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  • Anticlimax Boss: Unlike previous games, this one does not use Unlimited Characters at any point through the story. As a result, a lot of the final fights near the end of the story end up becoming this if you know how to play Ragna even at a novice level; namely Nine, Izanami, Hazama, and Susanoo. What's even more jarring is that the first two already have Unlimited forms programmed into the game.
  • Author's Saving Throw:
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    • ArcSys saying they plan to support the game post-launch with DLC may mean they'll commission an English dub and/or more characters down the line. Come July 2017, and it looks like ArcSys is finally starting to make good on that promise. The first step? Making Jubei playable.
    • Ragna actually coming up with a plan, curbstomping most of the cast and stopping the bad guys almost singlehandedly can be seen as this for those who were tired of his jobber status as well as the Darkness-Induced Audience Apathy the series has been plagued with.
    • The news that Guilty Gear Xrd: -REVELATOR- will receive an update in the form of a digital download and a retail release at much lower price than it's predecessor (ala Ultra Street Fighter IV) has alleviated some of the complaints about how Arcsys charge full price for their Updated Rereleasees and hope this game follows the same format.
  • Awesome Ego:
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    • Nine is awesome ego incarnate. Everything she does drips with condescension and arrogance, even in gameplay. She laughs off attacks like they were nothing, Relius' Astral has her calmly taking a bath in a witch's cauldron, her win pose has her stomping on the opponent's head, and her defeated pose, like Rachel, Slayer, and Elizabeth before her, is simply her casually laying down on the ground, clearly not giving a damn.
    • Terumi as usual, but with the revelation that he's a god and him taking back his original body, the Susanoo unit, he takes it Up to Eleven. He takes Hakumen's arrogance and combines it with his normal brutality and megalomania to make one hell of an impression.
      Terumi: Let me show you, Little Raggy, THE POWER OF A GOD!
  • Captain Obvious Reveal: Due to how unsubtle the Foreshadowing throughout Chronophantasma surrounding it was, practically nobody was surprised when Tager was confirmed to be Bullet's former captain that Azrael had attacked.
  • Continuity Lock-Out:
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    • Oh, boy. Central Fiction tying in several elements of the Japan-only Bloodedge Experience novels, including Naoto and Raquel playing major roles in other characters' arcade modes and Izanami's resemblance to Saya Terumi, are going to be completely missed by the rest of the fanbase and brings back similar memories of Celica's story importance, despite her major roles all being the Phase Shift light novels.
    • Es being introduced as a playable character means that the game will have a direct connection to XBlaze that will require significant knowledge of those games. Thankfully, XBlaze at least averts No Export for You.
    • Partially averted with Mai Natsume. The Remix Heart and Variable Heart manga series have not been officially released in the West, but scanlations exist for all of Remix Heart and part of Variable Heart. In addition the Remix Heart Gaiden section in Chronophantasma Extend did a good job of introducing Mai and explaining her backstory and relationship with the existing cast.
  • Creepy Awesome:
    • As befits the Goddess of Death, Izanami is this trope in spades and rivals Arakune in this regard. Her playstyle is filled with brutal, terrifying attacks that involve darkness and necromancy. Her Exceed Accel and Astral Heat in particular are the stuff of true nightmares.
    • Two words: Dark Susano'o. Terumi in the Susano'o Unit is a playable character unlocked after completing story mode, he is terrifying. Between his demonic appearance, disturbing musical theme, and his brutal, savage fighting style that will make even hardened players wince, Susano'o may rival Izanami and Arakune as one of the scariest characters in the series.
  • Evil Is Cool: Some people who dislike Terumi for being obnoxious and overplayed admit he is an absolute badass as Susanoo. Mostly because he spends less time cackling and more time kicking ass. Even his boasts are more grandiose and less childish.
  • Evil Is Sexy:
    • Nine's new outfit definitely seems to be invoking this.
    • To a lesser extent, we have Izanami, who, despite not being as well-endowed as Nine, fights in a far more revealing outfit that shows off her slim figure. It helps, or doesn't help, that she's prone to frequent Panty Shots during gameplay.
  • Genius Bonus: Izanami's pose in her official art, along with her giant ring, is a reference to Nataraja, a dance performed by Shiva, Hindu god of destruction, that is used as a Magic Dance to destroy and recreate the world.
  • Harsher in Hindsight:
    • Everything about Hibiki and Kagura after it's revealed that Hibiki is an insane assassin who secretly desires to kill Kagura. You'll never be able to watch Hibiki's scenes in Chronophantasma the same way again.
    • Ragna repeatedly swears that he's gonna make Rachel cry for messing with him. In the end of the game, he succeeds... with a twist. Because he's not there anymore (i.e gone from everyone's existence) and Rachel's missing him even if she can't remember him.
    • The fandom often joked how Ragna was the world's Cosmic Plaything, turns out that's not too far from the truth, and that the world will constantly remain in a state of disarray as long as Ragna existed. So he does the logical thing and erases himself from existence and everyone's memory of him.
  • Hilarious in Hindsight: One of the alternate colors for some of the female fighters (the 13th one, reserved for references) were done to make them resemble the main heroines of the web series RWBYSpecific characters . The very next BlazBlue game, BlazBlue: Cross Tag Battle, suddenly reveals that Ruby Rose herself will be dropping in to fight!
    • A new addition to the roster is Naoto Kurogane ("Kuro" being Japanese for "black".) Eventually the series would cross over with Persona 4 in BlazBlue: Cross Tag Battle, who's roster includes Naoto Shirogane ("Shiro" being Japanese for "white.")
  • "Holy Shit!" Quotient:
    • This game reveals many kinds of new things that gives new insights to many characters at once, if not the entire world, such as how Relius was One of the Ten Sages or how Naoto has a life-link with Rachel. And that's only the first of three acts.
    • Act 2 continues with even more reveals, namely: Noel Vermillion is the "Absolute Entitled" who's preventing the world from being changed by the Entitled who claim the Azure. Izanami says that in order for any of the Entitled to have their wish granted, they have to kill her. Es from XBlaze makes a brief appearance in Naoto's Arcade.
    • To a much lesser extent, Jin seems to have gotten over his brother complex and starts acting uncannily like Hakumen, which may or may not have anything to do with the fact that Trinity now resides within him.
    • Act 3 takes it Up to Eleven with reveals like the Master Unit currently being empty, Noel somehow being Amaterasu's core, Carl becoming more like Relius, Trinity getting her own body, Tsubaki learning that Hakumen is Jin, the Naoto in the present not being from the past but rather an alternate version from a different "Possibility" that disappeared with the threat to the current world and Ragna deciding to embrace his role as the Grim Reaper by fighting against all of the Entitled to devour their wishes.
    • The console opening, of all things, manages to do this with a single image: DARK SUSANO'O, which foreshadowed his eventual appearance in the story when Terumi kills Hakumen and takes back the Susano'o unit and becomes the Final Boss.
    • Four words: Jubei. Is. FINALLY. Playable.
  • Jerkass Woobie: Nine in spades. She was once hailed as one of the legendary Six Heroes who helped slay the Black Beast - and a hot-tempered Smug Super - only to be betrayed and killed by one of her comrades. Her time in the Boundary has driven her insane, turning her into a vengeful revenant fixated on creating a paradise where only she and Celica can be happy, no matter what Celica has to say on the matter... even if it means destroying the world and everyone in it, including her daughter.
  • Narm Charm: Everything about Susanoo. He somehow manages to be even more pretentious and over the top than he ever was as Terumi, but having one of the most brutal-looking fighting styles in the series in addition to being a Physical God completely overshadow any ridiculousness about him.
    • Likewise is his theme, MUST DIE, which is anything but subtle. Its vocals switch between Japanese and Engrish Metal Screaming which periodically chants things like, "WHEN YOU DIE, WHERE'S YOUR GOD...". The result is hilarious, awesome, and terrifying all at once.
  • Porting Disaster: When the PC/Steam version was rather botched at release, all other PC versions of BlazBlue run perfectly fine, CF however...well, that varies on the user and their PC specs. Due to mixed reviews over on the PC/Steam release concerning its questionable performance of the many issues the PC version was getting previously now that updates/patches has since fixed lately. As of version 1.05, most of these issues should be mostly resolved by now, probably on par with the console versions in terms of performance.
    • Even after the 2.0 update to the PC/Steam version, there are issues here and there, but nothing too serious that updates/patches can't fix.
  • Replacement Scrappy: How some fans feel about Naoto towards Ragna. Notably, this view is shared in-universe with many characters noting the similarities between the two and the fact that Naoto's existence can potentially overwrite Ragna's and attacking Naoto because of it.
  • Rescued from the Scrappy Heap:
    • Izanami got a lot of flak for being a boring bland villain and displacing the more popular villains, Terumi and Relius. After she finally gets her hands dirty however, she shows exactly why she's the "Goddess of Death". Having an extremely brutal and truly disturbing fighting style, some of her creepier aspects shown through Act 2, having her motives fleshed out, and having some truly disturbing musical themes have made many fans reconsider their opinion of her.
    • While Terumi was never an outright scrappy, he was the center of scrutiny in the surroundings times of CP. Many fans found him overexposed and obnoxiously evil with no answers to why he did this or was behind that other than just because, for the sake of the plot, or For the Evulz. At worst, he's considered a flat villain compared to Relius, who touches all bases despite being a fellow Complete Monster. The Story Mode of CF finally delves into his origins and fleshes him out, giving him the context his naysayers have been wanting. Namely that he's a God whose existence is meant to contrast the Master Unit's and destroy everything it creates. Additionally, he takes back his old body, the Susano'o Unit, by backstabbing Hakumen and becoming a new playable character and the Final Boss.
    • Celica in Chronophantasma attracted A LOT of vitriols for being overly positive and hogging a majority of spotlight despite being just newly introduced to the main storyline. In this game, her role is reduced in a respectful manner that people warmed up to her and she no longer attracted vitriols as big as before.
  • Tainted by the Preview:
    • Naoto Kurogane's reception was mixed, more so in the West, due to being another novel-exclusive character in the vein of Celica. Celica's haters are already dreading the possibilities of the story's handling of Naoto, especially since the PR is giving him top billing alongside Ragna, displacing Jin who's usually the one who gets that honour. Adding to this is the announcement that Es from XBlaze will be featured at the console story mode, which not only brings fears of Continuity Lock-Out, given that some considered XBlaze a flop, but that she and Naoto would have a competition over which newcomer will get the bigger share of the spotlight. In the end, Naoto gets more, but both are arguably not played that much in the first place.
    • People are also very annoyed at the early story descriptions which confirms this game, or at least the first part of Act 1, will be a retread of Calamity Trigger, having grown tired of all of the time travel/alternate timeline shenanigans and believing that it undoes all the character development of the first three games. This was proven untrue as some of those changes were drastic, like the NOL already being run by Homura, characters who shouldn't be around in the CT timeline (e.g: Tsubaki, Mu, Azrael) are, and the implications of everything being a 'dream world' within the Embryo, plus Nine pretty much unraveling everyone's greatest desires and deconstructing them means that the characterizations might not be undone after all. Sure enough, in the end of Act 2, everyone gets their memories back because of Amaterasu.
    • The entire mess around the english dub. Aksys didn't contact the dub team for this one, a first for BlazBlue, and it took Patrick Seitz complaining he was not called for the game's dub for Arc System to admit they were not gonna dub the game. The Internet went into flames immediately. Arc System's excuse was that it would take six months more for the game to be released if it was to be dubbed; nevermind that there were people who were actually willing to wait and even pay more if it meant having the full experience and tournament players would buy the japanese version anyways if they were to compete. Needless to say, the entire lack of PR ability on this one generated a huge battle of Casual/Competitive Conflict that still lasts to this day, even after Arc System said they didn't rule out the idea of releasing the dub as DLC. As they started pushing BlazBlue: Cross Tag Battle (Which already has its own controversy with its DLC program and sold less than Central Fiction), and it got dubbed, the backlash came back at full force, especially because Central Fiction was not dubbed and it runs the risk of never being dubbed at all. The Nintendo Switch release for the game, more than three years after the original release, still doesn't have a dub, which doesn't sit well with players still angry at Aksys for this.
      • It also may count as a big case of Be Careful What You Wish For. People complained about Guilty Gear Xrd 's release date disparity between Japan and EU versions (Europeans actually had to wait for a full year until the games came there), and that motivated Aksys to cut corners to approximate release dates. Thing is, they thought that just because people didn't care for GGXrd 's dub, people would not care for Central Fiction.
      • Aksys' statement in late 2018 that it would have costed $250,000 to make that dub didn't help or alleviate any matters; it actually stoked a flame that should have been kept dying, as angry fans will constantly point out that had that dub been made, they could have easily made that money back.
  • That One Attack:
    • Nine's Kunzite of Prison Break spell, a huge crystalline boulder made by combining two fire spells and a water spell, and one of the reasons why she's a consistently high-tier character. It's an overhead attack that pops the opponent up for a combo and comes out faster than any overhead has any right to, turning the fight into a deadly guessing game that is costly when lost, and is also very dangerous on block due to inflicting a long blockstun, allowing Nine to maintain her offense. Another is her Navy Pressure special move, which is similar to Kunzite but can track the opponent's position, though it does have a longer activation delay.
    • Izanami's Shield of Dreams, also known as the Ribcage, is one of the main reasons she is a top tier character. It blocks all attacks except for throws and unblockables while still being able to move around and attack freely, at the cost of her Barrier Gauge, but she can deactivate it anytime.
  • They Changed It, Now It Sucks!: The removal of SMP, which prevents the same move being spammed in a combo, has caused a lot of strife. Most notably, Hakumen is capable of going corner to corner and dealing upward of 9k with just Mugen, Overdrive, and two moves, and Arakune was designed to be balanced by it, with his curse-inducing moves and bugs preventing him from getting the effortless curse and damage he now has.
  • They Wasted a Perfectly Good Character:
    • Hibiki's tidbits in Arcade mode, revealing him as a psychotic assassin, go completely unused in Story Mode, where he's still the completely loyal adjutant of Kagura. He makes no attempts to act on his desires to assassinate his boss and his psychosis is largely unaddressed. Likewise not all of the Arcade stories appear in the Story mode, although many of them are simply side-stories that are implied to happen alongside the main story, unlike Hibiki's, which gives out some implications.
    • Es and Mai don't make much impact on the story and their backstories aren't much elaborated on in Centralfiction, though Mai's backstory was introduced in the Remix Heart Gaiden story section of Chronophantasma Extend. Naoto is only slightly better-off: While some elements and plot points of Bloodedge Experience help on understanding this game's plot, his appearance is partly explained and reveals the existence of multiple universes, and he does something of note in the climax by stopping Ragna from going completely berserk against Hazama, he's also rather underplayed and the plot of his novel is never explored, unlike Celica's case in Chronophantasma. The game also never explains how he has a life-link with Rachel or how his existence threatens Ragna's.
    • The game has the theme for Es vs Nine/Celica (End Gazer) and Hakumen vs Susanoo (GOD OF WAR). In the story, they never fight each other. Although that second one makes quiet a bit of sense considering that the two use the same body and therefore can't exist at the same time.
    • Most of XBlaze: Lost Memories was focused on Es becoming friends with Nine and Celica and the ending implies they will meet again. Despite this, Es doesn't so much as speak to either of them in the entire game.
    • In Act 2 of arcade mode Amane revives Takamagahara but they never do anything in Story mode and aren't even mentioned aside from one throwaway line by Amane in the ending.
    • In arcade mode there are several hints as to Relius having his own evil plans, specifically his intent to make Ignis into a replacement Master Unit. However, Relius barely does anything in story mode and just walks away into the Boundary to continue his research, getting away scot free.
  • They Wasted a Perfectly Good Plot: Act 3 of arcade mode revolves around the cast struggling with the decision of whether or not to kill Noel so they can fulfill their desires and various characters choosing either to kill or protect her. This sets up situations like Tsubaki choosing to fight against Jin and Hakumen for Noel's sake and Noel having a breakdown from so many people trying to kill her. In story mode Kokonoe and Kagura find Noel almost immediately and hide her away so no one can fight over her and she doesn't suffer any trauma because of it.
    • In the same Act, Tsubaki learns that Hakumen is Jin and it's implied that her gaining that knowledge will make something bad happen to her. In story mode she is not seen learning this information and if she did offscreen (since it's implied that many arcade stories did actually happen even if they're not seen) there are no repercussions.
  • Tier-Induced Scrappy: And yet another round of this trope occurs:
    • High Tier:
      • For Carl, he got a significant buff in that Ada recovers much faster than before, though she overheats faster as well, meaning that even if you manage to take her out she won't be gone for long. Two of his moves were reworked into new ones: A short hop overhead command normal and a Berserker Barrage-styled Rhapsody of Memories for Ada. The former lets him get a hit confirm at distances where he'd normally be too spaced out to do anything and the latter forces the opponent to block after a knockdown, which just allows Carl to keep up his offensive.
      • What makes it even worse is that Carl can use the aforementioned normal at the same time Ada uses a meaty low to have a new unblockable. If the opponent tries to do something/block high on wakeup or roll out, they'll be hit by Ada before they're able to do anything and be led into a combo; if they try to block low, Carl hits them and leads into a combo.
      • Nine's entire playstyle revolves around using several elemental moves that take up a significant portion of the screen. If she hits you with them, even on block, she will get a spell stock and combining those elemental moves gives a variety of twenty spells, most of which she'll never need because the main one you'll be seeing is the aforementioned Kunzite. Her range, setups, and damage put her squarely at the top of the newcomer rankings.
      • In Chrono Phantasma, Izayoi was a low-to-mid tier character with strong offensive potential hampered by a less-than-stellar neutral game; her normals have the potential of not hitting properly despite what their animations show. This weakness has been turned on its head by Central Fiction thanks to the hitboxes being improved, but that pales in comparison to what is perhaps the most notable improvement: The D version of her Sonic Saber has been changed from a mere larger, multi-hitting projectile to a three-projectile volley (five in Overdrive). This makes her already deadly mix-up game even deadlier, and she can expend another Zero Weave stock to teleport to where her opponent is to turn her mix-up game into Russian Roulette. It doesn't change the fact that she's dependent on her stock, but it hardly matters when she can easily gain stock with regular Sonic Sabers.
      • After four games (technically 3 updates and 1 game) of being dethroned from his top tier reign of terror, Arakune has come back with a vengeance. His damage and ability to curse the opponent have been increased dramatically, combined with his curse bar no longer nearly emptying itself in a single weak combo, which allows him to actually use the two tools given to him in Chronophantasma Extend. Firstly, his Overdrive instantly curses the opponent upon activation, so at a moment's notice he can immediately force the opponent on the defensive. Secondly, his C bug now breaks guard, so he has access to a terrifying fusion of a meterless Crush Trigger and mixup that forces the opponent to either Barrier Block, take the hit, or attempt to use character-specific mobility tools to escape.
  • Unexpected Character: Several of them in this game.
    • Naoto. After Celica, fans didn't expect anymore novel characters to appear, let alone from Bloodedge Experience, a series that has very loose ties to the main series.
    • Es. Considering XBlaze is generally pretty separate from the main series, mostly only being referenced in a few Continuity Nods, having her show up is more surprising than Celica and Naoto, who were at least from sources under the BlazBlue name. Played with for western fans in that she averts Marth Debuted in "Smash Bros." unlike Celica or Naoto.
    • Susanoo. Arcsys were very good at keeping him a Secret Character, which only made it that much more surprising when he was revealed. Any time a new character is added to the roster, they're given a short preview video to advertise their presence for the release. Susanoo is the only character to not get this treatment in the entire history of the series. In short, he was such an unexpected addition, nobody even knew of his existence until the release of the console version.
    • Jubei, less so because of the character choice and more so because it actually happened. Fans had been wanting to play him for a long time, especially since every other member of the Six Heroes was already playable, so once Central Fiction was released and there was still no sign of a playable Jubei, fans started to give up hope. Then, at least half a year after Central Fiction's release, the bombshell that was Jubei's reveal trailer dropped at EVO, signaling that not only were the fans' wildest dreams coming true, Blazblue was still raring and ready to go for another round.
  • Unintentionally Unsympathetic: The Litchi-Arakune subplot has this on both sides.
    • On Litchi's side, she is put through hell and torment throughout the whole game, her quest rendered All for Nothing, though she's able to move on. The game seems like to want to portray her as a tragic figure. However, since she ends up running out of Moral Luck, her detractors felt more justified in pointing out how her bad decisions make her look worse and unsympathetic, helping Relius for the sake of one friend (referred as a 'murder blob') and abandoning and possibly backstabbing her other friends, even if there was no meaningful casualties from it, is considered as a Moral Event Horizon and the fact that she managed to move on and get an actually happy ending is considered not having to pay for the crime of helping Relius (losing Roy is considered too light for a punishment) instead of finally getting a break after three/four games of misery.
    • Arakune/Roy in the last moments refused to be helped by Litchi and prefers staying at the Boundary to fulfill his own research on his own will. While it does good to make Litchi finally move on (if he begged like a helpless person like in CS, it wouldn't work so he had to be Cruel to Be Kind), it didn't translate well to some people that consider Roy's actions are very insensitive on Litchi who sacrificed everything for his sake, so to some, this act of mercy ends up considered an Ungrateful Bastard moment.
  • What Do You Mean, It Wasn't Made on Drugs?: With all the reveals and twists happening in Centralfiction, it's not uncommon anymore to start screaming "WHAT'S GOING ON ANYMORE?!", or more humorously: "What is Mori smoking?" One almost has to wonder if the writing team behind Kingdom Hearts helped with the plot of this game.
  • What Measure Is a Non-Badass?: Even if Noel sports her CP costume, her actions in the story seems to regress back into being a MacGuffin Girl and is somewhat a Distressed Damsel in the climax of the story. On this, some fans who were pleased with her growing a spine and becoming more confident in CP ended up baffled and turning their back against her. Again. This is despite her actually being the one beating Izanami 2/3 to the story.
  • WTH, Costuming Department?:
    • General consensus (in the west at least) regarding Izanami's battle outfit is that it doesn't look as terrifying as a Goddess of Death should be. Although she isn't the worst contender (hello, Mu).
    • Mai's outfit gets it even worse. For much of the same reasons as Makoto back in CSII and the aforementioned Mu. Her outfit follows Rule of Sexy and looks completely impractical for fighting. Though at this point, its hardly anything new for the series.
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