- Awesome Music: The game is loaded with it, especially the first level track "The Musashi Legend" and its credits reel reprise "Into The Sky."
- Breather Boss: Kojiro. He is very predictable in comparison to the Crest Guardians. No wonder why Musashi barely notices him.
- Scrappy Mechanic: The platforming can be very annoying in the beginning due to occasionally sub-optimal camera positioning and Musashi's short jump range. Obtaining the double jump does much to alleviate this problem.
- "Seinfeld" Is Unfunny: Hard to believe that this amount of voice acting in a video game was considered impressive; it was seen as such at the time because 1998 was the year when voice-acted dialog in console games started gaining prominence.
- Sidetracked by the Gold Saucer: Collecting and playing with the action figures.
- That One Boss: Ice Dragon, Queen Ant and the Tower of Death.
- Relic Keeper, anyone?
- That One Level: Steamwood is a major pain, even if you master the timing.
- And my god, you can just feel the genre whiplash from the dancing minigame in the final area! And it's required.
- First time around, maybe; but with subsequent playthroughs, the pattern can be memorized.
- Before fighting the final boss we have the most annoying platforming from the entire game. The platforms are falling so you need to be quick in addition to having good aim.
- They Wasted a Perfectly Good Character: Poor Kojiro. You would expect The Rival be a little more relevant to the story and appear in more than three scenes.
- Woolseyism: This is a pre-merger Square game, after all....
YMMV / Brave Fencer Musashi