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YMMV / Danganronpa

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Main page | Trigger Happy Havoc | Goodbye Despair | The End of Hope's Peak High School | Killing Harmony
Spinoffs: Ultra Despair Girls | Zero | Kirigiri | Togami | Killer Killer
Series-wide pages: Alternative Character Interpretation | Awesome Music | Franchise Original Sin | Ho Yay | Memes | The Scrappy | What An Idiot | The Woobie


Warning! All spoilers below are unmarked.
It's virtually impossible to list tropes for the series without spoiling everything or creating Self-Fulfilling Spoilers because of the large amount of surprising reveals and murderer/victim exclusive tropes this series contains.
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  • Complete Monster: Junko Enoshima is a despair-obsessed teenager seeking nothing less than the complete destruction of hope. Growing bored with life due to her incredible analytical abilities, Junko used her manipulative prowess to force her high school's student council to kill each other; and then the fallout to drive the rest of the students into a brainwashed frenzy. Kidnapping the kind-hearted teacher Chisa Yukizome, Junko orders her lobotomized to turn her into her slave and drives the 77th class into Ultimate Despair by murdering their beloved classmate, Chiaki Nanami. Humiliating, blackmailing and breaking anyone in her way to reach her goal, Junko commands the entire population of reserve students to commit murder-suicides, resulting in a catastrophic number of casualties. Erasing the memories of her surviving classmates, Junko forces them into a cruel game where they are made to betray and murder one another, hoping to break every last bit of hope they hold to in their minds. When she is eventually discovered, Junko brags about killing her own sister to keep her plans exciting, and when she fails to break the minds of her victims, opts to ignore their offer to give up her ways and chooses to kill herself, seeing nothing but excitement at even her own death. Even after her passing, Junko's devotion to spreading misery continues as she creates an Artificial Intelligence in her own likeness to continue her torment. Unwavering in her love of suffering, Junko passed no chance to showcase just how many people she could subjugate to utter torment.
  • Dry Docking:
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    • Celestia Ludenberg. One of her more illustrious traits in why people consider her a character that can be fantasized about is her detailed gothic clothing, red eyes, smooth French accent, being a pointman in the first two trials, and her general need for a butler. Due to the natural attraction people have to her, community participants are deciding to create their own timelines in which Celestia is their most reliant friend or they are her submissive servant. This collective attraction may likely be due to them sympathising with her motivations, her using a layer of elegance and superiority to obfuscate the normalcy she deprecates herself for.
    • Ibuki Mioda. Being the elaborative, enthusiastic, sly musician of abnormality she is, creating her own uniform to give herself an identity, she receives a heap of love from male players of Danganronpa. When compared to Celeste in terms of presentation, their moral codes seem represented as polar opposites, with Celeste being cold, manipulative, aggravated, and conniving, while Ibuki is open, enthusiastic, straightforward, and misunderstood.
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  • Fandom-Specific Plot: The scenario practically begs for fans to create their own killing game stories, very often in the form of text-based roleplays. Needless to say, there are countless of immensely varying quality.
  • Friendly Fandoms:
    • With Persona 4, since they're both high-school set murder mysteries, have talking teddy bears, and some of the same voice actors.
    • The Zero Escape series, which is also a Visual Novel series about a Deadly Game and solving an Ontological Mystery, and their creators merged.
    • There is a lot of overlap between Danganronpa fans and fans of Ace Attorney, likely due to the similarities between each series. Both series are visual novels centered around collecting evidence and using that evidence to direct discussion in trials. Both series are murder mysteries where you piece together increasingly complicated murders to single out the culprit.
  • Villains Act, Heroes React: At first it may seem like the complete opposite of this type of story since Makoto Naegi is an innocent Hope Bringer protagonist who is ecstatic about participating in Hope's Peak Academy's student body. But by the end of the story of each game, it turns out the villains plan everything for the cast of presumed heroes to react to; the less discrete examples being the motives and the executions, where Monokuma tests every student's will with the motives and their ability to witness a crueler form of dying than the original case in the executions.
  • Paranoia Fuel: The entire premise of the series thrives on this, and Monokuma exploits it for all it's worth whenever he can.
  • Sailor Earth: Pick any skill or occupation, add either "Super High School Level" or "Ultimate" in front of it, and you got yourself an OC.
  • Self-Fanservice: The original sources really seem to hide and/or exorcise a character's detailed background, and what really occurs before the Killing Games happen, like Hope's Peak Academy's attendance, and everyone's relationship with each other. As a result, the most scared, shameless followers of the series are given their widest opportunities to extend the timeline they already know of to what they believe a character or story outside of what they've already observed would be like. Manga adaptions of the series seem to answer quite a lot in relation to what the player doesn't see themselves.
  • Ship Sinking: Considering the nature of the games/anime, expect this to happen a lot.
  • True Art Is Angsty: This game is visually appealing, colourful, and bright, with characters that seem to be completely positive that they'll escape their predicament unscathed until Monokuma finds their Berserk Button, presses it, and causes a whole two or three deaths to happen as a result.

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