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YMMV / Danganronpa V3: Killing Harmony

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Main page | Trigger Happy Havoc | Goodbye Despair | The End of Hope's Peak High School | Killing Harmony
Spinoffs: Ultra Despair Girls | Zero | Kirigiri | Togami | Killer Killer
Series-wide pages: Alternative Character Interpretation | Awesome Music | Franchise Original Sin | Ho Yay | Memes | The Scrappy | What An Idiot | The Woobie


Warning! All spoilers below are unmarked.
It's virtually impossible to list tropes for the game without spoiling everything or creating Self-Fulfilling Spoilers because of the large amount of surprising reveals and murderer/victim exclusive tropes this game contains.
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    A 
  • Abandon Shipping: In general, with fans being relatively unsure about the relationships between characters pre-release causing fans to Gotta Ship 'Em All, a lot of ships were abandoned in favor for ships with more chemistry more specifically the two Official Couples (Kaede/Shuichi and Kaito/Maki) along with Miu/Keebo, Himiko/Tenko, and Kokichi/Shuichi. Honorable mentions go to:
    • Kokichi/Himiko was popular pre-release because those two were the youngest looking characters in the game. Post-release, it has largely since been dropped in favor of Shuichi/Kokichi and Himiko/Tenko, the former of which is canon on Kokichi's part, and the latter is canon on Tenko's part. For an added punch, Himiko was revealed to actually hate Kokichi due to his rampant antagonism of her friends.
    • Likewise, Kokichi/Keebo was extremely popular after the demo, but dropped massively after the release of the actual game when it turned out their relationship was considerably more unpleasant and antagonistic than many first thought. Keebo having stronger chemistry and Ship Tease with Miu and Kokichi being a massive Base-Breaking Character and being in love with Shuichi also contributed to this.
    • In the pre-release period, Kaede/Maki was very popular with fans after a Les Yay-tastic piece of official art, but became dead in the water after the game out and it turned out they didn't have much of a relationship (not helped by Kaede's early death) and both girls are generally preferred to be with their canonical partners.
    • Rantaro was heavily featured in promotional materials and there were a few ships between him and other characters (such as him/Kaede and him/Kokichi). However, given how hugely Out of Focus he was in the game before his death and how he doesn't get many interactions between him and other characters, most people stop shipping him with others in favor of some other ships.
  • Alas, Poor Scrappy:
    • Korekiyo Shinguuji. Once one of the more popular characters pre-release, his actions in the third chapter quickly rocketed him into scrappydom. However, with The Reveal he, like everyone else in the cast, had his personality implanted for the sake of the show, more than a few fans felt sympathy even if the truth of that "reveal" can be up for debate.
    • The Monokubs. Despite their irritating personalities and entrance and departure catchphrases, it's hard not to feel sorry for them during the final trial, when Monokuma destroys the Monokubs one by one for making bad arguments, culminating in Monotaro and Monophanie crying and begging Shuichi to let them win so they can live. It doesn't work.
  • Americans Hate Tingle:
    • Kirumi has a heavily political backstory: she served for and advised the prime minister of Japan, but was so good at her job that over time she became the de facto prime minister. Her motive to kill was that she had an entire nation to protect, and her victim, in contrast, had no reason to live. The way it's played in the game makes sense in Japan where politicians are generally respected, but sounds weird and uninteresting for Western fans, where politicians are widely satirized and treated as joke fodder (likely not helped that they literally had the line "make this country great again" in the English version of her motive video, which ruined an otherwise serious moment). As a result of this Values Dissonance, she started getting some flak and became a Base-Breaking Character.
    • Gonta/Kokichi is popular in the JP fanbase due to their close relationship, Gonta being one of the few characters to not actively avoid Kokichi and not intruding on any other popular ships, but is far more controversial in the Western fandom due to Kokichi's often manipulative and abusive treatment of Gonta.
    • Similarly, Korekiyo and Angie is a Fan-Preferred Couple in Japan but due to The Reveal in Chapter Three, it became a very controversial ship towards Western fans.
    • The official Japanese character poll has some extremely notable differences to a Western Reddit poll.
      • While Rantaro was placed in the top six of the Japanese poll, he dropped six places in the Reddit poll causing him to be put in the bottom five.
      • While Miu came in 4th place of the Japanese poll, she dropped 5 places in the Reddit poll.
    • Both before and after The Reveal that she's the mastermind behind the whole game, Tsumugi Shirogane is hated in the west. She spends most of the game Out of Focus, with most of her screen time consisting of her spouting anime, manga, and video game references, which are often irrelevant and cringy. Her English dub voice wasn't very well received either. One might think that being outed as the mastermind behind the whole game would make up for these flaws, but it also causes many more issues to come up: she barely tries to defend herself when first accused (confessing once you point out that the secret entrance is in the girls' bathroom), lacks the Crazy Awesome charm that Junko Enoshima had, and makes plenty of stupid decisions (for example, giving Shuichi, Kokichi, and Korekiyo talents and personalities that put herself and her career at risk). The only positively-received aspects of her character are her rapid-fire cosplaying of characters from the previous games, and, among those who liked the (very controversial) ending, the meta-commentary she provides on the dangers of obsessive fandom, neither of which give her actual "character" any points in the fans' eyes.
  • Anti-Climax Boss: The Mastermind doesn't really put up a fight. After you find the secret passage in the girl's bathroom and if you remember that Tsumugi was there while Rantaro was murdered, you can already piece everything together quite quickly. When the trial comes by, all you need to do is point out the hidden passageway and she poorly attempts to blame everything in the possibly fictional "Kaede's twin sister" plot. She then quickly gives up and reveals herself.
  • Anvilicious: Chapter 3 can come off as almost aggressively atheistic. The chapter's major conflicts are based on religion and the occult, with Monokuma handing out the most supernatural motive for the killing games to date. The one actively religious character, Angie, is a manipulative, if perhaps well-meaning extremist who forms an increasingly despotic cult among some of the students, while the staunchly atheistic characters like Tenko and Kaito are depicted as heroes. After Angie's death, none of the former cult members can continue to believe in her god. To top it off, the chapter's murderer is the mythology and folklore focused Korekiyo, a man who is a Serial Killer because his spiritual beliefs (and mental instability that is portrayed as being closely connected to them) lead him to see death and murder as not a bad thing.
  • Arc Fatigue: It's noticeable that the chapters and specially the trials are way longer than previous titles, with chapter 6 (which has been sort of a recurring thing) being the worst example of trope. The chapter is long, dragged out, filled with anti-climatic reveals that some players could figure out as early as chapter 4, not to mention having a Guide Dang It! way to get to the True Ending.
  • Author's Saving Throw:
    • Before Himiko's bio came out, some fans felt concerned that she was going to be a Suspiciously Similar Substitute to Hiyoko from Super Danganronpa 2 who went on to become The Scrappy from that game. By the time Himiko's bio came out, it indicated that she was not going to be a bully-like character like Hiyoko was. Consequentially, she became one of the game's biggest Ensemble Darkhorses.
    • This game being released on Steam at the same time as the PSVita and PS4 versions, on September 26th. The previous games were released only by 2016 (about 6 years after the original and 4 years after the second). Considering how much of a big seller they were on Steam and how much fans asked and prayed for this release, the fact that it's coming so fast was met with great happiness and praise.
    • The Stinger has the survivors talk about the possibility that Tsumugi was just screwing with them about their lives being fictional. Somebody at Spike Chunsoft must have predicted how controversial the ending was going to be, leading them to include that bit of ambiguity.
    • Some had criticisms for the deaths of Ishimaru and Saionji, because they happen literally the chapter after the deaths of the characters they form a bond with, negating any chances of further Character Development. Here, Tenko posthumously convinces Himiko to be more expressive with her emotions. Unlike Ishimaru and Saionji, Himiko not only survives the following chapter after Tenko's death, but she survives the entire game.
  • Awesome Art: Between the Art Evolution thanks to the hardware and the more cool/dark style of the game, the game is looking beautiful, particularly the scenery.
    • The Official Art of the game, from its cover to the characters, has also considerably gotten better when compared to that of the first installment of the franchise.
  • Awesome Ego: Kaito Momota, space legend/"luminary of the stars".

    B-D 
  • Base-Breaking Character: Has it's own page.
  • Best Boss Ever: As controversial as the final chapter is, some people enjoy the final Argument Armament for being a challenging Final Battle to the game.
  • Best Level Ever:
    • Broken Base notwithstanding, the Chapter 1 Class Trial has been lauded by many for being a brilliantly written and emotional Player Punch.
    • Chapter Four is quite popular for the Player Punch and Tear Jerker regarding the culprit's identity. Along with Chapter Five, it tops many people's lists for "best chapter" from this game.
    • Chapter Five. First of all, you do not have an idea of who the victim was coming into the trial so not only you have to figure out the culprit but the victim as well. There is one of the most emotional aftermaths of the trial with the killer sacrificing himself to save Maki from getting executed (despite her plead to have him stop) with the victim's permission to kill him. Also, while the victim was a bit antagonistic to the other students, he ended up having a Death Equals Redemption moment.
  • Better Than Canon:
    • The fake spoilers regarding Rantaro's survival and Kaede's Thanatos Gambit and how they together out-gambit the mastermind and get the other 4 survivors out of the killing game was considered one of the few if not the sole plot twists that made fans forgive Kaede's death and considered a great use of the lying theme.
    • The other fake spoilers regarding an Alternate Timeline where Mukuro was the original Ultimate Despair was also well received, especially since fan-favorites like Chihiro and Chiaki were said to be alive in it, although others saw it as pandering.
    • Likewise, Ultimate Talent Development Plan, which depicts the cast as they would be in the HPA setting, has been received with more enthusiasm than the main plot by some.
  • Broken Base: Here.
  • Captain Obvious Reveal:
    • Some people had this towards Korekiyo being the third culprit of the game since he set-up the seance that had Tenko died. Word of God even admits that the reveal was meant to be incredibly obvious.
    • Also Tsumugi being the mastermind due to how Out of Focus she has been throughout the story making it obvious that they are going to do something with her character in the end.
    • Maki lying about her own talent can also be this since she is self-admitted Child Hater, and forbids anybody from entering her own lab.
    • Kokichi lying about being the mastermind can come across. With there being six chapters in the game as usual, him lying about being the mastermind in Chapter 5 indirectly lead fans to be Spoiled by the Format.
    • The fact the virtual world loops could count as well as almost anybody who ever played an old school video game could quickly figure that out.
    • The victim of chapter five being Kokichi - why else would Kaito's coat sleeve be sticking very obviously out of the hydraulic press while Kokichi's clothes are found flushed down the toilet if not to mislead the characters?
  • Character Rerailment: After Monokuma was Demoted to Extra after Super Danganronpa 2 with him appearing as a Mook in Absolute Despair Girls and his role in Danganronpa 3 has him only explaining the rules of the new killing game and giving recaps, he returns as the front and center Big Bad of this game.
  • The Chris Carter Effect: A criticism of the story is how certain plot points remained unresolved by the end of the game such as the state of the outside world, in which the only explanation we got from it was from Kokichi (who isn't exactly the most trustworthy source of information), and even then said explanation proved to be a little too vague to fully understand, as well as how many of the reveals Tsumugi brought up were true. However, this ambiguity is likely a parallel to that of the first game's ending back when Danganronpa was the first and only entry in the series, where no one knew what the state of the outside world really was.
  • Contested Sequel: While the game received praise for its upgrades to the gameplay, extras and Bonus Modes, the plot itself has come under a considerable amount of fire. The general reception of the first five chapters is largely positive, but common complaints against the game include a variety of controversial plot twists, a backstory many found utterly nonsensical even compared to previous installments, the Monokuma Cubs coming off as an unnecessary nuisance, and a general inability to break away or subvert the traditions set by the first two games. And that's not getting into the Ending Aversion and backlash the game got hit by given the twists that show up in Chapter six.
  • Creepy Awesome: Both Korekiyo and Kokichi. Kiyo for his design full with Cool Mask and official art portraying him with yet another even creepier mask, rose thorns and a thick rope behind him. Kokichi for being a Tiny School Boy dictator.
  • Creepy Cute: Again, Kokichi, exactly because while he is scary as a dictator, he is still an adorable small boy. Though he is not so cute when he shows his Nightmare Face.
  • Crosses the Line Twice:
  • Darkness-Induced Audience Apathy: Oh boy. If you thought this series was already a little too dark, this game's climactic reveals are something else. The events of the past installments of the series we know were apparently works of fiction in this universe, and the events of V3 are actually the 53rd entry of the series, which turned into a reality show at some unknown point. The students were brainwashed into "real fictional characters" for the show and have no way of reclaiming their original identities. On top of that, only three students survive the game, and now have to somehow reintegrate into a world that was enthralled with 53 iterations of a killing game between teenagers. On top of that, all of that might not even be true. One of the game's central themes is lies, which by this point in the game mainly manifests as the villain constantly contradicting herself—presumably this is to create ambiguity but quickly just becomes irritating. This was one dark twist too much for much of the fanbase, who argue that it makes the entire series pointless.
    • On a milder scale, it can be difficult to become invested in or care much about Ryoma, since he volunteers to die during the first chapter, is stated to be clinically depressed and keeps telling Shuichi not to get close to a killer like him. The fact his motive video is empty and he allowed Kirumi to kill him is sad, but it's almost like the game agrees that he doesn't have much to live for anyway.
  • Die for Our Ship: A lot of fans have this reaction towards Angie for getting in the way of Himiko/Tenko unless they Took a Third Option turn Himiko/Angie/Tenko into an One True Threesome.
  • Don't Shoot the Message: While it is generally agreed that nobody should indulge in entertainment at the expense of people's lives like the final trial points out, the delivery of said message makes it come across as the developers putting every Danganronpa fan (and not just the toxic and entitled fringes of the fanbase) on blast for supposedly enjoying watching a bunch of emotionally vulnerable teenagers kill each other over and over again.
  • Draco in Leather Pants:
    • Due to his pre-release fan favoritism and his cute appearance, Kokichi has gotten this treatment for some fans though some other fans like to give him Ron the Death Eater treatment as listed below. By the end of the game, some people completely excused his actions due to him having a good goal and lots of his fans started to give Maki Ron the Death Eater treatment after she attempted to kill him. While he was Good All Along, he did some morally bad things and him being confused over Maki bringing up him being a Remnant of Despair is unlikely to change Maki's mind about him not being the mastermind.
    • Some fans of Miu Iruma completely overlooked the fact that she was attempting to kill Kokichi and escape by herself. Some of her fans outright believe Kokichi had zero reason to kill Miu when in actuality, he was acting in self-defense. This was initially thought to be largely caused by mistranslated information about the 4th trial, however even when more reliable translations became widely available, Miu still got this treatment from a couple fans, focusing on how guilt ridden she was when making her attempt to kill Kokichi rather than how she was explicitly aiming to graduate by framing Kaito. Some fans still solely blame Kokichi for her death, and point out that while he did act in self defense, he could of thought of a non-lethal method of subduing her.
    • Similarly, due to a mistranslation of events Gonta was thought to only commit an Accidental Murder thanks to a bug in his VR avatar and he had zero free will in the murder of Miu. However, even after more accurate translations revealed he did willingly commit a murder (though in context he's still clearly a Sympathetic Murderer) some people still state that Gonta did nothing wrong despite the fact in game it's stressed that Gonta chose to go through with Kokichi's plan to kill Miu and due to circumstances was initially trying to Mercy Kill everyone else too. While delivering his Closing Argument, Shuichi briefly wonders if the avatar error also had some impact on Gonta's personality, but that's never presented as anything more than wishful thinking.
    • A few of Tsumugi's fans have attempted to justify her actions under the logic that she was brainwashed into it. This conveniently ignores that the game is unclear if she actually was brainwashed or not, and that she herself says it doesn't matter since she would've done it either way. To be fair, if she was really was brainwashed, she would likely state that if she wouldn't have done the killing game. However, judging by the audition tapes, it is very likely that she ended up choosing the role of the mastermind for herself.
    • Similarly, people tend to give Korekiyo this treatment either due to The Reveal at the end despite the credibility of that reveal being unknown or by deferring blame for his actions to his older sister to varying extents under the belief she manipulated/groomed him into their "relationship", is responsible for his murders (directly as his claimed "possession" is plausible in-universe or indirectly given the personality that is based on her), or both even though that person was either dead or never existed in the first place and has no direct connections to the killing game.

    E-F 
  • Ear Worm: Psyche Taxi's music. ♪ DRIVE TO THE CENTER, DRIVE TO THE CENTER ♫
  • Ending Aversion: Some fans have a problem with the ending of the game with The Reveal that the killing game was a prime-time game show the entire time and the sixteen students not really students at all, but willing participants in the aforementioned game show. While this alone was enough to sour the game for many fans, the characters' personalities being falsely constructed (versus Super Danganronpa 2, where the characters' personalities were based on their pre-Despair identities) and the apparent Take That, Audience! message towards the fanbase (even though it wasn't what Kodaka intended) was enough to turn many away.
  • Ending Fatigue: In addition to many of the other issues people have with the ending, it also suffers from just dragging on and on after the Mastermind is exposed. Being even longer than Danganronpa 2's ending doesn't exactly help (the final trial of Danganronpa V3 clocks in at around three hours and fifty minutes, and that's without counting the additional ten minute epilogue, making the ending last a grand total of four hours, which is the longest ending of ANY Danganronpa game to date!). Even when the narrative relents and gameplay finally decides to turn up, it's mostly restricted to only using one Truth Bullet, and even then you aren't really doing a whole lot of sleuthing. But the most infamous example this - and arguably where the fatigue really begins to set in - is during the segments of gameplay where you must lose most of the trial minigames to progress, and during the point where you start playing as every character who has survived (which is nice to be able to do after two games, but it quickly wears out its welcome when they don't control any different that Shuichi).
  • Ensemble Dark Horse:
    • While much of the cast is divisive for a number of reasons, virtually everyone loves Himiko Yumeno, the adorable Cute Witch with a likable personality and a highly requested talent. Many were consequently overjoyed when it turned out she was a survivor. Her popularity is so widespread that Danganronpa Kirigiri author Takekuni Kitayama has expressed interest in writing a spin-off novel about her.
    • Gonta Gokuhara is universally well-liked, due to being a Gentle Giant in the same vein as Sakura and Nidai before him. His execution was met with so much outrage that it caused more than a few devoted Kokichi fans to do a complete 180 on their opinion of him due to the fact that he was a huge factor in Gonta's death.
    • Generally, the Monokuma Cubs are seen as an annoyance and waste of time, but Monodam is much better-liked than his siblings, probably because he doesn't talk nearly as much, has the most unique design of the bunch, having an actual character and development and over the course of the killing game, kills a whopping three of them over as many chapters, starting with Monokid, then Monosuke, then finally himself while the fourth execution disposes of the last two anyway. Him more or less being the death knell for Korekiyo during his execution (postmortem exorcism notwithstanding) probably doesn't hurt his popularity either.
    • For someone whose role never extends beyond a Decoy Protagonist and only having one chapter of focus, Kaede still has a legion of devoted followers who absolutely love her. It definitely helps that the game goes out of its way to bring up the impact she had on the other characters after her death. The official character poll places her in a respectable #3 place, losing only to Shuichi and Kokichi.
    • The same goes for Rantaro. In spite of being only present in one chapter and being even more Out of Focus than most other first victims, he's surprisingly well-liked by fans, having managed to beat out several characters who have bigger roles (such as Keebo, who's no slouch in the popularity polls either), placing 6th place in the popularity poll. Fans have been clamoring for a spin-off starring him because of his interesting backstory, and it would appear fans will get their wish, as Kodaka has mentioned plans for a spin-off starring Rantaro in an interview.
    • Miu Iruma proved to be extremely popular among the Japanese fan base, with her unique design and amusing personality. In the official character poll, Miu was rank #4 among the students, which is pretty impressive considering that she only lost out to Shuichi (rank #1), Kokichi (rank #2), and Kaede (rank #3), the three of whom can be considered more "main character tier" students.
    • Keebo has also become this thanks to his unique character design and likable, if somewhat gullible, personality coupled with his unusual talent helped him stand out quite a bit. And that's without accounting for his roles in Chapters 5 and 6, where he finally takes center stage and has numerous Big Damn Heroes moments in the process.
  • Epileptic Trees: Various, among them, the most common:
    • Kaede alone has been a target of speculation. Her past and why she is there, particularly, something about her voice actor having played Junko in the stage play and her similar overall appearance has made fans raise eyebrows at her, the latest parallel between her and Junko, namely that they both have twin sisters has sparked even more theories.
    • Several people ended up talking about the personalities of the students before the killing game.
    • Similarly, several people began to talk about how much the reveals Tsumugi dropped were actually true.
    • Kokichi Oma is filled with a bunch of these due to him being a Consummate Liar with there being a bunch of theories about his real personality and his actions in the killing game.
    • Towards the end of the game, it's mentioned that Kaede has a twin sister. Who is that sister, where she is, what she is doing and her role in the plot for this saga of the DR games are all points fans can question themselves about. It's even worse, since this adds to the already convoluted amount of parallels between Kaede and the previous Saga's Big Bad Junko. Particularly, several fans started speculating the possibility that said sister will be the next game's protagonist and that this mention was actually Foreshadowing hinting of what is to come next. Although it's ultimately left ambiguous whether that sister actually exists or it was a bait planted by Tsumugi to throw Shuichi off.
      • Some fans have, due to the similarities, started believing that said twin sister is actually Miu Iruma. To a lesser degree, some thinks that it's actually Maki.
  • Fan-Preferred Couple: While shipping has been a lot more calmer in this installment compared to previous installments, a few Fan Preferred Couples ended up standing out-
    • Keebo/Miu had a decent sized following during the pre-release, due to their compatible talents. They manage to gain more support during the post-release when Miu is confirmed to be Robosexual, and the two share a "suggestive" scene when Miu was making repair to Keebo. The He's Just Hiding! theories about the two also helps.
    • Shuichi's most popular "Yaoi" pairing is with Kokichi, also known as Omasai or Saioma, due to Kokichi's interest in Shuichi and being the most popular pairing for Kokichi in general.
    • The Japanese fandom has taken a shine to Korekiyo/Angie, thanks to their few rather amusing interactions and shared interest in religion.
    • Ryoma/Kirumi has a very notable fan following too, especially in the Japanese fandom.
    • Himiko and Tenko. Many people thought they were actually an Official Couple, like Kaede/Shuichi and Kaito/Maki, due to how common seeing art for all three pairings are.
    • Out of all pairings, Rantaro/Tenko is a surprisingly popular "straight" option for Tenko in the Japanese fandom because of their unique aesthetics. Interestingly, their ship name is Amacha (derived from their surnames, Amami and Chabashira) which is a Japanese herbal tea.
    • In the Western fandom, Rantaro's often paired with Tsumugi due to speculation that they might have been The Hero and the Deuteragonist respectively of the previous killing game and general popularity of murder/victim pairings, as she's his real killer rather than Kaede.
  • Fan-Disliked Explanation:
    • A bunch of fans were expecting a tragic backstory for why Tenko Does Not Like Men. Instead, the reason for why Tenko Does Not Like Men comes from a misunderstanding from her mentor (a person who jokes around a lot, but Tenko manages to take his jokes literally due to her being Super Gullible). While Tenko was Rescued from the Scrappy Heap for some during the game, a lot of fans felt disappointed by this explanation. Others feel that not every character needs a tragic backstory, and think that there are enough of those in the current and previous cast of characters already.
    • For fans of Korekiyo who were okay about the reveal he was a Serial Killer and how it tied into his double murder in chapter three the reasoning behind it is still treated as this. Even the "making friends for his beloved dead sister" motive is taken better than the whole Villainous Incest element, since at least the former makes one of the previously innocent enough free time event with Kaede pure Fridge Horror when few characters of the series has this sort of twist to them. Giving him a not-really-Split Personality in the form of "Sister" can also be seen as making him too similar to Genocide Jack for no real reason since it only comes up during that trial, the "foreshadowing" for it was clumsy since even when his "femininity" came up it sounded like he was in control, and there were already enough parallels between the two.
  • Fandom Rivalry:
    • Exile Election has been the target of Danganronpa fans, being accused of being a poor copy of the franchise, the generic designs that are less interesting than DR's art style, the pandering use of Lolicon and Shotacon appealing designs of several characters and the lack of originality in the game's premise (twelve people get stuck in an amusement park, being forced to vote on which of them must die).
    • Shuichi's fans and Kaede's fans have started a minor one in terms of who would have been a better protagonist.
    • Similarly, Kokichi's fans and Maki's fans also have a minor one as well since a lot of Kokichi's fans love to give Maki the Ron the Death Eater treatment.
  • Fandom-Specific Plot:
    • The fake spoilers, which still have a lot of support, have been subjected to this, with people starting to writing stories based on them.
    • Fans have written Alternate History stories about the V3 cast being students in Hope's Peak Academy either as members of 'Class 79' or as Reserve Course Students (in relation to the "Truman Show" Plot reveal).
    • Prior to the game's release, some fans theorized that time travel would be involved, which had lead to several writers applying an "Ultimate Time Traveller" talent to Rantaro and writing around how such a talent could be used in a killing game.
    • Fanfiction authors would also create a fanfic involving the characters being in a virtual simulation of the game all along and the characters who were dead in game and still got their pre game memories intact were actually alive. It would also give more tackling about the topic of Team Danganronpa and its so called "reality shows".
    • Due to Kaede not really being Rantaro's killer, some writers have taken it upon themselves to write a few scenarios where Kaede survives to the end of the game.
  • Fanfic Fuel:
    • The auditions revealing that the personalities seen in the game's prologue may be completely different from the characters we know throughout the game and that they all in fact wanted to play this game for their own personal reasons. There are so many possibilities to be explored there for everyone in the cast it's hard not to think of a fanfic to write about them.
    • Lores about Professor Iidabashi and him somehow being associated with Team Danganronpa, has also sparked Japanese fans about him and his relationship to Keebo.
  • Fanon: Among the also sizable chunk of fans that refuses to ignore the thing stated below in Fanon Discontinuity, there's a lot of speculation over what the cast was like without their implanted memories. While we get a good idea that Kaito was a Jerkass, and Shuichi wanted to be a detective in order to pull off a cool murder, all we see of Kaede's true personality is her admitting that she doesn't trust people, which has been interpreted as by fans as being a full Bitch in Sheep's Clothing. While we don't see his interview, it's assumed that Shinguji really did have an older sister, but a living one who he had a non-incestuous relationship with... who proceeded to watch the broadcast killing game.
    • Unrelated, after chapter 3 a lot of fans assume that as a serial killer part of Kiyo's MO is to kill the girls he wants to make his sister's "friends" with a stab to the back of the neck. This comes up because while he had no given reason to indicate the two girls had the same killer he still went out of his way to kill Angie in a way that would mimic his plans for the would-be séance victim.
  • Fanon Discontinuity:
    • Some fans want to ignore that the reality television plot and the fake personalities/talents/backstories were ever plot points.
    • Fans of Korekiyo decided to ship him with the other characters instead of his sister.
  • Foe Yay:
    • Himiko stated she hated Kokichi only for Kokichi to respond back by stating he "loves" her in which Himiko ended up blushing afterwords.
    • In Kokichi's Love Hotel Event, Kokichi pretty much milks the Foe Romance Subtext as he was a Phantom Thief and Shuichi was the detective trying to get him.
    • Kokichi and Miu's interactions as the trials go on, especially with Kokichi insulting and Slut-Shaming Miu near-constantly and Miu really enjoying it, and there's no way an intelligent character like Kokichi wouldn't notice the reaction she has to his insults. Plus there's the fact that much of the items Kokichi uses to pull of his plan in Chapter 5 were built for him by Miu, leading you to wonder just how he managed to persuade her to do that for him, especially considering she was terrified of defying Monokuma. Miu's death also plays a significant part in Kokichi's downfall, as even though she tried to kill him first and he seems to feel more bad about Gonta, being responsible for killing Miu clearly did not sit right with Kokichi at all.
    • Maki and Kokichi positively drip with this, especially with Kokichi outing Maki as an assassin in front of everyone and her almost strangling him, to him teasing her and adopting Kaito's "Maki Roll" nickname to mock her and Maki obsessing over killing Kokichi from the end of Chapter 4 onwards. There's also the fact Kokichi willingly lets Kaito kill him by crushing him to death partly to save Maki from being executed as the blackened, which is especially significant considering Kokichi hates murderers.
  • Fountain of Memes:
    • Ever since Kokichi's talent was revealed, he immediately became one. Many fans started calling him "SHSL Memelord" because of it.
    • Everything regarding Korekiyo and his role in Chapter Three has became quite memetic.
  • Friendly Fandoms: Eerily enough, also with Exile Election. While several fans do agree that the game is taking a lot of inspiration from Danganronpa, they don't think this is necessarily a bad thing, since Danganronpa itself borrowed a lot from games like Zero Escape and Ace Attorney. When it was revealed the game will also use mechanics of the original prototype of the franchise, Distrust, some fans that knew about the prototype were instantly attracted by the game, since they would be capable of choosing and influencing the death order and that would affect the characters and their relationships.
  • "Funny Aneurysm" Moment: In the first chapter we have a humorous scene where Kaede is stacking books in front of the vent in the library, only to realise Shuichi can see up her skirt. This becomes a lot less funny when you realise Kaede probably intentionally pointed it out to fluster Shuichi and distract him from the fact she was setting up a trap to kill the Mastermind.

    G-I 
  • Game-Breaker:
    • Himiko's skill Abracadabra shows which truth bullet/truth blade is right after one rotation of the debate. Removing the need to suss out the right clues to progress in class trials is very overpowering in a murder mystery game, even if said skill costs an exorbitant 24 skill points. This is probably the reason why you can't use it until Chapter Four on a first playthrough.
    • Maki's skill, Fundraising, doubles the amount of Monocoins you receive, significantly cutting down the amount of time you need to purchase all the unlockables.
  • Genius Bonus:
    • Kokichi Oma, the Ultimate Supreme Ruler, is shown holding a bottle of Fanta (looking closely at his character artwork, the bottle is labeled Panta) in his official artwork. Amusing, since Fanta was invented in Nazi Germany.
    • In the English Dub, Angie's god is referred to as Atua (in which that word means a Polynesian supernatural being or spirit).
  • Germans Love David Hasselhoff: The difference between the Reddit Western and official eastern popularity pools will show that there was a very different reception to certain characters.
    • Kaito is by far the biggest one, scoring a measly 11th place in Japan among the students, he sky rocketed to fourth place in the west due to his Awesome Ego and playing as the team's emotional center. This may be partially due to how the localization also removed some of his more politically incorrect comments that he made in the Japanese version.
    • Ryoma isn't very popular with the Japanese fandom, scoring 15th place, losing even to Korekiyo and Angie. In the west, he gotten a better reception for being a character with a Non-Standard Character Design that is not a pervert unlike Teruteru and Hifumi and not entirely written Out of Focus in comparison to Daisaku Bandai. Fans also like him for tear-jerking story arc and his surprising badassery.
    • Gonta is also more popular in the west, where he is known as a Ensemble Dark Horse. He went from the 12th place to 7th. In addition, it also worth mentioning that the top six ended up including all of the "protagonist" characters (aka Kaede, Shuichi, and Ki-bo) and all of "deuteragonist" characters (aka Kokichi, Maki, and Kaito) making him the highest ranking non-main character of the Reddit poll.
  • Harsher in Hindsight:
    • Kaede's death is harsh by itself, but getting to the final trial and figuring out she was innocent makes it even worse. She died believing she caused the death of her friend and her friends watched the cruel and agonizing execution of an innocent person that literally didn't deserve it while the actual blackened was happily living between them.
      • In the demo mode, Kaede's suspected of a murder she didn't commit (especially since Yasuhiro is apparently faking his death), and uses a lie to deflect suspicion off of Makoto. In the final game, she uses a lie to prevent Shuichi from being suspected, then gets executed for, as mentioned above, a murder she didn't commit.
    • The scene where Miu repairs Keebo was already pretty controversial, but after The Reveal that Keebo is a first-person camera, added on that Miu is actually a Reluctant Fanservice Girl that doesn't enjoy having an audience stare at her, as shown in Chapter 2 with this particular CG scene with Gonta, it certainly puts the scene in a whole new light...
    • Pretty much anything relating to Tsumugi after The Reveal that she's the mastermind of the killing game and true culprit of Chapter 1, having set up Kaede to take the fall for Rantaro's murder. Even their rather cute Love Hotel ending is pretty hard to enjoy knowing that they are actually a Bitch in Sheep's Clothing, while the more Jerkass students got endings that at least stay true to their characters. Made even worse by the fact the they are one of the few "hookups" that Shuichi consents to.
      • What is even more harsher is like the rest of the cast, she ended up crying as Kaede was revealed to be Rantaro's "killer". Knowing that Tsumugi is Rantaro's true killer, it is very likely that these were Crocodile Tears instead of generally not wanting Kaede to be executed.
      • The end of the demo reveals that Makoto, Hajime, and Yasuhiro were all just acting for the audience. In the main game, this turns out to be the entire setup of the killing game (it being a widely broadcast reality show) and all of its participants, only take away "acting" and replace it with "Fake Memories".
    • If Kaito's audition tape (which shows him wanting to be part of the killing game so that he can kill lots of people) turns out to be true, then him being the 5th killer became a lot harder to take.
    • Both Super Danganronpa 2 and Ultra Despair Girls featured twists in which the events were a "game" in some form - in the former, it was a simulation like an actual video game setting, and in the latter, the girls' path through the city and the ammo drops were all pre-determined designs, and Danganronpa 3 drew visual comparisons between itself and Ryota's anime when the latter was described at points. All of these examples made heavy use of Leaning on the Fourth Wall dialogue that worked on both an in-universe and meta level. In Danganronpa V3, this is a major part of the plot and Chapter 6's trial has much of said dialogue taken Up to Eleven, creating a long line of harsh thematic foreshadowing the fandom progressively got less and less accepting of until V3 became the "breaking point" for it in more ways than one.
    • As tragic as Gonta's death was, it became a lot sadder once it was revealed that the outside world was just fine meaning that Gonta murdered somebody all because of something that wasn't real in the first place. Assuming Kirumi's motive was also honest not only is she in the same boat but the "responsibilities" she thought she was acting on trying to protect "her nation" were all equally fake.
    • Hagakure's side comment about how his "character hadn't been established yet" in the first game can seem a little cringeworthy when paired up with the big reveal of this game.
  • He Really Can Act: People were skeptical about the dub's cast due to nearly every voice having already been in previous games of the series. While this is noticeable with some (Kaito, Miu, and Kokichi), others manage to show their range and make their voices nearly unrecognizable (such as Kaede, Keebo, Kirumi, and Himiko).
  • He's Just Hiding!: Between the Fake Kill Scare and characters being Not Quite Dead in previous installments, its understandable why several fans would believe that some of their favorite characters aren't truly dead and will make a return. Notable examples include:
    • Many fans have theorized that Miu Iruma might make a return in a future installment despite being the victim of Chapter 4. It helps that she was killed off in the virtual world, much like the majority of the cast of Super Danganronpa 2, who were able to come Back from the Dead in Danganronpa 3, so a possible revival would be believable. It also helps that the character is one of the biggest Ensemble Dark Horses among the Japanese fan base, so a case of Saved by the Fans is looking pretty likely.
    • At the end of the game, Keebo self-destructed to destroy the school. However, being a robot, there is a possibility that he could be rebuilt. The implication that Keebo was already "executed" once before the killing game only further supports the theory.
    • Due to the fake spoilers during the pre-release, many believed that this would be the case for either, or even both, Rantaro and Kaede. Even after their fate was largely spoiled, fans believed that they somehow survived their murder and execution, and would return at the end of the game. However, after the game came out it was proven this wasn't case. There are still some stubborn fans that are not willing to believe that they actually died (despite Kaede being literally crushed under a giant, spiked piano cover), and believe the two will somehow return in a sequel.
    • Due to the game being a show in-universe, Angie's theory that the "revival" motive indicated that no students in the game ever actually died (given how "Atua's" insights have turned out accurate in other cases), and the amount of wasted potential with this cast such as anything with Rantaro or to confirm or deny the implications of the "audition" videos some fans have taken to suspecting that, much like how DR2's cast turned out and the way the Monokubs all briefly came back despite Monokuma's supposed distain for the Death Is Cheap trope, this may end up applying for the entire cast here too barring maybe the mastermind.
  • Hilarious in Hindsight:
    • One optional dialogue in Gonta's Free Time has Shuichi advising Gonta that he shouldn't let himself be too influenced by fictional characters. From the player's perspective, that's not only a paradoxical advice, but goes directly against Shuichi's beliefs in the final trial.
    • In a meta sense, Miu is a Lady Swears-a-Lot and her Japanese voice actress is played by one of the actresses who plays Chihiro Fujisaki (a.k.a. a character who never swears) in the Danganronpa The Stage play. So, in a way, this game will kinda have many swear words coming out of the voice of Chihiro Fujisaki.
    • Korekiyo's voice actors, Kenichi Suzumura and Todd Haberkorn, both played Hikaru Hitachiin in Ouran High School Host Club which had a female crossdresser as its main lead, and as it turns out this time around they're playing a male crossdresser of sorts. Then this is either made better or worse with the reveal that he had an actual sexual relationship with his sister, considering playing up the Twincest trope was the Hitachiin twins' main act.
    • On the Danganronpa Subreddit, Tsumugi was voted as the most likely killer in this game. Turns out, Tsumugi is the Mastermind.
    • The mastermind cosplaying the past characters can make a lot of things Hilarious in Hindsight.
      • Danganronpa 3 has a meme of Kiyotaka being the mastermind. In this game, the mastermind actually cosplays as Kiyotaka.
      • Another one related to Danganronpa 3: There was a fan theory that Chisa Yukizome was disguising herself as Aoi Asahina which was met with controversy due to the Unfortunate Implications of brownface. Three guesses as to who Tsumugi cosplays as at one point.
      • The Threegami meme has became more hilarious once the Mastermind cosplays as both Togami and Twogami. Not only there was a Threegami but a Fourgami.
      • In the first game, Monokuma gives the students a picture that had some of the students think the other students were working together as co-masterminds. Given how the mastermind ended up cosplaying those "other students", it may not entirely be a farfetched idea.
      • Some months after the game has been released in Japan, Junko Enoshima was listed as the "Most Popular Game Character to Cosplay" in the 2018 Games Edition of the Guinness World Records. It seems Tsumugi has an influence there.
    • When people critized Shuichi for taking over Kaede's role as the protagonist, Shuichi gets the last laugh as Keebo replaces Shuichi himself as the protagonist at the end.
    • A day before the game's release, somebody ended up making a video of Kokichi dancing to "What The Hell" in a similar way to "What The Hell, Komaeda" memetic video. It makes the comparison between those boys more ironic.
    • In Danganronpa 3, Karen Kisaragi, the girl when who went Axe-Crazy during the Student Council killing game over her mother, was voiced by Honoka Inoue. Honoka's mother Kikuko Inoue is in NDRV3 as Kirumi Tojo. Even more amusingly, Kirumi is also a killer.
    • Both Alter Ego Junko and Nagito both predicted the events of Chapter One where Kaede ended up being the killer. Slightly subverted when Kaede was actually innocent.
    • Depending if you view Shuichi as a Vanilla Protagonist or not, it becomes quite ironic that Kokichi ended up viewing him as somebody who was so interesting that he can't figure him out.
    • Given The Reveal at the end, this Monokuma Theater segment from Super Danganronpa 2 becomes way more relevant now.
    • Many have noticed Kirumi's resemblance to 2B, which only intensified when it was announced that Kira Buckland will be doing her voice in the English version.
    • The results of a Japanese pre-release poll where people picked who would be most likely to survive. While Maki and Shuichi were correctly guessed as survivors the 'hilarious' part comes the fact the Himiko who had the least number of votes ended up surviving.
    • Todd Haberkorn narrated a WatchMojo video depicting the Top 10 Worst Girlfriends in Anime. Given The Reveal in Chapter Three, it made seem like Korekiyo is deciding which girls would not be good friends for his sister, especially since Ruruka Ando found herself on that list.
    • In the last days of the first game's Something Awful LP, one of the comments that came up when the trailer for Super Danganronpa 2 was posted upon seeing Hinata, Chiaki, and Komaeda was wondering if the Naegi-esque protagonist (in this case Hinata) would be killed off first in favor of what seemed to be his "detective" partner (Chiaki) or his rival (Komaeda). Two games and an anime later, this is somewhat reversed; the Naegi-esque detective becomes the protagonist after the partner-like main character uses a distinctly rivalesque debate style before being killed off.
    • The first few lines of the opening of Danganronpa: The Animation, "Never Say Never", rather concisely summarize some of the plot twists of Chapter 6.
      Reality slips, far away. Fiction comes alive, we start to play. Hope is no more, behind a closed door, as we drift away from where we were before.
    • The psychopaths-only gladiator games in Killer Killer don't look so outlandish now that the Killing Game was revealed to be a killing game show. Bonus points for the stadium in the former being packed with bloodthirsty fans. And since the events of the Hope's Peak saga are revealed to be fiction in this verse, Killer Killer and the installment it spun off from seems to be the pure, distilled version of how the participants of V3 work in a different world— only difference is that the former two don't involve brainwashing of any kind.
    • In Super Danganronpa 2, players were initially led to believe that Togami had been brought back as a survivor of the previous killing game only to become the first victim. In V3, this is exactly what happens to Rantaro.
  • Hypocritical Fandom: A lot of fans paint Maki as a Designated Hero for attempting to kill Kokichi because she believed he was the Mastermind, and yet fans adored Kaede, who basically tried to do the same thing to Rantaro. Unlike Maki, who thought she had irrefutable proof because Kokichi outright lied to them, Kaede did it only based on a huge assumption due to time limit that put everyone's life on the line encouraging more drastic action.
  • Idiosyncratic Ship Naming: Catbug for Ryoma/Gonta, since Gonta is the Ultimate Entomologist and Ryoma is a Kindhearted Cat Lover.
  • Informed Wrongness: After Chapter Four, the narrative seems to push as if Shuichi had as much fault as Kaito for the reasons why things turned out the way they did. However, during that chapter, Shuichi was just fulfilling his duties as a detective and they would have all died if Shuichi just sided with Kaito and ignored the truth.
  • It's the Same, So It Sucks: Just look at the Franchise Original Sin entry and you will see that almost no Recurring Element of the franchise was welcomed by the fans. The worst offender is the fact that having Kaede as the protagonist even if just a decoy, sparked in fans the belief that this installment would be the start of new things for the franchise. When fans were met with more of the same, to say it was disappointing would be a huge Understatement.
  • It Was His Sled:
    • Up to Eleven even by the standards of the series. Thanks to some dataminers, a bunch of plot twists and deaths were spoiled before the game was even released, most infamously Kaede's revelation as a Decoy Protagonist and her death.
    • The ending is quickly becoming very infamous among fans for its bizarre and sudden meta approach to the series. It doesn't help that a vast majority of the criticisms leveled at the game stem solely from said ending.
    • Korekiyo having a Brother–Sister Incest relationship with his sister has became well-known within the fans due to that being the main reason of why he became The Scrappy as well as being a hard to avoid issue with him during the bonus modes.
    • This was actually subverted shortly before the game was released thanks to the fake spoilers being thrown around, which were vastly different than what the game's actual ending entailed.
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    J-M 
  • Jerkass Woobie:
    • Maki Harukawa. She's an unpleasant Jerkass in the early parts of the game and a few believe she gave Ryoma his motive video knowing that it would destroy any reason he had to live, but after her backstory and real nature is exposed, it's very hard not to feel sorry for her.
    • Miu Iruma explicitly says that she was inspired to become an inventor and help people after a brain surgeon saved her life. Her decision to kill Kokichi and graduate was amoral, but she was acting out of the genuine belief that the world had gone to absolute shit, that she was needed to help people. Her prioritizing her life over her classmates is selfish, yes, but her motive was one of pure altruism. There is also the fact that she is actually a shy Reluctant Fanservice Girl.
    • Kirumi Tojo, if you think about it. Though she voted for Shuichi out of spite and murdered Ryouma, the immense pressure on a young girl to run a country must have been a terrible strain on her mentally and before her motive video she was a kind, stoic Team Mom.
  • Launcher of a Thousand Ships: Pre-release of the game, many fans would ship the V3 characters to anyone they seem to speculate a possible chemistry for them. By the time the game released and being played, people still ship some characters beyond the Fan-Preferred Couple.
    • Shuichi Saihara was known for being the controversial protagonist ever since the game. And because of the Love Hotel event, fans have been shipping Shuichi aside from Kaede Akamatsu and Kokichi Oma. The common characters were Korekiyo Shinguji, Ryoma Hoshi, Kaito Momota, Maki Harukawa, Rantaro Amami, Keebo, and increasingly with Himiko.
    • Kokichi Oma, because of his malicious interaction during the game, was also shipped with other characters aside from Rantaro Amami, Keebo, and Shuichi Saihara. Such as Himiko Yumeno, Kaito Momota, Kaede Akamatsu, Tenko Chabashira, Miu Iruma, Kirumi Tojo, and Gonta Gokuhara.
    • Keebo could also fall for this because of his personality, his interaction, and his Ambiguous Gender would make shipping more possible for any characters outside from being shipped mostly from Kokichi Oma and Miu Iruma. He's been commonly shipped with Kaede Akamatsu, Rantaro Amami, Gonta Gokuhara, Tenko Chabashira, Angie Yonaga, Korekiyo Shinguji, surprisingly to Tsumugi Shirogane who is the Mastermind of the New Killing Game and is being shipped because of their Evil Duo status, and to Shuichi Saihara in which their Love Hotel scenes and Chapter 6 Rebuttal Showdown increasingly influenced their shipping together.
  • LGBT Fanbase:
    • Tenko's characterization and developing feelings towards Himiko has made her beloved by lesbian fans.
    • Gonta quickly gathered Bara fans due to his build and being an Adorkable counterpart to the already loved by the bara fans Nekomaru.
    • Less common, but new information about Kokichi's attraction to Shuichi and how it influenced his actions is being fairly well received.
    • Lastly, with most of the major characters in this game being guys along with three of those men (Kokichi, Keebo, and Shuichi) being implied to be either gay or bisexual, there has been a bunch of Ho Yay shipping in the fandom to the point where many sprite videos of the cast singing Gay or European? were made.
  • Love to Hate: Korekiyo is this to the side of the fandom who doesn't consider him The Scrappy, mostly due to his Fountain of Memes status.
  • Magnificent Bastard: Kokichi Oma. He is by far the most intelligent student in the game. He caught on to the fact that the killing game was broad-casted to people very early on. He was able to catch on to what Miu was doing in Chapter 4 and had her be killed before she could do anything. He also made sure that he doesn't play the killing game in the way the mastermind thinks he will play to the point where he orchestrates his own death so that the mastermind is as blind and powerless as everyone else in the killing game. He even wrote an entire script stating all of the possibilities that may happened in his class trial.
  • Memetic Loser: Shuichi Saihara thanks to him being a bit wishy-washy in the class trials and not being as "badass" as Kyoko (aka his predecessor in his title). Turns out to even be an In-Universe example. See What Measure Is a Non-Badass? below.
  • Misaimed Fandom:
    • Some fans came to the conclusion that Kokichi Oma was a Nazi. While his character art definitely has elements of Putting on the Reich, the game makes it very clear that he's really anything but. He isn't even so much a supreme leader as he is a leader of a comedy troupe dedicated to committing "laughable crimes".
    • Several fans have latched on to the idea that this game is actually an open letter from Kodaka and the Danganronpa writing team to the fanbase about how much they hate the franchise they created and how much they want it to end already, which lead to them making the ending purposefully disappointing just so they could finally break away from the franchise and do something else. It's...dubious that they actually meant it that way, considering how much work went into improving the gameplay and overall presentation, and there's several other ways to interpret the ending in a meta-textual sense, especially when the franchise is known for meta-jokes regarding video games and deconstructions, but regardless, it's clear that some fans think Kodaka and his team are rather ungrateful for how popular the series has become.
      • This post show a translation of some of what Kodaka said about the ending. Which includes that the scenario was intended to put the player on the ground level and use the theme of lies born from truths, and that the development team actually got worried about the negative feedback they were getting, meaning that was never intended.
      • On top of this, this video has Kodaka explain that the In-Universe audience was not meant to represent the real-life fans of Danganronpa. They may spout the same opinions as the fandom, but the player is meant to feel a disconnect between themselves and the audience (for one, Danganronpa is extremely popular in that world, while it's still relatively niche in reality), and ultimately, side with Shuichi on ending Danganronpa once and for all by disappointing them.
    • To this day, there are still fans claiming Himiko is canonically a lesbian. This was due to initial mistranslations and fake spoilers claiming she and Tenko were a couple, which is a misinterpretation of their actual relationship. In the game proper, Tenko more-or-less stalks and annoys Himiko, and Himiko in turn is appropriately dismayed and dismissive, similar to how Kazuichi obsesses over Sonia in the second game. She acts this way up until Tenko's speech in Chapter 2 and only started cultivating their friendship in chapter 3. When Tenko dies, Himiko feels intense regret and guilt that she pushed away someone who genuinely cared about her, and begins to idolize her somewhat after she's gone. Despite this, their feelings for each other were never on the same level, as Kokichi points out. More to the point, there is a mountain of evidence explicitly stating Himiko is attracted to men: Her image of God is a handsome man, she calls Ryoma attractive in Chapter 2, blushes and becomes extremely flustered when Kokichi says he loves her in Chapter 5 and clumsily attempts to flirt with Shuichi in Chapter 4 (Even asking to pet him and becoming embarrassed when Tsumugi suggests Shuichi should be the one petting her).
    • A lot of fans thought that Miu was somebody that is meant to be hated by the fans. However, Kodaka stated that he enjoyed her humor, and he only expected Miu to be unpopular with the fans.
    • Speaking of Miu, some fans went on to state she was a Generic Doomsday Villain who only attempted to kill Kokichi just so that he can act in self-defense. This basically ignores how the game stated she wanted to get out to save the world with her inventions.
  • Moe: Himiko has that "Cute Little Sister" aura to her, not to mention sharing some similar quirks (and Christine Marie Cabanos's voice in the dub, which also helps) with fellow franchise Moe, Chiaki Nanami.
  • Moral Event Horizon:
    • Korekiyo Shinguuji spends the entirety of Chapter Three crossing it, but he even crosses it in his Love Hotel event by preventing Shuichi from running away from Korekiyo's sexual fantasy after giving him permission to do so, meaning that he was ready to rape Shuichi and was just toying with him to see how he'd react.
    • As for the true masterminds themselves, they've veritably sailed over it by this point, and there's no stopping them! To wit — if every Danganronpa Season has had 16 people in it with an estimate of five survivors each, and if there are 53 seasons and assuming the reality show scheme started on 4, then they have killed over 500 teenagers for the sake of the show.
  • Most Annoying Sound:
    • Tsumugi's English voice acting has not been entirely well-received as it sounds like "Sayaka on helium", fitting since they share the same voice actress and she's using similar ranges for both.
    • The Monokubs' theme, "Rise and Shine, Ursine!" is catchy the first time you hear it. The problem? It has lyrics, and it loops for as long as the cubs are on screen. By the end of the game, you WILL have it memorized.
      • Not just the theme, but every time the Monokubs say "Rise and Shine, Ursine," as well as "So Long, Bear Well." Those pop up every time the Monokubs do.
    • An intentional example. In Chapter 1, when Monokuma set a time limit to someone to commit a murder, the monitors start a video with loud distorted music to remind the students that they're running out of time.
    • Himiko's repeating of her Verbal Tic "Nyeh", especially the incredibly whiny way she does it during the other student's interrogation of her in the second trial.

    N-R 
  • Narm:
    • The spelling of Kokichi's surname name as Oma can come off as laughable to anyone who speaks German or Dutch, given that "Oma" means grandmother in those languages.
    • Thanks to the sheer pointless of it, the refute system is this by default. If you're snarky enough, you can make literally any serious scene in the game into a joke. The most common examples are making Shuichi say "Yeah, that's right!" whenever Maki asks him if he wants to die (Therefore making Shuichi sound like he's suicidal, just like Ryoma), him agreeing with Monokuma about searching for the perfect porno video (Indirectly making Shuichi into a pervert), or using the rather deadpan "No, that's wrong!" to ''anything'' regarding Korekiyo and his sister which is just letting him say what everyone's thinking at that point.
    • After finding Yasuhiro's body in the demo, the Monokubs show up, say they're going to give a hint and leave without doing so. Then Kaede, Ryoma, and Kaito all use their "Geez" voice clips in succession.
    • The murder weapon that killed Miu Iruma happens to be indestructible toilet paper, of all things. Fans understandably have a hard time taking that seriously.
    • The murder in chapter 4 happens when everyone is in the virtual reality and have freakishly cartoony "chibi" bodies. They look like something out of an early 2000's MMORPG for children, and the closing argument is almost entirely illustrated in this style!
    • When Keebo rolls out of the way of the hydraulic press, it takes place in a CG, so he does so a frame at a time, in a way that looks fairly unnatural.
    • The Reveal where Kokichi Oma was lying about being the mastermind can come across as well. The problem with that reveal is that the characters act as if Kokichi has lied for the first ever time inside the Ultimate Academy, and Maki actually suggested before then that Kokichi lied about being the mastermind making it seem like they totally forgot about that statement. It may not help that it can come across as a Captain Obvious Reveal.
    • Shuichi saying that "He won't forgive the Mastermind for breaking the rules" is meant to come off as Monokuma passing a Moral Event Horizon (and it helps that said rule-breaking resulted in the death of the girl Shuichi had feelings for). But instead it sounds like Shuichi wants the killing game to be more fair instead of, you know, wanting it to end. Grant George's mopey delivery (along with his pitch being all over the place) doesn't exactly help.
  • Narm Charm: As a gameplay mechanic, the refute system is completely pointless and unlike most games with a multiple choice system, doesn't really affect the story. That being said, it's still fun to use, allows you to immerse yourself in the new setting a lot more, and can even be pretty funny with the right scene and choice of dialogue.
  • Never Live It Down:
    • Good luck talking about Korekiyo in any way that doesn't pertain to seesaws or his relationship with his sister.
    • Shuichi will always be known for replacing Kaede's role as the main character.
    • The ending is going to forever taint the otherwise positive reception of the game. To give you an idea on why this is, Japanese reviews were giving the game glowing praise before Chapter 6. After the completion of Chapter 6? The most vocal members of the Japanese fanbase turned against it, with very few people defending it. It was not until the Japanese fans had a chance to calm down to enjoy the game. Opinions on the other side of the Pacific are...decidedly more mixed.
    • Kokichi Oma had one official artwork of holding a bottle of Panta. The fandom decided to roll with that and fan works often depicted Kokichi as a huge Panta lover despite the fact he never talks about Panta in the actual game and is in fact shown to drink tea.
    • Kirumi running from her own execution has become one of the most remembered things about her.
  • No Yay:
    • Good luck finding somebody who ships Korekiyo with his sister.
    • Quite frankly, any ship involving Korekiyo gets this reaction after The Reveal in Chapter 3.
    • Similarly, all ships involving Tsumugi can get this reaction due to her being the Big Bad of this game.
    • A number of the love hotel scenes reek of this. Korekiyo's, Miu's and Angie's all have blatant rape overtones and Tenko's is quite uncomfortable for many since, while the whole thing is a delusion, the game otherwise implies she is a lesbian (on top of her disgust towards men).
    • Several Kokichi ships are getting this treatment (except for Kokichi/Shuichi), especially Kokichi/Gonta due to the manipulative way Kokichi takes advantage of Gonta in-game.
  • Obvious Judas: Several people have suspected Tsumugi Shirogane of being the mastermind, because her characterization is uniquely normal (and quite plain, at that), she gets zero character development, and she barely contributes during the class trials. Tsumugi always goes with the flow. She never slows down the class trials by questioning or arguing with Shuichi, nor does she provide powerful insights or evidence that progress the discussion. A notable example is that despite being vocally aware of the Wrap Around trope that shows up in videogames, Shuichi has to be the one to realize that the Virtual Reality world of Chapter 4 has these properties.
  • Older Than They Think: Downplayed. People have said that Kaede is the first playable female character in Danganronpa, excluding Komaru (and Toko/Genocider) in the spinoff. What most people forget is that Mikan from Super Danganronpa 2 was playable in the Twilight Syndrome Murder Case minigame as Girl B, and Asahina was the POV character in Chapter 3's first scene back in the first game. Ultimately, though, Kaede is the first female main character in the mainstream games. ...For one chapter.
  • One-Scene Wonder:
    • While the ending ended up being very controversial, Tsumugi's cosplay impersonations of the past characters received positive reception.
    • The Exisal that ended up representing "the culprit" in Chapter Five for pretty much being one of the most hilarious and over-the-top moments in the game.
    • The outfits that the characters wore at the start of the game and their possible appearances before the killing game has received a bunch of fan art from fans.
  • One True Threesome:
    • Maki, Kaito, and Shuichi seems to be going this direction. They always seem to be hanging out together performing push-ups. Both Kaito and Shuichi tend to be Heterosexual Life-Partners and there was numerous Ship Tease between Kaito and Maki to the point where Maki was begging Kaito to stop right before he could get executed in Chapter Five.
    • Alternatively, some people switched Maki out of that One True Threesome, and put Kokichi in instead thanks to Kaito, Kokichi, and Shuichi representing a huge Freudian Trio in the game.
    • There is also Angie, Tenko, and Himiko, in the sense that those three girls are rarely seen apart despite their wildly different interests.
    • Surprisingly, Kokichi, Keebo, and Miu are a pretty popular threesome. Keebo and Miu have become a Fan-Preferred Couple due to their strong chemistry and many Ship Tease moments in-game. However, despite (or possible because of) Kokichi's antagonizing relationship with Keebo and Miu in the game, their are still plenty of post-release fan art that still ships him with the both of them. So naturally there are fans that ship the three of them together.
    • And finally, some people ship the final survivor trio consisting of Shuichi, Himiko and Maki. It helps there are some interesting dynamics at work and huge potential for angst/comfort.
  • Overshadowed by Controversy: Despite the numerous gameplay improvements, the cases having a better balance of challenge and fairness, a generally well-written cast with most of the characters having a lot of depth and interesting dynamics between each other, excellent bonus content and modes, and going for a more Bittersweet Ending in the vein of the first game which averted the Everybody Lives trope that was criticized in some of the earlier installments, Kaede's death in the first chapter and the ending have caught most of the heat aimed at the game - and consequently, most of its publicity.
  • Padding:
    • Although the scrum debates are very well-liked, some of them can be viewed as this. The third one and the fifth one deserve special mentions as the opposing side was actually correct all along, but Shuichi believes that he does not have the evidence to prove those facts. In addition, some Fridge Logic happened with the latter's scrum debate as literally nobody believes Kaito was alive before the scrum debate.
    • 25% of the fourth trial can be viewed as figuring out the fact that the virtual world loops. A lot of fans believe that it took way longer than it should have, particularly since Tsumugi and Himiko sounded rather familiar with these style of games up until this point.
  • Paranoia Fuel:
    • The Flashback Lights in truth don't make the characters remember their past. Instead, they apparently implant fake memories in their minds. If this kind of technology falls into more evil-minded groups, then there's no telling how much damage they can do.
    • Tsumugi Shirogane has the ability to "cosplay" as anyone perfectly. That means that she can mimic any character's appearance and voice (regardless of limitations like size or gender) all in a matter of seconds, which makes her much better at impersonation than the Ultimate Imposter. The one drawback is that she can disguise herself only as a fictional character because of her cospox (which is the reason that she uses to make Shuichi and company believe that the people she pretends to be are fictional). Of course, because of her untruthfulness, it's not certain whether she's lying about it; if it's the case that her "cosplays" are in truth impersonations of actual people (and either her cospox is a lie, or there's a loophole around it), then she has an incredibly dangerous talent.
  • Player Punch: Just like all of the past games, a character's death can be this depending on how much you liked them, but two really come to mind.
    • Kaede's death for generally wanting to protect everybody and have everybody escape the academy. And that is not getting into The Reveal at the final chapter which made this death Harsher in Hindsight.
    • Gonta's trial and execution can come across as this. Not just because of him being Too Good for This Sinful Earth, but because of the fact that he has zero memory of committing the murder in the first place. If any trial were to teach you that the truth is not entirely a good thing, it would be this trial.
  • Porting Disaster: The PC port has a few big issues.
    • The keyboard keys S and A were originally reversed during trial minigames, meaning when prompted to press A you had to mash S, and vice versa. There was a workaround for this if one went into the configuration files, but the issue has since been patched.
    • On some graphics cards, cutscene visuals will lag while the audio plays normally and desyncs, which can severely break the mood during executions. Oddly, they play fine in the Movie Gallery.
    • As explained under Damn You, Muscle Memory! in the main page, there are also many control inconsistencies with previous PC ports in the series.
    • The game will randomly decide to just not accept mouse and keyboard input for a few seconds. Most of the time it's just a nuisance, but if it decides to happen, say, during the final Argument Armament on Mean difficulty, it might cause you to fling your keyboard out the window in rage. Worse still is that the problem tends to hit in waves, i.e. your controls stop working for a few seconds, then start working again long enough for you to get one or two button presses/mouse clicks in, then stop working again for another few seconds, and so on until the game decides it's done trolling you. Some people have reported fixes for this, but they don't work for everyone, and the only guaranteed way to avoid this problem is to just use a controller.
  • Replacement Scrappy:
    • The Monokuma Cubs for Usami/Monomi as the second-fiddle mascots to Monokuma (as described just below).
    • Shuichi Saihara became far less popular when it was confirmed that he took over protagonist duties for the deceased Kaede from Chapter 2 onward. While few people outright hate him, on the whole it's hard to find someone who would have honestly preferred him over a full game where Kaede was the main playable protagonist. Even in-universe, the Danganronpa audience wishes he had died instead of Kaede.
    • The mastermind is seen as one to Junko Enoshima.
    • Kirumi Tojo is considered this to Peko. Both girls are badass stoic girls and essentially fill the same roles in their respective games down to being the Chapter 2 killer. Unlike Peko, Kirumi has none of the Hidden Depths that made the former so loved by the fans, such as her love for Fuyuhiko and her troubles attempting to befriend small animals, while Kirumi simply has a heavily political background. But on the other hand, those who saw the relationship between Pekoyama and Kuzuryuu as a Romantic Plot Tumor or disliked the "stoic girl with a secret soft side" trope see Kirumi's levelheadedness and pure devotion to her talent as what makes her likable and cool.
    • Some people view Maki as one towards Kyoko. While both Maki and Kyoko are Stoic female Deuteragonists of their proper games, Maki's Jerkass tendecies and being blamed for indirectly causing Kaito, Kokichi, and Ryoma to die made some people compare her unfavorably to Kyoko.
    • Shuichi is sometimes considered one for Kyoko as the second person with a Detective talent, since some people find his backstory and personality less interesting than hers. That said, some find him to be a more realistic take on detective work, think he's different enough from Kyoko that their characters aren't very similar beyond being detectives, and it turned out that he was willing to become the Ultimate Detective in his audition.
  • Rescued from the Scrappy Heap:
    • While he's not completely saved from Replacement Scrappy status due to just how much people loved Kaede, many of those who can bring themselves to give Shuichi a chance as main character do at least admit that he has a good character arc as protagonist in his own right and, unlike other main characters of the series, isn't the driving force in motivating everyone in the ending, needing to be brought back from the Despair Event Horizon by his friends, proving that he wasn't as complete of a rehash as everything about him implied. The official character poll for the game even has him as the most popular character in that game. It certainly helps that his voice actress is none other than Megumi Hayashibara, a legend amongst seiyuus that no one would dare to diss her characters.
    • To a lesser extent, Sayaka Maizono from the original game was redeemed after getting a chance to show some of her more admirable traits in the Ultimate Talent Development Plan, such as being able to calmly reason with Hiyoko even after overhearing her attempt to put thumbtacks in her shoes and inspiring Hajime to find his future by discussing it with Chiaki.
  • Rewatch Bonus: Many things can carry a very different meaning on a second playthrough, particularly the part in the prologue before everyone "gets" their Ultimate Talents, and the events leading up to the first murder.
  • Romantic Plot Tumor: A lot of fans had this reaction towards Kaito and Maki as people believed Maki's character arc entirely revolves around Kaito. Even some of Maki's fans will admit to this trope. This turns out to have been invoked by Team Danganronpa. They purposely implanted romantic feelings among classmates to help boost the show's ratings.
  • Ron the Death Eater:
    • While many people like to give Kokichi Draco in Leather Pants treatment, some fans like to give him this treatment despite him supposed to be treated as a morally ambiguious character. What he did to Miu and Gonta was the worst example that comes to mind due to their own Draco in Leather Pants treatment.
    • Maki has gotten this in some circles with many people stating she ended the lives of Ryoma, Kokichi, and Kaito with many fans calling her a huge Karma Houdini that should have been dead a while back. This is despite how Maki stated that she didn't watch Ryoma's video, with the interpretation of Maki giving Ryoma his empty video just because of how he knows Maki's true talent came from somebody who is biased against killers and how Kaito willingly sacrificed himself to save Maki, with Maki even pleading Kaito to stop and not be executed.
      • Her attempted murder of Kokichi deserves special mention here. Kokichi's fans tend to cite his confused reaction towards Maki telling him that he was a Remnant of Despair as a reason why Maki's murder attempt is inexcusable though he did admit that he was the mastermind and him being confused over what a Remnant of Despair isn't likely to change Maki's mind into thinking that he was not the mastermind. Even though Kokichi was lying about being the Mastermind, he still had some legitimately heinous actions on his hands, like manipulating Gonta into killing Miu for him. You can't really fault Maki for her actions when she, along with everybody else, legitimately believed she was dealing with a murderous sociopath.
    • Towards Western audiences, the second killer can be this due to the Values Dissonance involving in the motive of the case.
  • Rooting for the Empire: When you know what their real goal is it's not hard to root for the culprit in Case 5's trial because the whole thing is one big plan to screw over Monokuma. After all Kokichi and Kaito orchestrated the crime hoping that if Monokuma genuinely doesn't know who the culprit is he couldn't execute anyone and this would ruin, and by extension end, his game. While there are some obvious holes in that logic, particularly with the assumption that Monokuma has to follow his own rules even though for players on a second play through they know Kaede's execution proved that's completely untrue, the sentiment's easy to get behind. Shuichi even realizes this right at the end and tries to save things with a last minute Blatant Lie, but by that point it's already too late: Monokuma only found out who the culprit was because his deductions were so airtight, so Monokuma doesn't even need to cheat to keep the game going again like he did before once already by not acknowledging Tsumugi as Rantaro's true killer.
    • In a more conventional case some players were genuinely hoping Korekiyo was telling the truth when he said he didn't kill Angie after confessing to Tenko's murder. Part of this is because they were hoping to see what the cast would do if someone in the killing game managed to pull a Karma Houdini, as we've only had cases of failed attempted murders before and the games never pull a double murder twice so this rule would likely not come up again, and were interested in seeing where things would go with his character or Himiko's given how he openly killed at least one of her best friends for no good reason. With the alternative theory that Tenko killed Angie only to die at Kiyo's hands later there was also the chance of seeing what would happen if there wasn't anyone for Monokuma to execute, as he doesn't have an Alter Ego to lash out at like Sakura's had, and again deal with Himiko needing to come to terms with one of the two people closest to her killing the other largely out of concern for Himiko's wellbeing. But no, his scrum debate was just a waste of time and he was Angie's real killer after all, making the point moot.

    S-T 
  • Scrappy Mechanic:
    • The timed investigation in Chapter 6. There are a couple of places to check, but you have to do it in a certain order because of the rubble and Exisals in the way. If you run out of time, you get a Non-Standard Game Over and are forced to re-investigate the area you're at and read all the dialogue again (though you can still fast-forward text) with some time restarted.
    • You can obtain Friendship Fragments with both Kaede and Shuichi. However, only Shuichi is playable in Love Across the Universe, even though said mode is designed to make gathering any fragments players missed before less tedious, and Kaede's are all obviously easier to miss than Shuichi's as she only has one chapter for 15 characters. If you want to complete Kaede's Report Cards, you have to do so through by going back to Chapter 1 and redoing the Free Time Events sections until all them are maxed, which means you need to go through this one chapter no less than 4 times as everyone only has 2 to collect rather than 5 (though thankfully, there's now an option to start a chapter from the first Free Time period). This also means for players aiming to get the skills from collecting all of the Friendship Fragments of a particular character as early as possible, they were essentially wasting their time and any presents they used as Kaede since she can't earn any skills and for any perfectionists they have to get used to the way all of Kaede's "finish" looking incomplete since she only has two fragments per character which can also lead to wasted time. And that's not even touching the issue of this being closely connected to one of the Underused Game Mechanic examples.
  • Ship Mates: Thanks to the pairs respective prominence in the narrative and Shuichi's and Kaito's powerful friendship, Shuichi/Kaede and Kaito/Maki shippers are closely unified.
  • Shocking Swerve: To some players, Kaede being the first culprit comes off as this. The twist is foreshadowed to a certain extent (albeit in ways that mainly become clear on a second playthrough), but some people found the twist a bit too hard to predict, due to not anticipating that the Player Character plotted and committed a murder right under your nose, while you've been controlling her and reading her thoughts.
  • Signature Scene:
    • The first trial where it was revealed that Kaede was a Decoy Protagonist as well as Rantaro's "killer". The execution counts as well since it was shown to be far more brutal and cruel than the previous executions.
    • The first trial's aftermath, with Shuichi standing next to Kaede's piano as her spirit sits at it while Clair de Lune plays.
    • The reveal of Chapter 2's victim, where Ryoma's body is devoured by piranhas with only his bones remaining as horrifying Nightmare Fuel.
    • In Chapter 4's trial, the game's Gentle Giant Gonta is accused of and proven to be the killer, causing a massive Tear Jerker for everyone both in-universe and out-of-universe.
    • In the fifth trial, Monokuma not knowing who the culprit was could count as well.
    • For better or for worse, the ending of the game especially with Tsumugi cosplaying as past characters and the final Argument Armament against the Danganronpa audience.
  • Some Anvils Need to Be Dropped: The game's major twist and controversial ending arguably constitute this, and the trope is even invoked in-universe, with the reveal that the killing game the students have been a part of is a reality TV show that is beloved by millions of people all over the world. Tsumugi makes the assertion that the Danganronpa franchise is a worldwide phenomenon people are so obsessed with that it ended up transcending video games and became a real-life form of entertainment, and that the main cast were all willing participants of it. Shuichi criticizes the fact that people's perverse obsession with fiction can be taken to such life-ruining degrees and points out that entertainment at the expense of people's lives is wrong. He also rejects the idea that any of them would be willing participants in a real-life recreation that traumatized, exploited and murdered well over hundreds of people. The game then has you go through an Argument Armament sequence where you need to literally argue against the toxic demands of an entitled audience, including many of them accusing Shuichi of invoking the trope and being overly preachy. Unsurprisingly, despite the game itself lampshading it, this hasn't stopped the fan base from being any more split over this particular element of the game.
    • The game also uses this twist as a way to springboard into its overall message that fiction, no matter how real or fake, has the power to change reality, because all the emotions you felt throughout the experience are real. If fiction and lies are able to change the world, then there's always some kind of "truth" hidden within. Despite the game criticizing people's obsession with fiction, it simultaneously elevates how much weight fiction has, because fictional media can shape and influence people just as much as any truth or reality has the capability of doing. In the end, what's important is to take the experiences you've had in one world, and learn from them while you move on into the next.
  • Spell My Name with an "S": Shinguuji, Shuuichi, Ouma, Rantarou, Ryouma, and Toujou? Or Shinguji, Shuichi, Oma, Rantaro, Ryoma, and Tojo? Ki-bo by far has the most variations in name spelling, between Ki-bo, Kiibo, Kibo, Keebo, and K1-B0.
  • Spoiled by the Format:
    • Because he reveals this in Chapter Five of the game and the game has six chapters, we know Kokichi is lying about being the Mastermind, but the characters don't.
    • Like with the second game, it's easy to guess who will die in the next chapter based on who engages in a Rebuttal Showdown in the trial - Ryoma has the first with Kaede in Chapter One, so he's the victim of Chapter Two(similar to how Mahiru, the second victim of the second game, had the first Rebuttal Showdown with Hajime), Tenko starts one with Shuichi in Chapter Two and she dies in Chapter Three, and so on.
    • The Ultimate Research labs almost always end up being potential death flags, whenever they do open up at least one of the characters whose lab just opened ends up dying except for Chapter Four where both characters who died in that chapter already had their lab opened up earlier. This is especially evident in Chapter 3, where all of the holders of said new labs end up dead by the end of the chapter. The only exceptions to this are Rantaro in Chapter 1, and Kokichi in Chapter 5.
  • Squick:
  • Take That, Scrappy!:
    • The Monocubs received this treatment several times.
      • First of all, for many fans, seeing the Monokuma Cubs get executed along with the killers is very satisfying.
      • In Chapter Three, Kokichi Oma stated that he finds the Monocubs to be annoying and he prefers Monokuma instead of them. He also calls them "knock-off products" and states that he doesn't want to be friends with them. Also, in Kokichi's white board in Chapter Six, he labels the Monocubs as "annoying".
      • Also, in the final class trial, Shuichi ended up stating he has enough with their non-sense. In addition to that, Monokuma ended up blowing them up one by one throughout that trial. Also, right before Monokuma ended up blowing Monosuke, they then begged for their lives to be spared and asked Shuichi to stop trying to figure out who the mastermind is. In response, Shuichi coldly calls them out on how many people died in the killing game.
    • In Chapter 6, "Junko Enoshima the 53rd" lampshades Tsumugi's unpopularity by apologizing to all of her fans...if any even exist.
      • She also almost backhandedly does this to Junko herself, pointing out how "boring and repetitive" it is to have her as the mastermind yet again, almost agreeing in a way that she's become staler and staler as time went on.
    • The Talent Plan actually provides some towards Teruteru. For example, in an event between Kirumi, Celestia, and Teruteru, Celestia pretty much insults Teruteru stating he is not worthy of being a servant of hers, saying that while his cooking is A-rank, his overall rating is just barely above E-rank. In addition to that, he tries to feed Maki some drugged food if the player does one of the latter's events during the second year. However, Maki does not have any of that as she forces Teruteru to cook some new food as well as asking him if he wants to die or not. Hiyoko and Byakuya both also get some insults hurled their way by Miu, and when they try to argue back, Miu enjoys it.
    • Another for Teruteru is that he knows not to do anything perverted to Asahina as that will bring the wrath of Sakura down on his head.
    • While Miu is more divisive than outright hated, some of her detractors enjoy the part in which Kaede hits Miu for groping her breasts if you choose "My boobs are pretty big, too" in Miu's first Free Time event.
  • That One Achievement:
    • One of the game's achievements requires completing Talent Development Plan with all 53 characters- all 16 characters from each game, Monokuma, Genocide Jack, Monomi, Usami and Izuru. Not only does this require completing the game 53 times, but you also need to collect all the cards.
    • The achievement to get S rank on Treasure Hunter! Monolith, one of the Casino minigames, on the hardest mode (which has four colors, like late). The game itself is Mind Mine, but without the ability to destroy one block by itself. It sounds simple at first, but you will get frustrated very quickly since not only are the blocks randomized each time, but the Monokubs and the fossils are also placed at different places each time. There is almost no room for error, since even a bad play can make one of the Monokubs or a fossil be blocked by a lone block. In Mind Mine, this isn't a serious problem, since certain skills can make removing single blocks easier, but here, if that happens to one of the Monokubs or a fossil you need to get, you can do nothing about it, and so will have to start all over again. Oh, and you have ten minutes to go through each game, so you have a limited amount of time to think about each move carefully. There are some strategies to beating it, but most of it comes down to being lucky that you've gotten a good board. It is by far the most frustrating Casino achievement to get.
  • That One Attack: The Final Boss of the Despair Dungeon has a move that inflicts confusion to all members of your party unless they have a very high fortitude. Chances are that if you don't have a character with a high fortitude that has a Cure Cognition move as well as having fast enough agility for them to go first, you are very likely for your party to be KO'd thanks to that attack.
  • That One Boss: The final Armament Argument. While the previous two games' final segments were quite easy, this one features many quick and difficult button press prompts, multiple Final Strikes and a very long life bar.
  • That One Puzzle: The Chapter Two Hangman's Gambit involves the word "Ropeway". With many people having never heard that word before, it eventually caused this trope to happen.
  • That One Sidequest:
    • Invoked with the Death Road of Despair minigame in the first chapter. It was made intentionally hard that Kokichi Oma suggested for everybody to not play that mini-game.
    • Finding the Hidden Monokumas is harder than in DR2, since now they also show up during the Class Trial minigames.
  • They Changed It, Now It Sucks!: Complaints about the English dub can lead to this. Some fans don't like the changes the dub makes and here is a list of some notable examples.
    • Changing Ki-bo's name to K1-B0/Keebo.
    • Changing Kokichi's laugh from Nishishi to "Nee-hee-hee", in order to preserve the fact it's based on the sound a horse makes.
    • Having Gonta go from speaking in third person with normal grammar in the Japanese version to him outright speaking in Hulk Speak in the English dub has caused these complaints.
    • Giving Angie's god the name of Atua can come across as offensive to some, since "Atua" is the Polynesian word for a god or spirit. The problem is that Angie's religion isn't even based on any religion in particular. In the Japanese version she addresses her god as "Kami-sama", and while "God" is the simplest translation for it, that was probably avoided since God phrased in that way most often refers to the one from the Bible, which could also come across as offensive for other reasons. "Atua" is also still an issue as Angie's god isn't meant to be a Polynesian one either. That's all we'll say on that matter.
  • They Wasted a Perfectly Good Character: As with any killing game, some characters are bound to get hit with this depending on when they die. Chief among the guilty in this game are:
    • Kaede Akamatsu. After months of build up of her being the protagonist, many people were looking forward to playing as her. The reason for this is that she was hardly anything like Makoto, Hajime, or Komaru, being more reminiscent of Sayaka or Chiaki, meaning the usual Danganronpa formula would have been stirred just by her being the main character alone, as well as how she was the first female Player Character in the main series. Instead, it was all a lie, Kaede dies in the first chapter, and Shuichi Saihara, who fits all the tropes linked to the previous protagonists, becomes the main character in her place. The fake spoilers have only intensified this reaction, which implied that Kaede pulled a Heroic Sacrifice in a clever Thanatos Gambit to outsmart the mastermind, which mollified many who were upset about her death. When fans found out she actually had no role beyond getting executed in Chapter 1 to make room for Shuichi, fans were livid, and this was not helped by the opinions that given his title and similarities to the previous main game protagonists that he would have made for a more effective Decoy Protagonist instead.
    • Ryoma Hoshi. Despite his particularly goofy Non-Standard Character Design, he has the personality and backstory of an utter badass as a death row inmate who murdered yakuza members with a custom-made steel tennis ball all by himself, on top of being one of the most cool, collected, and outright selfless members of the cast during the killing game, as is demonstrated when he volunteers his own life shortly after learning that the first chapter's motive would kill everyone if no bodies were discovered, needing to be talked down from it by Kaede. His first free time event also demonstrates a gentle Kindhearted Cat Lover side of him. All this on top of being voiced by none other than the Japanese Solid Snake himself, Akio freaking Ohtsuka! He easily could have contributed to a much larger portion of the game, either as a survivor or as a pint-sized Nekomaru/Sakura parallel, but perhaps only to fulfill the tradition of characters with odd designs dying early on, ends up being the second victim (in a parallel to the second case of Super Danganronpa 2, no less, except with...far more brutal results).
    • Rantaro Amami. Initially hyped up as an important character, he ends up the first victim, and even before then gets far less screentime and development than other first victim characters got before perishing. He may very well be the most undeveloped student in the main game series. This is especially frustrating since Rantaro was allegedly the survivor of the 52nd killing game, and his backstory and actions could have given more insight on the reality TV portion of the plot, especially if retained his memories of the previous game.
    • The absence of characters from Absolute Despair Girls and Danganronpa 3 in the bonus modes has gotten this reaction. This would have been the perfect opportunity to add in all of the characters from Side:Future and the Warriors of Hope; seeing them interact with the characters in the Ultimate Talent Develop would have given them more depths and layers to their characters and backstories, which in turn would've assuaged the same complaints people had with Side:Future and its own lack of character development. That said, the characters from Side:Future appear in events on the unlockable Future course, and it was understandable due to the lack of sprites for anime-only characters and sprites from Absolute Despair Girls not being the same size.
    • After Monodam's demise, the Monocubs' role in the story halts in its tracks and they become little more than a source of comic relief and for someone to pilot the Exisals. It's very telling that the game basically gives up on them and offs the last two in the fourth execution.
    • Many fans felt that Tsumugi should have been the one pulling all of the strings throughout the killing game. Instead, she ended up being a puppet to Team Danganronpa, making her come off as a Big Bad Wannabe. It doesn't help much that you spend the entire game with her, unlike previous masterminds like Junko and Izuru, so there was potential to build her relationship with Shuichi and the others to make The Reveal sting more...yet she was largely Out of Focus for almost the entire game.
  • They Wasted a Perfectly Good Plot:
    • Pre-release promotional campaign put a lot of emphasis on the Academy being a prison school, which was a springboard for numerous theories. Were the students all actually hardened criminals? Perhaps after the Tragedy, the world turned its back on Ultimate Talent and had begun imprisoning all promising youngsters to prevent a second Tragedy? In the end, none of it amounted to anything; the school is a closed circle like the previous two, but it supposedly being an actual prison never comes up. The English version calls the school the Ultimate Academy for Gifted Juveniles (as in juvenile hall), which is conspicuous, but it may have been wise to avoid explicitly calling it a prison like in Japanese.
    • In Love Across the Universe, you can only play through this particular mode as Shuichi. Many fans wanted the option to play through this mode as either Kaede or Shuichi, as the mode would be a far more enjoyable way for Kaede to finish up her FTE with the other students instead of needing to replay the first chapter repeatedly to do so. Not to mention, some fans are curious to see how Kaede would be able to handle the love hotel events if she took over Shuichi's role, and even having the ability to see his own fantasy since he can see hers.
    • A very interesting rule is established pertaining to double murders in this particular killing game: only the culprit behind the first murder to be discovered is considered a punishable culprit. When the double murder rolls around, Korekiyo is revealed as the culprit behind Tenko's murder relatively early on, but since Angie was the first victim the trial must proceed until the true culprit is discovered. Could be interesting Character Development both for Himiko and Kiyo going forward, no? Imagine having an unambiguously guilty-as-sin culprit survive his trial by sheer luck that someone else acted sooner. But no, turns out that he killed Angie too, so of course, he's executed anyway.
      • As a result of this rule, a certain brief moment can be this as well. At one point in the trial, Korekiyo states he didn't kill Angie and asks why everyone is looking at him as if he did. This is after the reveal of his "split personality". He said so in a very believable tone that could mislead some players to temporarily believe his other personality killed Angie. While it turned out his Sister form is probably more of a delusion than a ghost or an actual split personality (like Genocider Syo) and that he did indeed kill both Tenko and Angie, imagine the tragic irony if it was proven Korekiyo and his Sister killed one victim each, but only his sister was aware of this. Having found out that his other personality killed the victim whose culprit was meant to be executed after believing he was safe because killing Tenko didn't matter would add for a very nice tragic irony for Kiyo.
      • In a similar vein, Monokuma clarifies that if there is a tie in the votes for the murder's culprit, the spotless win as long as the blackened is included in the tie. This never actually comes to pass.
    • The virtual world in Chapter 4. Admit it. You thought it was going to be (and disappointed that it wasn't) Jabberwock Island as a Nostalgia Level. Himiko seems to agree.
    • Monokuma becomes an active participant in Case 5's trial, but you never have to refute or agree with any of his statements, or get into a Rebuttal Showdown with him. Both could've been interesting concepts, especially needing to agree with him, as it could have provoked interesting reactions from the other students.
    • Despite being a highlighted and advertised mechanic, the whole "lying" motif hardly gets any mileage in both the gameplay and story progression. The most we get out of it is from Kokichi's trickery and the twists at the end, but the lies you use in the trials aren't used to develop any of the characters (apart from using lies against Kokichi in Chapter 4, which Shuichi isn't even called out on), and they don't leave much impact on the story either. Even in trials where it would be perfect to do so like in Chapters 3 and 4 (the latter of which would have been the perfect opportunity to give Kaito a much more understandable reason to be angry at Shuichi in the following chapter).
    • The entire plot of the game can be this. The entirety of life on Earth had been completely obliterated centuries ago, with the exception of the sixteen students left in the academy. Even their numbers start to dwindle fast after the start of the killing game, killing each other just to reach the outside world that is not even the empty shell of what it used to be. Upon discovering the shocking truth that they are the last living human beings in existence, the survivors figure that the only thing left they have to live for is to win in the final, ultimate showdown between Hope and Despair... NOPE! None of that matters because it's all actually just a "Truman Show" Plot. Even if you don't hate the real ending of the game, it's easy to miss the "original" plot that basically got discarded.
    • Shuichi's free time events with Kaede have been subjected to criticism for being a bit too fan-servicey in playing up their romance instead of trying to tell more about Kaede's character.
    • While the idea of a Decoy Protagonist and killing the player character was, admittedly, not a bad one, more than a few fans believe the game could go at it in a much better angle if Shuichi were the decoy and Kaede were the true protagonist. Since he is already so similar to previous protagonists, everyone would believe he is there to stay and when his demise in chapter one happened, it would be much more surprising than Kaede's and having to play the rest of the game as his helper makes it all even more surprising.
  • Too Cool to Live: While the franchise has had its share of students who fans wish had lived for a variety of reasons, this particular entry has a ton of characters many fans lament the loss of. Of particular note:
  • Tough Act to Follow:
    • The mastermind, Tsumugi, get hit by this. Junko Enoshima is still widely considered the best villain in the franchise, making Tsumugi come under accusations of being a poor copy of her.
    • Surprisingly, Kaede became this, being the tough act in question. Within her sole playable chapter, she established herself as everything fans look for in a protagonist that can shake up Danganronpa's stagnating story formula. She manages to be this so much that when the real protagonist Shuichi Saihara takes over, he became a Replacement Scrappy for her.

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  • Underused Game Mechanic:
    • Lying in trials. Despite being built up in promotional material as a "back route" for trials to take and tying into the game's overarching themes, aside from a couple mandatory uses all you can ever do with it is get a bunch of hard to intuit alternate "contradictions" that don't really change the pace of the trial at all.
    • Playing as Kaede has been considered this. While Shuichi was Rescued from the Scrappy Heap, the fact that there's no way to play as Kaede at any other point of the game (including Love Across the Universe) has upset fans. Many fans wished to be able to choose whether to play Love Across the Universe as Kaede or Shuichi, especially since both have their own unique Friendship Fragments to collect and Kaede's opportunities to do so are much more limited than his are, and some even wanted to be able to choose whether to play the entire game as Kaede or as Shuichi.
    • A more minor example is how players found out they can "react" to things that are said in the game's general conversions, with a gauge between positive and negative responses and if this is meant in a friendly or aggressive manner, which is a mechanic that is never used for any character interactions; so it's both easily missable and leads fans to wonder if there was meant to be any reason for it other than Rule of Funny.
    • The Voting Time could have been a innovative feature if your vote could influence the outcome of the trial (as in a tie-breaker) or, at very least, it could have been used to get some extra dialogues, like a reaction from a one of the innocent students (or from the mastermind) if you vote them. However your vote doesn't matter (except when you have to abstain from voting) because everyone else (except Kirumi and Kaito on two occasions) will vote correctly and the outcome won't change.
  • Unexpected Character:
    • Many fans were surprised about Monokuma's return, as Word of God said he didn't have plans for the character and his seiyuu, Nobuyo Oyama, had came down with dementia earlier in 2015.
    • Kaede was only revealed in the second teaser, after having no participation whatsoever in any material given beforehand but her silhouette.
  • Unfortunate Implications: This review complains that killing off Kaede "falls into the unfortunate trope of 'fridging' a female character by introducing them, only to kill them off to further the character development of the male."
  • Unintentionally Unsympathetic:
    • Kaito during the aftermath of Gonta's trial. Throughout Chapter 5, he becomes upset at Shuichi, refuses to look him in the eye, and he refuses to hang out with him during the Ultimate Detective's FTEs all because he revealed the truth of Gonta committing murder. While anybody can understand him being upset over the results of the trial, his treatment towards Shuichi made it seem like he is throwing a petty hissy fit over things not going his way.
    • Maki in the fifth trial. While Maki believes that Kokichi is the mastermind due to how he confessed to being it, and he is far from a saint, a lot of fans felt that wanting to have everybody get executed while she was thought she was the blackened for that trial all for the sake to have Kokichi be killed is going a bit too far.
    • As mentioned under Americans Hate Tingle and Values Dissonance, Kirumi. While most of the students believe that she is practicing The Needs of the Many by being willing to do anything, even sacrifice her classmates' lives, in order to return to her duties as acting Prime Minister, Western fans tend to find the idea that she's acting out of a selfless sense of duty harder to believe.
  • Unpopular Popular Character: Both Miu Iruma and Kokichi Oma are The Friend Nobody Likes in the story. However, they are still popular among the fan base due to their colorful nature, unique designs, and that both characters do have some redeeming traits among their flawed personalities. The official character poll for the game has Kokichi and Miu being ranked #2 and #4 respectively out of all 16 students.
  • The Un-Twist: Given how official promotional material never drew attention to it and in the actual game it's only revealed after Kaede's death, the fact that Shuichi is sporting an Idiot Hair under his hat was probably meant to be a surprise. Unfortunately, such a "surprise" was defused by the fact that trailers and a few magazine promotions had already shown the hatless version of his sprite in full view.
  • Values Dissonance:
    • In Chapter 2, Kirumi Tojo's motive for killing Ryoma is that, as Prime Minister, the needs of her people mean more to her than the lives of her classmates. While this is understandable to a Japanese audience (where politicians are taught to be respected as people of authority), in the majority of other countries, especially Western ones where politicians are regularly scrutinized and mocked the motive comes off as considerably more selfish and cowardly, and the students' reactions after the truth comes out is harder to buy as a result.
    • Kaito's beliefs about gender roles can fall into this trope. His attitude regarding gender norms and how he treated his friends (pushing Shuichi to be physically tougher along with using violence to get his point across because men need to be strong and encouraging Maki to give up her assassin talent because girls shouldn't use weapons) is considered acceptable by modern Japanese standards. In the West however, his attitude can come off as intolerable even if he was trying to help.
    • The final trial features a massive example of this. An important theme of the final trial is that people who obsess over fictional media are doing it as coping mechanism against the unhappiness of their own lives, to the point of being Lost in Character. This is extremely relevant in Japan, due to the nature of otaku culture (which Tsumugi is part of) and the often negative results of such a mentality, but is very alienating in the West, where people who do that are often treated with scorn and distrust. However, fiction being used as an emotional crutch is a growing problem in the west in the form of "basement-dwellers" and the like, with the rise of the internet bringing an age where entertainment can be accessed more and more easily.
  • Vanilla Protagonist: Both Kaede and Shuichi can be viewed as this as both are pretty ordinary people in comparison to the other cast members. Among those who consider the both of them as such, one of the biggest debates is which one is more ordinary.
  • Vocal Minority:
  • What Measure Is a Non-Badass?:
    • A common compliant towards Tsumugi is that she isn't as "badass" as past masterminds like Junko and Izuru, as she lacks their analytical skills and is a puppet to the true main villains of the game. Tsumugi fans argue that she more than makes up for it by being a lot less honest than her predecessors.
    • Shuichi has received this treatment, especially when being compared to Kyoko from the first game. While Shuichi is far more hesitant to do stuff for investigations such as revealing the truth of a culprit, sticking his hand into a toilet, and going into the opposite-sex' bathroom, Kyoko would have been far less hesitant to do these things thus Shuichi has earned a slight Memetic Loser reputation. Turns out to be both invoked and lampshaded in the final trial, as Shuichi's "character" was made to be the "weakest Ultimate Detective ever" to itself invoke Character Development. Tsumugi even berates Shuichi during his Despair Event Horizon by saying he's gone back to being "weak", and several In-Universe fans of Danganronpa saying he "should have died instead of Kaede".
  • Woolseyism:
    • A retroactive example. The localization changing "Kotodama" to "Truth Bullets" inadvertently creates the far more fitting new mechanic in Lie Bullets, which are just called "Usodama" in the original Japanese.
    • Shinguuji's execution, "Picture Scroll of Punishments Past and Present", is localized as "Cultural Melting Pot". Not only does this reference his anthropology talent, it also doubles as a pun since the execution involves Shinguuji getting boiled alive in a cauldron.
    • Since Gonta is initially presented as a Tarzan Expy, a wild man due to being raised by animals instead of his original family who feels he has to "become a Gentleman" to be accepted by human society, the NISA localization has him talk in much the same way. Part of why this was done is because in the Japanese version while he does speak normally he's still a Third-Person Person, which doesn't seem as odd for a Japanese speaking audience than it is for an English speaking one. Note that other characters who had this trait in the games, like Ibuki or Tenko, typically just lost it during the translation process rather than repurposed in a way that would work both for the character and the new intended audience.
    • In Kaede's Love Hotel event, she wants Shuichi to call her by her first name, since in the fantasy, they've been dating for some time, making it a significant but not unreasonable shift to greater familiarity. Since a first-name basis is relatively normal in Western cultures, the localization has her instead wanting Shuichi to call her a cute nickname like "sweetheart".
    • In the Japanese version, Miu nicknames Kaede "Bakamatsu," as a portmanteau of her last name and the word "Baka". Since the English version instead has the cast on a First-Name Basis, and the English word for "idiot" is different, Miu instead calls her "Kaediot."
  • Wangst: A minor case with Shuichi. Whenever he answers incorrectly in a class trial, he'll briefly lament that everyone thinks of him as a "fraud" now. While incorrect answers damage the class's trust in the Player Character, with the loss of influence resulting in no one listening to your character, it's a relatively overblown reaction to his mistake.
  • WTH, Casting Agency?:


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