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Fixing tropeslashing.


* DracoInLeatherPants / RonTheDeathEater: Many readers accuse the ''game itself'' of giving Beasts a DracoInLeatherPants treatment and Heroes a RonTheDeathEater treatment; especially in earlier drafts, it went out of its way to excuse Beasts and demonize Heroes, despite describing situations that made the Beasts come across as abusive.

to:

* DracoInLeatherPants / RonTheDeathEater: DracoInLeatherPants: Many readers accuse the ''game itself'' of giving Beasts a DracoInLeatherPants treatment and Heroes a RonTheDeathEater this treatment; especially in earlier drafts, it went out of its way to excuse Beasts and demonize Heroes, despite describing situations that made the Beasts come across as abusive.


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* RonTheDeathEater: In tandem with the accusations of DracoInLeatherPants towards Beasts, readers often accuse Heroes of getting this treatment.
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* EnsembleDarkhorse: Nemeses seem to be the most popular Hunger among fans, seeing how it's the easiest to [[KickTheSonOfABitch channel in a positive way]].

to:

* EnsembleDarkhorse: Nemeses seem to be the most popular Hunger among fans, seeing how it's the easiest to [[KickTheSonOfABitch [[SmitingEvilFeelsGood channel in a positive way]].
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Requires Word Of God confirmation


* AuthorsSavingThrow: After the ''huge'' BrokenBase below, the Kickstarter has entered revisions to give the Beasts more of a society of their own and remove the Heroes' leather pants (ironically by giving them more of a sympathetic side).
** After complaints about Heroes being portrayed as one-dimensional strawmen, the final version of the book got a small paragraph establishing that yes, good Heroes who actually listen to reason, hunt down only malevolent supernaturals and help humanity in an actually productive way ''do'' exist -- they just rarely cross paths with Beasts because they resist the urge to hunt them down, and as such aren't mentioned here. One of the sample Heroes, Sleeping Beauty, even was slightly retooled to make it clear she ''wasn't'' a sociopath. ''Conquering Heroes'' then came up, and provided multiple sample Heroes with more varied shades of grey, including ones with decent levels of Integrity.
** The Insatiable from ''Conquering Heroes'' were probably introduced as an attempt to give new antagonists (there were previously only the Heroes as real obstacles) who genuinely ''were'' eviler than the Begotten, in response to the complaints about Heroes being the only opponents offered in the book and being [[UnintentionallySympathetic too sympathetic]]. They also bring some diversity and additional lore to satisfy those who complained about the book having too little variety in its antagonists and a lore too small to stand on its own.
** Similarly, in answer to the lack of lore in the corebook, the ''Beast Player's Guide'' focuses on fleshing out the Beasts themselves and their culture, dedicating several sections to describe Beast society, their relationship to the Dark Mother, their various factions, and things to do in their campaign other than feeding and avoiding Heroes.
Is there an issue? Send a MessageReason:
Double checked the source. Does not fully support deleted section.


* DesignatedHero: One of the core criticisms of this splat is that Beasts make a pretense to being a positive force for humanity due to the "teaching lessons" motive that some of them purportedly share. The thing is that Beasts are creatures of primordial nightmare, but most of them do not act like TheCowl or the TerrorHero. The fluff around them also includes a great deal of DisproportionateRetribution and EvilIsPetty moments, making most Beasts look like violent and frankly evil people, several fluff examples in the core book were effectively serial killers. Their "crossover friendliness" basically amounts to all other splats (except demons) inexplicably liking them, obliging them, and acknowledging them as first among equals if not superiors by virtue of being the "elder" type of supernaturals even if this [[CanonDefilement makes no sense with a splat's own lore]]. This even extends to ''Hunters'', with the TabletopGame/HunterTheVigil book Tooth and Nail covering how to incorporate Beasts into a Hunter campaign, yet spending the vast majority of its page count focusing on the idea of Hunters teaming up with Beasts to defeat Heroes.

to:

* DesignatedHero: One of the core criticisms of this splat is that Beasts make a pretense to being a positive force for humanity due to the "teaching lessons" motive that some of them purportedly share. The thing is that Beasts are creatures of primordial nightmare, but most of them do not act like TheCowl or the TerrorHero. The fluff around them also includes a great deal of DisproportionateRetribution and EvilIsPetty moments, making most Beasts look like violent and frankly evil people, several fluff examples in the core book were effectively serial killers. Their "crossover friendliness" basically amounts to all other splats (except demons) inexplicably liking them, obliging them, and acknowledging them as first among equals if not superiors by virtue of being the "elder" type of supernaturals even if this [[CanonDefilement makes no sense with a splat's own lore]]. This even extends to ''Hunters'', with the TabletopGame/HunterTheVigil book Tooth and Nail covering how to incorporate Beasts into a Hunter campaign, yet spending the vast majority of its page count focusing on the idea of Hunters teaming up with Beasts to defeat Heroes.

Added: 1991

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UI is now Flame Bait.


** Early versions of the backer draft seemed to focus heavily on HaveYouTriedNotBeingAMonster, with many people reading Beasts as an allegory for the LGBTQ+ community... which many readers felt led to UnfortunateImplications given the intensely harmful and destructive nature of Beasts. The authors revised it to remove this implication (among other changes), saying it was unintentional, but in general the changes led to a further multi-way BrokenBase between those who felt the changes adequately addressed the initial complaints, those who felt it didn't go far enough, those who felt the changes were unnecessary in the first place, and those who felt the changes entirely missed the point.

to:

** Early versions of the backer draft seemed to focus heavily on HaveYouTriedNotBeingAMonster, with many people reading Beasts as an allegory for the LGBTQ+ community... which many readers felt led to UnfortunateImplications did not read well given the intensely harmful and destructive nature of Beasts. The authors revised it to remove this implication (among other changes), saying it was unintentional, but in general the changes led to a further multi-way BrokenBase between those who felt the changes adequately addressed the initial complaints, those who felt it didn't go far enough, those who felt the changes were unnecessary in the first place, and those who felt the changes entirely missed the point.



* HarsherInHindsight: In the ''TabletopGame/HunterTheVigil'' splatbook for ''Beast'', a Hunter explicitly compares Beasts' attitude that their need to feed is perfectly natural and that they're doing their victims a favor anyway to a neighborhood elementary school teacher who had molested him and others as a child, possibly echoing concerns of real-life detractors about the UnfortunateImplications surrounding the game line. ''Beast's'' head writer, Matt [=McFarland=], was later fired by Onyx Path and [=RPGnet=] in the wake of child molestation charges.

to:

* FandomEnragingMisconception: Many of the criticisms this game gets were actually aimed at the earlier preview, and were either removed or toned down in the final version of the book, yet fans still complain about them when listing the reasons they dislike this game. Most notably:
** Heroes being [[CreateYourOwnVillain Beasts' victims who got transformed by the abuse they suffered]] has long been dropped in favor of making them people with a sensitivity to the disturbances of the Primordial Dream, and they no longer are all narcissistic irredeemable sociopaths with low Integrity; in fact, ''Conquering Heroes'' features several with high Integrity and who never got abused by Beasts before they got their abilities. Yet detractors still usually think of their earlier version when they complained about them being Strawmen and {{Designated Villain}}s.
** While the infamous "teaching Lessons" was added later through rewriting, the final version of the book makes it clear not all Beasts adhere to this way of thinking, that some just use it as an excuse, and that it doesn't necessarily make them in the right (one of the texts in the book involves a [[TabletopGame/MummyTheCurse mummy]] questioning whether humans even still ''need'' to learn these lessons at this point and suggest Beasts are just DesperatelyLookingForAPurposeInLife).
** In general, Beasts being {{Designated Hero}}es. The final draft of the book admits that while the book is focused on their perspective, and as such tries to portray them as sympathetic, they can sometimes ''really'' be evil, and neither them nor Heroes are necessarly right -- at the end of the day, it's up to the players if they want to play their characters as straight villains or {{Reluctant Monster}}s.
* HarsherInHindsight: In the ''TabletopGame/HunterTheVigil'' splatbook for ''Beast'', a Hunter explicitly compares Beasts' attitude that their need to feed is perfectly natural and that they're doing their victims a favor anyway to a neighborhood elementary school teacher who had molested him and others as a child, possibly echoing concerns of real-life detractors about the UnfortunateImplications surrounding the game line. ''Beast's'' head writer, Matt [=McFarland=], was later fired by Onyx Path and [=RPGnet=] in the wake of child molestation charges.



* NeverLiveItDown: Many of the criticisms this game gets were actually aimed at the earlier preview, and were either removed or toned down in the final version of the book, yet fans still complain about them when listing the reasons they dislike this game. Most notably:
** Heroes being [[CreateYourOwnVillain Beasts' victims who got transformed by the abuse they suffered]] has long been dropped in favor of making them people with a sensitivity to the disturbances of the Primordial Dream, and they no longer are all narcissistic irredeemable sociopaths with low Integrity; in fact, ''Conquering Heroes'' features several with high Integrity and who never got abused by Beasts before they got their abilities. Yet detractors still usually think of their earlier version when they complained about them being Strawmen and {{Designated Villain}}s.
** While the infamous "teaching Lessons" was added later through rewriting, the final version of the book makes it clear not all Beasts adhere to this way of thinking, that some just use it as an excuse, and that it doesn't necessarily make them in the right (one of the texts in the book involves a [[TabletopGame/MummyTheCurse mummy]] questioning whether humans even still ''need'' to learn these lessons at this point and suggest Beasts are just DesperatelyLookingForAPurposeInLife).
** In general, Beasts being {{Designated Hero}}es. The final draft of the book admits that while the book is focused on their perspective, and as such tries to portray them as sympathetic, they can sometimes ''really'' be evil, and neither them nor Heroes are necessarly right -- at the end of the day, it's up to the players if they want to play their characters as straight villains or {{Reluctant Monster}}s.
Is there an issue? Send a MessageReason:
None


* DesignatedHero: One of the core criticisms of this splat is that Beasts make a pretense to being a positive force for humanity due to the "teaching lessons" motive that some of them purportedly share. The thing is that Beasts are creatures of primordial nightmare, but most of them do not act like TheCowl or the TerrorHero. The fluff around them also includes a great deal of DisproportionateRetribution and EvilIsPetty moments, making most Beasts look like violent and frankly evil people, several fluff examples in the core book were effectively serial killers. Their "crossover friendliness" basically amounts to all other splats (except demons) inexplicably liking them, obliging them, and acknowledging them as first among equals if not superiors by virtue of being the "elder" type of supernaturals even if this [[CanonDefilement makes no sense with a splat's own lore]].

to:

* DesignatedHero: One of the core criticisms of this splat is that Beasts make a pretense to being a positive force for humanity due to the "teaching lessons" motive that some of them purportedly share. The thing is that Beasts are creatures of primordial nightmare, but most of them do not act like TheCowl or the TerrorHero. The fluff around them also includes a great deal of DisproportionateRetribution and EvilIsPetty moments, making most Beasts look like violent and frankly evil people, several fluff examples in the core book were effectively serial killers. Their "crossover friendliness" basically amounts to all other splats (except demons) inexplicably liking them, obliging them, and acknowledging them as first among equals if not superiors by virtue of being the "elder" type of supernaturals even if this [[CanonDefilement makes no sense with a splat's own lore]]. This even extends to ''Hunters'', with the TabletopGame/HunterTheVigil book Tooth and Nail covering how to incorporate Beasts into a Hunter campaign, yet spending the vast majority of its page count focusing on the idea of Hunters teaming up with Beasts to defeat Heroes.
Is there an issue? Send a MessageReason:
None


* DesignatedHero: One of the core criticisms of this splat is that Beasts make a pretense to being a positive force for humanity due to the "teaching lessons" motive that some of them purportedly share. The thing is that Beasts are creatures of primordial nightmare, but most of them do not act like TheCowl or the TerrorHero. The fluff around them also includes a great deal of DisproportionateRetribution and EvilIsPetty moments, making most Beasts look like violent and frankly evil people. Their "crossover friendliness" basically amounts to all other splats (except demons) liking them, obliging them, and acknowledging them as first among equals if not superiors by virtue of being the "elder" type of supernaturals.

to:

* DesignatedHero: One of the core criticisms of this splat is that Beasts make a pretense to being a positive force for humanity due to the "teaching lessons" motive that some of them purportedly share. The thing is that Beasts are creatures of primordial nightmare, but most of them do not act like TheCowl or the TerrorHero. The fluff around them also includes a great deal of DisproportionateRetribution and EvilIsPetty moments, making most Beasts look like violent and frankly evil people. people, several fluff examples in the core book were effectively serial killers. Their "crossover friendliness" basically amounts to all other splats (except demons) inexplicably liking them, obliging them, and acknowledging them as first among equals if not superiors by virtue of being the "elder" type of supernaturals.supernaturals even if this [[CanonDefilement makes no sense with a splat's own lore]].
Is there an issue? Send a MessageReason:
Requires commercial failure or other objective evidence audiences were put off.


* AudienceAlienatingPremise: The general premise of Beast being "you're a living nightmare who feeds on the horror of other people, whether you want to or not" may be off-putting to potential players in its own right. The addition of things like the "teach them through fear" angle from the corebook has also led to outbursts.
Is there an issue? Send a MessageReason:
None


** After complaints about Heroes being portrayed as one-dimensional strawmen, the final version of the book got a small paragraph establishing that yes, good Heroes who actually listen to reason, hunt down only malevolent supernaturals and help humanity in an actually productive way ''do'' exist- they just rarely cross paths with Beasts because they resist the urge to hunt them down, and as such aren't mentioned here. One of the sample Heroes, Sleeping Beauty, even was slightly retooled to make it clear she ''wasn't'' a sociopath. ''Conquering Heroes'' then came up, and provided multiple sample Heroes with more varied shades of grey, including ones with decent levels of Integrity.
** The Insatiable from ''Conquering Heroes'' were probably introduced as an attempt to give new antagonists (there were previously only the Heroes as real obstacles) who genuinely ''were'' eviler than the Begotten, in response to the complaints about Heroes being the only opponents offered in the book and being [[UnintentionallySympathetic too sympathetic]]. They also bring some diversity and additional lore to satisfy those complained about the book having too little variety in its antagonists and a lore too small to stand of its own.
** Similarly, in answer to the lack of lore to stand of its own in the corebook, the ''Beast Player's Guide'' focuses on fleshing out the Beasts themselves and their culture, dedicating several sections to describe Beast society, their relationship to the Dark Mother, their various factions, and things to do in their campaign other than feeding and avoiding Heroes.

to:

** After complaints about Heroes being portrayed as one-dimensional strawmen, the final version of the book got a small paragraph establishing that yes, good Heroes who actually listen to reason, hunt down only malevolent supernaturals and help humanity in an actually productive way ''do'' exist- exist -- they just rarely cross paths with Beasts because they resist the urge to hunt them down, and as such aren't mentioned here. One of the sample Heroes, Sleeping Beauty, even was slightly retooled to make it clear she ''wasn't'' a sociopath. ''Conquering Heroes'' then came up, and provided multiple sample Heroes with more varied shades of grey, including ones with decent levels of Integrity.
** The Insatiable from ''Conquering Heroes'' were probably introduced as an attempt to give new antagonists (there were previously only the Heroes as real obstacles) who genuinely ''were'' eviler than the Begotten, in response to the complaints about Heroes being the only opponents offered in the book and being [[UnintentionallySympathetic too sympathetic]]. They also bring some diversity and additional lore to satisfy those who complained about the book having too little variety in its antagonists and a lore too small to stand of on its own.
** Similarly, in answer to the lack of lore to stand of its own in the corebook, the ''Beast Player's Guide'' focuses on fleshing out the Beasts themselves and their culture, dedicating several sections to describe Beast society, their relationship to the Dark Mother, their various factions, and things to do in their campaign other than feeding and avoiding Heroes.



** The Begotten's mythical background and claiming other monsters as their kin has led complaints that their personal mythology lacking personal identity and being a bit overbearing. This was partially addressed with the rework since the early editions.
** A very vocal complaint accusing the designers of shoehorning a hamhanded "minorities vs. oppressors" and/or "intolerance is morally wrong" motif into the game design via the Beast/Hero conflict repeatedly makes the rounds.
*** Often made worse by observations that, if this is the case, it's a fundamentally BrokenAesop, since Beasts ''are'' monsters and ''do'' terrorize people just by existing. Although it should be noted that Heroes are created by -- and find it easier to locate -- Beasts with ''consistently low'' Satiety. I.e. the ones who have done ''less'' to victimize people in order to feed and have held off feeding for so long that they have ''starved'' their Soul and forced it to go hunting on its own. Beasts who indulge in their hunger, on the other hand, are less likely to trip the Hero's radar.
** Early versions of the backer draft seemed to focus heavily on HaveYouTriedNotBeingAMonster, with many people reading Beasts as an allegory for the LGBT community... which many readers felt lead to UnfortunateImplications given the intensely harmful and destructive nature of Beasts. The authors revised it to remove this implication (among other changes), saying it was unintentional, but in general the changes lead to a further multi-way BrokenBase between people who felt the changes adequately addressed the initial complaints, people who felt it didn't go far enough, people who felt the changes were unnecessary in the first place, and people who felt the changes entirely missed the point.
** One BrokenBase was started because some people had bought into Beast specifically ''because'' they saw it as relevant to such issues, which the rework seemed to have toned down. Where previously a human became a Beast by accepting the Beastly Soul they always had, coming into touch with their true nature, now they agree to have their souls devoured and replaced by a Beastly Horror. The game proper has a middle-ground however; it's not unheard of for Beasts to find their Horror as their true selves without guidance, and InUniverse Beasts debate whether they were always that way or not. Players are free to choose either approach.
** Then there's the argument of whether Beasts' new cultural belief that their purpose is to teach wisdom through fear is a great way to make them relatively productive members of society while feeding their Hunger, or just gives them a new mandate to hurt people. The argument tends to skirt around the fact that Beasts can get feed their Hunger by simply watching another supernatural feed their own "hunger", such as a Changeling gathering Glamour from someone, and that other supernaturals (such as vampires and werewolves) can be far more lethal in feeding their own HorrorHunger. This actually gets discussed in-universe with The Union blurb comparing this to mundane abusers "teaching" in the same way.
* CriticalBacklash: The game attracted ''considerable'' backlash, especially early on; some of the things that caused it (especially the HaveYouTriedNotBeingAMonster issues) were specific to early drafts and were later addressed.
* DesignatedHero: One of the core criticisms of this splat is that Beasts make some pretense to being a positive force for humanity due to the "teaching lessons" motive that some of them purportedly share. The thing is that Beasts are creatures of primordial nightmare but most of them do not act like TheCowl or the TerrorHero. The fluff around them also includes a great deal of DisproportionateRetribution and EvilIsPetty moments making most Beasts look like violent and frankly evil people. Their "crossover friendliness" basically amounts to all other splats (except demons) liking them, obliging them and acknowledging them as first among equals if not superiors by virtue of being the "elder" type of supernaturals.

to:

** The Begotten's mythical background and claiming other monsters as their kin has led to complaints that their personal mythology lacking personal lacks identity and being is a bit overbearing. This was partially addressed with the rework since the early editions.
** A very vocal complaint accusing the designers of shoehorning a hamhanded ham-handed "minorities vs. oppressors" and/or "intolerance is morally wrong" motif into the game design via the Beast/Hero conflict repeatedly makes the rounds.
conflict.
*** Often made worse by observations that, if this is the case, it's a fundamentally BrokenAesop, since Beasts ''are'' monsters and ''do'' terrorize people just by existing. Although it should be noted that Heroes are created by -- and find it easier to locate -- Beasts with ''consistently low'' Satiety. I.e. , the ones who have done ''less'' to victimize people in order to feed and have held off feeding for so long that they have ''starved'' their Soul and forced it to go hunting on its own. Beasts who indulge in their hunger, on the other hand, are less likely to trip the Hero's radar.
** Early versions of the backer draft seemed to focus heavily on HaveYouTriedNotBeingAMonster, with many people reading Beasts as an allegory for the LGBT LGBTQ+ community... which many readers felt lead led to UnfortunateImplications given the intensely harmful and destructive nature of Beasts. The authors revised it to remove this implication (among other changes), saying it was unintentional, but in general the changes lead led to a further multi-way BrokenBase between people those who felt the changes adequately addressed the initial complaints, people those who felt it didn't go far enough, people those who felt the changes were unnecessary in the first place, and people those who felt the changes entirely missed the point.
** One BrokenBase was started began because some people had bought into Beast ''Beast'' specifically ''because'' they saw it as relevant to such issues, which the rework seemed to have toned down. Where previously a human became a Beast by accepting the Beastly Soul they always had, coming into touch with their true nature, now they agree to have their souls devoured and replaced by a Beastly Horror. The game proper has a middle-ground middle ground, however; it's not unheard of for Beasts to find their Horror as their true selves without guidance, and InUniverse Beasts debate whether they were always that way or not. Players are free to choose either approach.
** Then there's the argument of whether Beasts' new cultural belief that their purpose is to teach of teaching wisdom through fear is a great way to make them relatively productive members of society while feeding their Hunger, or just gives them a new mandate to hurt people. The argument tends to skirt around the fact that Beasts can get feed their Hunger by simply watching another supernatural feed their own "hunger", such as a Changeling gathering Glamour from someone, and that other supernaturals (such as vampires and werewolves) can be far more lethal in feeding their own HorrorHunger. This actually gets discussed in-universe with The Union blurb comparing this to mundane abusers "teaching" in the same way.
* CriticalBacklash: The game attracted ''considerable'' backlash, especially early on; some of the things that caused it reasons (especially the HaveYouTriedNotBeingAMonster issues) were specific to early drafts and were later addressed.
* DesignatedHero: One of the core criticisms of this splat is that Beasts make some a pretense to being a positive force for humanity due to the "teaching lessons" motive that some of them purportedly share. The thing is that Beasts are creatures of primordial nightmare nightmare, but most of them do not act like TheCowl or the TerrorHero. The fluff around them also includes a great deal of DisproportionateRetribution and EvilIsPetty moments moments, making most Beasts look like violent and frankly evil people. Their "crossover friendliness" basically amounts to all other splats (except demons) liking them, obliging them them, and acknowledging them as first among equals if not superiors by virtue of being the "elder" type of supernaturals.



* EnsembleDarkhorse: Nemeses seem to be the most popular Hunger among fans, seeing how it's the easiest to [[KickTheSonOfABitch channel in a positive way.]]
* FanficFuel: Beasts have an entire set of rules specifically designed to cooperate with other supernaturals in order to encourage crossovers, which can be fun to try adapting to fan-supplements. After all, wouldn't you be interested to think about how Beasts would interact with [[TabletopGame/GeniusTheTransgression Geniuses]], [[TabletopGame/PrincessTheHopeful Princesses]] or [[TabletopGame/LeviathanTheTempest Leviathans]]?
* HarsherInHindsight: In the TabletopGame/HunterTheVigil splatbook for Beast, a Hunter explicitly compares Beasts' attitude that their need to feed is perfectly natural and that they're doing their victims a favor anyway to an elementary school teacher that lived in his neighborhood who had molested him and others as a child, possibly echoing concerns of real life detractors about the UnfortunateImplications surrounding the game line. Beast's head writer Matt [=McFarland=] was later fired by Onyx Path and [=RPGnet=] in the wake of child molestation charges.

to:

* EnsembleDarkhorse: Nemeses seem to be the most popular Hunger among fans, seeing how it's the easiest to [[KickTheSonOfABitch channel in a positive way.]]
way]].
* FanficFuel: Beasts have an entire set of rules specifically designed to cooperate with other supernaturals in order to encourage crossovers, which can be fun to try adapting to fan-supplements. fan supplements. After all, wouldn't you be interested to think about in how Beasts would interact with [[TabletopGame/GeniusTheTransgression Geniuses]], [[TabletopGame/PrincessTheHopeful Princesses]] or [[TabletopGame/LeviathanTheTempest Leviathans]]?
* HarsherInHindsight: In the TabletopGame/HunterTheVigil ''TabletopGame/HunterTheVigil'' splatbook for Beast, ''Beast'', a Hunter explicitly compares Beasts' attitude that their need to feed is perfectly natural and that they're doing their victims a favor anyway to an a neighborhood elementary school teacher that lived in his neighborhood who had molested him and others as a child, possibly echoing concerns of real life real-life detractors about the UnfortunateImplications surrounding the game line. Beast's ''Beast's'' head writer writer, Matt [=McFarland=] [=McFarland=], was later fired by Onyx Path and [=RPGnet=] in the wake of child molestation charges.



** Heroes are (usually) psychotic (always) narcissists who will cheerfully ignore logic, reality, and common sense if it means they were always right all along. They got this way because, frankly, being a Hero ''[[BrokenAce is all they have]]''; before they picked up the quest, they were fundamentally broken individuals who were so ''desperate'' to have a self-identity that "killing monsters that look like people" was about the only thing that could let them ''not'' be themselves. Some Heroes are genuine villains and entitled brats with guns, but the majority, as mentioned by the Storytelling chapter, should come with an incredible dose of ambivalence for this person who [[TheUnfettered has no lines he won't cross]], and yet desperately ''needs'' you (you being a Beast, who likely ''created him'') to feel some sense of worth.

to:

** Heroes are (usually) psychotic (always) narcissists who will cheerfully ignore logic, reality, and common sense if it means they were always right all along. They got this way because, frankly, being a Hero ''[[BrokenAce is all they have]]''; before they picked up the quest, they were fundamentally broken individuals who were so ''desperate'' to have a self-identity that "killing monsters that look like people" was about the only thing that could let them ''not'' be themselves. Some Heroes are genuine villains and entitled brats with guns, but the majority, as mentioned by in the Storytelling chapter, should come with an incredible dose of ambivalence for this person who [[TheUnfettered has no lines he won't cross]], and yet desperately ''needs'' you (you being a Beast, who likely ''created him'') to feel some sense of worth.



** Heroes being [[CreateYourOwnVillain Beasts' victims who got transformed by the abuse they suffered]] has long been dropped in favor of making them people with a sensitivity to the disturbances of the Primordial Dream, and they no longer are all narcissistic irredeemable sociopaths with low Integrity; in fact, ''Conquering Heroes'' features several of them with high Integrity and who never got abused by Beasts before they got their abilities. Yet detractors still usually think of their earlier version when they complained about them being Strawmen and {{Designated Villain}}s.
** While the infamous "teaching Lessons" was added later through rewriting, the final version of the book makes it clear not all Beasts adhere to this way of thinking, that some of them just use it as an excuse and that it doesn't necessarily make them in the right (one of the texts in the book involves a [[TabletopGame/MummyTheCurse Mummy]] questioning whether humans even still ''need'' to learn these lessons at this point and suggest Beasts are just DesperatelyLookingForAPurposeInLife).
** In general, Beasts being {{Designated Hero}}es. The final draft of the book admits that while the book is focused on their perspective, and as such tries to portray them as sympathetic, they can sometimes ''really'' be evil, and neither them nor Heroes are necessarly right-- at the end of the day, it's up to the players if they want to play their characters as straight villains or {{Reluctant Monster}}s.
* ParanoiaFuel: ''Anyone'' around a Beast can potentially become a Hero, including relatives and loved ones. Both the main rulebook and ''Conquering Heroes'' provide multiple examples of Beasts whose best friends, lovers, or family members turned Heroes and almost immediately tried to kill them on the spot, no matter how good their relationships previously were: [[EvilMatriarch Marian Jones]] immediately went from loving, perfect {{Housewife}} to [[OffingTheOffspring trying to murder her son]] the moment her transformation happened, and Daniel Greene immediately killed his beloved boyfriend upon his.
* RescuedFromTheScrappyHeap: After complains about Heroes being too one-dimensional and UnintentionallySympathetic, the final version of the book retooled them to clarify not all of them were self-imbued sociopaths, and ''Conquering Heroes'' explored a bit more what makes them, giving them more depth and complex sample characters in the process. Many fans are starting to feel their concept has officially been redeemed compared to earlier drafts.

to:

** Heroes being [[CreateYourOwnVillain Beasts' victims who got transformed by the abuse they suffered]] has long been dropped in favor of making them people with a sensitivity to the disturbances of the Primordial Dream, and they no longer are all narcissistic irredeemable sociopaths with low Integrity; in fact, ''Conquering Heroes'' features several of them with high Integrity and who never got abused by Beasts before they got their abilities. Yet detractors still usually think of their earlier version when they complained about them being Strawmen and {{Designated Villain}}s.
** While the infamous "teaching Lessons" was added later through rewriting, the final version of the book makes it clear not all Beasts adhere to this way of thinking, that some of them just use it as an excuse excuse, and that it doesn't necessarily make them in the right (one of the texts in the book involves a [[TabletopGame/MummyTheCurse Mummy]] mummy]] questioning whether humans even still ''need'' to learn these lessons at this point and suggest Beasts are just DesperatelyLookingForAPurposeInLife).
** In general, Beasts being {{Designated Hero}}es. The final draft of the book admits that while the book is focused on their perspective, and as such tries to portray them as sympathetic, they can sometimes ''really'' be evil, and neither them nor Heroes are necessarly right-- right -- at the end of the day, it's up to the players if they want to play their characters as straight villains or {{Reluctant Monster}}s.
* ParanoiaFuel: ''Anyone'' around a Beast can potentially become a Hero, including relatives and loved ones. Both the main rulebook and ''Conquering Heroes'' provide multiple examples of Beasts whose best friends, lovers, or family members turned Heroes and almost immediately tried to kill them on the spot, no matter how good their relationships previously were: [[EvilMatriarch Marian Jones]] immediately went from loving, perfect {{Housewife}} to [[OffingTheOffspring trying to murder her son]] the moment her transformation happened, happened; and Daniel Greene immediately killed his beloved boyfriend upon his.
* RescuedFromTheScrappyHeap: After complains complaints about Heroes being too one-dimensional and UnintentionallySympathetic, the final version of the book retooled them to clarify not all of them were self-imbued sociopaths, and ''Conquering Heroes'' explored a bit more what makes them, them a bit more, giving them more depth and complex sample characters in the process. Many fans are starting to feel their concept has officially been redeemed compared to earlier drafts.
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** The Begotten's mythical background and claiming other monsters as their kin has led to either praising for opening tons of potential for crossovers, or complaints of their personal mythology lacking personal identity and being a bit overbearing. This was partially addressed with the rework since the early editions.

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** The Begotten's mythical background and claiming other monsters as their kin has led to either praising for opening tons of potential for crossovers, or complaints of that their personal mythology lacking personal identity and being a bit overbearing. This was partially addressed with the rework since the early editions.
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* DracoInLeatherPants / RonTheDeathEater: Heroes and Beasts have ''both'' received both treatments from fans already, though it tends to be more likely to be Hero = Draco and Beast = Ron. Many readers also accuse the ''game itself'' of giving Beasts a DracoInLeatherPants treatment, and (to a lesser extent) Heroes a RonTheDeathEater treatment. Beasts especially get the RonTheDeathEater treatmant to an insane level: many fans seem absolutely convinced that the entire species is made of {{Fully Embraced Fiend}}s who revel in their cruelty and are the most evil species in ''TabletopGame/ChroniclesOfDarkness''. While some Beasts do fit this description, their personalities and moralities are just as varied as anyone else (this is in fact reflected by one of the game's themes being "[[GrayAndGreyMorality no neat little boxes]]"), the books provide plenty of example being {{Reluctant Monster}}s who seek less harmful ways to feed, and they are no less prone to evil than any of the other supernatural critters in the setting.

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* DracoInLeatherPants / RonTheDeathEater: Heroes and Beasts have ''both'' received both treatments from fans already, though it tends to be more likely to be Hero = Draco and Beast = Ron. Many readers also accuse the ''game itself'' of giving Beasts a DracoInLeatherPants treatment, treatment and (to a lesser extent) Heroes a RonTheDeathEater treatment. Beasts treatment; especially get the RonTheDeathEater treatmant in earlier drafts, it went out of its way to an insane level: many fans seem absolutely convinced that the entire species is made of {{Fully Embraced Fiend}}s who revel in their cruelty and are the most evil species in ''TabletopGame/ChroniclesOfDarkness''. While some excuse Beasts do fit this description, their personalities and moralities are just as varied as anyone else (this is in fact reflected by one of demonize Heroes, despite describing situations that made the game's themes being "[[GrayAndGreyMorality no neat little boxes]]"), the books provide plenty of example being {{Reluctant Monster}}s who seek less harmful ways to feed, and they are no less prone to evil than any of the other supernatural critters in the setting.Beasts come across as abusive.
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* DesignatedHero: While most games in ''TabletopGame/ChroniclesOfDarkness'' have in general been about playing monsters with various shades of {{Villain Protagonist}}s, ''Beast'' rubbed many fans the wrong way in how some of the titular creatures have a pretense of being a positive force to humanity by "teaching lessons" through fear, which many perceived as them merely giving themselves an excuse to justify the harm they cause.

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* DesignatedHero: While most games in ''TabletopGame/ChroniclesOfDarkness'' have in general been about playing monsters with various shades of {{Villain Protagonist}}s, ''Beast'' rubbed many fans the wrong way in how some One of the titular creatures have a core criticisms of this splat is that Beasts make some pretense of to being a positive force to for humanity by due to the "teaching lessons" through fear, which many perceived as motive that some of them merely giving themselves an excuse to justify purportedly share. The thing is that Beasts are creatures of primordial nightmare but most of them do not act like TheCowl or the harm they cause.TerrorHero. The fluff around them also includes a great deal of DisproportionateRetribution and EvilIsPetty moments making most Beasts look like violent and frankly evil people. Their "crossover friendliness" basically amounts to all other splats (except demons) liking them, obliging them and acknowledging them as first among equals if not superiors by virtue of being the "elder" type of supernaturals.
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* ScrappyMechanic: Some fans dislike the "Family Dinner" for allowing Beasts to feed through watching other supernatural beings (without any consent or awarness needed), which they feel is broken in gamelines where gaining points of their "fuel" stat is meant to take effort and entail risk. [[BrokenBase This isn't an universal opinion, though]]; some fans feel it gives a good alternative to feeding through hurting people, and argue the input in Satiety is minimal compared to actual feeding.

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* ScrappyMechanic: Some fans dislike the "Family Dinner" for allowing Beasts The ability to feed vicariously through watching other supernatural beings (without any consent or awarness needed), which they feel supernaturals is fairly broken in gamelines game lines where gaining points of their "fuel" stat is meant to take effort and entail risk. [[BrokenBase This isn't an universal opinion, though]]; some fans feel it gives a good alternative to feeding through hurting people, and argue The fact that the input in Satiety is minimal compared to actual feeding.Beast needs no consent or even awareness of its presence only compounds the issue.
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* ScrappyMechanic: Some fans dislike the "Family Dinner" for allowing Beasts to feed through watching other supernatural beings (without any consent or awarness needed), which they feel is broken in gamelines where gaining points of their "fuel" stat is meant to take effort and entail risk. [[BrokenBase This isn't an universal opinion, though]]; some fans feel it gives a good alternative to feeding through hurting people, and argue the input in Satiety is minimal compared to actual feeding, not to mention only useful in crossover chronicles.

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* ScrappyMechanic: Some fans dislike the "Family Dinner" for allowing Beasts to feed through watching other supernatural beings (without any consent or awarness needed), which they feel is broken in gamelines where gaining points of their "fuel" stat is meant to take effort and entail risk. [[BrokenBase This isn't an universal opinion, though]]; some fans feel it gives a good alternative to feeding through hurting people, and argue the input in Satiety is minimal compared to actual feeding, not to mention only useful in crossover chronicles.feeding.
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* CriticalBacklash: Judging by how violent some people are toward this game and the hatedom it has assembled, you'd be forgiven if you assume it was the worst gameline ever. In truth, there ''are'' actually fans who acknowledge the game has creative ideas and is enjoyable, or even enjoy it and admit many of its flaws can easily be mended, ignored or otherwise fixed by a competent storyteller.

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* CriticalBacklash: Judging by how violent The game attracted ''considerable'' backlash, especially early on; some people are toward this game of the things that caused it (especially the HaveYouTriedNotBeingAMonster issues) were specific to early drafts and the hatedom it has assembled, you'd be forgiven if you assume it was the worst gameline ever. In truth, there ''are'' actually fans who acknowledge the game has creative ideas and is enjoyable, or even enjoy it and admit many of its flaws can easily be mended, ignored or otherwise fixed by a competent storyteller.were later addressed.
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killing this entirely on the basis of "fix, don't reply." There's too many differences and we can't really talk through it here.


* OlderThanTheyThink: The infamous "Teach them through fear" concept which caused so much fan outcry actually already was present in ''TabletopGame/VampireTheRequiem'' in one of the playable Covenants, the Lancea Sanctum. Admittedly, the concept was less focused on than in ''Beast'', but still, there never were any similar backlash toward the Sanctum.
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* HarsherInHindsight: In the TabletopGame/HunterTheVigil splatbook for Beast, a Hunter explicitly compares Beasts' attitude that their need to feed is perfectly natural and that they're doing their victims a favor anyway to an elementary school teacher who had molested him as a child, possibly echoing concerns of real life detractors about the UnfortunateImplications surrounding the game line. Beast's head writer Matt [=McFarland=] was later fired by Onyx Path and [=RPGnet=] in the wake of child molestation charges.

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* HarsherInHindsight: In the TabletopGame/HunterTheVigil splatbook for Beast, a Hunter explicitly compares Beasts' attitude that their need to feed is perfectly natural and that they're doing their victims a favor anyway to an elementary school teacher that lived in his neighborhood who had molested him and others as a child, possibly echoing concerns of real life detractors about the UnfortunateImplications surrounding the game line. Beast's head writer Matt [=McFarland=] was later fired by Onyx Path and [=RPGnet=] in the wake of child molestation charges.
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** Then there's the argument of whether Beasts' new cultural belief that their purpose is to teach wisdom through fear is a great way to make them relatively productive members of society while feeding their Hunger, or just gives them a new mandate to hurt people. The argument tends to skirt around the fact that Beasts can get feed their Hunger by simply watching another supernatural feed their own "hunger", such as a Changeling gathering Glamour from someone, and that other supernaturals (such as vampires and werewolves) can be far more lethal in feeding their own HorrorHunger.

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** Then there's the argument of whether Beasts' new cultural belief that their purpose is to teach wisdom through fear is a great way to make them relatively productive members of society while feeding their Hunger, or just gives them a new mandate to hurt people. The argument tends to skirt around the fact that Beasts can get feed their Hunger by simply watching another supernatural feed their own "hunger", such as a Changeling gathering Glamour from someone, and that other supernaturals (such as vampires and werewolves) can be far more lethal in feeding their own HorrorHunger. This actually gets discussed in-universe with The Union blurb comparing this to mundane abusers "teaching" in the same way.
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* OlderThanTheyThink: The infamous "Teach them through fear" concept which caused so much fan outcry actually already was present in ''TabletopGame/VampireTheRequiem'' in one of the playable Covenants, the Lancea Sanctum.

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* OlderThanTheyThink: The infamous "Teach them through fear" concept which caused so much fan outcry actually already was present in ''TabletopGame/VampireTheRequiem'' in one of the playable Covenants, the Lancea Sanctum. Admittedly, the concept was less focused on than in ''Beast'', but still, there never were any similar backlash toward the Sanctum.
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Already been adressed before; aside from the fact that no, not all Beasts adhere to the lesson thing (even if it's the norm), pointing out a difference is irrelevant to the trope. Also, even if the Lancea Est Sanctum was just one faction of vampires, as a faction they never got as much hate as Beasts do.


* OlderThanTheyThink: The infamous "Teach them through fear" concept which caused so much fan outcry actually already was present in ''TabletopGame/VampireTheRequiem'' in one of the playable Covenants, the Lancea Sanctum. The difference being that the Sanctum is an-universe religion that only a fraction of vampires are involved in, and thus their tenets can be embraced as truth, used as an excuse to justify one's actions to oneself and others, or completely ignored depending on campaign and individual. This is less true of Beasts, in "Teach them through fear" is presented in a much heavier-handed way out of universe.

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* OlderThanTheyThink: The infamous "Teach them through fear" concept which caused so much fan outcry actually already was present in ''TabletopGame/VampireTheRequiem'' in one of the playable Covenants, the Lancea Sanctum. The difference being that the Sanctum is an-universe religion that only a fraction of vampires are involved in, and thus their tenets can be embraced as truth, used as an excuse to justify one's actions to oneself and others, or completely ignored depending on campaign and individual. This is less true of Beasts, in "Teach them through fear" is presented in a much heavier-handed way out of universe.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: The infamous "Teach them through fear" concept which caused so much fan outcry actually already was present in ''TabletopGame/VampireTheRequiem'' in one of the playable Covenants, the Lancea Sanctum.

to:

* OlderThanTheyThink: The infamous "Teach them through fear" concept which caused so much fan outcry actually already was present in ''TabletopGame/VampireTheRequiem'' in one of the playable Covenants, the Lancea Sanctum. The difference being that the Sanctum is an-universe religion that only a fraction of vampires are involved in, and thus their tenets can be embraced as truth, used as an excuse to justify one's actions to oneself and others, or completely ignored depending on campaign and individual. This is less true of Beasts, in "Teach them through fear" is presented in a much heavier-handed way out of universe.
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Past tense, now.


* BrokenBase: The game has earned a lot of controversy, even with only the playtest versions and developmental teasers revealed.

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* BrokenBase: The game has earned a lot of controversy, even with back when only the playtest versions and developmental teasers revealed.were revealed:

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