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YMMV / Command & Conquer

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Series with their own YMMV pages:


Please only put examples here that cover multiple series, or C&C in general. Those pertaining to the individual series go on their respective pages.

  • Awesome Music: Has its own page.
  • Broken Base: There is a small but very dedicated and fanatical group of the Command & Conquer fandom who insist that the only real games were made before Westwood was bought out by EA Games. You are not allowed to like any game released after Red Alert 2 and are expected to declare war on EA.
  • Fanon Dis Continuity: Fans still debate on a number of issues, notably which ending of the first Red Alert leads to Tiberian Dawn. Word of God is the Allied ending.
  • Game-Breaker: Has its own page now.
  • Germans Love David Hasselhoff: The Tiberium and Red Alert games are very popular in Europe (Generals, not so much). One reason why is probably because Europe and European armies feature very heavily in the campaigns. The GDI campaign in the first game takes place in Europe and even features battles in many countries that don't get much media attention, like the Baltic republics. Meanwhile, the first Red Alert game took place entirely in Europe and the Allied commanding officers were a German and a Greek. Later games began to have more of an emphasis on America, but still had strong European involvement; the Tiberium series in particular continued to visit countries in Europe such as Norway and Switzerland, and Nod's main Temple is always found in the former Yugoslavia.
    • The Trope Namer himself even makes a cameo at the end of Allied campaign in Red Alert 3.
  • Magnificent Bastard: Kane, the unshakable, powerful and charismatic master of the Brotherhood of Nod. Kane's manipulations go back all the way to Red Alert when he plays the Soviets perfectly toward his end goals. In the present, Kane betrays his second in command and manipulates the entire GDI to play to his own ends. Kane later even starts the Third Tiberium War just to trick the GDI into launching an Ion Cannon strike on Temple Prime and detonating a liquid Tiberium bomb so he can call the Scrin to earth and hijack one of their gates to leave the earth and ascend. In Kane's Wrath. Not only does Kane manipulate the fractured Brotherhood into reunifying in the wake of Firestorm, he also engineers the rise of Redmond Boyle, who he wants to be in charge of GDI so he can manipulate him into using the Ion Cannon on Temple Prime. And he does all this while constructing LEGION, the ultimate strategic AI to interface with the Tacitus and bring him and Nod one step closer to ascension, ending by achieving every goal he sets out for.
  • Memetic Mutation: The Red Alert series' signature theme, the Hell March (originally intended as a Nod theme for the main series until Brett Sperry pinched it), has been placed over footage of any number of other real life groups marching, from the armies of China or North Korea to a parade of Pikachu.
    • Many lines from all units and announcers are often quoted in any situations such as "Cannot deploy here" when the entire building in real life emits bright red.
  • Most Wonderful Sound:
    • "Unit promoted."
    • "Reinforcements have arrived."
    • "Upgrade complete."
    • [maniacal laughter]
    • "Time to rock n roll!"
    • "Ion Cannon ready."
    • "You are Victorious!"
  • Nightmare Fuel: Has its own page.
  • Only the Creator Does It Right: Many fans of the older games do not think highly of EA's installments, save for Tiberium Wars and Red Alert 3, which were received somewhat better or just as well than the rest. It was to the joy of fans that when EA decided to remaster Tiberian Dawn and the first Red Alert, they made sure to contact the original creators and have the product be as faithful to the originals as possible (and adding even more content), garnering a genuine rejoicing from the fans, even from the ones that disliked EA.
  • Porting Disaster: The First Decade is a lot of nasty. Tiberian Sun often fails to install outright, and Red Alert 2/Yuri's Revenge only launch one time. The loading screens and menus for Generals are static images instead of the in-engine cutscenes. The whole disc often fails to install more than once, and no, this isn't because of DRM (as evidenced by the subsequent "little trick" working at all). The only way around these issues? Copy-pasting the disc onto an alternate file layout. After this little bit of Tech-Heresy, all the games are Version 1.0, meaning all of them chug like steam engines on a bar crawl.


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