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YMMV / Castlevania II: Belmont's Revenge

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  • Anti-Climax Boss: Dracula, believe it or not. His only attack is easy to avoid if you know what you're doing, and unlike almost every other iteration of Dracula in the series, he has only one form.
  • Awesome Music: Given it's a Castlevania game, it's to be expected.
    • Popular songs from this game include all four of the first four Castle themes explanation  and Original Sin.
    • Even if it's a Public Domain Soundtrack, there's this rendition of Chromatische Phantasie, which sounds amazing on the Gameboy's chiptune synth.
  • Sequel Difficulty Drop: All for the right reasons. Due to many returning enemies being somewhat slower or less unpredictable, Christopher moving at a much less sluggish speed, fewer instances of malevolent enemy placement, the addition of a Sub Weapon, and not losing your whip upgrades when damaged, the game's skill curve is much more forgiving early on. Overall, the game is much more skill-based rather than luck- or memorization-based. There are some exceptions, though; see Anti-Climax Boss above.
  • Surprisingly Improved Sequel: Whereas the original Game Boy game was panned by some for its overly difficult stage design, this game did the Castlevania series justice by making the difficulty more reasonable, adding subweapons back in, and smoothing the frame rate.
  • That One Boss: Soleil/Solileyu Belmont is surprisingly difficult because of his habit of dead-zoning you with throwing knives that home onto you.note  He also has an upgraded whip and a ton of health. Because of his throwing knives, you better hope you don't get cornered, lest you want to die early. You better know how to exploit his AI to make this fight a lot easier.

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