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YMMV / Clubhouse Games: 51 Worldwide Classics

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  • Author's Saving Throw: Having no pieces out in a game of Ludo would be a frustrating experience, as it was a matter of waiting until one rolled a 6 before being able to advance in the game. As of Version 1.1.2, this has been changed so that if players choose not to roll a die to put their first pieces on the board, then the same goes for the rest of their pieces.
  • Better as a Let's Play: It's developed a reputation of being a "collab game" in VTuber circles, as it's common for VTubers to use this game as an ice breaker if they've never held a stream together before and it's rare for a single streamer to play this game alone.
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  • Contested Sequel: It's debatable as to whether this is an improvement over the original Clubhouse Games on DS. Fans of this version enjoy the new games and the improved online multiplayer queueing system, while others lament the capping of multiplayer games to 4 (while the DS version supports up to 8), the removal of some games (notably, all of the trick-taking games), the addition of completely luck-based games like War and Pig's Tail, and the complete absence of any sort of competitive features like win counts, rankings, and other Anti-Rage Quitting features.
  • Enjoy the Story, Skip the Game: Most fans of Takoyaki just play it for the Description Porn trivia, as the outcome of the game itself has virtually nothing to do with player input.
  • Germans Love David Hasselhoff: Yacht Dice was bizarrely popular among Korean Twitch streamers for a short period of time.
  • Scrappy Mechanic:
    • Despite the potential of the Switch to recognize up to eight controllers and seven other consoles, no game supports more than four players and those that do in real life such as Bowling (six or eight per lane), Chinese Checkers (six), Billiards (four in some rulesets), President (six), and Last Card (ten) cap at either 2, 3, or 4 total players. Also, like the Mario Party games the NDcube also developed, CPU players can't be removed in three/four-player games in case a match of those games with fewer than the required number of total players or no computers is desired. This is a rather odd design decision, as the original Clubhouse Games on the DS does support up to eight players (and indeed, President in particular has five players by default in that version), while Bowling could be played with up to four players in the Wii Sports series but caps at two in 51 Worldwide Classics.
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    • For players with fewer controllers than the required amount for a multiplayer session, the game has no option for having multiple players share one controller. The only way around this is to play the game in handheld mode with the touch screen.
    • The motion controls bias towards right-handed players, requiring the use of the right Joy-Con. Darts can be played left-handed, but Bowling will be a very weird experience due to the game assuming you're a righty putting a lot of spin on the ball.
    • The lack of Anti-Rage Quitting means that players can just disconnect whenever they want with no consequences. This perhaps affects Riichi Mahjong the most, due to the relatively long play time even just for an East-only round. You might as well not bother calling ron for a mangan hand or higher, because that seems to trigger a Rage Quit 4 times out of 5.
    • When playing multiplayer on the same system, players are forced to use single Joy-Cons. There’s no option to play with a Pro Controller, dual Joy-Cons, or even a GameCube controller. Since the game only supports up to four players, you'd think the game would be fine supporting four pairs of Joy-Cons (the Switch can support up to 8 controllers at once).
    • Unlike its namesake, Hit and Blow cannot be played as the codemaker- all players are forced into the codebreaker role while the Switch itself creates the code.
  • Spiritual Adaptation:
  • That One Level: Some games are harder than others to get medals on due to a combination of challenging AI and a high learning curve.
    • If you want to win the Amazing and Impossible medals in Darts through either 301 or 501, you better learn to consistently hit triple 20s, because if the CPU gets to 50 points or ≤40 points first, you're done.
    • Riichi Mahjong has an extremely high skill floor relative to the other games, perhaps only rivaled by Chess and Shogi, and is easily one of the most complex mahjong variants in the world. Learn some basic strategy or even the Normal CPU is going to run you into the negatives every time. The game is problematic in online multiplayer in public games, as even an East-only game goes on longer than most other games in the collection and there's virtually no quitting penalties, likely leaving you with just backfill CPU opponents by the end of the game.
    • While other games like mahjong have made their appearance in Western media and culture, Hanafuda has not. Hanafuda for Western players thus falls into one of two categories: either you pick it up quick, or you struggle to figure out card values and get points at anything beyond Normal difficulty.
  • They Changed It, Now It Sucks!:
    • Fans of the trick-taking games featured in the original Clubhouse Games (such as Spades and Contract Bridge) are not pleased that, for some reason, none of them are in this version.
    • Another point of ire is that the number of max players was reduced from 8 to 4 for all games and the ability to drop CPUs at will was removed.


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