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YMMV / Assassin's Creed: Chronicles

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  • Best Level Ever: The Outrun the Fireball scenario that is China's Sequence 5. Jun runs through the burning Macau port, dropping the stealth of previous chapters to take down loads of enemies with the player's newly acquired Slide Assassinate and Jump Assassinate abilities in a spectacular escape sequence.
  • Informed Wrongness: The game keeps stating that Shao Jun's vengeance will consume her and Shao Jun blames her quest for revenge for her Mentor's death. Except at no time during the game did Shao Jun ever violate the creed or compromise her mission for personal vengeance, her master dies independently of any action she took, indeed she was performing a mission given to her by her Shifu, and yet she keeps blaming herself unfairly. Stating vengeance is bad without showing how the character is blindsided by it is a failing of this game.
  • It's the Same, Now It Sucks!: Critics have noted that the gameplay is clearly attempting to ape Mark of the Ninja, with many deducting points for it.
    • Russia also clearly borrows heavily from The Last of Us. Not only is most of the game escorting a teenage girl to safety, with gameplay sometimes switching between the two and her capabilities being far more limited than the main character, but the ending twist is having to rescue her from former allies when they plan to dissect her brain, a process likely to leave her dead. If you swap "The Fireflies" out for "The Assassins," it's pretty much the same, beat-for-beat.
  • So Okay, It's Average: The general consensus of the Chronicles spin-offs. They're seen as perfectly competent, if not wholly original, stealth games, shackled to a widely-hated DRM system and an episodic release schedule.
  • They Wasted a Perfectly Good Character:
    • Many people feel that Shao Jun's story and the overall setting and locations should have been a full 3D game and feel that Ubisoft wasted it on a side-game.
    • A lot of readers of Assassin's Creed: Brahman wonder why Raza Soora isn't in the game and felt that he would have been a brilliant sidekick for Arbaaz to use during his missions.
  • They Wasted a Perfectly Good Plot:
    • The Koh-I-Noor diamond in Brahman was a Mineral MacGuffin that hosted Durga and is cursed to torment any male wielder of the object. In the game the diamond is merely a general object with none of its powers and deeper mythology developed further in the game.
    • In general, many feel that the Chronicles trilogy's 2D approach is missing the point of the entire series, i.e. the cool locations and monuments, famous events to participate and witness, and the architecture to climb and parkour around, all of which work better in 3D environments than the game's 2D. The settings of the three games in particular are regarded by many to be ideal for a full major release rather than 2D platform titles.

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