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  • 8.8:
    • GameSpot gave the game a 7/10. Cue flame wars in the comments between those who think the score is fair, and those who think the reviewer was biased. All before the game came out.
    • Jim Sterling gave the game a 6/10, which was also controversial. The fact that he played the PC version added fuel to the Flame War since, although he claimed the port's notorious problems didn't factor into his score much, commenters still accused him of docking points for them. Sterling fired back arguing that, even if he had, it would have been justified.
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  • Accidental Innuendo: "Me stuck deep inside you." But since this is Joker saying this, it probably wasn't accidental.
  • Alternate Aesop Interpretation:
    • The series seems to be arguing Batman could and should keep his allies closer rather than push them away. The whole point of Origins was to teach Batman that he needs allies in order to achieve his goals. The message is zig-zagged in Arkham Knight since his allies are constantly put in danger seemingly because he kept them at a distance. Other sites, however, argue that the game illustrates Batman really should do it alone since everyone he's close to gets killed, kidnapped, or constantly screws up. Especially when you consider the ending Bruce is forced to either kill himself or fake his own death, reasoning that it's "the only way to protect them." Even though it most likely won't because they are still known associates to the man who physically assaulted and put thousands of criminals in jail for the past decade and assisted on multiple occasions.
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    • Another argument the series makes is that sacrifices made for the greater good are to be welcomed, as saving the worst of society, or even just maintaining a status quo, will only backfire. Origins shows Batman saving the Joker's life, which ultimately led to a massive tally of death and suffering including Barbara's crippling, Scarecrow's maiming, the eventual deaths of the Jokerized patients and Harley and Jason's fall from grace; letting the clown drop would've prevented nearly the entire series. Additionally, stopping Protocol 10 led to a class action lawsuit where the inmates won, suing Gotham for damages, whereas letting Strange win would've saved the city money and prevented the events of the final game, meaning Ace Chemicals would still be up and providing jobs. Additionally, if the player chooses to not save Ra's in the Shadow War side-mission, Nyssa declares that the League of Assassins will be reformed and never trouble Gotham again, unlike how choosing to save him will ensure the League will return at some point. Indeed, Bane is revealed to have given up on Gotham and begun liberating his home country and Mr. Freeze and Nora could only find peace when Nora was freed from her cryotube and Freeze's equipment was destroyed, whereas every villain that chose to attack Gotham not only failed, but is worse off than before.
  • Alternative Character Interpretation:
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    • Batman in this game is both a Tragic Hero with Heroic Willpower and a cold Manipulative Bastard who really does bring death to all who follow him, whose trust issues tend to make himself a liability to his allies. The game also casts serious doubts on how effective he is with Batman coming across as a Failure Hero and a Destructive Savior. His relationship with his allies also falls under this label, namely the fact that in the Arkhamverse, Batman took on Tim Drake as the third Robin less than six months after the Joker kidnapped Jason Todd, and before Jason's death. Did Batman take on Tim in order to help him find Jason? Was he so obsessed with keeping the Dynamic Duo intact that he let Tim take on the role, despite Jason's claim to it? If Jason did return, what was his plan for both Tim and Jason? The game doesn't delve into any of Bruce's reasoning for when and why he let Tim be Robin, even when Jason later asks Bruce accusingly if he'd "replaced" him in a month or less, although considering several of these accusations are fueled by a Joker-manipulated Jason, there may be an element of Unreliable Narrator at play.
      • The fact that the Joker hallucination is at least partly fuelled by Batman's subconscious means that some of his observations might provide rather worrying insights into Batman. For example, at one point he accuses Batman of deliberately letting the Titan cure get destroyed and then lying that he would have saved Joker just to deny Joker the victory of making him kill, and he also observes that turning the Batmobile into a battle tank is very unlike him (which is a criticism some reviewers and players have made), almost as if "an evil clown was whispering in [his] ear as [he] drew up the designs." This could be seen as a manifestation of Batman's never-voiced anxiety and self-doubt, however.
      • Furthermore, the Knightfall Protocol becomes a gold mine of speculation due to Bruce's own vague response on its purpose being to protect Gotham. Is he so dedicated to being Batman he can't possibly deal with his secret exposed? Or is he uncomfortably aware of the danger potential he has? What about his own mental state considering the Joker hallucinations make him snap and kill one of them? The list goes on thanks to the ending's ambiguity.
    • Is Batman still the same Batman by the end of the game? It's been theorized that after Joker's hostile takeover of his mind, Bruce Wayne was effectively destroyed and the Batman persona was the only survivor of the conflict. Is his Bruce's cold takedown of Scarecrow indicative of his full transformation into the Bat persona? Or has he just had enough of the conflict? Drawing from this theory is the Batman seen at the very end of the game the original, now using fear toxin to become "the darker myth that Gotham needs" and just the pure Batman persona, almost completely unfettered by Bruce? Or is it Azrael, using fear toxin much like his comic counterpart did during his stint as Batman in the Knightfall comic?
    • Likewise, the GCPD has become so supportive of Batman that they seem to accept him as a de facto leader, second in authority only to Gordon, giving him far too much latitude. Gordon knows Batman is keeping four people prisoner against their will without any trial (to quarantine them, admittedly); he's allowed to wander anywhere in the GCPD, including the evidence locker, the interview room, and the holding cells, without any guide; he can assault prisoners without reprimand and forces a corrupt cop into a cell in front of two other officers, who proceed to apologize to him for pointing their guns at him when they realize the full details. That said, the game is set in a classic martial law scenario where there has been a complete disintegration of civil authority: due process simply isn't an option when everyone who could actually serve on a jury has fled the city in terror, and some serious restraint is being shown in incarcerating thugs in a vulnerable central location rather than executing them on the spot.
    • Then there's the Arkham Knight, either Jason Todd is a Jerkass Woobie who is capable of being redeemed or a war criminal who, regardless of his Freudian Excuse, is a collaborator of a supervillain and provided him the manpower to build a biochemical agent all the while knowing that he intended to unleash it on a civilian population — the Eastern seaboard of the United States. Todd's soldiers killed three of the five hostages at ACE chemicals and who knows how many more in the rampage across Gotham. The fact that Arkham Knight later drives the Tank that unleashes the Cloudburst only makes his culpability all the more damning with some seeing his late act redemption as both unearned and unmerited compared to the scale of his actions.
    • Are the Mooks Ax-Crazy people without any chance of reformation or are they just "normal" people for whom it's the only option? The Enemy Chatter shows both as possible.
  • Angst? What Angst?:
    • Jack Ryder seems less concerned over nearly being sacrificed and more enthused on how the experience might be the key to getting his own show. Considering the kind of character Ryder is, it's likely intentional.
    • In the DLC stories set after the main game, none of Batman's allies seem particularly broken up by the fact that as far as they know, Bruce and Alfred are dead. Even if they know he's still alive, they'll never see him again, so he's as good as dead. Possibly explainable for Nightwing, Robin, Oracle & Lucius since it's unclear how much time has passed since the end of the main game, and though her DLC is stated by Word of God to be taking place the very next night, Batman told Catwoman that he was going into exile in the wrap up of the Riddler side-mission.
  • Annoying Video-Game Helper:
    • Coupled with camera screw. During the fights, the camera will swing around so that you can Notice This when someone is about to shoot you or charge you. However, if you're in the middle of doing something, then you can expect to do something wildly, possibly fatally, different.
    • While Dual-play is otherwise well done, the character controlled by the A.I. cannot actually knock out anyone, which means they will keep beating the final enemy to the ground, possibly ruining your combo if you don't notice the grounded enemy or try to perform a special move to the enemy after your buddy knocked them down off-screen.
  • Anti-Climax Boss:
    • At the end, Scarecrow's apprehended in a cutscene, and the final confrontation with the Joker is effectively a playable cutscene with some extremely simple and easy tank and combat sections thrown in. Narratively, it's well done, but after the intense and challenging Predator section with Jason Todd and the tank battle at the GCPD, it's a breeze.
    • Hush isn't one in-game, but he qualifies as a meta example. After all the build-up from Arkham City, Batman takes him down with one move, with some help from Lucius.
    • To some players, the last two fights with the Arkham Knight count as this, especially since he was hyped up as "Batman's ultimate challenge" before the game's release. In his second fight, he's in a gigantic and menancing excavator who only tries to run you over and all the player has to do is get his attention and make him damage himself three times by having him chase you through the narrow tunnels. However, he's not quite finished yet and after revealing his true identity, Jason Todd, you'd expect to have an epic Final-Exam Boss between Batman and his former student, right? Not the case here. For all his hype, the Knight is finally taken down in a glorified Predator encounter, which consists of defeating more of his militia and simply staying out of sight of his drones while you sneak under his vantage point a few times to whack him. Granted, while avoiding the drones along with the Knight's vision can be fairly tricky, many people felt that this was a disappointing way for the Arkham Knight to go out, especially after how they were expecting for him to really be the Bat's ultimate showdown.
    • Tragically, the unlucky bastard to get hit with this the hardest is none other than Deathstroke. After his debut in Origins, which gave him a highly energetic Duel Boss and Climax Boss scenario (which many regard as one of, if not THE greatest, boss fight in the series), poor Slade is delegated to yet another Batmobile tank battle. It plays out largely the same as the Cloudburst fight where the player must disable the Cobra tanks before taking on the main tank, except Deathstroke's tank has a 360 field of vision, which makes it somewhat more difficult, but it's not terribly difficult for someone of his calibur. And after all this, how does he get defeated? From a single move in a cutscene. As Slade leaps out of his tank, Batman dives into him and pins him to the ground. He doesn't even bother trying to escape Batman's hold, despite being one of the few people who could take Batman in a fight. This left an incredibly sour taste in many players' mouthes after seeing such an awesome villain get hit with a case of Badass Decay so hard.
    • Nightwing in the Harley Quinn DLC is fought the same way as a typical Stun Baton mook. The only difference is he has a health bar.
  • Author's Saving Throw:
    • Among the redesigns of Batman: Arkham City, Robin's took a certain amount of scrutiny from fans. His head was shaved down to a buzzcut, which is kept for this game, but his costume also had a few issues, looking far more low-tech or even home-made compared with Batman's, and he also had Fingerless Gloves as a feature to it (which wouldn't exactly be good for fingerprints). At the very least, his costume here looks much more suitable, being a full-body protective suit akin to Batman's and his hands are fully covered.
    • In Arkham City a certain number of criticisms went towards the female characters, with comments of over-sexualisation. Whilst the Fanservice isn't completely gone from their designs, here they look much more realistic and natural. For example, Catwoman wears less makeup and, although her jumpsuit is still unzipped, the cleavage is much less prominent, Harley's outfit covers her navel and Ivy has smaller breasts and her shirt covers her butt. The Male Gaze for Catwoman seems to have been very much toned down, especially in comparison with City where the marketing for her as a playable character involved prominent shots of her rear.
    • WB Games and Rocksteady developed major patches to the PC version after a disastrous launch. Though it took them a while (the game was still pretty bad even on its supposed re-release date), they slowly and steadily continued to release updates over the following months, to the point where the game finally became acceptable. A look at the Steam Page now shows the, while the overall reviews are still mixed, recent reviews (reviews posted in the 30 days prior to visiting the page) are actually positive.
    • For fans who hated Harley's various redesigns for the Arkham series, she's finally sporting her iconic jester costume for the Matter of Family DLC, and it was eventually made available as a skin via a patch, along with an Arkham Knight skin for Red Hood.
    • After criticisms about how the AR Challenges were too difficult to seek out and fly to in Gotham, were surrounded by bright blue holographic walls that were very distracting and restricted the player from choosing separate characters (including outright barring non-specialized Predator maps for some), the challenges have since slowly been reverted to how they used to be through a series of updates, including a main menu option, character selection, multiple round combat maps, and reducing the appearance of the blue walls; Harley has even received some new moves for dealing with different opponents, including a Knife Dodge Takedown.
    • As an apology for the disastrous PC version, WB has given away all other Arkham games (including DLC) for free to all buyers of the game... unfortunately, the numerous technical issues were never quite resolved, as WB extended the refund period for the game. Also worth noting that many who bought the game on PC already owned the previous titles, so the attempt to Win Back the Crowd fell short for a significant portion of the audience.
    • The Season of Infamy DLC was well-liked for involving more of Batman's central rogues in the game and adding more side-missions that didn't require too much Batmobile. Also, in contrast to the main game, you get to engage in an actual boss fight against Killer Croc with Nightwing's help.
    • The many Continuity Nods to Arkham Origins appear to be this, since that game was hit with a bad case of Fanon Discontinuity prior to Arkham Knight's release. The game also built on some ideas that originally appeared in Origins, such as the 3D Crime reconstructions and advanced Martial Artist and Heavy enemy archetypes.
    • There's one for WB Montreal as well. When Origins came out, many were disappointed by the fact that the playable Deathstroke was mostly a Robin reskin, with no lethal weapons at his disposal. Then WBM was assigned to make Red Hood a playable character. While his standard attacks are the same as Nightwing's, he utilizes fully usable One-Hit Kill handguns which are balanced so that they still aren't overpowered, many of his combat takedown animations end with an execution, and stealth takedowns consist of Neck Snaps for silent takedowns and more gunplay for loud ones.
    • The costume select is much better than in the previous games, is tied with the character model gallery, and allows selecting skins for each character separately. Compare  You don't need to beat the game to switch costumes and beating the game unlocks a repaired version of the default suit; both are features that fans had asked for years.
  • Awesome Music: See here.
  • Awesome Video Game Levels:
    • The ACE Chemicals Infiltration level. You have a huge area of movement with seamless interiors and exteriors, seamlessly switching between the classic predator/combat gameplay with the new Batmobile used for combat and environmental puzzles as well as the first glimpse of the varied enemy archetypes in the game. It also has the memorable first encounters with Scarecrow and Arkham Knight as well.
    • The Cloudburst. Scarecrow unleashes his fear gas and covers the ground level of Miagani Island with Fear Gas, which means that Batman can only glide across roofs. Riding the Batmobile within the Fear Cloud provides for astounding glimpses of Scenery Gorn and apocalyptic destruction and likewise Batman teaming up with Poison Ivy to repel the gas cloud while fighting an army of tanks before engaging in tank combat against the Arkham Knight himself.
    • Panessa Studios. The sequence where you hunt the Joker clones as you teaming up with Robin who you can call for assistance in both Predator and Combat. You also have a wide variety of mission sequences where Batman and Robin have a Boss Fight in a Wild West backdrop, the Johnny Charisma fight where Batman hallucinates Joker singing "Look Who's Laughing Now", the disturbing Jason Todd flashbacks which makes it the dramatic center of the game.
    • Deacon Blackfire's sidequest is really nothing more than a fight followed by an extremely simple "puzzle"; the whole thing has a time limit of three minutes. However, you can only access it late in the game, as enemies have more and more difficult tricks added to them. Blackfire's followers lack any such gimmicks except for two knife-wielders, which are easily taken care of with the "destroy weapon" special combo move. Coupled with the wide-open space and the sheer amount of guys to beat up (about twenty-five), it's extremely cathartic to just unleash all of Batman's skills however you want, without worrying about needing to set a mook up to be punched.
  • Badass Decay: Remember how brutal and unrelenting Deathstroke's boss-fight was in Origins? Here he goes down in one move in a cutscene. This could be justified as Batman simply improving his skills as he became older.
  • Base-Breaking Character: The Arkham Knight. While many see him as a badass Evil Counterpart to Batman, many others dislike him thanks to his whining and the fact he's one of the classic base breakers, Jason Todd. Many also thought that the reveal of his identity was too obvious compared to how he was treated as such a great mystery.
  • Broken Base:
    • The Batmobile in general. Some fans had been hoping for its inclusion since City while others rejected the idea since it could detract from the main gameplay. After Knight's release, the reception was further split on the Batmobile's redesign, especially the fact that it bristled with actual guns as well as the less-lethal weapons one might expect. There was also debate on whether or not the tank combat had any business being in a Batman game. There's also the fact that, for all its power, gliding is still a faster way of moving around the city, so many players tend to ignore the Batmobile most of the time, only using it as a boost platform to launch themselves into the air or when the plot actually requires it.
    • Prior to release, there was a split between fans who hoped or wanted Joker to return, and others who wanted him to stay dead so other villains could shine, as previous installments had been commonly been criticized for placing too much focus on him.
    • Some of the new character designs. While most people seem to like Batman's new Batsuit, especially for a cape that really looks like cloth, its more technological look feels off-putting for fans used to the classical look. Likewise Poison Ivy's and Catwoman have new designs, while more realistic in proportion, has drawn confusion for the fact that Catwoman looks younger and Ivy's new design has duller colors and much of her plant details have been removed. There turns out to be a good reason for this, Gotham's plant life has been withering and Poison Ivy's connection to the roots was no longer what it once was.
    • The Arkham Knight. Even fans who have been anticipating Jason Todd's inclusion in the game's universe are divided between happiness over the fact that Jason's first appearance directly escalates him as the title character to preferring him to be the Red Hood (though we do eventually see in the game that the Arkham Knight armor is merely a cover of Jason's Red Hood garb). Others simply dislike the idea that the Arkham Knight isn't an exclusive new character after all, or wish him to be any pre-existing character other than Jason. The way he's portrayed doesn't help either, with his whiny surfer-bro personality who comes off as an annoying fratboy who's constantly boasting his superiority even after Batman shuts down each and every one of his plans.
    • Barbara Gordon's treatment is also call for criticism from some circles — she's kidnapped, used as bait, has her attack from Joker shown in flashback, and seemingly forced to kill herself to mess with Batman, which would be a blatant case of Stuffed in the Fridge were she not later revealed as alive. Though the Arkham Knight personally made sure no one touched her, which relieves the issue with her treatment to some, others feel the fact that we still see the above happen, yet it turns out to be a hallucination, to be a bad attempt of having it both ways: using violence against women for shock value and to drive a male character's story, but never seriously physically harming her in-story.
    • John Noble as the Scarecrow. While a good amount of folks seem to be won over by his portrayal of a Creepy Awesome, others have dismissed his performance as a generic, one-note villain voice that doesn't capture any of the Scarecrow's or Jonathan Crane's unique qualities.
    • The Joker being present as a ghost/hallucination and the final conflict being between him and Batman is either a good way to end the Arkham franchise or an Hijacking that (again) ruins the chance other villains had to shine.
    • The open ending. Lazy writing? A way to satisfy fans by letting them make the ending whatever they want it to be? Or did they lie about this being the final game and are planning to follow it up with a spin-off series or unplanned sequel?
      • For that matter, the story. Some people feel it's fine, risky and a fitting ending for the series. Others believe it's predictable, derivative and might be even be considered an Idiot Plot. The worst part would be the fact that the Scarecrow storyline (who is supposedly the main antagonist) is nothing but his small subplot in Batman: Arkham Asylum ( even including the part where Scarecrow fools Batman into thinking he wasn't fast enough to save Gordon) stretched out to fill the game, while other, more interesting storylines were given only a few minutes of attention.
    • The Season Pass and its price. Some complain about the lack of any long story DLC, others on how most of the content seems to be cut from the main game to rise the price ($60 game, $40 DLC). Those who don't mind the SP note that Arkham City's Story DLC wasn't that great/long either and that cut content or not, the full Arkham Knight experience has more content than AC for the same price (Arkham City's DLC also costs $40).
    • Challenge maps. Is the A.R theme good or not? Is the fact that alternate characters have different enemy pools a good way to add variety to enemies or is it simply developer laziness/unability to get the actors/mocappers back? Are the locations good? Are there enough variety and maps? Most who like the maps often remind those who complain about the lack of variety that again, the previous games that are being used as examples in fact had less maps, which were simply reused multiple times with different character loadouts.
  • Catharsis Factor:
    • As mentioned on the awesome page, the final fight with Joker counts as this, as will not end until you chuck him in the cell with an Environmental Takedown. Nothing else will keep him down. But seeing as the Joker is an absolutely terrible fighter and has been pissing Batman off the entire game, you can spend however long you wish utterly beating the crap out of him.
    • Similarly, the A Matter of Family DLC allows players to beat down the Joker and Harley. Doubly satisfying since Harley lacks a proper boss fight in the main game.
    • The boss fight with the Riddler counts as well. After four games of having to endure Riddler's constant stream of insults, the satisfaction of finally beating the smug prick's face in once and for all is a so awesome to say the least.
    • For many the game is this, since it gave Batman a real ending to his career. Unlike most trilogies and gaming franchises, and comic book stories, that either become Franchise Zombie or bring a clean slate, this version brought definite changes to Batman's career, taking his story to a tragic yet heroic finish, having him definitely defeat the Joker and reclaim his sanity, putting most of his enemies behind bars, with everyone knowing who Gotham's hero really was, making the Arkham Series alongside The Dark Knight Trilogy and the DCAU to be one of the few superhero adaptations to give an ending to the hero.
  • Captain Obvious Reveal: Arkham Knight is Jason Todd. Aside from being such an obvious choice for the role that most fans guessed it was Jason from the moment the Arkham Knight was first seen and talk at length about how he obviously knows who Batman is and being pretty angsty about it, anyone who had seen Batman: Under the Red Hood or a familiarity with the character from the comics would have figured it out long before the reveal, and most of those who at first maintained it wasn't took the stance simply because it seemed like such an easy answer.
    • Lampshaded by Smosh Games in their Arkham Knight honest game trailer where they describe the Knight as "A young-sounding man in a red suit who clearly has a long past with Bruce Wayne. And if you can't guess who it is before the game tells you, welcome to your first Batman story!"
      • Even if it is your first Batman story, you'd have to be pretty thick not to put it together when the game gives you three fear gas hallucinations very close together of a character that had barely even been mentioned in the series up until then getting Mind Raped by Joker who then videotapes him saying "I hate Batman". Sure, it looks like he gets killed at the end, but nobody ever stays dead in comic books anyway. Well, almost nobody. And just to add to that, if you have the costume DLC you can discover that Jason Todd's Red Hood costume can be swapped to the Arkham Knight before you even start the game.
  • "Common Knowledge": Thanks to Rocksteady and WB yet again not listing which actors voiced which roles, it was assumed that in addition to returning as Deathstroke, Mark Rolston reprised his Young Justice and Injustice: Gods Among Us role as Lex Luthor. It was August of 2017 when people learned he didn't, as Keith Silverstein revealed on his Twitter page that he was the voice of Luthor's cameo.
  • Complete Monster: See here.
  • Contested Sequel: Opinions are varied as to whether or not this game lives up to its predecessors Batman: Arkham Asylum and Batman: Arkham City (and to some extent, Batman: Arkham Origins). Many love the enhanced visuals, the expanded combat, the bigger world, and find the ending to be compelling and a fitting finale to the series, with perhaps the richest and most complete gameplay experience overall. Others, however, criticize the handling (and frequency) of the Batmobile, were disappointed with the level design, miss the on-foot boss battles that the series was well known for, and were displeased at the bloat of Collection Sidequests. Feelings on the story itself are generally mixed, with the Joker segments and the use of Scarecrow being praised, while the identity of the Arkham Knight and the use of the Batfamily were points of criticism. Critics were also disappointed by the fact that at launch, one could not play as other characters in challengesnote , the Sequel Difficulty Spike in the predator challenges and for those who played on PC, the Porting Disaster.
  • Creepy Awesome: Scarecrow is at his most terrifying and awesome in this game, thanks to his wonderful visual design, voice-acting, and the writing which makes him one step ahead of everyone and a dangerous and cunning opponent.
  • Critical Dissonance: The game has received highly positive reviews from many critics (with Wikipedia not listing any review that's less than a 7/10), but among fans, it was more divisive. Most of the criticism was directed towards the Batmobile segments, the predictable story, the overpriced DLC, and the PC port's performance problems.
  • Crosses the Line Twice: The Joker is back as a drug-induced hallucination, and his sense of humor is as horribly hilarious as ever. His crowning achievement in Black Comedy has to be the song he sings when you confront Johnny Charisma.
    I'm stuck in your head, and I'm laughing - ha!
    I fill you with dread, and I can't stop laughing!
    Your parents are dead, and I can't stop laughing!
    What else can I do?!
    Now I'm part of you.
    • Making fun of Bruce's dead parents seems to be a favored joke. In Bruce's office, Joker will pretend to leave two voicemails from Thomas and Martha after Batwoman's message. Additionally, during the final battle with him, Joker will occasionally say that Bruce's dead parents could probably hit him harder.
  • Darkness-Induced Audience Apathy: While most people agree that the game is objectively very good, and some may even come precisely because of the fact, some end up so overwhelmed by the horrors of the game or by all the sad, tragic scenes. If we add to that the way Batman is represented here, it gets to the point where some may even leave the game unfinished.
  • Demonic Spiders:
    • The Medics are Combat Medic at its finest. Medics can revive knocked-out enemies during both Predator and Combat segments, can give enemies electrical charges to make them temporarily invulnerable, have more health than regular Mooks and if there are multiple Medics, they can revive each other. If you decide to forego the Shoot the Medic First option, this can and will make every fight they are in twice as difficult. Somewhat helped by the fact they only have limited heals but one Medic reviving another will refill the number of times they can heal. However, Batman being Batman, later gets an upgrade that allows him to disable their equipment and shock them unconscious. Something which can be quite cathartic after having to deal with them for awhile.
    • Brutes are so bad, they border on Boss in Mook's Clothing. They punch faster than normal enemies, possess weapons such as blades, shields and shock gloves and unlike Hammer and Sickle or the Enforcers in Origins cannot be damaged by normal strikes and can only be taken out with beat downs, a Special Combo Takedown (or two if they are wearing body armor) blunt weapon strikes or a Special Combo Batclaw. And they occur way more often than in previous titles.
    • The charging mook, especially on New Game plus, since the absence of counter prompts makes their approach even harder to counter and dodge away in time.
    • In Drone battles, Dragons and Mambas. The former, an air unit, while weak is difficult to hit, attacks with bombs with not too large radius. But combined with any other enemy, this means that dodging their attacks can lead to taking damage from the other drones. The latter, a land unit, sends homing missiles stoppable only by walls or vulcan gun, can survive two shots from the 60mm cannon, and often come in packs. This means that if there are more than one at a time, you'll be going between the two, stopping their missiles while other drones keep attacking.
    • To some, Ninjas. They randomly dodge your attacks (they always dodge gadgets) and sometimes attack by jumping, meaning that you may not notice the counter icon. As they also sometimes run to the player but don't attack, experienced players who know when to counter before the icon appears might be fooled by their animations.
    • Shield enemies in general, although largely because the context prompt for disabling their shield is finicky and Batman will often dodge instead of attacking one.
  • Die for Our Ship: Tim Drake being Barbara's Love Interest isn't exactly well-liked by fans of any of the characters involved.
  • Draco in Leather Pants: The Arkham Knight. Sure, he might be a Jerkass Woobie with Freudian Excuse, but he still took part in a terrorist plot to cover the Eastern seaboard in fear-toxin just to have revenge on Batman, and his soldiers murdered three hostages at ACE Chemicals.
  • Ear Worm: Hallucinated Joker's jazzy big-band Villain Song, "Look Who's Laughing Now". He even notes afterwards how catchy it is. In fact if many YouTube commenters are to be believed, most don't do anything just to listen to the song.
  • Ending Fatigue: The climax of the game begins once the Cloudburst goes active. The player gains road access to Founders Island, the militia's stronghold, and you fight a difficult Batmobile tank battle against the Cloudburst. Then you go underground to find a plant to help Ivy, explore a long tunnel segment, fight the Arkham Knight's excavator, and finally fight the Arkham Knight himself and discover his identity. Also on the way to this resolution, the Joker victims subplot is wrapped up, Batman finds out Gordon has been abducted by Scarecrow, Poison Ivy performs a Heroic Sacrifice, and the Arkham Knight destroys the Batmobile. With all this done, Gordon and Batman board an elevator to finally go and confront Scarecrow, which should lead into the ending, right? Wrong, the game goes for a few more hours, which amount to a couple more tank battles and predator segments. After the story intensity of the Cloudburst and fighting the Arkham Knight and finding out his identity, the following segments seem like the game is spinning its wheels trying to inch to the ending.
  • Ensemble Dark Horse: Professor Pyg has resonated as one of the most memorable new additions in the game thanks to the disturbing nature of his sidequest and his unexpected inclusion surprising (and horrifying) many players, causing many to gain an interest in him.
  • Epileptic Trees: Many believe that Jason killed a body double of Black Mask. His mask is not the same one as in City, Origins established that Roman is paranoid, and a mook confirmed that Roman knew of Red hood. Most notably, when confronted, Roman acts very Out of Character, begging for his life. (Compare to Origins, where he curses and threatens multiple armed henchmen while tied up.)
  • Evil Is Cool: Scarecrow and the Arkham Knight. The former because of his voice, his new look, and the latter for being an Evil Counterpart to Batman.
  • Evil Is Sexy: Harley Quinn, Catwoman, and Poison Ivy as usual. Nyssa is too, though she is Anti-Villain at worst.
  • Foe Yay: Once again, Batman and Poison Ivy have shades of this during their conversation. Batman even rescues her exactly like how he saved Catwoman in Arkham City. He also personally escorts her to the GCPD safely and protects her from the Arkham Knight's thugs. Thanks to his influence, she even pulls a Heel–Face Turn, teams up with the hero, and dies saving the city for him. She also passes away in his arms with him comforting her. The reaction from Batman implies that he might have started to see her in a positive light.
    • The Jokerised Johnny Charisma and Christina also seem to be a little... admiring of Batman. Then again, they have been Jokerised. Even the hallucinated Joker gets in the act when he compares himself and Batman to Tim and Barbara as Star-Crossed Lovers.
      • And the serenade! Goodness gracious. Joker says he's the only one who gets to serenade Batman and launches into a disturbing song... The number reads like a private show.
    • Throughout the game, the hallucinated Joker is positively ecstatic over being inside of Batman, considering them the new Dynamic Duo, helping Batman during the game at points, even outright stating after Tim's capture that no one had better come in between them. Considering he's largely a hallucination of Batman's, what does this say about how Batman imagines the Joker?
      • Each of the Joker infected got a part of Joker: Christina Bell got his obsession with Batman, Johnny Charisma got his theatrical flair, Albert King got his brutality, Henry Adams got his brilliant scheming... What part of Joker did Batman get that would make Henry Adams think Batman of all people is the best candidate to continue Joker's legacy? Did he get Joker's madness? His sense of humor? His heart?
      • It obviously must be his sense of humor. Obsession, theatrical flair, brutality, brilliant scheming, and (arguably) madness? Batman had all of those to begin with.
      • Nearly the first thing Hallucination Joker says when you see him counts (and Batman is lying on the floor with a worm's eye view at this point):
    Joker: Oh, don't act all surprised, Bats. You knew this was going to happen sooner or later. Me, stuck deep inside you.
    • Some of Joker's death taunts towards a fallen Batman wreak of subtext as well:
    "Downside: you're dead. But the upside? We've got each other, Bruce! Forever!"
    "Oh, Bats, you big kidder. You don't fool me. (worriedly) Bats? Bats!?"
    "Come on, Bruce. You can't die! I didn't kill you!"
    "You should take better care of yourself, Batsy, there's two of us in there!"
    • There's also a very twisted instance of this between the Joker and Jason Todd in the flashbacks. It can come across almost as the Joker being abusive to a partner and teaching them to "respect" him - it even ends with Jason being ''branded' and calling Joker "sir."
    • A Matter of Family involves Joker trying to get Batman a Valentine's Day gift. Granted, the "gift" consists of killing his sidekicks, but it's the thought that counts.
    • There's also a one-sided version of this between Scarecrow and Batman given the former's obsession with making Batman suffer in every way possible. It doesn't help that in the Nightmare Missions, Scarecrow will occasionally refer to Batman as "My Dear Batman".
    • Harley in the Batgirl DLC gives Batgirl a few compliments and cheers her on when she's fighting her mooks.
    • Mad Hatter's goal in the Season of Infamy DLC is to turn Batman into his new "Alice". Some of his lines, especially after you lock him up, only add to this.
  • Game-Breaker:
    • The disrupter rifle. With the right upgrades, you can use it to sabotage virtually any piece of enemy equipment, from medic backpacks and detective mode trackers to weapon crates and deployable (but not static) sentry guns. This typically results in the equipment taking out the user when they try to use it. You can take out up to four enemies without so much as touching them and render Medics useless in both fights and predator sections, and the enemies have no countermeasures whatsoever. Though these upgrades don't show up until after you first deal with them (showing Batman being Crazy-Prepared) and can be more of a cathartic factor to some players after having a pain dealing with them. Plus, using the disruptor will highlight enemy equipment, providing an alternative to Detective mode for encounters with the DM trackers.
    • Quick-throw Batarangs. In the previous games, Batman threw one batarang, which usually was used to simply make some room to fight others. In this game, Batman by default throws three batarangs, which combined with the "Multi ground takedown" can take out a large amount of enemies very quickly. Unless there are enemies that are immune to batarangs, it's possible to clear rooms by just hitting an enemy, quick-throwing, hitting anther enemy, quick-throwing, and topping it off with a special move.
  • Game-Breaking Bug: In May 2017, people discovered that the PS4 version crashes often if played while connected to PSN after installing a certain PS4 update. It's yet to be fixed, but is under investigation by both Rocksteady and Sony, as confirmed by a forum moderator in July. Whether the bug is caused by something in the game or if it's caused by something in the PS4 update is unknown, but is likely a combination of both. It seems to have fixed itself by now, and since there has been no patches since January 2016, it very likely was caused by the console itself.
  • Goddamned Bats: The Mamba and Python drones. They launch missiles that take a bit to acquire their target, and then fly straight towards the Batmobile. You only have a few seconds to find out where they're coming from and shoot them down before they hit you. They're especially annoying in AR challenges, where keeping up your combo to score high is essential. The reason they fall in this category instead of Demonic Spiders is because Mambas can be destroyed in one shot (with a fully upgraded 60mm cannon) and Pythons are very rare.
  • Good Bad Bugs: The game is supposed to be set up to prevent XP grinding, but there's an oversight: beating up the thugs at some sub-missions such as watchtowers will award XP, then the player can leave without destroying the objective, return a while later, and get XP from that group of mooks again.
  • Guide Dang It!: Some of the Riddler Puzzles. Riddler of course Lampshades Batman cheating by looking at the internet. But leaving that aside, while most of the puzzles can be deciphered by the fact that it requires a gadget to operate, others are not immediately obvious and intuitive requiring the player to look it up.
    • The Forensic Scanner puzzles can only be activated by the Batmobile's scanner, until it reaches a barrier requiring one to leave the Batmobile, and arrive at a place that the car can be summoned by remote and pick up the earlier trail, which can decay in the interim.
    • The worst offender is the puzzle with the clues that leave only two four-digit numbers. You learn they are map co-ordinates. The real problem is that the game's map gives these co-ordinates tiny lettering that is still hardly legible on a big screen. The map's controls rarely flow naturally to a fixed point on the map, which combined with the bad lettering makes a treasure hunt type experience frustrating.
    • Some of the puzzles outright trick the player mostly by being registered on the map in one place but accessible in another. The penultimate room on Stagg's Beta Airship has a puzzle that literally falls off the ship and lands on a pier on Founder's Island, and it's still marked as a riddle trophy for the Stagg's Airship area. Be prepared for constant backtracking for the Last Lousy Point.
  • Harsher in Hindsight:
  • Hilarious in Hindsight:
    • After rescuing some firefighters after Batman's identity is revealed, one of the men mentions that next time they'll tell him Superman is a janitor or a journalist. Superman: Truth, which came out just before the game came out, did exactly that.
    • Kate Kane leaves Bruce a message on his voicemail reminding him of her engagement (to a woman). Gay marriage was legalized nation-wide in the United States a week after the game launched.
    • While hacking Stagg's computer, Joker makes a quip about hacking his online dating profile next. Several months after the game's release, dating website Ashley Madison had a massive data leak of all of its profile users.
    • Several moments in this game are made funnier after the release of Batman v Superman: Dawn of Justice:
      • One of the bits of Enemy Chatter has a militiaman saying super rich guys like Bruce Wayne probably show their "bottle piss collection to a party of supermodels". Flash forward to the release of Dawn of Justice, and there is a scene where Lex Luthor put a bottle of his piss out in a Senate hearing, showing yes, he might be partly right.
      • The Joker branding Jason Todd becomes this since in Dawn of Justice, Batman punishes human traffickers and rapists by branding them. Bonus points if the player does the scene while wearing the Dawn of Justice skin, making Batman look like a hypocrite.
      • The Knightfall Protocol requires voice activation from Bruce, using a single word. Said word? "Martha".
    • During the ending Batman appearing throughout Joker's POV hallucination as statues have caused many to compare him to the Weeping Angels. Batman's next major video game appearance sees him fighting the actual Weeping Angels at one point.
    • Jason Todd's DLC episode begins with him telling a thug "Do I look like Batman to you?" Troy Baker, who voices Jason, would go on to voice Batman in Batman: The Telltale Series.
  • Inferred Holocaust:
    • Once the Cloudburst fires, many of the criminals in Gotham are hit with Fear Toxin. Given that some of the criminals are armed with assault rifles, and the level of frenzied violence, a good chunk were likely killed before Ivy died clearing out the toxin. Some of the thugs will even refer to dead bodies.
    • When Mr. Freeze's cryo generator explodes, there's enough ice to have partially frozen at least two of the three islands. That had to instantly killed some people as well.
    • Unless they evacuated while Batman was unconscious, any defeated militia inside Ace chemicals might have died. On one hand, there's no bodies when Batman races out of the facility. On the other hand, Batman could not have been unconscious for no longer than a few minutes or the toxin would have much more severe effects, but could everybody really had waken up, run a long tunnel outside and cross a destroyed bridge/enter a helicopter in time?
  • It's Hard, So It Sucks!: Even the Easy difficulty was hard for a lot of first-time players, and that includes players who were experts at the previous games. Normal mooks are now capable of doing charge attacks that cannot be countered, the only way to stop them is to either throw a Batarang at them, or jump over them. The Special Combo Bat Swarm has been replaced with the environmental attacks, so if you need to stun a group of enemies at once, you're screwed unless you use the Special Combo REC. Some players feel that combat is much more difficult this time around due to Batman's movements being harder to control (i.e. aiming for one enemy only to end up punching a brute/shield/taser thug and losing your combo).
  • It's the Same, Now It Sucks!: The "Catwoman's Revenge" DLC has raised some eyebrows for a sequence in which Selina has to steal three terminal keycards from armed goons, directly recycled from the Arkham City DLC. Funny enough, though, Catwoman even comments, "Why is it always three of something?"
  • It's Short, So It Sucks!:
    • The DLC Missions. Each one can be easily beaten in less than an hournote . This is zig-zagged, however, with the "Season of Infamy" DLC, which are full-on side missons, but each individual side mission can still be beaten in 15 to 30 minutes.
    • Some of the story side-missions, especially Two-Face and Penguin, Batman's most iconic villains are far shorter than some feel it should be. By comparison, the missing firefighter mission is longer than both combined, and they feel far less substantive than even the Season of Infamy side-missions.
  • It Was His Sled:
    • The Joker's presence as a hallucination has become common knowledge for several, which might be helped by the fact it occurs early on in the story and makes it difficult to discuss the game without mentioning it. Mark Hamill publicly acknowledging his presence in the game after release doesn't help either.
    • Jason Todd being the Arkham Knight is probably even more well known due to the obviousness of it as Captain Obvious Reveal notes.
  • Jerkass Woobie:
    • Quincy Sharp, utterly broken by Hugo Strange's psychological conditioning, hangs himself in his cell to be with his "master".
    • The final hallucination Batman endures has him seeing Killer Croc, whose condition has grown significantly worse. He is now mute and resembles something akin to a Kaiju, with frills, spikes, and a long tail.
      • In his DLC, while Waylon isn't mute, he mutates even more and is experimented on by a corrupt warden. He wants revenge and to be cured.
    • The Arkham Knight, once he's revealed to be Jason Todd. Underneath the mask of the homicidal Professional Killer is a broken, tortured soul in desperate need of help and struggling to deal with the trauma from his torture at Joker's hand. Both Batman and Barbara believe he is not beyond redemption and desperately try to help him. They turn out to be right.
    • All of the Joker Infected qualify, but Christina Bell takes the cake. The blood transfusion that infected her with the Joker's disease was for a miscarriage. Her baby dies, she turns into Joker, spends her final days locked away and in constant physical and mental pain and then she's killed by Henry Adams.
  • Just Here for Godzilla: A Matter of Family has a lot of reasons to play it: some want to play as Batgirl, others want to see Joker back in his prime, and others still are here simply to see Robin and Batgirl interact. However, the biggest crowd of people eagerly awaited the DLC upon the announcement that Harley would be wearing her iconic red and black jester outfit, which Rocksteady clearly knew about given the Male Gaze towards the end of the DLC.
  • Memetic Badass: The Arkham Knight was highly anticipated before the actual game release...
  • Memetic Loser:
    • But then the Knight fell into this category post-release.
    • Deathstroke also became one, thanks to his infamous "boss fight." It's a common point of ridicule that several characters not known for their fighting prowess (notably the Riddler of all people!) got better boss fights than him.
    • Black Mask became the butt of many jokes in this game as, after being Hijacked by Joker in the last game, he's unceremoniously killed by Red Hood in the DLC in this one. He's often considered the Butt-Monkey of the Arkhamverse.
  • Memetic Mutation:
    • "This is how the Batman died."
    • Also, as mentioned in the trivia page, expect almost every French player to say something along the lines of "Damn, Jamy became hardcore" due to Jamy from the (now cancelled) educational TV show ''C'est pas sorcier!'' closely resembling the Riddler on occasion.
    • The over-the-top behavior of Dax Ginn in the Arkham Insider videos, and his breathless, excited praise of every element in the game, gave rise to many, many variations on "Dax is hyped". Even more so with Gaz Deaves, whose ecstatic red-faced commentary seemed to blur the line between "game dev" and "drunk soccer hooligan"; commenters jokingly theorized that if they were ever in the same video together, the Earth would be crushed in a singularity of hype.
  • Misblamed: A lot of the negative reception Arkham Knight received was due to its PC Port, which Rocksteady had no involvement in.
  • Moral Event Horizon: Scarecrow already proves he isn't playing around when he threatens to douse the city in fear toxin, but the moment he forces Gordon to lure Batman to him, then throws Barbara off the construction building when Gordon seemingly kills Batman is the moment he truly crosses the line.
    • Harley Quinn was never the nicest girl in town, but her actions in A Matter of Family were horrific, even if she only was an accomplice. Just to recap: she helped The Joker con the desperate rich father of a little girl with terminal cancer into building an amusement park for her just so the Joker and Harley could use it as their secret hideout once the father and daughter died; helped turn said little girl into a test subject for the TITAN formula with the promise that it would cure her (which also doubles as a Moral Event Horizon in retrospective for Dr. Young from the first game), but was what caused her painful death; drove the grieving father into suicide by rubbing salt into the would AND gave him a drug that would supposedly kill him quickly and painlessly but was actually Joker serum that gave him a painful death between laughing fits. Jesus Christ.
  • Most Annoying Sound:
    • If you decide to do more than one or all of Riddler's side quests in a row, have fun listening to his continuous rants about how weak and unintelligent you and Catwoman are and how much of a genius he is. Trust us, it gets old real fast.
    • "The bomb's payload is exposed. I can use the Power Winch to trigger a controlled explosion." It wouldn't be so bad if Batman didn't say it EVERY DAMN TIME you have to detonate one of the militia's armored explosives.
    • As awesome as John Noble's voice acting as The Scarecrow is. His dialogue is mostly dedicated to giving Batman Hannibal Lecture and Break Them by Talking speeches which drives some players up the wall with his incessant taunting. Which steadily gets more annoying as Batman progressively foils his plans from Ace Chemicals to the Cloudburst to rescuing Robin and Gordon.
    • Season of Infamy reintroduces Mad Hatter... and gives him a very annoying rhyming habit that grates on the player very quickly. He never rhymed this much if at all in City or Origins.
    • The siren sounds in in the above mission are this as well. The sound can only be described as someone chainsawing a cow.
    • Playing any combat or tank fight that occurs while you're helping Ivy will have her constantly screaming in you ear to hurry up and dispatch them. This is really bad during the Divinity Churchyard tank fight. If you get too far away from the churchyard, Ivy will constantly tell you to get back over to the churchyard even if it's only a few feet. Not only is she almost completely useless in the fight, but some tanks are too far away and most players probably have the same mentality as Johnny Gat from Saints Row IV, "Fuck that, I'm not waiting for them to come to me!"
    • Lucius Fox in the WayneTech Track Pack DLC is incredibly condescending, explaining even the simplest strategies to you and not letting even one mistake slide. And you will make many mistakes the first few times you try them.
    • The Joker's wind-up chattering teeth return in A Matter of Family, and they use the same sound they made in Asylum.
    • The enemy banter. If you're just trying to look for Riddler trophies (which you will be doing if you want the complete ending) or any other task that requires free-roaming, eventually, their lines get very repetitive.
    • Pyg's soprano singing when he's locked up at the GCPD. If you stay there too long, it'll eventually start to get annoying.
  • Narm:
    • Batman's speech to Catwoman about how Gotham needs something worse to defend her, something that can only be born "from the ashes of Batman". It's something that'd work fine as narration, but sounds extremely awkward as part of a conversation.
    • Practically every single shred of the Riddler's dialogue, mainly due to the skipping and looping that occurs. While it was Nightmare Fuel in Arkham City, it is downright hilarious to an annoying degree in Knight. It gets worse during the later Riddler trials with practically every piece of dialogue involving unnecessary pausing and loops.
    • There are several portions of the game where you need to transport someone to a location with the Batmobile, which has its passenger compartment in the back. Thanks to the sandbox, there's nothing preventing you from doing something else mid-trip, letting you do side missions, attempt races, or faff about collecting Riddler trophies with characters like Poison Ivy or Commissioner Gordon locked in Batman's trunk.
    • The Deathstroke boss battle, though normally challenging, can become ridiculously easy if you take advantage of the line-of-sight AI. Just hide the Batmobile behind a big pillar, blast his tank, then hide behind the pillar again; it's like fighting a baddie with no object permanence. You can even just drive in circles around the same pillar, with his tank failing to keep up, like an old slapstick routine.
  • Older Than They Think: Upon its reveal, many were weirded out by the various weapons in the Batmobile (and some still are). However, many Batmen have had guns on their cars, for examaple both Burton's and Nolan's had machine guns on them. Non-lethal weapons can be traced back to Batman: The Dark Knight Returns and "rubber bullets, I swear."
  • One-Scene Wonder: The encounter against Professor Pyg is mercifully brief, but immensely memorable. Likewise Nyssa Raatko who appears in the Shadow War DLC and Nora Fries from In From the Cold make quite an impression despite the fact that they appear in missions for the DLC.
  • Only the Creator Does It Right: Zig-Zagged.
    • Fans who were unhappy with Origins can now enjoy a sequel by the developers of Asylum and City. The predator gameplay which took a backseat in Origins returns in fine form in Knight with steatlh in particular being given a overhaul, with new gameplay features such as Fear Takedowns and improved enemy AI and archetypes.
    • However, Paul Dini had no involvement with the story whatsoever. Some have found the story in Knight to be relatively weaker without Dini (as it heavily relies on various Batfamily members getting kidnapped over and over again), while others feel that the plot is more focused than it was in Arkham City, as there were some who felt that City shoehorned too many villains into the main plot, whereas here different villains are cordoned to a separate side-quest that does not curtail the main plot.
  • Overshadowed by Awesome: All of Batman's major villains are nothing compared to the power of Scarecrow and Arkham Knight. But then they're overshadowed by Joker, who ultimately serves the game's Final Boss.
  • Player Punch: For those who grew up with Mark Hamil's Joker, having to cremate the Joker's corpse in the game's opening sequence will be a massive Tear Jerker. The New Game+ makes it even worse by having Joker rather than Gordon, open the game with this line.
    Joker: This is how it happened. This is how the Joker died.
  • Porting Disaster: On release the PC version was capped at 30 FPS by default, and it had various performance issues even on very high-spec PCs (particularly on AMD rigs). One video by Rock Paper Shotgun had the game running on a fairly good rig at 60fps, with framedrops and stuttering into the single digits. It was so bad that Warner Bros. decided to essentially recall the PC version of the game by removing it from Steam and banning the sale of physical copies while they attempted to fix it. It eventually came to light that Iron Galaxy, a company known for making decent games and ports, had been outsourced and hired to make the port, but only eight people worked on it. As a result, the PC version had much worse performance, much worse graphics, low res textures, advanced graphic effects missing, and the list goes on. Warner Bros. supposedly knew about the problems "for months" but didn't bother to fix it. On release day, the game got a painful 31% positive review score on the Steam page, and lowered to 13% the day after, however since the subsequent patches, the reviews on Steam became more and more positive with users noting that most of the problems have fixed and the recent reviews of the game are 89% positive.
  • Rated M for Money: Averted. Word of God says that, despite this being the first game in the series to receive a rating higher than Teen, they weren't actively trying for it and were shocked when the ESRB gave it an M rating. Indeed the actual game has the same Bloodless Carnage as the predecessor and several scenes even have Gory Discretion Shot, with some noting that aside from some vivid nightmare sequences the game is far less violent than the last three. In fact its 18-rating on PEGI is really pushing it (for the record, Bloodborne, a much gorier game, got only 16).
  • Rooting for the Empire: Arkham Scarecrow's audacity, cunning, coolness, and genius is so compelling that you can't help but stand up and applaud when he unmasks Batman to the world.
  • The Scrappy:
    • Jack Ryder was just a minor, yet tolerable character in the previous games, but in this game he's downright unlikable. He spends the majority of the game being an egotistical jerkass and actually jokes about the Tearjerker events that occur.
    • The playable Azrael is this to many, for being a Batman reskin. Others are more forgiving, since he at least has harder challenges and less gadgets, making him a "hardmode" character.
  • Scrappy Mechanic:
    • The Batmobile is this for a portion of the fanbase. The default driving controls are awkward and must be changed in the menu, the racing/tank-style gameplay tends to break up the flow of the gameplay, and a lot of people hate that it's outright required for many missions and portions of the map, and thus feels forced on the player. The shilling the marketers gave it in the leadup didn't help. More than anything else, though, it's faulted for introducing a lot of difficulty-via-bad-design into an otherwise beginner-friendly series, lacking the fun counter-attack mechanics of the brawling and having really, really long fights that take place far too often. For a more detailed listing of its issues, check here.
    • The default controls for the Batmobile are particularly awful. By default, you have to hold the L trigger to enter tank mode, and reverse/brake/drift are all on a single button. You can change this in the settings to a far superior scheme, making tank mode a toggle with the R button, moving the brake/reverse to the L trigger, keeping the gas the R trigger, and keeping drift the same button that was combined with the other functions previously, making the Batmobile much more comfortable to play, but most players will not discover this, because the option to change the controls is HIDDEN until after you complete the first drone battle and rescue Poison Ivy. Most players will set their control options when they start the game, and wouldn't think to go back into the menu again after 30+ minutes of gameplay to find a previously hidden option.
    • The Riddler trophies that require your Batmobile's sonar to find. You start at a specified location and have to follow a trail of question marks until you reach its location. What makes it annoying is that some question marks are pretty annoying to uncover, requiring you to be in a specific direction to uncover them, and some trails reach multiple levels. If you stray off the path for too long, the trail disappears and you have to start all over.
    • One Anti-Frustration Feature not returning from Origins is Riddler informants being immune to takedowns, so you have to watch where you're attacking when they're present once more. In fact they are easier to knock out than usual.
    • Automatic camera changes while driving. This happens in two different kinds of missions. In battles against Cobra Tanks/Cloudburst, if you're spotted by the enemy you have to start driving away, which instantly pushes the camera away. Since this doesn't happen anywhere else on the game, it throws you off and makes escaping harder. Also, while trying to stop militia APCs, you have to race behind them and shoot them as soon as you get a chance. But they will request help from other vehicles, that will race between them and you, so you have to either pass or disable in order to reach the APC. The problem is that as soon as you make any of the helping vehicles crash the camera will slow down and focus on them so you can watch the crash instead of the APC you're following. Prepare to instantly crash yourself or be thrown off the path, being forced to relocate the APC which has now gained a lot of distance.
    • On the PlayStation 4 at least, the Batmobile's combat dodge move is effectively useless, since it's mapped to the X button. Most of the time, the player's thumb is going to be glued to the right analog stick to watch around for enemies. In the half-second it takes the player to move their thumb, the Batmobile runs right into the missiles it was supposed to dodge.
  • Ship-to-Ship Combat: The Batman/Poison Ivy ship enters the battle against Batman's relationships with Catwoman, Talia, and Joker thanks to their increased interaction and more memorable moments together. Sadly, all ships sink by the end.
  • Shipping Goggles: The Batman/Poison Ivy ship has skyrocketed in this game, shippers choosing to interpret Ivy's seeming lack of desire to kill him and her Heel–Face Turn to save her plants from Scarecrow's toxin, as well as fight Arkham Knight's army to protect her ancient trees, as being the result of her having feelings for him. Batman working to protect her when Scarecrow and the militia go after her each time, their overall cooperation, and his comforting her in her dying moments, has led them to interpret Batman as feeling the same way, rather than just viewing her as an ally.
  • Signature Scene:
    • The Reveal that the Joker's spirit still haunts Batman. Unveiled in ACE Chemicals where the Clown pulls a gun on Batman and says, "Miss Me?"
    • Batman interrogating a mook by using the tire of his Batmobile to torture him, by using his remote to put the wheel on his head and then revving it multiple times until he talks.
    • The first Man-Bat Jump Scare.
    • The Villain Song, "Can't Stop Laughing" in Panessa Studios.
    • Arkham Knight revealed as Jason Todd.
    • The ending with Batman unmasked, and the finale showing Joker's spirit in Bruce's body shooting people down while laughing sadistically, and the ending where Batman repeats his "I am vengeance" speech from the Animated Series.
    • The Knightfall Protocol's ending.
  • Snark Bait:
    • Deathstroke's "boss battle" after his tank is taken out of commission. One of the world's deadliest assassins who previously fought the Bat on somewhat equal terms in a fully-fleshed out boss fight, gets taken out by Batman in one punch. To make it worse, this is in a cutscene that doesn't even have a Quick Time Event to keep the player involved.
    • It's not uncommon for fans to refer to Arkham Knight as Batmobile: The Video Game.
  • Special Effects Failure: Like in Origins, due to the designs of certain alternate outfits, their capes don't reach Batman's arms while gliding. With Batman's arms visible during the animation, people either A) Get annoyed by this B) Find Batman's T-shaped Superman imitation humorous C) Simply don't care or D) Use the Batmobile to travel to avoid the awkward animation. Given that this isn't fixable without redesigning the outfits, it's something that players just need to learn to live with. Luckily, only 1 or 2 outfits seem to be affected.
    • Probably for the same reason, for some alternate outfits, the cape seems to be glued to Batman's shoulders, which is very noticeable while he's walking and in cutscenes and often causes his shoulders to clip through the cape when he moves.
    • While it looks very good for the most part, the Dark Knight movie suit has a rather glaring animation error in which its shoulder pads stick up whenever Batman's arms are in certain positions.
  • Squick:
    • The opening cutscene of the game is the Joker being cremated. The player is forced to use the controls to control how large the flames are, giving them a lovely view of his skin slowly bubbling and blistering.
    • Firefly does not wear a full bodysuit in this game, he retains his goggles, pants and jetpack, but wears a white tank top that leaves bits of his burned skin exposed. It's very hard to look at.
    • Professor Pyg makes some disgusting retching and gagging sounds when he gets upset.
  • That One Boss:
    • The Arkham Knight's giant excavator. It's incredibly fast and any hit from it is an instant game over. It also can't be damaged through normal means, and is fought in one of the most frustrating areas of the game to navigate in the Batmobile.
    • Even worse is the fight against The Cloudburst tank. The player is trapped on Bleake Island with it and 6 Cobra drones. The Cobra drones themselves are very tricky without the hack upgrade for them since they like to clump together and turn around at random, then comes an even trickier part of destroying weak points on the Cloudburst. Once alerted (which unavoidably happens whenever a weak point is destroyed) the Cloudburst instantly becomes insanely fast, ridiculously aggressive, and starts letting fly with an incredibly powerful laser cannon; if the player is not good at drifting the Batmobile, expect much torn hair and restarting. The final stage is at least easier, with the minor problem of not bothering to tell the player that the Cloudburst tank is only vulnerable in one extremely specific place that isn't exactly where you would guess it to be.
  • That One Sidequest:
    • The "Condamned" Riddler race is a major pain in the ass. Driving up walls and avoiding blockades at the same time is not an easy process. Switching to first-person makes it a bit easier, however.
    • The 'Azrael's Atonement' combat challenge. You have to get 30,000 points, which is somewhat ridiculously high. And you have to deal with ninjas and medics. Oh, and if you get hit once the challenge immediately ends. The ninjas in particular are annoying to deal with, since they are equally likely to use a standard attack for countering as they are to use one requiring a Blade Dodge/Takedown, which has a somewhat different button input. With a normal combat flow going, it may be difficult to switch, leading to being hit... and having to start over from the top.
    • "Big Game Hunter" can be this even if you don't have a problem with the Batmobile. You must destroy 6 Cobras without ever being spotted, and you also have to deal with the Cloudburst tank roaming around looking for you. Also, sometimes a Cobra will spawn looking in your direction as soon as the challenge starts.
    • Getting 3 stars on "Slumdog Billionare" requires a high score (meaning you can't get hit for a long time), and takes place in an incredibly small area (for a vehicle challenge anyway) with Mambas and Diamondbacks pouring in from all sides, with the odd Dragon and Rattler for good measure.
    • The "Cauldron Speedway TT" DLC race. It requires you to pull off big drifts to slow down the clock, not hit anything and take a shortcut to the end (which is very difficult to get to when using the default car or Tumbler), or else you will not make it on time. Even skilled players have stated that it has taken them dozens tries to beat it and some have even rage quit over it.
    • "Batmobile Proving Ground - 3 Lap Race" is even worse than Cauldron Speedway. You only have a minute to complete it, meaning you must drift through the track whilst simultaneously dodging barricades and listening to Lucius chide you for every mistake you make.
    • The Catwoman DLC final fight, which is against a large group of robots, an electrified ground, and two lasers. The fight itself will feel more like a Luck-Based Mission, due to how difficult it is to land in a precise safe spot.
  • They Changed It, Now It Sucks!: The new AR challenges drew so much fan outcry that a series of DLC and patches reverted them back to the way they were in previous games.
  • They Wasted a Perfectly Good Character:
    • Hush returns from Arkham City. He's not in costume, only trying to steal Bruce Wayne's fortune while wearing Bruce's face and taking Lucius Fox hostage before being beaten up by Bruce in a sidequest that totals out at five minutes max. For a character traditionally depicted as The Strategist amongst the rogues, and an adequate combatant even against the Bat family, it feels like a cheap conclusion.
    • Nightwing. The Lancer to Batman is confined to the Penguin side quest, is captured in it, plays as a boss in Harley Quinn's DLC, and gets defeated. His traditional romance subplot with Babs is taken by Tim Drake; his traditional Arch-Enemy, Deathstroke, who returns in this game, is taken by Batman, and there's no suggestion that he's taken over once Batman disappears as he goes back to protect Bludhaven. On the plus side, he is the ally that's Dual Played with the most, and the one Batman is the least snide to. Somewhat allayed due to his appearances in the game's DLC, especially the Killer Croc episode in "The Season of Infamy" which recaptured their classic banter from the comics.
    • Arkham Knight. Some feel that Arkham Knight should have been an original character rather than Jason Todd, especially given the Captain Obvious reveal. Many were disappointed that after being promised in promotion as Batman's ultimate challenge the game didn't provide a Final-Exam Boss on the order of the iconic Mr. Freeze fight in Arkham City.
    • Even detractors of Arkham Origins will admit that Deathstroke's boss fight was one of the high points of the game, and some comic fans acknowledge that Deathstroke is perhaps the most lethal person Batman can take in a straight up fight. Even Batman himself told Jason that Deathstroke was the toughest person he'd ever fought. Here? He's relegated to another tank mission, and gets taken out of the equation in a cutscene.
    • Ryder has a lot more screen time in this game. Despite the fact The Creeper is confirmed in this universe to exist he never changes into The Creeper. How awesome would it have been to have a back-to-back duel with Batman and The Creeper taking out the Blackfire Cult.
    • Jason Todd. He gets several flashbacks in the game itself, and he's the only Robin until this point who'd been completely unplayable, with Tim in City and Knight, and Dick in Origins (granted not in an actual story, but still). Many expected him to show up in A Matter of Family helping Barbara Gordon, but Tim took the Robin spot instead. It doesn't help that many complaints point out that Tim's placement in the timeline seems very odd, and that his presence also has a bit of Ship Tease with Barbara, which was already controversial. This isn't even getting into the fact that fans wanted to see how different Jason Todd was before being tortured by the Joker and turned into the Arkham Knight. In addition, Barbara apparently being Jason Todd's Morality Pet even as the Arkham Knight already established a friendship with the two characters, which could've been explored during Barbara's story.
    • The "Shadow War" sidequest features a civil war in the League of Assassins, dozens of dead bodies... and Shiva is nowhere to be seen. Doubly disappointing since she was the only assassin that Batman wasn't able to capture in Origins.
    • Challengemap!Azrael. There's a set of more brutal takedowns used only once in the main story, ( the "Joker Takedowns" near the end of the game), which would fit an Anti-Hero Substitute like Azrael, and him having no detective mode or a cape could have made him a cool, intentionally hard character to play as. However, he got a detective mode and somehow can glide with that... thing on his back, making him an exact copy of Batman.
  • They Wasted a Perfectly Good Plot:
    • Some fans have expressed disdain for The Reveal of the Arkham Knight's identity as being Jason Todd/Red Hood and wished that Rocksteady had gone with an original character instead, or a lesser known character who would have benefited from more mainstream exposure. Furthermore, there's the fact that the Joker tormented Jason with the fact that Batman had apparently replaced him as Robin in less than six months. Even though Jason screams and yells at Bruce for replacing him during their climactic confrontation, and going after Oracle and telling her that Bruce will never pick her over "the mission", he never interacts with either of the Robins, even though in the comics, Jason has a very nasty history of jealousy, resentment, and violence towards both his predecessor and immediate successor as Robin.
      • Many players wish Quincy Sharp had been heavily involved with the Arkham Knight (if not the Knight himself), since it would have put the Spirit of Arkham sidequest from the first game in full-circle. Granted, Arkham City retconned the reveal by having Hugo Strange, with the help of the Mad Hatter, hypnotizing Sharp into thinking he was Amadeus Arkham, but he could have still continued his delusions without Strange around. However, it's revealed that Strange made Sharp commit suicide, in a Riddler Arkham Story no-less.
    • Prior to the game's release, part of its advertised premise was that with the Joker gone, Batman's rogues gallery would be joining forces to take him down once and for all. In reality, the extent of this 'team-up' is that most of the major villains chipped in to fund Scarecrow and the Arkham Knight before the game started. Come the game itself, they're all back to acting more or less independently with only hints of larger collaboration, such as Penguin supplying the militia with guns. In fact, the usual villains are overshadowed by Scarecrow and the Arkham Knight, with the rest of them except Harley Quinn only being encountered in side missions.
    • Using gadgets while gliding is a wasted game play mechanic. It is an optional upgrade and despite Man-Bat and Firefly both being in the game they both lack a proper boss fight. So one of them could have been a way to introduce the new mechanic and better incorporate it into the game. You even have to launch yourself out of the Batmobile, which when done normally allows you to instantly glide, to take down Firefly. The gadgets are also difficult to aim and some will ruin your combo.
    • Now that the Joker is gone, you might expect that more attention will be concentrated on the other vilains (especially Scarecrow and the Arkham Knight). He comes back as a hallucation induced by a combination of his blood and Scarecrow's fear toxin, taunts Batman throughout the whole game, and is present in every cutscene with Scarecrow. He's also the sole reason for the Arkham Knight's revenge quest, and the climax of the main story is focused around dealing with him in Batman's mind (with him serving as an eventual Final Boss that can be beaten with a few seconds of punching and button prompts), rather than giving players any agency in taking down Scarecrow (who is dealt with in a short, non-interactive cutscene). Yeah...
    • The Season of Infamy DLC was very well recieved, but some fans felt that the mission Shadow War, which dealt with competing factions of the League of Assassins fighting each other, with Ra's at his wit's ends and Batman conflicted about whether Nyssa would be better or turn out to be a tyrant like her father, and likewise the ethical dilemma of Batman Withholding the Cure from Ra's, could have outfitted a full game by itself.
  • Trolling Creator: After the Community Challenge Pack was released, people quickly found an easter egg that seemingly had a date on it (4-25). The developers never addressed this, and people made all kinds of theories about Remaster announcements, Origins 2 announcements, Season of Infamy 2 announcements, More skin packs releases, etc. The date came and... a moderator posts a "Happy birthday Joker" thread on the forums. (Joker first appeared 76 years ago that day). Some predicted this, some found it disappointing, some were demanding free content that was "promised" by the easter egg and some were telling how their dreams and hopes were crushed. However, this Easter Egg might've been a Prequel Hook for Batman Arkham VR, as "425" is an Arc Number throughout the game, it involves the Joker's blood infection, and part of the easter egg involved Bruce suspecting a murder victim was killed by someone they knew and VR was a nightmare about a Jokerified Bruce killing Nightwing.
  • Uncanny Valley: Professor Pyg's face is a very intentional example, looking completely inhuman after years of self-administered plastic surgery.
  • Unexpected Character:
    • Deacon Blackfire, the villain from Batman: The Cult, is a villain in one of the side missions.
    • Another side mission villain that comes out of left field is Professor Pyg.
    • Simon Stagg, who's usually associated with Metamorpho, a hero from a far less gritty sector of the DCU.
    • C'mon, hands raised for anyone who had no clue Joker was in Arkham Knight at all, voiced by Mark Hamill no less.
  • Vindicated by History: As noted under Porting Disaster, the originally very poorly done PC port has become much more warmly received after an extensive overhaul and several patches. A recent report on the game on high-end PC notes that it's the best version yet. On a wider note, the general critical view on Arkham Knight is much less contested years later, especially after the expanded episodes and DLC were made available on a lower price or in the complete edition. It's considered a great third game, a satisfying conclusion, and some even consider it the best.
  • What an Idiot!:
    • As some people have pointed out, Robin should've realized well before The Reveal of Henry Adams's betrayal that Batman was the fifth Joker Infected, considering he knew about the Joker poisoning Batman's blood in City.
    • There are more than 1200 different species of bat, yet Kirk Langstrom had to choose one of the very few that actually drink blood for his experiment. Batman even lampshades this.
    • There's also Alfred not using the Batwing to find some way to stop Scarecrow from broadcasting Batman's identity to the world.
    • There's also Batman not considering using the Nimbus cell in the Batwing and then using it to get the Batmobile out of the gas clouds or even putting it the spare Batmobile.
    • In the Waynetech track DLC, Lucius says the testing facility is 10 miles away from Gotham. This DLC is about Batman testing the new Batmobile so it happens before the game. Batman never thinks to move the Joker Infected to this facility and keeps them in the city swarming with enemies.
    • At the end, Scarecrow is the only criminal on Arkham Island, and Gordon isn't tied up. Gordon could have easily moved Robin to safety and set up a trap while Crane was outside getting Batman. For crying out loud, Robin still has his utility belt.
    • Considering that both Scarecrow and the Arkham Knight know Batman won't kill and, in fact, it's made an explicit plot point later in the game when a mook straps an explosive to his chest knowing that Batman won't come near him for fear of killing him... why do they even use unmanned drones? If all of the tanks and helicopters were actually manned, then Batman wouldn't be exploding them all over the town, and they'd have the upper hand on him, making it impossible for Batman to ruin their plans.
    • Batman falls again for the same trick he fell on Arkham Asylum. Once he sees Barbara dying, he believes it and leaves the place. He doesn't even bother trying to make sure she's her. That's bad for several reasons. One, as mentioned, he lived the same thing in Asylum, only with Barbara's father, and he knows Scarecrow is his main antagonist here, yet he doesn't take one second to consider it. Two, he spent the last game (chronologically) being haunted by someone who can transform into other people and he doesn't know if Clayface actually died, so he could have at least tried to make sure he wasn't getting fooled by that other same trick again. And three, he's just leaving Barbara's body abandoned, in a town full of depraved and disgusting mooks. There's no saying the kind of stuff those people would do to her corpse just to get back at her father.
  • WTH, Casting Agency?:
    • Loren Lester was in the game, and he didn't voice Nightwing?note  Most people were pleased with Scott Porter's performance, though.
    • Some people feel this way about John Noble as Scarecrow. While most consider his performance as a villain to be good, some people feel that he does not capture the uniqueness of the character and comes across as Hugo Strange 2.0.
    • Troy Baker as the Arkham Knight especially since he's voiced at least three other characters in the Arkham games and that's not even taking into consideration that many people are sick to death of him because he plays a main role in every video game these days. Fans of Batman: Under the Red Hood are especially upset because they were hoping for Jensen Ackles to provide the voice.
  • WTH, Costuming Department?:
    • The Batman Beyond pre-order DLC skin. It looks more like a re-skinned Arkham Knight than the actual costume (which is particularly annoying, as City had a much more accurate version of the costume). They probably wanted a more armored look so it wouldn't look out of place next to the default skin a bit better, but it still looks ridiculous.
    • The Batman: Gotham Knight skin has also prompted some mockery, with the stylized anime design not translating well to the game's realistic look (including body armor that looks suspiciously like hockey pads).
    • Nightwing's new costume. Whilst one may argue which of the actual suits from Knight & City is the better, his mask in Knight is ridiculous - at first glance, it appears to be a cowl & part of the suit. However, upon examination of the character model, you will notice that it's not part of the suit, and he has his previous domino mask on top of the new mask, which really only serves to protect his cheeks. He must get bitch-slapped a lot if he needs cheek protection.
    • Many gamers aren't too thrilled with Robin's hood being down in this game, since his buzz cut makes him resemble Eminem.
  • The Woobie:
    • Barbara Gordon. She feels conflicted about having to lie to Jim in order to help Batman, gets kidnapped by Scarecrow and the Arkham Knight, finds out the Arkham Knight is Jason, and nearly gets killed by Scarecrow.
    • Man Bat (Kirk Langstrom). He was just a scientist who wanted to create a cure for hearing loss only to turn into a bat creature and accidentally kill his wife. When cured of his condition, he realizes what he did and breaks down sobbing.
    • Mr. Freeze still hasn't managed to cure Nora, and the stress is causing him to explode into fits of anger. Furthermore, despite being trapped in cryostasis, Nora has begun to retain small amounts of consciousness over the months and years, and worries that, though Victor still loves her, he only wants to save what he sees in his fading memories, not the woman she really was. Freeze's side-mission in Knight ends with Nora awake and his equipment destroyed: the two leave Gotham to spend their remaining few days together.
    • By the end of the game, Batman himself. He has lost both his Batman and Bruce Wayne identities, finds out that a former Robin has become a supervillain because he didn't rescue him in time, nearly gets another Robin killed, breaks up even the Slap-Slap-Kiss dynamic with Catwoman and finally he and Alfred go underground cut off from all their former friends and allies, with Batman not even being able to attend Tim and Barbara's wedding.

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