- Angst? What Angst?: The end of the game has Alyssa and Dennis hugging, with hopeful music in the background as Alyssa mentally proclaims "We did it, Mum!"... after spending hours witnessing gruesome deaths, being stalked, discovering unsettling truths about her family, watching her mother die, and having to kill her own grandfather when he tried to use her for a ritual. They downplayed the Bittersweet Ending so much that it ended up becoming this.
- Awesome Music: The final boss theme is a bombastic, climatic piece that might be the one likable thing Dick Hamilton has going for him.
- Big-Lipped Alligator Moment: Alyssa happily laughing to herself as she rides a giant clock face in the sky, all while funky music plays in the background. Seriously, what.
- Broken Base: There's a number of fans who hate Clock Tower 3 for being so different from the previous games, while others are just fine with it.
- Complete Monster: Lord Darcy Burroughs was a 17th century landowner who, upon losing his daughter, went into a berserk fury, killing his own wife and over a hundred of his own people. Burroughs also raised the psychotic "Scissor Twins" to torture and kill more people, even demanding village heads execute dozens of their own citizens to appease him. It is revealed Burroughs' daughter Anabel was an intended sacrifice for Burroughs to become a powerful supernatural being known as an Entity. After his physical death, Burroughs reaches out to turn people into murderous, serial-killing Subordinates, and later fuses with his son's sinister descendant Dick Hamilton, the two collaborating to orchestrate the events of the game and sacrifice Dick's granddaughter Alyssa on her fifteenth birthday to achieve the power Burroughs craves at long last.
- Ensemble Dark Horse:
- The Scissor Twins, who seem to be the most popular of the Subordinates.
- The rest of the Subordinates aren't lacking in the fandom department either. In fact, aside from Dick Hamilton, the villains of the game seem to be more well loved than the main characters.
- Dennis pulls a surprising amount of his own weight for a mostly superfluous character. He also sounds a bit like Jimmy Valmer from South Park, which lends him a little extra charm.
- Esoteric Happy Ending: In the end, Alyssa Hamilton is left homeless, her mother is dead and her grandfather turns out to be an incestous wannabe entity. It is also implied that since rooders cannot kill entities permanently, Alyssa can still be hunted down by them. Horrifying, since it is revealed her powers will wane as she ages and completely disappear when she turns twenty. Yeah, happy ending indeed.
- Idiot Plot: Where even to begin?
"The bad guys are making no effort to chase Alyssa. She can literally just walk out the front door and be done with things. She can thwart the entire evil plan of her grandfather by just hanging out in an arcade playing Street Fighter 3 for the duration of her birthday.
- The Dark Id put it best:
The entire plot hinges on Alyssa being too fucking stupid to just leave."
- The idiocy even forces its way into the gameplay due to what The Dark Id dubs as Alyssa's "Mind-Numbing Politeness", which very quickly rears its head in the first stage: the first puzzle of the game requires Alyssa to track down an invitation to a concert hall so she can enter. An abandoned concert hall in a bombed-out ghost town where no one is keeping track of whether anyone who enters or leaves has an invitation.
- This extends to the villain's side of things too. As The Dark Id later points out, thanks to Nancy wanting Alyssa to have a normal upbringing, the girl knows nothing about Rooders, Entities or her own powers until about a quarter of the way into the story, and although Nancy did leave her a weapon to use, she wasn't very skilled with it until about the time she fought Chopper. Had Dick shown up as himself, he could have just spent the day with Alyssa under the pretense of them both waiting for Nancy to come home and then perform the ritual at the last moment with her none the wiser and unable to defend herself even if she did catch on.
- Honestly, this whole plot could have been entirely avoided had Alyssa just brushed off the dropped call from her mom and waited out the rest of her birthday like her mom ordered her to.
- Jerkass Woobie: Despite being one of the villains aiming to kill Alyssa, Chopper's backstory is very tragic. Deformed from birth, he suffered from the ill will and abuse of others all his life for something he couldn't help, and when he fell in love, he was cruelly rejected — which ended up causing him to snap and become the monster he is today. And even then, due to the ambiguous nature of an Entity's possession, it's entirely possible his butchering of the woman he loved and the countless women was not of his own volition. Either way, while it doesn't excuse what he's done, it's easy to see why he became what he was.
- Sledgehammer could also count, since unlike Chopper, his possession by an Entity was obviously and completely against his will, as he was just an average man with no shocking or violent history prior.
- Most Annoying Sound:
- "Oh nice trick, hahaha!"
- "I FOUND YOU!"
- "Snippity snap!"
- "BROUGHAAAAH!*POW!*ENYAGH! BROUGHAAA!*POW!*ENYAGH! BROUGHAAAH!*POW*ENYAGH! THERE'S NO ESC-ENYAGH!*Peeewww....* Ready to give up now!?...ENYAGH!" Repeat or up to twenty minutes depending on how skilled you are at fighting bosses in this game.
- Narm: A lot of cutscenes in the game are utterly hilarious due to the over-the-top Motion Capture and the often awkward voice acting. Specifically scenes with Alyssa and Dennis are often filled with weirdness, particularly Alyssa's insistence on running around like a chicken with its head cut off anytime anything remotely spooky happens.
- How about the Freeze-Frame Bonus of the photo of Dick while he/Lord Burroughs is crooning for Alyssa to take his hand?
- Narm Charm: That being said, the hilarious cutscenes can be rather enjoyable for those who enjoy campy horror games or find Alyssa and Dennis endearing.
- Nightmare Retardant: Sledgehammer is pretty creepy, but everything after him can be seen as this. With the possible exception of Corroder because you do see him kill people in horrifying ways, yet he gets repelled in very goofy ways like being slammed by a toilet door. He also has a butt-slam attack.
- Sledgehammer can still fit the trope, considering he waddles like he wet his pants and has a rather, ahem, noticeable posterior.
- The Scrappy: While not as widely hated as Scrappies in other fandoms, Dennis gets enough flack to at least warrant his own entry on the LiveJournal group hated_character.
- Ironically, The Dark Id actually doesn't hate Dennis, mostly because he views him as the Only Sane Man in an Idiot Plot (being the only one who seems to realize Alyssa can just run away and thwart the bad guys' plot, essentially). He was also impressed by Dennis killing Scissorman and throwing himself at Dick to try and help Alyssa despite being completely unarmed.
- Nobody likes Alyssa's grandfather. The man is a creepy, selfish murderer and implied to be a pedophile towards his granddaughter, and his boss fight is probably the worst for being ridiculously tedious and unfair.
- So Bad, It's Good: Can be considered this, though some would argue it's not as bad and in fact has a unique concept.
- That One Boss: The final boss. Here's a friendly diagram.◊ The LP it's taken from explains why.
- The boss in question, Lord Burroughs, has a ton of health (almost as much as every prior boss combined), his attacks are too fast for you to charge a full shot (except on the rare occasion when he stands there and laughs, and yet...), he can bind you in place and hit you with a finishing attack, just like you can do to him (except his always kills you instantly because you don't have as much health as he does), and on top of the tons of health, he can drain your life and replenish his own with one of his attacks. He's beatable, of course, but if you haven't saved enough special arrows, prepare yourself for a very, very long fight.
- They Wasted a Perfectly Good Character: The Subordinates are regarded as this, as their concept is considered unique and fascinating among fans. Each one also has a unique backstory or theme. Unfortunately, aside from a few notes, we really don't know too much about them. Same goes for the Rooders, too.
- They Wasted a Perfectly Good Plot: The premise was good and arguably deconstructs the concept of Magical Girls. But due to bad writing, plot holes, and obvious budget issues, the game never got to shine.
- What an Idiot!: Alyssa heads back home, despite getting a letter from her mother that tells her to not return home until her 15th birthday has passed. Because, if she does, Alyssa will be in mortal danger and her birthday would pass in only one or two days. And despite having been away from home for 6 years and thinking that one or two more days would make no difference, Alyssa heads home, against her mother's express wishes.
- Uncanny Valley: Invoked in the fourth game because you do see corpses, but also unintentionally invoked with the character designs.
- The Woobie: All of the Subordinates' victims. From central characters like May, Albert and Dorothy, to even side and nameless characters like the man in the sewers who tried to save somebody he loved, but ended up being tricked and left to starve to death.
YMMV / Clock Tower 3