- Accidental Innuendo: Texas Mac's nickname, Stud-Horse.
- Hilarious in Hindsight: Much like Bear Hugger from the arcade Super Punch-Out!! unwittingly managed to be a precursor to Zangief, Kabuki from this game bears an uncanny resemblance to E. Honda.
- Mis-blamed: The game is often rumored to have sold so poorly that it resulted in Nintendo pulling the plug on their line of arcade original titles. While it didn't sell particularly well by all accounts, the actual truth is far more complicated — Nintendo's "classic" arcade system (used for Donkey Kong (1981) and its two arcade sequels, among other games) was hopelessly outdated by 1985, and the newer "Punch-Out" system boasted some reasonably impressive sprite scaling capabilities for the time, but even those were left in the dust by Sega's new Super Scaler system, which debuted that year. Left with the choice of either investing substantial sums into a new 16-bit arcade system or pouring everything they had into the fledgeling Nintendo Entertainment System, Nintendo chose the latter — while also using its hardware for the Vs. System and PlayChoice-10, which were much cheaper to produce than a dedicated arcade chipset — and the rest is history.note
- Sequelitis: Generally considered an inferior sequel to the Punch-Out!! games, and a less-than-impressive note for Nintendo's line of arcade originals to go out on.
- That One Attack:
- Mask-X's headbutt attack. If you're a split-second too early or too late in dodging it, it'll connect and allow him to push your arm about halfway back. If he does it five times in the same match, it's an instant loss. On top of that, you need to successfully dodge it in order to be able to pull off his mask, and thereby defeat him.
- Frank Jr.'s fire attack, which will cause a One-Hit KO if you fail to dodge it. Oh, and the window in which to dodge it is the same as with Mask-X's aforementioned attack, if not smaller.
- After you beat all five opponents the first time, some of the bonus symbols that appear when you counter-attack are replaced by skulls. Hit one of those with a button tap, and the opponent will shove your arm most of the way back.
- While Texas Mac is essentially a Zero-Effort Boss the first time you face him, in subsequent fights he starts using an attack where he makes a steam engine-like noise with his nostrils, causing the clock to accelerate dramatically, before pushing your arm back some distance if you don't counter correctly. Just failing to counter this attack twice, even if it doesn't lead to an instant defeat, will likely leave you without enough time left on the clock to defeat him.
- That One Boss: The first two opponents, Texas Mac and Kabuki, aren't much of a challenge. Then, Mask-X and Alice & Ape III act more as Puzzle Bosses, with the challenge being to figure out exactly how you're supposed to defeat them. And then you come to Frank Jr., who has far more strength than any of the previous opponents, gives you only a split-second to react when he's about to pull your arm down, has several patterns in his attacks that are difficult to spot and will undo all your progress if he catches you off-guard, and the real kicker is that he has a One-Hit KO move that doesn't give you much notice.
- Unintentional Uncanny Valley: While Alice's portrait looks decent enough, in actual gameplay her vacant stare just looks... off. Especially when compared to the more cartoonish and changing expressions of all the other enemies.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/ArmWrestling
Go To
