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YMMV / Child of Light

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  • Anti-Climax Boss:
    • Nox's dragon form can be a complete joke as it is incapable of not doing water damage, an element Genovefa already naturally resists. Equip Gen with a Brilliant Sapphire and Nox will be doing as much damage to her as the first enemy you encounter in the game. Not to mention that an elemental boss is an instant vulnerability to one of Finn's spells.
    • The final boss has only one phase, and their minions are actually the more dangerous ones.
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  • Cliché Storm: Justified, as the game is a Fairy Tale and hence takes recurring elements from classic fairy tales.
  • Critical Dissonance: The game scored very good reviews from critics. Public opinion, while generally positive, is more divided.
  • Crossover Ship: Aurora is paired with the boy from Limbo a good deal in fan art. Likely because each of them is a young child who wakes up in a scary lonely forest and sets out to reunite with a family member in an atmospheric game with heavy Light/Darkness Juxtaposition. And both of them died before the start of the game.
  • Demonic Spiders:
    • The reapers, spiders, archers, and pterodactyls are all very fast and have tendencies to interrupt your attacks while buffing themselves. Several are only weak to magic, which makes it hard when only a few of your party members can cast magic at all.
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    • The living boulders. They're very fast, can hurt a lot, have high physical resistance, counter physical attacks with an armor boost, and appear in numbers.
    • Spectral horses. They have extremely high magic resistance and will counter magic attacks, a lot of health, hurt a lot, sport a good dodge rate, and can heal or haste allies.
    • Stone griffins in the final section of the game. They're already very fast and have a move that not only hurts a lot but also has a very short cast time, making it very easy for them to interrupt you. On top of that, they have good magic resistance and dodge physical attacks quite often.
  • Evil Is Sexy: Umbra and her daughters are all quite beautiful.
  • Fridge Brilliance: "Family first, now and forever". No matter how much Nox claims to admire Aurora's charity and good heart, she'll remain at her mother's side. Also can be taken as Nox not identifying Aurora as family, as she's a step-sister by marriage. "I'm sorry Aurora, we're not together" indeed.
  • Game-Breaker:
    • Status effects have a 100% success rate, including Paralyze, which freezes the enemy on the timeline (and prevents interrupt counters) for up to 16 seconds if fully boosted. They work on every enemy, including bosses and the final boss. This make's Gen's Paralyze All skill one of the best in the game, especially since you can easily restore her MP with the wish plants present in every battle (except in the New Game+) and if you don't have her in the current battle party and get a surprise attack, you can switch her in regardless of who gets the first turn and guarantee she'll be able to cast the spell without being interrupted.
    • Turquoise Oculi grant the Paralysis skill when placed in the attack slot. This is very, very useful.
    • Óengus is one of the most hard-hitting party members, and he joins you right before the hidden branches of skill trees are unlocked, allowing him to learn his highest-level attacks fairly quickly.
  • It's Easy, So It Sucks!/It's Hard, So It Sucks!: One aspect that some players have complained about is the game's relative ease. While there is a hard difficulty setting, it tends to be too much for many players. Unfortunately, there is no middle ground between these options.
  • It's Short, So It Sucks!: Another complaint some players and critics have towards the game is its rather brief length for an RPG. The game was intended to be longer, but unfortunately some content didn't make it into the game due to time constraints. The game's map shows parts of Lemuria that aren't seen in the game.
  • Narm: Since the game is entirely written in poetic verse, some of the rhyming can feel rather awkward or forced.
  • Player Punch: Norah's betrayal, especially if you considered her a Crutch Character and liked the idea of Aurora fighting beside her loving, protective elder sibling. Right from the intro, you may be led to believe it is a standard fairy tale complete with 100% Obviously Evil villains, making this twist less likely to be expected, so it punches harder than usual.
  • Scrappy Mechanic:
    • Interrupt Counters. Some enemies have automatic counters if you interrupt them, ranging from automatic buffing to attacking to healing. There are ways to get around this, though, such as slowing them so you're less likely to interrupt, or paralyzing them which prevents this from happening. On the other hand, many party members can learn their own interrupt counters.
    • The game's auto-save system is another. Some players feel it's better suited to an action-packed platformer or shooter, and would have preferred an overt way to save at your leisure. It doesn't help that prior to a patch, it could also corrupt saves after a battle, forcing a full restart of the game.
  • That One Boss: The Giant Spider boss. The mini-boss minions are bad enough, being extremely fast, but the boss takes that Up to Eleven. Not only does the boss come with two of the minions as flunkies, but is just as fast, gets an automatic speed boost if you interrupt it, can heal status effects, can paralyse, hits like a truck, and is extremely resistant to damage on top of being a Damage-Sponge Boss.
  • The Un-Twist: The night queen being Aurora's stepmother isn't particularly hard to grasp for even slightly experienced players, though Aurora justifiably doesn't seem to know it until about halfway through. You can even see the Queen of Night's face floating in the thunder storm early in the game. She may be wearing a crown now, but the giant, feathered collar from the intro makes her easy to identify. It's thankfully not treated as much of a reveal in the story, with most of the emphasis put on Norah betraying Aurora's trust instead.
  • Visual Effects of Awesome: Many of the visual effects combined with the art style can be pretty breathtaking, as demonstrated in the trailer.
  • Wake-Up Call Boss:
    • The snake trio, near the end of chapter 4. The green is extremely fast and can easily interrupt or paralyze you, the orange hits both characters, and the blue does high single-target damage.
    • If you are playing on Hard difficulty, the statues of Jupiter and Mercury (a.k.a. the very first boss fight), can be this, due to their improved damage and with you still only having Aurora in the party.
  • The Woobie: Aurora and Genovefa.


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