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  • Awesome Music:
    • Grab your sword, a cheerful if cheesy song about optimism and family.
    • Paula Terry's cover of "Butterfly". Yes, that "Butterfly".
  • Fandom Rivalry: Of a sort, in the U.S.: many "hardcore" players of rhythm games who went to the maimai U.S. location tests found themselves disappointed by it and would much rather they get this game instead.
  • Friendly Fandoms: The game enjoys a lot of overlap with players of many other arcade rhythm games, such as the BEMANI franchise, maimai (also a Sega game), and Groove Coaster.
  • Good Bad Bugs:
    • When doing Air notes, the game doesn't actually detect where your hands are along the sensor range or how many there are, just that you're triggering the sensor at all. This is why in many high-level players, if there is more than one Air note at the same time, the player will only raise a hand for one of the notes, as all notes will be triggered by a single wave.
    • Similarly the keyboard sensor doesn't actually know which hand is touching which key, only that a key is being touched. So you can actually get away with one hand "carrying" the pattern of the other such as in a hold-note crossover.
  • Praising Shows You Don't Watch: Amongst the Western rhythm game community, the game is in high demand thanks to its twist on the familiar falling-notes gameplay and overall being Simple, yet Awesome while providing a good degree of challenge. This trope is downplayed in that these armchair fans do want to play the games; they just can't because many of them don't live in Japan or can afford to at least take a vacation there.


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