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YMMV / Bloodline

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For the Manhua

  • Ensemble Dark Horse:
  • Foe Yay: Sellyew and his relationship with Leng Sha.
  • Ho Yay: Despite being from China, where views on this are not as the same as other countries, readers do see this in Pep and Eagle. Either that or a Love Triangle with Riya.
  • The Woobie: Losing her father and dream makes Lilo Ai this.
    • Then, there are many others. Last, Shin, Cora, Ron, Rae, Pep, and the list will keep going.

For the TV Series

  • Ass Pull: The Sequel Hook, which was only foreshadowed with a single scene, where Danny's previously unmentioned son shows up at John's house. It feels like something thought up at the last second, and is the only scene that hints at a second season.
  • Bizarro Episode: "Part 32" is set entirely in John's guilt-ridden psyche after he suffers a cerebral event during a solo dive.
  • First Installment Wins: Season one is by far the most popular season.
  • Hilarious in Hindsight: Ben Mendelsohn was retained as a major cast member for Season 2 by having Danny appear as a vision that haunts the surviving Rayburns. At the same time, he joined the cast of Rogue One, making it easy to make jokes about Danny being a Force ghost.
  • Narm: The incredibly hackneyed and on the nose reference to The Godfather at the end of "Part 27."
  • Advertisement:
  • Sleeper Hit: Was very well received by critics and had enough viewers to get a second season, despite almost no advertising from Netflix.
  • Too Bleak, Stopped Caring: There are times when things are so bleak and unhappy, for everyone, that continuing to watch can get a little daunting.
  • Win Back the Crowd: After the first season finale wrapped up most of the story, the only Sequel Hook felt like a major Ass Pull to many. Because of this, many felt it was better as a stand alone miniseries rather than a show with multiple seasons. The season two trailer was very well received, and proved that the Rayburn's story was far from over. The season itself also makes much more clear that John was meant to be an Unreliable Narrator in the first season and we're supposed to find all the Rayburns unlikable and unworthy of our sympathy.

For the video game

  • Fridge Brilliance:
    • One may wonder why Jim quite apparently perceives Dr. Brown as a magnificent bastard even though the doctor is not very successful at accomplishing his goal or even just maintaining his composure, while Jim easily survives every death trap Dr. Brown sets up. Then remember how Jim ended up in the hospital in the first place: intense paranoia indeed would make him likely to jump to extreme conclusions.
    • Jim's demeanor throughout the game exhibits what seems to be a case of Angst? What Angst?, which is perfectly justified by his schizophrenia, which causes what's known as flat affect.
  • Game-Breaker: Almost every monster with melee attacks only will be successfully frozen in place if the player figures to jump on any object higher than ground level. After that, the monster won't even attempt to get out of your line of sight when shot. The entirety of the game can be completed without a single wound if this bug is used.
  • Misaimed "Realism": One stumping moment is after Jim unlocks the door to the gravedigger's house. Trying to use the door has Jim saying "It's just to turn the doorknob, and I'm in". The non-obvious action is to actually point the cursor at the doorknob and use it instead of the door itself. This is the only time something in this fashion happens to in-game doors.
  • Narm: A lot. Some examples also double as narm charm.
    • "A numb corpse. There's a screwdriver in his hand." Somewhat memetic among the tiny community there is. Jim says this when examining the first corpse he encounters.
    • "The screwdriver has broken." Oh, the delivery.
  • Special Effect Failure: Jim's lack of jumping and crouching animations can be spotted on the very first level, in the only mirror present in the game.
  • Spiritual Adaptation: The game's premise is surprisingly similar to Shutter Island, except that the film was released much later.
  • What Could Have Been: The releasing studio's page of this game states that it includes three different settings: the sanitarium, 1963; a German concentration camp, 1944; London suburbs, 1887. While some pieces of those made it into the game (for example, Dr. Brown's duelling pistol and an MP 40 the player can obtain), sanitarium is the only setting left in. That same page also claims the game has difficulty levels, which it doesn't, motion-captured animation, which it doesn't, and beautifully detailed graphics, which it doesn't.

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