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YMMV / Danganronpa Another Episode: Ultra Despair Girls

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Main page | Trigger Happy Havoc | Goodbye Despair | The End of Hope's Peak High School | Killing Harmony
Spinoffs: Ultra Despair Girls | Zero | Kirigiri | Togami | Killer Killer
Series-wide pages: Alternative Character Interpretation | Awesome Music | Base Breaking Character | Ensemble Dark Horse | Franchise Original Sin | Ho Yay | Memes | The Scrappy | What An Idiot | The Woobie

Warning! All spoilers for this game are unmarked.
  • Abandon Shipping:
    • In the lead-up to the game's release, Kotoko/Monaca was a fairly popular pairing. This stopped after the game came out and people were treated to a scene of Monaca triggering Kotoko's rape trauma by calling her "gentle," then repeatedly hitting her for added insult before trying to comfort her by saying that she won't be gentle. People understandably stopped shipping them after that, labeling Monaca as a piece of trash for good measure.
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    • Most of the ships involving Monaca had this happen once it was revealed that she is trying to resurrect Junko and that she is emotionally manipulating the other children. Especially after what she did to Nagisa.
    • Immediately after the game released in Japan, there was confusion in the English-speaking fandom over exactly how Hiroko and Yasuhiro were related. Rumors started and a lot of people ended up believing that the two of them were married. When her translated kill card revealed that Hiroko was actually Yasuhiro's mom, well, there was a lot of backtracking to be done and some porn that people weren't necessarily the proudest of.
    • Nagito's treatment of Komaru lead to a number of people abandoning shipping him with either of the Naegi siblings.
  • Ass Pull:
    • The reveal in the credits that Masaru, Jataro and Nagisa, all of whom having had seemingly died over the course of the story, actually survived and have turned against Monaca. Very little hinted that such a thing was possible and no explanation is given as to how it happened.
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    • Komaru and Toko being at odds with each other in Chapter 3. After Toko, or rather Genocide Jill, rescues her from Kotoko, Komaru forgives Toko for not thinking of her as a friend, except she says this to Jill who doesn't know what she's talking about. Even after reverting back to Toko, Komaru shrugs it off and they forget about the issue. However, this later proves to be an invoked trope, as the issue comes back to bite them hard in Chapter 4.
  • Author's Saving Throw: Some fans of the original game complained about how little development and focus Leon had before his execution in the first chapter. Ultra Despair Hagakure fleshes him out more, showing that he does care for his cousin Kanon even if he finds her incestuous crush on him creepy, and even gave her the seemingly Impossible Task of throwing a pitch at record speed in order to channel her energy into a more constructive direction (the fact that he doesn't realize how difficult this is ties in to his lack of appreciation for his talent for baseball).
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  • Awesome Music: "Progressive -zenshin-", the track that plays in the credits is the best in the franchise yet. The fact that it's duet with both the Naegi siblings' voice actresses makes it even better.
  • Base-Breaking Character: Nagito Komaeda, unsurprisingly enough. While many people are happy to see him return, others naturally have more negative reactions to seeing him again (though this is somewhat justified, given that many of things that made him interesting, such as his relationship with Hajime, aren't present). His new outfit also gets this reaction, some like it, while others find it to look overly silly and unsuitable. After the game came out, people are very split on whether his actions and behavior are in character or not, especially him saving Monaca. Not to mention the people who are disappointed that he's the character representing the second game, over any of the others.
  • Captain Obvious Reveal: Our heroines realise early on that every child in the city turning into Ax-Crazy murderers is absurd, and speculate now and again as to what triggered the change. The answer (brainwashing) is kind of staring you in the face every time you see a Monokuma kid and their ubiquitous helmet; and big shocker, that's exactly the cause.
  • Catharsis Factor: As grim as this game gets, there's no denying how satisfying it feels to personally slaughter Monokuma en masse after spending two games of him being pretty much untouchable.
  • Continuity Lock-Out: Largely averted. While the game assumes one knows the plot of the first game, it isn't incomprehensible to those who don't and the game gives a recap partway through. Played straight however with the references to the second game, since both Nagito's role and one of the scenes in the epilogue are largely divorced of significance if the one doesn't know the ending. Of course, chronologically, the second game hasn't happened yet.
  • Demonic Spiders: Junk Monokuma. Very fast, hard to hit due to their height, and they take a ridiculous amount of pepper to kill. Switching to Genocider is a requirement if you plan on taking on more than one at a time (and even when you are just fighting one, sometimes). Doesn't help that they're by far the freakiest looking enemies in the game.
  • Ending Fatigue: Most of the lengthy fifth chapter, but particularly the cutscene prior to the final boss. It repeats the same decision ad nauseum to trick the player into picking the wrong choice, though by the third time it's presented they'll have already caught on. The dialogue for the hour long scene is mostly Monaca bragging about her evil plan, which is nowhere near as clever as she seems to think, while Haiji yells at Komaru to just break the damn thing already.
  • Enjoy the Story, Skip the Game: The way people talk about this game, you might forget that it's actually a third person shooter. Japanese reviews were also quick to point out that the gameplay is rough and unpolished in a number of areas and that the story was clearly the main focus.
  • Ensemble Dark Horse:
    • Hiroko became very popular after she was first announced. In game, she does very little important to the story, but her attitude and helpfulness makes her very endearing.
    • Of the Kill List characters, Takemichi Yukimaru seems to have gained some noticeable popularity, mostly due to a large amount of fans who speculate that he's gay or asexual.
    • Another Kill List character would be Takaaki Ishimaru, mainly for being the father of one of the fandom's most popular characters, Kiyotaka Ishimaru.
  • Fashion-Victim Villain:
    • Nagisa was mocked the moment his design was shown. Pretty hard to take a kid seriously when he's wearing plaid shorts. The scarf and Anime Hair don't help.
    • Nagito's new outfit, full stop. Highlights include the giant chain around his neck, a single glove that has been sarcastically referred to as a baking mitten and his jacket, which would look okay if it weren't for the giant zipper at the back. At least his infamous two-zipper shoes are gone.
  • Foe Yay:
    • Nagito admits that he both loves and hates Junko Enoshima at the same time. This made people who hateshipped them very happy.
    • Genocide Jack seems to have a case of this towards Nagito at times. While nothing serious compared to most of her "crushes", after Nagito pushes her too far Genocide Jack slices his legs and admits to being slightly attracted to him so it wouldn't contradict her killing criteria if it ends up coming to that. When Nagito later comments on how he finds her friendship with Komaru "beautiful" it triggers Genocide Jack to nearly kill him in response and the way she gets very close to his face doesn't help.
  • Harsher in Hindsight:
    • Pretty much all of the cute Ship Tease between Nagisa and Monaca when one takes what happens later into consideration.
    • Komaru's speech in chapter 4 and her mentioning of "losing something important" seems a bit insensitive toward the adults once we learn more about the TV transmissions. Not only do some of these people have nothing left to lose, but what they did have was taken from them in the most horrific way possible.
  • He's Just Hiding!: Quite a few people believe that Taichi Fujisaki could have survived. While he loses a lot of blood and is far away from medical attention, when you come back later, his body is gone and there is a note saying he must not die until he can confirm his wife and child's safety.
  • Hilarious in Hindsight: Considering Kurokuma is Junko's AI, him asking Nagito if he's finally going to come out of the closet becomes funnier when Episode 7 of Danganronpa 3: Despair Arc shows that she witnessed Nagito fall in love with Kamukura, as he shot him.
  • Jerkass Woobie:
    • The Warriors of Hope are trying to murder thousands of people, but most of them are shown to have horrific pasts that lead to them becoming the way they are. Not to mention much of their actions are from Junko's influence, with Nagisa in particular being so sympathetic it's hard to call him a villain.
    • Even Monaca to some extent (heavy on the jerkass part). Being unwanted by your own family and being emotionally abused by your father and brother really would mess a child up. Junko coming into the picture probably just pushed her over into how she is today.
  • Launcher of a Thousand Ships: Nagisa has been shipped with all of the other Warriors of Hope and Komaru. That's about a third of the cast, and other two thirds he has little to no interaction with.
  • Memetic Bystander: The random Monokuma Kid shown thrusting his pelvis forward over and over has become the target of jokes by fans.
  • Memetic Mutation:
    • 'X has a sibling" has become popular due to a large amount of the new characters being relatives of characters from the first game (many of whom were never explicitly mentioned before).
    • Making jokes about the game being in the Yuri Genre, often supplied with a screencap of Ibuki talking about girls love.
    • Calling Monaca trash and/or expressing a desire to throw her down a flight of stairs. Fans later settled on referring to her as Satan.
    • Izuru punching through Shirokuma and Kurokuma in the epilogue. Fans proceeded to run with his now canon Super Strength, labeling him a Memetic Badass.
    • Nagisa Shingetsu did nothing wrong. Explanation 
  • Moe:
  • Narm Charm: The finishing blow Komaru and Fukawa perform on the Final Boss looks completely absurd, but it's still awesome.
  • Never Live It Down:
    • It didn't even take a day after the game's release for people to make jokes about Yuta being "that guy who got himself blown up".
    • The infamous "Motivation Machine" Mini-Game, which soured the game in a lot of peoples eyes, despite it not even being very long.
    • Nagito's entire role in the fandoms eyes seems defined by the infamous scenes where the kids bully him. The fact he spends the whole story going around being called Servant and wearing a chain on his neck has also been a target for mockery, even though he only does either because he's working for the Warriors of Hope.
    • The infamous scene where Monaca forcibly makes out with a terrified Nagisa. It's hard to find fanwork of their relationship that doesn't reference it in some way.
  • Nightmare Retardant: While some found the part where Komaru gets possessed scary, some found her unique sprite for that scene rather funny looking.
  • One-Scene Wonder: It may have been 20 seconds of the epilogue and he didn't even speak, but damn were people happy to see Izuru make an appearance.
  • Only the Author Can Save Them Now: A blatant example occurs at the end of Ultra Despair Hagakure, where a defenseless Kanon and Yasuhiro are being chased down by Kotoko and Masaru. There is no logical way the two could survive this encounter, so instead the kids get blocked off by a completely random cave-in. Granted, Yasuhiro had foreseen this happening.
  • Padding: Although justified in nature, the climax of the game has Komaru repeatedly being told to break the controller to supposedly end everything, while in fact it would kill the children with the Monokuma heads in a massive explosion-fest. The player has to deny breaking the damn thing over four times in an almost 1-hour cutscene while hearing everyone going mad and Monaca endlessly teasing Komaru about her Xanatos Gambit.
  • Polished Port: Fans seem to agree the best control scheme is mouse and keyboard from the PC version, as the original Vita version was criticized for sluggish aiming. Players that had trouble landing hits using a controller found themselves easily nailing the Monokuma eyes with a mouse. However, this is mostly an issue with each version's input method (aiming has always been easier with a mouse rather than a controller), and not the game itself.
  • Portmanteau Couple Name: Toukomaru for Toko/Komaru.
  • Rescued from the Scrappy Heap: Toko to many people. This is largely thanks to mostly dropping her overly nasty nature from the first game, getting a lot of legitimate Character Development and actually having a believable friendship with Komaru.
  • Ships That Pass in the Night: Takemichi Yukimaru (Mondo's captive) and Yuta Asahina have grown into a surprisingly popular ship, despite neither character interacting, Yuta dying before having much Character Development, and Takemichi not appearing in the game at all.
  • Spiritual Adaptation: To some fans of Resident Evil this game provides a better survival horror experience than the later mainline titles of said series. The gameplay seems to be heavily based on Resident Evil 4: having a third-person over-the-shoulder perspective with laser sight on your weapon, a few Quick Time Events here and there, having a secondary character that follows you most of the game who ducks when you aim at her and can give you advice, and basic enemies that move at you fast before trying to sidestep your shots and then trying to lunge at you as well as dropping items and money when defeated. It also takes a few cues from the classic Resident Evil titles, due to a couple of fixed camera segments, and files to collect that are presented the same exact way as in said series (with text in front of a black background, save an angled picture of whatever file you picked up). The difference is that the character you're escorting is completely invincible, and horror isn't the focus, rather it's the story, so the game may use some of these elements for entirely different purposes such as humor.
  • Spoiled by the Format: Although the game has 5 chapters instead of the classic number of 6 chapters, the format makes it clear that each Warrior of Hope will be the final boss of one chapter. Plus, the plot takes place entirely in Towa City. Thus, you could probably tell that Komaru is not going to leave, even when Nagisa offered to help her escape and when she had the passageway right in front of her.
  • Squick:
    • Kotoko's backstory is definitely this, mainly due to her parents being responsible for it.
    • Nagisa and Monaca's notorious kissing scene. It's creepy as hell for a variety of reasons, but consider that both characters are probably no older than 11 years of age.
    • Most of the sexual stuff involving the Warriors of Hope in general. Notable examples include Kotoko's gratuitous panty shots and Kurokuma's reaction to coming into contact with Monaca's "little hills".
      • Seeing as Kurokuma was actually Junko Enoshima, we can only hope that incident was just part of the persona. Otherwise we have something else to add to her already-too-long list of crimes.
  • Strawman Has a Point: The reasons the Adult Resistance members give for why they hide and don't fight back, such as it being senseless suicide and not bravery, are supposed to be flimsy excuses for inaction that Fukawa (ostensibly rightfully) tears into them for. Except that this only really applies to Haiji, who held off on making a run for the Big Bang Monokuma, the main thing that made their eventual strike back at Towa Hills possible, out of cowardice. The rest of the adults are being rather sensible in not jumping into a fight against hordes of slaughter bots with nothing but blunt instruments and rage.
  • They Wasted a Perfectly Good Character: A common complaint is that, if a character isn't a protagonist or one of the Warriors of Hope, they're mostly a minor character who either dies shortly after debuting or gets very little screentime. Haiji and Nagito are the only two who subvert this.
  • They Wasted a Perfectly Good Plot: Given that the game took place before Super Danganronpa 2, a lot of people were expecting the SDR2 kids to appear as Ultimate Despair. In the actual game, only Nagito and Izuru in a cameo appears, with the focus instead being on the Warriors of Hope and Monokuma Kids. While the Warriors of Hope were incredibly well loved by the fanbase, it still disappointed a lot of people that an interesting concept was never used. It doesn't help that Ultimate Despair Nagito is more or less the same as we've already known him from SDR2, obsessed with bringing despair so hope can shine brighter than ever. Granted, this is intentional and noted by Monaca, but it makes The Corruption come off as an Informed Attribute to some, despite both Mikan and Mukuro displaying massive personality changes due to Junko's direct influence in earlier installments making Nagito's case seem more of an irregularity so far, but as we have only seen four "active" members of Junko's cult the point still stands.
  • Toy Ship: A partially canon example is set up from the beginning between Nagisa and Monaca, which gets increasingly obvious as the game progresses. As to what happens to it, well...see Abandon Shipping for some details. On a lighter note, Kotoko and Masaru also get a bit of Ship Tease.
  • Unintentionally Sympathetic: The majority of the Adult Resistance is meant to come across as a bunch of ungrateful, cowardly and violent jerks. While they do eventually cross the line by insisting that the controller be broken knowing full-well that it will kill thousands of innocent children, it's not hard to see how they ended up getting pushed to that point. Part of this may stem from the fact that the survivors, by design, are all those who never had any children, and therefore are even less likely of being guilty of the child abuse that defines the Warriors of Hope. They're simply a bunch of innocent people who had everything taken from them in the most cruel and senseless manner possible. Until the truth behind the helmets is revealed and the aforementioned controller incident, there isn't much reason for them to have deserved any of the horrible things that they were subjected to.
  • Unintentionally Unsympathetic: The Warriors of Hope, while villains, are quite clearly meant to be sympathized with once their backstories are revealed. Some fans have trouble doing this, as while the abuse they experienced is awful, it doesn't change the fact they are unrepentant mass murderers whose victims likely include child abuse victims as well, or that they knowingly brainwashed other children into killing their parents regardless of whether they were abusive. Masaru's case is particularly jarring, as his past is implied immediately after he shows off a pile of adult corpses he was responsible for killing. The scene is framed in a way that clearly assumes the audience will feel bad for him, but it seems rather inappropriate and almost insensitive considering the glee on his face when unveiling his kills. It doesn't help that they survive the game relatively unscathed.
  • Unpopular Popular Character: Jataro is hated by most people in series (and by himself too), but he's just as loved as the other kids in fandom.
  • The Un-Twist: The fact that Monaca is a lot crueler than she seems at first surprised absolutely no one. Doesn't help her voice actress basically gave it away in Famitsu prior to the games release, though it seems a lot of people weren't prepared for how despicable she is.
  • Values Dissonance:
    • Kanon being in love with her cousin. The story only draws the line when she begins stalking him, although Leon points out that while cousin relationships are legal, that doesn't mean they're right. In America, on the other hand, this is more or less seen as outright incest.
    • Haiji openly admitting to being a Lolicon is seen as just creepy, but to English speakers it's him essentially admitting to being a pedophile.
  • Viewer Gender Confusion: Despite having visible eyelashes and rosy cheeks, Shirokuma is confirmed to be male in the game, using "boku" and generally speaking in a boyish way as well as being referred to as "he" by the adults at the base and "brother" by Kurokuma. The fact that they're a part of the Junko Enoshima AI makes this even more awkward.
  • The Woobie:
    • The Warriors of Hope due to the horrific child abuse they were subject to, especially Nagisa, though Monaca is more of a Jerkass Woobie.
    • Komaru as well, though more of an Iron Woobie. The poor girl was trapped inside an apartment for more than a year, with no contacts and no clue what has happened to her family, friends, or just the world around her. Then the moment she has a glimmer of hope that someone will come and set her free, it turns out to be an invitation to an even bigger nightmare where terrible things start happening to her so quickly that she rather be trapped in the apartment than be outside. Add in encountering death at every corner and the monstrous children who are hunting her down, you have to give Komaru a serious hug and a reward for enduring the entire game.
  • Woolseyism: In the Japanese version Komaru typically addresses Toko as "Fukawa-san" (roughly equivalent to "Miss Fukawa") as a sign of politeness for someone she's only just met and is older than her, and switches to the much less formal "Toko-chan" later on (the same as what Aoi called Sakura), after they start truly becoming friends. In the English localization, where most of the cast is on a First-Name Basis, Komaru instead switches to calling Toko by the Affectionate Nickname of Toki.


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