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Deus ex Machina, Machinima series

  • Arc Fatigue: As the finale drew nearer and nearer, the videos became shorter and shorter and split into "parts" and even "acts".
  • Cliché Storm: Being a "dark and edgy" superhero series will lead to a lot of cliches being present, including but not limited to the hero having bad publicity, the villain asking the hero to join him, said villain being a figure of high authority, etc.
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  • He's Just Hiding!: A lot of people assumed that the brief nightmarish shot of Michael's decapitated corpse indicated this. Jon confirmed that it meant nothing and that Michael was indeed dead.
  • Narm:
    • Everyone is in MJOLNIR armor, even old homeless guys.
    • Despite wearing helmets with their entire head clearly covered, characters will spit at others in spite.
    • The use of barrels as gravestones.

Deus Ex Machina, Video game

  • Awesome Music: The game's main draw overall. The singing in the first game has an almost hypnotic quality to it, and the second game mixes things up with a variety of styles, both remixing tracks from the first game and adding new songs entirely.
  • Big-Lipped Alligator Moment: The "Dance" stage in the second game, which lies between the Soldier set and the Justice set. Defect just... runs through a dance floor for no discernible reason.
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  • Ending Fatigue: The Old Age stage in the original, which lasts for nine minutes—roughly a fifth of the game's total length—and has the most repetitive song in the game. It's even worse in the second game, which splits Old Age up into four stages: Old Age, You Are Senile, Wonder, and Death. In total, these span 14 minutes. But at least it varies the music there.
  • Hilarious in Hindsight: This line in the Soldier stage. Violence in video games wouldn’t become a serious conversation until eight years later.
    ”Killing is wrong. Even pretend killing on little screens. The people who sell violent games to children should be put away somewhere safe 'til they get better.”
  • Narm:
  • Nightmare Fuel:
    • The bizarre, unnatural laughter that backs the Soldier stage of the first game.
    • In both games, Defect betrays his lover somehow. It's never stated exactly how. It's strongly implied, however, that it's connected to Defect abusing his powers somehow, and that it all ultimately plays into Kaptain Korg's hands. In the second game, though the surrounding plot context is removed, what was once just a second verse is transformed into a Dark Reprise with backwards instrumentals and an unsettling black-and-white environment.
  • Tear Jerker: The final stage, in which The Defect is slowly dying of old age and is in serious pain. Especially bad in the last moments of the game before the epilogue; he desperately calls out for the mother he doesn't remembernote , his voice pitching up until it's that of a child as he succumbs to dementia and dies. The narrator isn't helping, trying to be reassuring about the Downer Ending but giving a very nihilistic speech while doing so.
  • True Art Is Incomprehensible: The Mysterious Mr. Enter got this impression during his playthrough, and considering that most of the backstory information and gameplay instructions are not at all obvious, one can't really blame him. He did try to search for a guide, but he only found the manual for Deus Ex instead.
  • What Do You Mean, It Wasn't Made on Drugs?: Even if you do understand what's happening, it's still a very strange game with psychedelic visuals and audio.
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