3DantesAwakening'' is also considered a landmark for StylishAction video games, due to popularizing within the genre the usages of [[StanceSystem stance systems]] and [[RealTimeWeaponChange weapon changing during combos]], allowing for combat to become even more stylish and opening up the possibilities for what {{Combos}} players could execute in combat.
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Per TRS, this is YMMV

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* EventObscuringCamera:
** The FixedCamera angles can be confusing depending on where they are placed, but usually, the camera faces the door where you just came from, so you have to walk several steps further when you enter a room before knowing what you're about to deal with.
** There are some sections where the camera is so far away your character becomes a little figure almost indistinguishable from the similarly-colored objects in the environment, or is hidden by a foreground object. Fortunately, moving your character around reveals their position or shifts the camera to a nearer perspective.
** The AdvancingWallOfDoom sections with the Gigapedes have their camera facing the thing that's chasing you from behind, which makes it a bit hard to anticipate the path ahead.
** Some fights against gigantic bosses are made more challenging because of the camera angles, especially when you're locked-on. For example, the camera might not properly show Cerberus when he charges forward.

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