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  • Complete Monster: Samuel Longwood is the President of MARSCORP, whose machinations drive the plot of the entire game. Using the resources of his corporation for his own corrupt schemes, Longwood mercilessly led the hunt for the rebels who opposed him. Having Scott Stone kill John Chaser and assume his identity and memories, Longwood orders Gomez and Shimako to implant the idea for revenge in Stone's head, solely to manipulate Stone to go to Mars. There, having Stone imprisoned with Chaser's former partner, Longwood allowed them to escape and kill many of his own men. Using Stone to track down the rebel base, Longwood immediately sends his army to slaughter everyone there, killing nearly all of the rebels and torturing their leader, Graham Castor. When Stone killed Castor to prevent him from being tortured, Longwood has Stone killed and announces his intention to hunt down the remaining rebels.
  • Fridge Brilliance: Despite being set in the 2040s, most of the guns in the game are from the late 20th/early 21st century time period. As odd as it is, it makes sense when you take into account that the majority of enemies you fight are gangsters and insurgents who wouldn't have access to state-of-the-art weapons and would have to make do with older guns.
  • Nintendo Hard: Extremely. This is an old-school, hardcore PC shooter. No regenerating health. Health and armor pickups are relatively uncommon. Enemies can kill you in just four or five assault rifle shots (seven or eight shots if you're fully armored). Snipers can kill you in one or two shots. Adrenaline Mode gives you a slight edge, but doesn't make you a God Among Men like in most other shooters that feature it. The game is also often rather unclear as to what you're supposed to do to progress in the level; this isn't a simple matter of no objective markers but a much more core problem of doors, vents, and other progression triggers not being clearly displayed by the level design.
  • Padding: Easily the biggest common criticism of the game, the game often repeats hallways/rooms to pad out it's run time, even though the game would already be a decent length without them, a particular absurd one is the underwater level, where after making your way through one confusing flooded ship, you make your way through another one, which is completely identical aside from what paths are blocked off.
  • That One Level:
    • The underwater level. It's kinda like Descent underwater, but nowhere near as well polished or as fun as Descent. The level is known to cause motion sickness in some players (in their playthough of the game, the crew of Inside Gaming commented that the level made them feel ill), and is annoying to navigate even with the orange helper lights (which sometimes can be really hard to see). The enemies which can take a long while to kill don't help either.
    • The sniper section preceding the underwater level isn't much better. Long, meandering, repetitive, being forced to shoot gray figures on a gray background using a scope that outputs your view of the area as black and white. There isn't even any music to give the illusion of fun to the proceedings, when even the dreaded underwater level had music.

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