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YMMV / Baldur’s Gate: Dark Alliance

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  • Alternate Character Interpretation: The theory that Karne was a huge jerk to his four Zhent lieutenants in the elemental planes chapter because their mission to guard the pillars was meaningless and he fully expected them to die against the player, with whom he was already planning to form an alliance; he was pressing each of their buttons because he knew he'd never have to deal with them again.
    • A minor one, but the Big Bad and The Dragon, Mordoc and Xanhast, seem like close friends and confidants save for a brief altercation near the very end of the game, when the latter makes an ill-thought comment and Mordoc angrily snarls at his thrall to be silent, before composing himself and returning to his usual self. Was this a glimpse of Mordoc's true, low opinion on his enslaved minion, or indeed merely a fleeting moment of anger?
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  • Anticlimax Boss: Sleyvas, despite being a Karma Houdini from the first game.
  • Ass Pull: Luvia's powers when you fight her come a little out of thin air, and so does her Blob Monster form.
  • Complete Monster: Mordoc SeLanmere, the White Prince and Pale Knight, from the second game, is a powerful vampire lord who assists the Spirit of Hatred in attempting to wipe out the city of Baldur's Gate. When she fails, Mordoc steals her powerful fortress, the Onyx Tower, and slowly begins murdering and converting others to the undead to destroy Baldur's Gate for his Mulhorand allies. Mordoc proceeds to transport the Tower into Baldur's Gate and sets about to kill or turn every living thing in the entire city into zombies, using their lives to enhance his powers to near godhood.
  • Crowning Moment of Funny: In the sequel, if you play as anyone other than Vhaidra and attempt to speak to her sister at the Purple Wyrm, she at first haughtily and silently ignores you. If you persist in questioning her, and mention the fact she is a drow, you get this response: "I? Why no, I am merely a darkly-skinned gold elf. I laid out too long on the sparkling beaches of Evermeet."
    • Also, anytime Dorn speaks to Rondalla, since he always hits on her.
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    • Another moment in the first game. When asking Sleyvas how to defeat the tribes of lizardmen, he tells you to kill Sess'sth, their king. This wouldn't be funny by itself, but the way he describes him is simultaneously insulting and matter of fact.
    Sleyvas: Find our king, Sess'sth. Very strong, very angry, but stupid, like big tree.
  • Crowning Music of Awesome: The Elfsong is quite a beautiful song; the flavor text from the game describing it as haunting and that those who sit and listen to it are "lost in its call" is absolutely apt. Another beautiful song is It's Raining In Baldurs Gate. The final boss theme has to take the cake though as one of the most epic, rousing, heartbreaking songs in video games. Other good boss songs are The Orb Of Undead Sess'sths Xantams Ciraxis' and Ilavarras.
  • Demonic Spiders: Green slimes encountered in the sewers. They spit green globs at you continuously, which do high damage; they're not that hard alone, but the game loves to put them in groups of up to ten. Running straight at them is suicide, so the best tactic is to get a bow and snipe them from a screen away where they can't see you. It's also painful that they appear early in the game. The souped up version, which is blue, is practically a relief to see because they almost always appear alone, so they end up being easier. They also return in the sequel yet again in the sewers, which are also early in the game.
    • The Trolls in the sequel. They're really strong and can be killed only with fire or acid. This actually makes things easier for non melee characters like Ysuran and Alessia.
  • Designated Villain: In the second game you are required to get an artifact from the mansion of a lich living in the forest. It isn't until late into the mansion that Lyran attacks you, and later when you go into the basement where his weakness is he attempts to stop you. But what really seems off is that he uses weak attacks and shouts at you to leave his home; it isn't until you enter the room where his weakness is that he turns on full power to attack you, telling you that you have come too far. When you look at it, you broke into his house, vandalized it, and tried to (and eventually did) kill him; although he puts up a huge fight to keep his artifact from you, that is what is to be expected when you break into a guys house and try to steal his treasure, so overall it just seems unheroic.
    • The guy is in the process of building a weather-control machine (although you only know this because the game has something along the lines of "remove treasure from weather-control machine" when you go to collect it after the fight), so this might make him a little more villainous, but still not as much as most of the other badguys.
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  • Ear Worm: If you played the first game at some point in the last 15 years, then you're probably hearing the Elfsong Tavern song in your head right now.
  • Game-Breaker: One of the most dangerous stats in the game is not strength or agility, but Charisma. Charisma does nothing except make merchants 1) offer to sell you items at a discount and 2) buy items from you for more money. If you have a high enough charisma level however, the two effects meet, and you will find that you can buy an item to a merchant for less money than he will give you if you sell the item back to him. Simply buy stuff from him and sell it back to him repeatedly and you have unlimited money. At that point you can just buy and enhance the best equipment the merchant has to offer every time.
    • The game tries to avoid this with a clumsy price-capping mechanic, but you can bypass this by repeatedly donning and removing an item with a charisma bonus.
  • Goddamn Bats: The Rust Monster. They're usually innocuous, but if you're wearing metal on you (weapons or armor) they'll go after you and eat the item, which can't be reobtained.
  • Narm: If you value your ears, don't listen to the Italian version of the game: the voice acting is goddamn awful and dull. For example Lyran has a ridiculous, eunuch-like high-pitched voice and the tall, Amazonian Alessia sounds like a 15 year old girl.
  • Nightmare Fuel:
    • Bloodmire Manor. It's indeed a creepy place with rather unsettling statuary, infested by undead, monster dogs, giant insects and bats. And let's not mention Luvia's Laboratory.
    • Mordoc's castle is situated in a dark, undead-infested battlefield, and it's full of living shadows.
    • Dragonspear Castle is also rather creepy and unsettling, especially the ruined outer courtyard which is Always Night (and always raining).
  • That One Boss: The Orb of Undead isn't too hard on single-player, but on two player it becomes much stronger. Without hit and run tactics its minions will swarm and kill you.
    • Also the undead Pirate Captain in the Sea Cavern, Aizagora and Mordoc. Vampire Randalla too.
  • That One Level: The Elemental Plain of Air: Is all composed of tiny rock platforms suspended in the void and strong winds always push you near the edges. You'll have to be supercareful!


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