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YMMV / Battlezone (1998)

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  • Awesome Music: This game has a very subdued, spy-movie sort of score, but it works.
    • And it doesn't waste time. As the first mission opens, and you set out skimming the surface of the moon in your tank, and Earth hangs cold and distant in the lunar sky, you hear this. Before anything else, the game wants you to know that you are all alone in a dead, empty place that does not care about you.
    • What's worth mentioning is that the soundtrack was composed by Jeehun Hwang, the same composer that worked with Gregory Alper to compose the soundtrack to MechWarrior 2: 31st Century Combat, Ghost Bear's Legacy and Mercenaries. Without the tribal drums in some tracks, they would fit right in.
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    • The Red Odyssey raises things up a notch, with heavy, triumphant orchestral/electronic overtures.
    • Rise Of The Black Dogs on the N64 has some tracks that sound like remixes of the OST on the PC but some are completely original like the arcade tracks that depend on what side you use. There's even a re-orchestrated soundtrack in the style of the first game and The Red Odyssey found here.
    • The The Blake Robinson Synthetic Orchestra would like to introduce Track 11, Track 12 and Track 08 in a more orchestrated fashion.
    • Before Carey Chico did work on the Battlezone II soundtrack, he made some placeholder military ambiance for the first game for inspiration while it was being developed. While not in the game in any capacity, it still sets the mood.
    • All of these previous examples can easily be played in Battlezone 98 Redux thanks to the Workshop mod system. In particular Blake Robinson himself posted and is working on a mod using his orchestration.
  • Game-Breaker:
    • Messing around with the weapon mod system can create this. Put dual SP-Stabbers on a couple of basic tanks, and you'll shred through anything short of a hostile Walker.
    • An effective strategy against the AI is to assault the enemy base with a constructor in tow, building power generators and gun towers as you approach it. They have longer range than most vehicle-mounted weapons and high damage.
  • Good Bad Bugs:
    • The physics when vehicles get stuck in each other is hilariously bugged even to this day. Put yourself into a deployed NSDF Recycler, NSDF Factory or CRA Factory then tell it to pack up, watch as one of three things happen, you get sent flying, your vehicle is destroyed and you fly across the entire map as a pilot or you lose your vehicle and die from hitting the insides of the vehicle you're stuck inside of or strike the terrain at high speed. Here's some examples. Sadly patched out as of 98 Redux, now they simply bounce units out when packing up.
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    • The Thumper can cause vehicles and buildings to spaz out. The Humongous Mecha is particularly susceptible to being spun like like a top upside down at 200+ RPM when it gets hit by a Thumper wave. This gets taken further if you mess around with infinite ammo and rapid fire, being able to create massive blobs of rolling hills which causes vehicles to spin at ridiculous speeds to the point that hitting the ground is enough to destroy them and send its pilot across the map or to a messy death when they eject (for reference, striking the terrain in a vehicle produces negligible damage otherwise).
    • 98 Redux bugs around with a few cut scenes due to the changes in map boundary handling, the final mission on Mars begins showing the battle between Commander Simmonds' Fifth Platoon and CCA forces outside the map. Normally, AI is allowed outside the map without being bounced back but destroyed vehicles are not, resulting in any vehicles destroyed in that scene being catapulted back toward the map as they explode. This was fixed in a later patch.
  • Hilarious in Hindsight: A new study finding that the asteroid belt consisted of a few ancient planets is not far off from the game's story that the asteroid belt used to be the Chthonian home world, Icarus.
  • Most Wonderful Sound: The sound of an enemy vehicle or structure exploding is very satisfying as it means both one less enemy on the field and a helpful pile of scrap to be picked up.
    • The sound of an enemy pilot being splattered, be it running them over or sniping them out of their vehicle.
    • While it's usefulness is questionable, the sound of a SITE Camera being activated and deactivated is a nice sound to listen to.
    • Nothing like the sound of SP-Stabbers, especially two of them on a tank.
  • Nightmare Fuel: The Furies are scary enough to fight, even without taking their origins and nature into account. They are described as extremely sadistic, to the point of abandoning what they're doing whenever they get an opportunity to torment an unlucky victim. And when you have to catapult out of your tank, the nearest Fury will swoop down right at you...
    • Then there are Grizzly One's inner thoughts. Imagine, fighting for your life on a distant planet against an implacable foe whom has already in the past destroyed a civilization, with only your own tank and a handful of other soldiers at your side, all of whom are just as terrified and probably going insane as you are.
    • The first Titan level, all that was left of the forces that went ahead of you while busy on Europa were completely wiped out, leaving only three distress beacons. The terrified dialogue coming from rescued units, whose voices otherwise border on Testosterone Poisoning, just shows how much fear the Furies can instill.
    Grizzly Pilot: It was the Furies, commander! The Soviets built them and sent 'em after us! They just kept coming! They're relentless!
    Thunderbolt Pilot: Get me out of here, I'm not going back in! They harvested the rest of my troops and mutilated them! We have to get out of here!
    • "Stranded" in The Red Odyssey ends with the CRA retreating through the portal before self-destructing the last Pegasus on Elysium, leaving you stranded on a planet over 10,000 light years from Sol. The most chilling part is the victory debriefing.
    No signal reception
    Shutting down...
  • Paranoia Fuel: In the later levels, leaving the safety of your base alone puts you at extreme risk of a Fury swooping down upon you...
  • That One Level: The final Titan mission is extremely difficult, mainly because of it being a Luck-Based Mission depending on if the CCA sends you Golem walkers with their blast cannons or you're stuck with Scrap Auxiliaries consisting of nothing more than extra scavengers and Flankers. That and the Furies attack constantly which may be a blessing in disguise if you get free scavengers to pick up the scrap leftover from said attacks.
  • What Do You Mean, It's Not for Kids?: The game is rated E, yet shows some extremely graphical deaths.

Battlezone II:


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