Accidental Aesop: Although the developers have likened the multiplayer to a sports game, some commentators consider the multiplayer mode to be the most unintentionally poignant anti-war game. The random deaths, grueling game modes like Operations and Frontlines, and the Scenery Gorn in many ways perfectly captures the brutal attrition conflict of the actual Great War.
Is Clyde Blackburn of Friends in High Places a plucky adventure seeker who rose to the call of heroism or is he a smug glory hound? Did he really save Wilson and save the day during the climax in London or did he actually mercy kill Wilson and escape during the carnage in London? Also, did he spin a fantastically retelling of his experiences as a way of coping with his personal guilt and trauma after witnessing the horrors of war?
A lighter example is Frederick Bishop: Did Bishop really know that he was going to die to cover the ANZAC retreat at the end of The Runner? It's heavily implied he does realize this—he tells Foster to immediately begin shelling the Ottoman fort once Foster and company made it back to the Dreadnoughts, implying he knew he wouldn't make it out of the fort alive, and at the start of said mission, he mutters either "guess this is it" or "c'est la guerre". And anyway, he should logically realize that taking on that many Ottomans, no matter how badass he is, would result in his death. Either way, it's still a heroic action to do, and it says volumes about Bishop's character that he volunteers to do this.
Gamers who are serious about squad play were displeased with the initial system, which rendered them powerless when it came to uncooperative squad leaders. The Fall Update addresses this issue, in which the squad leader will have a one-minute time limit to issue an order if a squad member asks for one. Failure to comply will result in the squad leader being demoted from leadership and replaced by the squad member who was the first to request for a new objective.
"Standard Issue mode", which gives all players to only using their side's default standard issue bolt-action rifle (i.e. the Americans can only use the M1903) was patched in as a server option for those who wanted the game to be a single-action only. This mode was soon then added as a custom Gamemode, known as Back to Basics, which not only restricts the faction to their Standard Issue Rifle but also disabling tanks and planes. Needless to say, players were even happier that they now have a free option instead of having to disables A Server to be able to play.
For years, the Battlefield series' DLC model meant that the fanbase is often divided as not everyone can play all the maps, resulting in many underplayed DLC maps. The time-limited Premium Friends is created to appease non-Premium players by giving them a chance to join friends playing on DLC maps, bridging the fabase division slightly. While by no means a permanent fix, it's considered by the fanbase to be a step in the right direction.
The round end buildup music, Hunted, can really make things intense when everyone's down to that last objective and are going all out.
The soundtrack that plays towards the end of Storm of Steel perfectly captures and intensifies the sense of desperation and hopelessness of the grueling battle taking place. One has to wonder why the hell the devs didn't use this track as a round ending theme.
The Apocalypse DLC theme is a dark and orchestral soundtrack fitting perfectly with the theme of the DLC.
Broken Aesop: One criticism of the single-player campaign is that its notion of "Behind every gun sight is a human being" doesn't hold up past the prologue. The rest of the campaign doesn't portray the Central Powers nations as anything but generic first-person shooter bad guys, undermining the Grey and Grey Morality message of the prologue. The lack of a playable German, Austro-Hungarian or Ottoman character was also seen as a missed opportunity (see They Wasted a Perfectly Good Plot).
The prevalence of automatic weapons and prototype firearms, instead of the bolt-action rifles and melee weapons that were so common in the real war. Some think that it is a disservice to the setting and reduces the game to a reskin ofpastentriesin the series. Others don't mind it, citing that past Battlefield games also had a large number of Rare Guns not used by actual armed forces, and that it was a necessary move to sell the setting to mainstream shooter audiences. This is partially mitigated by the fact that bolt-action rifles are by far the most numerous weapon on the field and that infantry variants of the single-action rifles are beloved by players, to the point that one of the most popular custom gamemodes, Back to Basics, is centered around this concept.
There is an ongoing debate about the prominent representation of minorities in a game mostly set in the European fronts (this is somewhat justifiable as many forces did use colonial armies, but the representation method of having one class in the faction being a different race has the result of making the representation vastly higher than the actual numbers), with some claiming DICE is revisioning historyto suit their views, but that kind of discussion is to be taken elsewhere.
There exists a long-lasting debate of Air-vs-Land balancing. The problem stems from two issues. One is that most infantries don't have access to AA weaponry. The only reliable and effective AA weapon ground players have are the AA guns scattered throughout the map, but they are extremely limited in number, leaving most infantry with no hope of challenging strafing pilots. But the other side is that the AA guns are really powerful to balance out their rarity, to the point of becoming frustrating for air players. Air players often find themselves dying over and over again due to the massive splash damage that the AA gun deals. Both sides claim that the other side is making their gameplay frustrating and impossible to play, making the whole situation a mess to balance.
The overall gameplay removes mechanics made since Battlefield 3 and brings back elements from the Bad Company and the Refractor engine games like more open maps, more powerful vehicles, more specialized classes, fewer yet more distinct guns, a longer TTK, and heavy bullet spread on automatic weapons (albeit not nearly to the extent of entries like Battlefield 2). The gameplay shift is generally praised by old-school players who criticized the "consolized," lone-wolf style of gameplay of the previous Frostbite games, while fans of said Frostbite games accuse this of making the game too "casual" and generally reducing the importance of individual skill.
Catharsis Factor: Landing a successful melee kill or bayonet charge on another player.
During the beta and upon the game's release, most players immediately favored the M1911 as their sidearm of choice, due to it being the sidearm most familiar to modern gamers and being available for all classes alongside the Luger, FN M1903 and Borchardt C93.
The bolt-action/lever-action rifles. In spite of their lower fire rate, many players can dominate the battlefield with them, with their ability to down a player in one hit. Not to mention the Difficult, but Awesome Martini-Henry, which is essentially a One-Hit Kill machine, despite it being incredibly outdated compared to the other rifles.
The AT Rocket Gun also gains its popularity for being a BFG available for the Assault class at the very beginning and being another One-Hit Kill machine due to being an anti-tank weapon, although it requires your character to be prone before firing it.
Battlefield history repeats itself again, as mostly every person who plays Assault regularly will agree that the Automatico, the weapon with the fastest fire rate in the game at 900 ROF, is the best choice for any Assault player worth their salt on account of the sheer amount of bullets it can throw up before anyone can react. Targets up close get 'chainsawed' as the community puts it, and medium ranged weapons can still get outgunned with proper burst firing.
Any Assault players who don't use the Automatico would almost always be using Hellriegel, which offers an impressive 60 bullet magazine and has decent accuracy at range. If anything, it's the most popular SMG as of March 2017 according to this stat tracker.
Flametroopers in the singleplayer campaign, if you try to take the stealth option. They are Incredibly Durable Enemies and cannot be attacked with melee from behind like normal enemies can.
The Sentries you can encounter in some parts of the Stories are also very lethal and durable, and although they're rare compared to their Flametrooper counterparts, they can leave quite the impression on the unprepared. Also the final battle in Avanti Savoia has you fight potentially three of them at once, conveniently after you've lost your own armor.
One aspect that makes the sentries even stupider to combat is that, like the flametroopers above, they can't be melee'd from behindnote And unlike the flametroopers, there's no justifiable reason for this, as the sentries' backs are practically the only spot on their bodies that aren't covered in thick armor so you can forget about trying to take one stealthily. Did we mention that the first part of the final level of "Nothing is Written" actually requires you to kill one of the bastards to proceed?
The messenger pigeon in "Through Mud and Blood" is a strange case of this, because nobody expected to actually play as it during its scene. However, most players adored the "pigeon scene" for being a quiet, yet haunting way to examine at the damage caused by the war.
To the previous main entry, Battlefield 4. Battlefield 4, while well-received and well-played (after many, many fixes), had a whole host of Scrappy Mechanics and a buggy release. Battlefield 1 managed to fix many of its issues and kept the release smooth, and combined with an unexpected and well-played theme shift, won the hearts of many critics and players.
The campaign was seen as far better than anything in 3, 4, and Hardline by many. While not without its flaws and its quality compared to Bad Company is debatable, the praise it has received says a lot about just how terrible Battlefield series campaigns got and how much 1 improved.
Fandom Rivalry: Once again the Battlefield and Call of Duty fandoms are feuding with each other following the release of both Battlefield 1 and Call Of Duty Infinite Warfare in 2016. Battlefield 1 was universally praised by fans and critics while Infinite Warfare received a more varied response from critics and gamers with some calling it a serviceable entry and while others treating it as Snark Bait. Things only heated up with 2017's Call of Duty: WWII, which was accused of ripping off Battlefield 1 given its historical throwback angle.
The Battlefield 1 fandom gets along pretty well with the fandom of the sleeper hit, Rainbow Six Siege. This despite, or maybe because of, their differences (open, massive WWI war zones of the former to the small, intimate close quarters Terrorist situations of the latter). This might also have something to do with Siege'sTachanka crossing over as a meme in the game as well with Sentries, especially considering that WWI was where the actual Tachanka (a Russian horse drawn carriage with a machine gun) originated.
Battlefield 1 fans are rather amiable towards Wonder Woman (2017) fans owing to the WWI setting of both works. Both works in particular have been praised for renewing interested in World War I and proving that the conflict can work as a setting for mainstream blockbuster media.
Game-Breaker: The Heavy Bomber, if left unchecked by anti-air, is the recipe for a massive killstreak, given the pilot can spot many enemies at once via photograph, then drop a payload that spreads over a large area. God help you if you're up against one of those while your team rushes to secure an objective, making you easy pickings for a multikill.
A number of these popped up during the beta period, including soldiers on horseback clubbing the enemies dead in one hit with the barrel end of their rifle instead of a sword like they should.
If the Behemoth airship is destroyed, its burning husk will slowly falls to the ground. Unfortunately it's still susceptible to vehicle physics. And aircraft bumping into it tends to produce... violent results.
A humorous one tends to happen to Heavy Tank if they ever get tipped over on their side somehow. Trying to move forward while stuck on your side will result in the tank levitating into the sky, higher and higher the longer you keep stepping on the gas.
Harsher in Hindsight: The Harlem Hellfighter's speech about the land healing itself proves ultimately to be wrong in the case of the Zone Rouge, a place so toxic due to spent munitions and shells that no life can live there. It will ultimately take approximately 700 years to heal.
Hilarious in Hindsight: Upon release of the game, there was a mild controversy over accusations of Politically Correct History involving African soldiers serving in the German Army (see Aluminium Christmas Trees on the main page for a full explanation), but the fans quickly decided it wasn't a big deal. Then, in mid-2017, Call of Duty: WWII released a trailer showcasing character customization, which revealed the option to play as a black woman in the Wehrmacht, which ignited an absolute firestorm of criticism.
It's Short, So It Sucks!: While critics praised the way the campaign's plot was handled — focusing on more personal vignettes rather than a single sweeping war story — a recurring complaint was how short it was. A very good player, even on the highest difficulty setting, can very well finish all the War Stories in less than six hours. Heck, even a bad player doesn't take too long to complete them.
It's the Same, Now It Sucks!: Gets this from some fans and critics (most notably TotalBiscuit) who were disappointed that the game did not really take full advantage of its WW1 theme and feel that the game is not different enough from previous installments to really stand out.
The line 'One can only speculate...' is a popular Catchphrase players use as a sarcastic opening sentence or as a vague answer. The line itself is said by the announcer when the Central Powers win in an Operation that historically, they lost. It amounts to 'You won, but really you're still the losers.'
There seems to a be a strange tendency for tank drivers to sometimes spare enemy players if they shake their heads from side to side in-game, as if they are begging to be allowed to live. The tanks will sometimes oblige. This has gotten to the extent that one can feel the outrage of a tank driver if a member of his crew kills a player he has decided to spare.
The ending text of the Runner campaign may feel like this. The text states that many of the founders of the Republic of Turkey were battle-hardened veterans of the Ottoman Empire. These veterans are the character-less goons you've been killing throughout the campaign.
Similarly, the ending of Nothing is Written details how the heroic actions of the Arab resistance and Lawrence of Arabia get turned on their head, thanks to decisions on the division of the formerly Ottoman territory made by the Allied powers at the end of the war that have been the source for many of the conflicts in the region since, and how Lawrence himself has become a divisive historical figure.
Though It Makes Sense in Contextnote Radio communications had not been perfected in World War 1, so extensive use of runners and pigeon couriers were used and tanks had a pigeon on board for exactly that purpose, the scene in "Through Mud and Blood" where Townshead and McManus are shouting at each other about Edwards grabbing a loose pigeon in the tank can come across as a bit silly, especially considering the overwrought dialogue and above-mentioned Cliché Storm issues, this being the "soldier struggles with following orders though it may cause him harm" scene in your typical war film.
Some players found the crutches that Medics carry on their backs in multiplayer hilarious.
Nightmare Fuel: The game turned the brutality of the takedown animations Up to Eleven. Instead of the graceful and bloodless CQC maneuvers seen in Battlefield 4, the ones in Battlefield 1 are rough, bloody, and painful. Good hard stabbing, clubbing, and chopping are commonplace, accompanied with audible screams and grunts from the victim. Even worse, the attackers often follow up with gratuitous attacks, like following up a stab to the rib with a punch to the face, and the victim will visibly recoil in pain. And it's worst when it happens to you in the middle of a chaotic warzone.
The random "insane" chatter and screams various soldiers can speak during a match are all horrifying, to say the least, as they range from mentally deranged talk to screams of terror.
This especially true with bayonet attacks, since usually to work at all they have to catch you off guard, so out of nowhere you hear a yell and suddenly find yourself with an angry enemy soldier shoving a bayonet into your chest.
In the end, there will be no one left. We are no longer innocent. We are lost from this world. From home. We no longer believe in such things. We only believe in war.
Older Than They Think: A fair amount of gamers complain about the fact that the game uses weapons that were rarely used in WW1, such as submachine guns. However, even in the older games, the various factions have used weapons that aren't officially used in their respective armies, as well as using experimental weapons on occasion.
Grenades and explosive weaponry in general is the subject of much debate for players on the official forums. There exists a significant number of complaints about the obnoxious Grenade Spam that rewards cheap tactics with plenty of kills. While the mechanics for grenade remained mostly unchanged for many Battlefield games, Battlefield 1 is where the problem really stood out to many players due to there being no pin-pulling time, allowing for far more suicide grenade throws. DICE's eventual decisions on balancing grenade resupplies eventually reduced grenade spam greatly, resolving player issues for the most part.
Operations are only available through game searches, and for whatever reason the game has a habit of matching the player into empty servers, expecting it to fill up. This had resulted in the slow death of Operations as people become frustrated at the difficulty of playing a game of Operations with a good number of players, making more and more people abandon the game mode altogether.
The Selbstlader 1906 (not to be confused with the much better Selbstlader 1916) can be considered the worst primary weapon for the medic, despite the fact that it's unlocked after leveling the class up to the max. While they both fire the same round at the same rate-of-fire and have identical ballistic characteristics, the older Luger toggle-lock rifle is inferior in every other aspect, notably magazine size (5-round internal mag vs 25+1 detachable box mag), and reload speed (The Luger rifle will ALWAYS take longer to reload than the Mauser rifle no matter what state it's in)... However, with the advent of the Selbstlader 1906 Sniper variant, things may be looking up.
On the Support spectrum, the Huot Automatic is the reward for reaching level 10 in the class. It's positive attributes include a built in bipod (after the Fall Update), and a recoil so low that it can be fired smoothly from any reasonable distance. The negatives though, are a low bullet count, a rather mediocre fire rate for an automatic weapon and a damage model that matches the Lewis Gun, but the aforementioned ammo capacity and fire rate hold it back. A lack of a scope to make use of the range and recoil on the LMG also means that one could use the MG15 Suppressive to replicate the lack of recoil with a bipod, have a good scope of their choice and work with 200 shots. But like the Selbstlader 1906, the Huot will obtain an Optical variant.
The M1903's Experimental variant is often regarded by the community as a bit of a joke weapon for the Scout when compared to other options. The Experimental is essentially a rifle modified to fire a very large amount of pistol rounds instead of sniper rounds. While on paper this sounds like a good way to give Scout players an option to both play Scout and enjoy some CQC at the same time, the damage model on the rifle can be outdone by basically anything that doesn't get surprised by it. That being said, some of its positive traits include an impressive semi-automatic fire rate of 450, a high magazine capacity and ease of control. However, a patch rebalanced it a higher damage against a 360 RPM instead.
The signature Airship is argued to be the weakest of the behemoths for its Glass Cannon tendencies, with too much emphasis on Glass. While it does indeed carry an intimidating amount of firepower to destroy infantry below, the cabins where the weapons are housed are hilariously easy to destroy. And if they don't get destroyed, the gunners will more than likely die as the splash damage of AA Guns (which are justifiably abundant in maps where the Airship appears) can hurt them, or even regular bullets from players below can snipe them out of the seats. Other Behemoths in comparison merely get disabled while the player inside is forced to wait for their piece of the Behemoth to auto repair without the risk of dying. The actual Airship itself can even get blown up in under a minute in some maps where there are plenty of enemy planes and AA guns to shred it apart.
The 12g Automatic shotgun can be seen as the in-between of the M97 Trench Gun and the Model 10-A. Unfortunately, this Master of None status is its downfall as the medium it can thrive on is rarely seen in a frantic and chaotic game like this. While tries to make up for this with having the highest rate-of-fire It also has the lowest number of pellets per shot (Eleven), compared to the likes of the Model 10-A and M97 Trench Gun (20 and 15 respectively), mitigating the usefulness of the weapon.
Surprisingly Improved Sequel: The previous Battlefield game, Battlefield Hardline, while classified as a spin-off, was big enough to be considered an entry in the main series. The game was highly controversial, and many did not like it. Battlefield 1 managed to win back the attention of everyone for the Battlefield series.
The game caused serious outrage in France for not featuring the country as a playable multiplayer faction at the game's launch, since it was undoubtedly one of the major countries of the conflict from the very beginning note most of the major battles of the Western front happened on French soil from 1914 to 1918, the French army was the most numerous on the Entente / Allies side, and it sustained the third heaviest (and, proportional to pre-war population, the heaviest) death toll of the conflict behind Russia and Germany, with up to 1.4 million military deaths and it showed its strength and pugnacity in battles such as Verdun. Whereas nations that entered the conflict much later and on a much smaller scale (such as the USA, in 1917) were playable from the start. While developers confirmed French armies would be available in future downloadable content, accusations of Hollywood History and anger at the wasted opportunity to subvert the Cheese Eating Surrender Monkey stereotype were still all over the place.
The outrage was even worse in Russia, since they also weren't playable in multiplayer and, for a time, there was no news about them being present in either the single-player or DLC. This was later alleviated by confirmation that the Tsarist Russian Army would be released as DLC.
That One Level: The "Devil's Anvil" Operation, especially with 64 players, is considered to be a nightmare for the attacking side, where nearly every sector can end up as a stalling point that depletes entire battalions. Ironically, in the midst of all this unbalance, the Operation perfectly captures the German offensive's Pyrrhic Victory, where they lost way more soldiers than they thought they would.
The first map, Verdun Heights, is a literal uphill battle with everything stacked against the German side; it offers next to no cover on the attackers' spawn while giving the French defenders a complete field of view that allows them to turn the match into a campfest were the Germans become sitting ducks. The objectives are also placed far apart and close to the defenders' spawn, making it hard to overtake them unless your squads are extraordinarily skilled at keeping incoming defenders at bay. Not even the reinforcements of 4 Elite Classes for the attackers are enough to overturn the lopsided defensive positions.
If the attackers somehow conquered Verdun Heights, the next map, Fort de Vaux, offers no solace; the two beginning objectives are so far apart that it's easy to keep exchanging objectives until the attackers run out of lives. Subsequent sectors are full of bottlenecks that defenders simply have to sit on and keep spamming grenades until kingdom come.
That One Sidequest: Getting 10 revives in match when you don't have a coordinated team. You need it to complete the medic's basic challenge. The issue here isn't revival not being any good, it's very useful, but having people stay around long enough to revive them, or not having it taken by a teammate first, can range from problematic to rendering it impossible. Players can choose to forego any revival to move to the spawn screen, and it's quite possible to have it happen a lot in one match, or you might just not get anybody who dies in a spot where you can safely revive them.
They Changed It, Now It Sucks!: Some veteran fans of the Battlefield franchise have complained how the new mechanics have made the game too casual. Most notably, inclusion of bayonet charging, Behemoths, Elite classes, and the sniper sweet spot mechanic are derided as cheap tactics that allow inexperienced players to beat more experienced and skilled players.
Some felt that the lack of a Central Powers Campaign was a huge oversight that undermined the game's Grey and Gray Morality message, as underlined in the prologue's ending.
Despite being featured on the cover and much of the promotional material, you only play as a Harlem Hellfighter in the brief opening sequence, rather than a full story. The mission they are in also consists of the player repeatedly dying. This hammers home how awful the war was, but perhaps unintentionally turns this into a case of Black Dude Dies Firsten masse.
Who makes a game with a Gallipoli campaign and sets it on the day after the landings? We were so close to having WWI D-Day.
The Support class is both a low and high tier version. Although the machine guns used by the class are rather cumbersome and sluggish, their gadgets are considered to be highly overpowered. The mortar allows the support class to bombard the enemy with explosives from long range without any warning. The limpet charge, while a short-range weapon, can blow up entire buildings and take out a third of a heavy tank's health. The crossbow can shoot grenades capable of bouncing off walls and into entrenched enemy positions. Oh and all of their gadget ammunition can be replenished by the ammo crate gadget, allowing the class to turn the entire game into an explosion fest.
The Scout class is considered to be rather overpowered. In Battlefield 3 and Battlefield 4, the sniper class was considered next to worthless since they can be easily outgunned by the other classes and lacked versatility. However, in Battlefield 1, the longer "time-to-kill" of the other classes means that there's less of firepower gap and while also having a "Sweet Spot" mechanic that turns their sniper rifles into One-Hit Kill machines at certain ranges.
Unconventional Learning Experience: From the point when the first trailer came out, there was an outpouring of interest in World War I, which many players were barely familiar with or knew nothing about. The game itself also contains a codex with a variety of insights into the war and the time period. All this seems to be an ongoing theme of the game to revitalize the interest in World War I.
Unexpected Character: In the Name of the Tsar featured the The Red Army as a faction, which nobody expected to be present, and was kept in secret by DICE and EA before their reveal at Gamescom. To emphasize just how hidden they are, not even the official trailer showed them.
On debut, the very fact that it was a mainstream, big-budget shooter focused on World War I — a setting that has long been considered by publishers as poisonous to sales numbers — gained the game significant praise and won over many who were disillusioned over the trend of modern-day and futuristic shooters.
Also worth noting is that while Battlefield 4 had most of its crippling bugs patched out post-launch, and even became one of the more played entries, some felt that the damage had already been done and refused to go back to it. This game managed to win even those people back to the franchise.