Follow TV Tropes

Following

YMMV / Assassin's Creed: Freedom Cry

Go To

  • Catharsis Factor: After going through most of the main story with amoral abandon, the opportunity to have an unambiguously righteous cause to fight for in Freedom Cry is immensely satisfying. Hacking to pieces overseers (who are paid to beat obedience into slaves or kill them rather than risk a plantation uprising) in order to liberate people from a lifetime of hard forced labor scratches an indignant itch.
  • Complete Monster: Pierre, Marquis de Fayet, the Governor of Port au Prince, has the slaves on territories he rules over subjected to an extremely brutal system of oppression. When the Maroons end up freeing large amounts of slaves, de Fayet orders the slave ships about to be captured to be sunk with the slaves still on board, condemning them to drown while chained up. He then has slaves lined up to be tortured with a branding iron for information, shooting them when they don't comply. When Adéwalé finally has de Fayet at his blade's edge, de Fayet claims that blacks are less than human and he can do with them as he wishes.
  • Moral Event Horizon: Gouverneur de Fayet, also a historical figurenote , who visits a brothel of African women while perpetrating a vile system of abuse on the slave population of Port-au-Prince. He orders a crew to fire on and sink a slave ship, with most of them drowning and Adewale barely surviving. And he also tortures another slave with a branding iron, and in the end, he still has the temerity to justify it to Adewale when the latter murders him... which, considering the optional objectives being the canonical historical route, was with his own branding iron.
  • Player Punch:
    • The penultimate sequence of Freedom Cry may as well be called Player Punch. Adéwalé attempts to raid a slave ship in a sequence no different to any other slave ship you encounter. Only this time no matter how careful you are with your shots, and no matter how quickly you sink the enemy escorts, there will always be one left to fire its guns on the slave ship to rob you of your victory. You might quickly rush in all Big Damn Heroes-like, but the damage is already done by the time you make it there. Once you're inside, you're already knee-deep in sea water as the ship starts to sink, with all of the slaves still chained up and screaming in horror. You're still given the chance to free as many as you can, but despite you moving at possibly your fastest ever, you'll only free a tiny fraction before the ship dips vertical and sinks rapidly. From there, all you can do is escape as you helplessly watch slave after slave either fall to their deaths or futilely try to break their chains as they're dragged down into the sea.
    • There's only one underwater shipwreck to explore in this game. It's the Jackdaw, Edward Kenway's flagship.
  • Sequel Difficulty Spike: Freedom Cry is a little tougher than the main game, mostly because the stakes are much higher.
    • The plantation missions no longer involve robbing the owners dry, but freeing the slaves who are at the mercy of Overseers who will kill them if you are not stealthy enough. Likewise saving slave ships is harder this time since you can't fire broadsides blindly and risk the people below deck dying. So you have to open yourself to damage when attacking the escort ships of slave galleys. The combat is also hard, with more soldiers, overseers and generally darker edge.
    • You can't board the escorts of slave ships, only sink them. This means you can't repair your ship during combat. Since said escorts can range all the way up to a Man of War and two Frigates, this means you're in for a pounding before you can liberate the slave ship. And you're likely to run up your wanted level while doing this, meaning that a pirate hunter can materialize during the battle to add to the overall headache.
    • The Blunderbuss can indeed kill multiple enemies in a single shot if they're grouped close enough, but you can't just fire and forget like with a full set of flintlocks. The Blunderbuss also has a shorter range than the flintlocks, even the type that has maximum range. And the ultimate version of this shotgun can only be unlocked through 100% Completion, forcing the player to pick between spread fire and range.


Top